diff options
Diffstat (limited to 'source/blender/collada/SceneExporter.cpp')
-rw-r--r-- | source/blender/collada/SceneExporter.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/collada/SceneExporter.cpp b/source/blender/collada/SceneExporter.cpp index 5a0badf8d3a..c195ecb4725 100644 --- a/source/blender/collada/SceneExporter.cpp +++ b/source/blender/collada/SceneExporter.cpp @@ -38,17 +38,17 @@ SceneExporter::SceneExporter(COLLADASW::StreamWriter *sw, ArmatureExporter *arm, { } -void SceneExporter::exportScene(Scene *sce) +void SceneExporter::exportScene(bContext *C, Scene *sce) { // <library_visual_scenes> <visual_scene> std::string id_naming = id_name(sce); openVisualScene(translate_id(id_naming), id_naming); - exportHierarchy(sce); + exportHierarchy(C, sce); closeVisualScene(); closeLibrary(); } -void SceneExporter::exportHierarchy(Scene *sce) +void SceneExporter::exportHierarchy(bContext *C, Scene *sce) { LinkNode *node; std::vector<Object *> base_objects; @@ -80,13 +80,13 @@ void SceneExporter::exportHierarchy(Scene *sce) Object *ob = base_objects[index]; if (bc_is_marked(ob)) { bc_remove_mark(ob); - writeNodes(ob, sce); + writeNodes(C, ob, sce); } } } -void SceneExporter::writeNodes(Object *ob, Scene *sce) +void SceneExporter::writeNodes(bContext *C, Object *ob, Scene *sce) { // Add associated armature first if available bool armature_exported = false; @@ -95,7 +95,7 @@ void SceneExporter::writeNodes(Object *ob, Scene *sce) armature_exported = bc_is_in_Export_set(this->export_settings->export_set, ob_arm); if (armature_exported && bc_is_marked(ob_arm)) { bc_remove_mark(ob_arm); - writeNodes(ob_arm, sce); + writeNodes(C, ob_arm, sce); armature_exported = true; } } @@ -157,7 +157,7 @@ void SceneExporter::writeNodes(Object *ob, Scene *sce) // <instance_controller> else if (ob->type == OB_ARMATURE) { - arm_exporter->add_armature_bones(ob, sce, this, child_objects); + arm_exporter->add_armature_bones(C, ob, sce, this, child_objects); } // <instance_camera> @@ -235,7 +235,7 @@ void SceneExporter::writeNodes(Object *ob, Scene *sce) for (std::list<Object *>::iterator i = child_objects.begin(); i != child_objects.end(); ++i) { if (bc_is_marked(*i)) { bc_remove_mark(*i); - writeNodes(*i, sce); + writeNodes(C, *i, sce); } } |