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Diffstat (limited to 'source/blender/collada/MeshImporter.h')
-rw-r--r--source/blender/collada/MeshImporter.h10
1 files changed, 2 insertions, 8 deletions
diff --git a/source/blender/collada/MeshImporter.h b/source/blender/collada/MeshImporter.h
index f57f57e07a7..09b3005d795 100644
--- a/source/blender/collada/MeshImporter.h
+++ b/source/blender/collada/MeshImporter.h
@@ -51,7 +51,6 @@ extern "C" {
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
-#include "DNA_texture_types.h"
}
@@ -167,23 +166,18 @@ public:
virtual Mesh *get_mesh_by_geom_uid(const COLLADAFW::UniqueId& geom_uid);
- MTex *assign_textures_to_uvlayer(COLLADAFW::TextureCoordinateBinding &ctexture,
- Mesh *me, TexIndexTextureArrayMap& texindex_texarray_map,
- MTex *color_texture);
-
void optimize_material_assignements();
void assign_material_to_geom(
COLLADAFW::MaterialBinding cmaterial,
std::map<COLLADAFW::UniqueId, Material*>& uid_material_map,
Object *ob, const COLLADAFW::UniqueId *geom_uid,
- std::map<Material*, TexIndexTextureArrayMap>& material_texture_mapping_map, short mat_index);
+ short mat_index);
Object *create_mesh_object(COLLADAFW::Node *node, COLLADAFW::InstanceGeometry *geom,
bool isController,
- std::map<COLLADAFW::UniqueId, Material*>& uid_material_map,
- std::map<Material*, TexIndexTextureArrayMap>& material_texture_mapping_map);
+ std::map<COLLADAFW::UniqueId, Material*>& uid_material_map);
// create a mesh storing a pointer in a map so it can be retrieved later by geometry UID
bool write_geometry(const COLLADAFW::Geometry* geom);