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Diffstat (limited to 'source/blender/collada/Materials.cpp')
-rw-r--r--source/blender/collada/Materials.cpp329
1 files changed, 329 insertions, 0 deletions
diff --git a/source/blender/collada/Materials.cpp b/source/blender/collada/Materials.cpp
new file mode 100644
index 00000000000..de0405da93a
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+++ b/source/blender/collada/Materials.cpp
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+/*
+* ***** BEGIN GPL LICENSE BLOCK *****
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software Foundation,
+* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+* Contributor(s): Gaia Clary.
+*
+* ***** END GPL LICENSE BLOCK *****
+*/
+
+#include "Materials.h"
+
+MaterialNode::MaterialNode(bContext *C, Material *ma, KeyImageMap &key_image_map) :
+ mContext(C),
+ effect(nullptr),
+ material(ma),
+ key_image_map(&key_image_map)
+{
+ ntree = prepare_material_nodetree();
+ setShaderType();
+}
+
+MaterialNode::MaterialNode(bContext *C, COLLADAFW::EffectCommon *ef, Material *ma, UidImageMap &uid_image_map) :
+ mContext(C),
+ effect(ef),
+ material(ma),
+ uid_image_map(&uid_image_map)
+{
+ ntree = prepare_material_nodetree();
+ setShaderType();
+
+ std::map<std::string, bNode *> nmap;
+#if 0
+ nmap["main"] = add_node(C, ntree, SH_NODE_BSDF_PRINCIPLED, -300, 300);
+ nmap["emission"] = add_node(C, ntree, SH_NODE_EMISSION, -300, 500, "emission");
+ nmap["add"] = add_node(C, ntree, SH_NODE_ADD_SHADER, 100, 400);
+ nmap["transparent"] = add_node(C, ntree, SH_NODE_BSDF_TRANSPARENT, 100, 200);
+ nmap["mix"] = add_node(C, ntree, SH_NODE_MIX_SHADER, 400, 300, "transparency");
+ nmap["out"] = add_node(C, ntree, SH_NODE_OUTPUT_MATERIAL, 600, 300);
+ nmap["out"]->flag &= ~NODE_SELECT;
+
+ add_link(ntree, nmap["emission"], 0, nmap["add"], 0);
+ add_link(ntree, nmap["main"], 0, nmap["add"], 1);
+ add_link(ntree, nmap["add"], 0, nmap["mix"], 1);
+ add_link(ntree, nmap["transparent"], 0, nmap["mix"], 2);
+
+ add_link(ntree, nmap["mix"], 0, nmap["out"], 0);
+ // experimental, probably not used.
+ make_group(C, ntree, nmap);
+#else
+ shader_node = add_node(SH_NODE_BSDF_PRINCIPLED, 0, 300, "");
+ output_node = add_node(SH_NODE_OUTPUT_MATERIAL, 300, 300, "");
+ add_link(shader_node, 0, output_node, 0);
+#endif
+}
+
+void MaterialNode::setShaderType()
+{
+#if 0
+ COLLADAFW::EffectCommon::ShaderType shader = ef->getShaderType();
+ // Currently we only support PBR based shaders
+ // TODO: simulate the effects with PBR
+
+ // blinn
+ if (shader == COLLADAFW::EffectCommon::SHADER_BLINN) {
+ ma->spec_shader = MA_SPEC_BLINN;
+ ma->spec = ef->getShininess().getFloatValue();
+ }
+ // phong
+ else if (shader == COLLADAFW::EffectCommon::SHADER_PHONG) {
+ ma->spec_shader = MA_SPEC_PHONG;
+ ma->har = ef->getShininess().getFloatValue();
+ }
+ // lambert
+ else if (shader == COLLADAFW::EffectCommon::SHADER_LAMBERT) {
+ ma->diff_shader = MA_DIFF_LAMBERT;
+ }
+ // default - lambert
+ else {
+ ma->diff_shader = MA_DIFF_LAMBERT;
+ fprintf(stderr, "Current shader type is not supported, default to lambert.\n");
+ }
+#endif
+}
+
+bNodeTree *MaterialNode::prepare_material_nodetree()
+{
+ if (material->nodetree == NULL) {
+ material->nodetree = ntreeAddTree(NULL, "Shader Nodetree", "ShaderNodeTree");
+ material->use_nodes = true;
+ }
+ return material->nodetree;
+}
+
+bNode *MaterialNode::add_node(int node_type, int locx, int locy, std::string label)
+{
+ bNode *node = nodeAddStaticNode(mContext, ntree, node_type);
+ if (node) {
+ if (label.length() > 0) {
+ strcpy(node->label, label.c_str());
+ }
+ node->locx = locx;
+ node->locy = locy;
+ node->flag |= NODE_SELECT;
+ }
+ node_map[label] = node;
+ return node;
+}
+
+void MaterialNode::add_link(bNode *from_node, int from_index, bNode *to_node, int to_index)
+{
+ bNodeSocket *from_socket = (bNodeSocket *)BLI_findlink(&from_node->outputs, from_index);
+ bNodeSocket *to_socket = (bNodeSocket *)BLI_findlink(&to_node->inputs, to_index);
+
+ nodeAddLink(ntree, from_node, from_socket, to_node, to_socket);
+}
+
+void MaterialNode::set_reflectivity(float val)
+{
+ material->metallic = val;
+ bNodeSocket *socket = (bNodeSocket *)BLI_findlink(&shader_node->inputs, BC_PBR_METALLIC);
+ *(float *)socket->default_value = val;
+}
+
+void MaterialNode::set_ior(float val)
+{
+ bNodeSocket *socket = (bNodeSocket *)BLI_findlink(&shader_node->inputs, BC_PBR_IOR);
+ *(float *)socket->default_value = val;
+}
+
+void MaterialNode::set_diffuse(COLLADAFW::ColorOrTexture &cot, std::string label)
+{
+ int locy = -300 * (node_map.size()-2);
+ if (cot.isColor()) {
+ COLLADAFW::Color col = cot.getColor();
+ material->r = col.getRed();
+ material->g = col.getGreen();
+ material->b = col.getBlue();
+
+ bNodeSocket *socket = (bNodeSocket *)BLI_findlink(&shader_node->inputs, BC_PBR_DIFFUSE);
+ float *fcol = (float *)socket->default_value;
+ fcol[0] = col.getRed();
+ fcol[1] = col.getGreen();
+ fcol[2] = col.getBlue();
+ }
+ else if (cot.isTexture()) {
+ bNode *texture_node = add_texture_node(cot, -300, locy, label);
+ if (texture_node != NULL) {
+ add_link(texture_node, 0, shader_node, 0);
+ }
+ }
+}
+
+Image *MaterialNode::get_diffuse_image()
+{
+ bNode *shader = ntreeFindType(ntree, SH_NODE_BSDF_PRINCIPLED);
+ if (shader == nullptr) {
+ return nullptr;
+ }
+
+ bNodeSocket *in_socket = (bNodeSocket *)BLI_findlink(&shader->inputs, BC_PBR_DIFFUSE);
+ if (in_socket == nullptr) {
+ return nullptr;
+ }
+
+ bNodeLink *link = in_socket->link;
+ if (link == nullptr) {
+ return nullptr;
+ }
+
+ bNode *texture = link->fromnode;
+ if (texture == nullptr) {
+ return nullptr;
+ }
+
+ if (texture->type != SH_NODE_TEX_IMAGE) {
+ return nullptr;
+ }
+
+ Image *image = (Image *)texture->id;
+ return image;
+
+}
+
+static bNodeSocket *set_color(bNode *node, COLLADAFW::Color col)
+{
+ bNodeSocket *socket = (bNodeSocket *)BLI_findlink(&node->outputs, 0);
+ float *fcol = (float *)socket->default_value;
+ fcol[0] = col.getRed();
+ fcol[1] = col.getGreen();
+ fcol[2] = col.getBlue();
+
+ return socket;
+}
+
+void MaterialNode::set_ambient(COLLADAFW::ColorOrTexture &cot, std::string label)
+{
+ int locy = -300 * (node_map.size() - 2);
+ if (cot.isColor()) {
+ COLLADAFW::Color col = cot.getColor();
+ bNode *node = add_node(SH_NODE_RGB, -300, locy, label);
+ set_color(node, col);
+ // TODO: Connect node
+ }
+ // texture
+ else if (cot.isTexture()) {
+ add_texture_node(cot, -300, locy, label);
+ // TODO: Connect node
+ }
+}
+void MaterialNode::set_reflective(COLLADAFW::ColorOrTexture &cot, std::string label)
+{
+ int locy = -300 * (node_map.size() - 2);
+ if (cot.isColor()) {
+ COLLADAFW::Color col = cot.getColor();
+ bNode *node = add_node(SH_NODE_RGB, -300, locy, label);
+ set_color(node, col);
+ // TODO: Connect node
+ }
+ // texture
+ else if (cot.isTexture()) {
+ add_texture_node(cot, -300, locy, label);
+ // TODO: Connect node
+ }
+}
+
+void MaterialNode::set_emission(COLLADAFW::ColorOrTexture &cot, std::string label)
+{
+ int locy = -300 * (node_map.size() - 2);
+ if (cot.isColor()) {
+ COLLADAFW::Color col = cot.getColor();
+ bNode *node = add_node(SH_NODE_RGB, -300, locy, label);
+ set_color(node, col);
+ // TODO: Connect node
+ }
+ // texture
+ else if (cot.isTexture()) {
+ add_texture_node(cot, -300, locy, label);
+ // TODO: Connect node
+ }
+}
+
+void MaterialNode::set_opacity(COLLADAFW::ColorOrTexture &cot, std::string label)
+{
+ if (effect == nullptr) {
+ return;
+ }
+
+ int locy = -300 * (node_map.size() - 2);
+ if (cot.isColor()) {
+ COLLADAFW::Color col = effect->getTransparent().getColor();
+ float alpha = effect->getTransparency().getFloatValue();
+
+ if (col.isValid()) {
+ alpha *= col.getAlpha(); // Assuming A_ONE opaque mode
+ }
+ if (col.isValid() || alpha < 1.0) {
+ // not sure what to do here
+ }
+
+ bNode *node = add_node(SH_NODE_RGB, -300, locy, label);
+ set_color(node, col);
+ // TODO: Connect node
+ }
+ // texture
+ else if (cot.isTexture()) {
+ add_texture_node(cot, -300, locy, label);
+ // TODO: Connect node
+ }
+}
+
+void MaterialNode::set_specular(COLLADAFW::ColorOrTexture &cot, std::string label)
+{
+ int locy = -300 * (node_map.size() - 2);
+ if (cot.isColor()) {
+ COLLADAFW::Color col = cot.getColor();
+ material->specr = col.getRed();
+ material->specg = col.getGreen();
+ material->specb = col.getBlue();
+
+ bNode *node = add_node(SH_NODE_RGB, -300, locy, label);
+ set_color(node, col);
+ // TODO: Connect node
+ }
+ // texture
+ else if (cot.isTexture()) {
+ add_texture_node(cot, -300, locy, label);
+ // TODO: Connect node
+ }
+}
+
+bNode *MaterialNode::add_texture_node(COLLADAFW::ColorOrTexture &cot, int locx, int locy, std::string label)
+{
+ if (effect == nullptr) {
+ return nullptr;
+ }
+
+ UidImageMap &image_map = *uid_image_map;
+
+ COLLADAFW::Texture ctex = cot.getTexture();
+
+ COLLADAFW::SamplerPointerArray& samp_array = effect->getSamplerPointerArray();
+ COLLADAFW::Sampler *sampler = samp_array[ctex.getSamplerId()];
+
+ const COLLADAFW::UniqueId& ima_uid = sampler->getSourceImage();
+
+ if (image_map.find(ima_uid) == image_map.end()) {
+ fprintf(stderr, "Couldn't find an image by UID.\n");
+ return NULL;
+ }
+
+ Image *ima = image_map[ima_uid];
+ bNode *texture_node = add_node(SH_NODE_TEX_IMAGE, locx, locy, label);
+ texture_node->id = &ima->id;
+ return texture_node;
+
+}