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Diffstat (limited to 'source/blender/collada/collada_utils.h')
-rw-r--r--source/blender/collada/collada_utils.h15
1 files changed, 4 insertions, 11 deletions
diff --git a/source/blender/collada/collada_utils.h b/source/blender/collada/collada_utils.h
index 93741fb0e70..5d6e836b9c3 100644
--- a/source/blender/collada/collada_utils.h
+++ b/source/blender/collada/collada_utils.h
@@ -34,7 +34,6 @@
#include <vector>
#include <map>
-#include <set>
#include <algorithm>
extern "C" {
@@ -61,13 +60,15 @@ extern "C" {
#include "ExportSettings.h"
#include "collada_internal.h"
+struct EvaluationContext;
+
typedef std::map<COLLADAFW::TextureMapId, std::vector<MTex *> > TexIndexTextureArrayMap;
extern float bc_get_float_value(const COLLADAFW::FloatOrDoubleArray& array, unsigned int index);
extern int bc_test_parent_loop(Object *par, Object *ob);
extern int bc_set_parent(Object *ob, Object *par, bContext *C, bool is_parent_space = true);
-extern Object *bc_add_object(Scene *scene, int type, const char *name);
-extern Mesh *bc_get_mesh_copy(Scene *scene, Object *ob, BC_export_mesh_type export_mesh_type, bool apply_modifiers, bool triangulate);
+extern Object *bc_add_object(Scene *scene, ViewLayer *view_layer, int type, const char *name);
+extern Mesh *bc_get_mesh_copy(const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, BC_export_mesh_type export_mesh_type, bool apply_modifiers, bool triangulate);
extern Object *bc_get_assigned_armature(Object *ob);
extern Object *bc_get_highest_selected_ancestor_or_self(LinkNode *export_set, Object *ob);
@@ -110,14 +111,6 @@ extern bool bc_get_property_matrix(Bone *bone, std::string key, float mat[4][4])
extern void bc_create_restpose_mat(const ExportSettings *export_settings, Bone *bone, float to_mat[4][4], float world[4][4], bool use_local_space);
-extern std::string bc_get_active_uvlayer_name(Object *ob);
-extern std::string bc_get_active_uvlayer_name(Mesh *me);
-extern std::string bc_get_uvlayer_name(Mesh *me, int layer);
-
-extern std::set<Image *> bc_getUVImages(Scene *sce, bool all_uv_layers);
-extern std::set<Image *> bc_getUVImages(Object *ob, bool all_uv_layers);
-extern std::set<Object *> bc_getUVTexturedObjects(Scene *sce, bool all_uv_layers);
-
class BCPolygonNormalsIndices
{
std::vector<unsigned int> normal_indices;