diff options
Diffstat (limited to 'source/blender/collada/MaterialExporter.h')
-rw-r--r-- | source/blender/collada/MaterialExporter.h | 99 |
1 files changed, 50 insertions, 49 deletions
diff --git a/source/blender/collada/MaterialExporter.h b/source/blender/collada/MaterialExporter.h index debc226c099..d47a001596d 100644 --- a/source/blender/collada/MaterialExporter.h +++ b/source/blender/collada/MaterialExporter.h @@ -28,10 +28,10 @@ #include "COLLADASWStreamWriter.h" extern "C" { - #include "BKE_material.h" - #include "DNA_material_types.h" - #include "DNA_object_types.h" - #include "DNA_scene_types.h" +#include "BKE_material.h" +#include "DNA_material_types.h" +#include "DNA_object_types.h" +#include "DNA_scene_types.h" } #include "GeometryExporter.h" @@ -39,58 +39,59 @@ extern "C" { #include "ExportSettings.h" #include "Materials.h" -class MaterialsExporter: COLLADASW::LibraryMaterials -{ -public: - MaterialsExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings); - void exportMaterials(Scene *sce); - void operator()(Material *ma, Object *ob); +class MaterialsExporter : COLLADASW::LibraryMaterials { + public: + MaterialsExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings); + void exportMaterials(Scene *sce); + void operator()(Material *ma, Object *ob); -private: - bool hasMaterials(Scene *sce); - const ExportSettings *export_settings; + private: + bool hasMaterials(Scene *sce); + const ExportSettings *export_settings; }; // used in forEachMaterialInScene -template <class Functor> -class ForEachMaterialFunctor -{ - std::vector<std::string> mMat; // contains list of material names, to avoid duplicate calling of f - Functor *f; -public: - ForEachMaterialFunctor(Functor*f) : f(f) {} - - void operator ()(Object *ob) - { - int a; - for (a = 0; a < ob->totcol; a++) { - - Material *ma = give_current_material(ob, a+1); - - if (!ma) continue; - - std::string translated_id = translate_id(id_name(ma)); - if (find(mMat.begin(), mMat.end(), translated_id) == mMat.end()) { - (*this->f)(ma, ob); - - mMat.push_back(translated_id); - } - } - } +template<class Functor> class ForEachMaterialFunctor { + std::vector<std::string> + mMat; // contains list of material names, to avoid duplicate calling of f + Functor *f; + + public: + ForEachMaterialFunctor(Functor *f) : f(f) + { + } + + void operator()(Object *ob) + { + int a; + for (a = 0; a < ob->totcol; a++) { + + Material *ma = give_current_material(ob, a + 1); + + if (!ma) + continue; + + std::string translated_id = translate_id(id_name(ma)); + if (find(mMat.begin(), mMat.end(), translated_id) == mMat.end()) { + (*this->f)(ma, ob); + + mMat.push_back(translated_id); + } + } + } }; struct MaterialFunctor { - // calls f for each unique material linked to each object in sce - // f should have - // void operator()(Material *ma) - template<class Functor> - void forEachMaterialInExportSet(Scene *sce, Functor &f, LinkNode *export_set) - { - ForEachMaterialFunctor<Functor> matfunc(&f); - GeometryFunctor gf; - gf.forEachMeshObjectInExportSet<ForEachMaterialFunctor<Functor> >(sce, matfunc, export_set); - } + // calls f for each unique material linked to each object in sce + // f should have + // void operator()(Material *ma) + template<class Functor> + void forEachMaterialInExportSet(Scene *sce, Functor &f, LinkNode *export_set) + { + ForEachMaterialFunctor<Functor> matfunc(&f); + GeometryFunctor gf; + gf.forEachMeshObjectInExportSet<ForEachMaterialFunctor<Functor>>(sce, matfunc, export_set); + } }; - #endif |