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Diffstat (limited to 'source/blender/collada/MaterialExporter.h')
-rw-r--r-- | source/blender/collada/MaterialExporter.h | 88 |
1 files changed, 88 insertions, 0 deletions
diff --git a/source/blender/collada/MaterialExporter.h b/source/blender/collada/MaterialExporter.h new file mode 100644 index 00000000000..35aaaad43fd --- /dev/null +++ b/source/blender/collada/MaterialExporter.h @@ -0,0 +1,88 @@ +/** + * $Id: DocumentExporter.cpp 32309 2010-10-05 00:05:14Z jesterking $ + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed, + * Nathan Letwory + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#ifndef __MATERIALEXPORTER_H__ +#define __MATERIALEXPORTER_H__ + +#include "COLLADASWLibraryMaterials.h" +#include "COLLADASWStreamWriter.h" + +#include "DNA_material_types.h" +#include "DNA_object_types.h" +#include "DNA_scene_types.h" + +#include "GeometryExporter.h" + +class MaterialsExporter: COLLADASW::LibraryMaterials +{ +public: + MaterialsExporter(COLLADASW::StreamWriter *sw); + void exportMaterials(Scene *sce); + void operator()(Material *ma, Object *ob); +}; + +// used in forEachMaterialInScene +template <class Functor> +class ForEachMaterialFunctor +{ + std::vector<std::string> mMat; // contains list of material names, to avoid duplicate calling of f + Functor *f; +public: + ForEachMaterialFunctor(Functor*f) : f(f) {} + + void operator ()(Object *ob) + { + int a; + for(a = 0; a < ob->totcol; a++) { + + Material *ma = give_current_material(ob, a+1); + + if (!ma) continue; + + std::string translated_id = translate_id(id_name(ma)); + if (find(mMat.begin(), mMat.end(), translated_id) == mMat.end()) { + (*this->f)(ma, ob); + + mMat.push_back(translated_id); + } + } + } +}; + +struct MaterialFunctor { + // calls f for each unique material linked to each object in sce + // f should have + // void operator()(Material* ma) + template<class Functor> + void forEachMaterialInScene(Scene *sce, Functor &f) + { + ForEachMaterialFunctor<Functor> matfunc(&f); + GeometryFunctor gf; + gf.forEachMeshObjectInScene<ForEachMaterialFunctor<Functor> >(sce, matfunc); + } +}; + + +#endif |