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Diffstat (limited to 'source/blender/collada/collada_utils.h')
-rw-r--r--source/blender/collada/collada_utils.h129
1 files changed, 120 insertions, 9 deletions
diff --git a/source/blender/collada/collada_utils.h b/source/blender/collada/collada_utils.h
index 001a2f5fe1b..873318794a3 100644
--- a/source/blender/collada/collada_utils.h
+++ b/source/blender/collada/collada_utils.h
@@ -31,14 +31,23 @@
#include "COLLADAFWGeometry.h"
#include "COLLADAFWFloatOrDoubleArray.h"
#include "COLLADAFWTypes.h"
+#include "COLLADASWEffectProfile.h"
+#include "COLLADAFWColorOrTexture.h"
+
#include <vector>
#include <map>
+#include <set>
#include <algorithm>
extern "C" {
#include "DNA_object_types.h"
+#include "DNA_anim_types.h"
+#include "DNA_constraint_types.h"
#include "DNA_mesh_types.h"
+#include "DNA_lamp_types.h"
+#include "DNA_camera_types.h"
+
#include "DNA_customdata_types.h"
#include "DNA_texture_types.h"
#include "DNA_scene_types.h"
@@ -49,35 +58,95 @@ extern "C" {
#include "BLI_utildefines.h"
#include "BLI_string.h"
+#include "BKE_main.h"
#include "BKE_context.h"
#include "BKE_object.h"
#include "BKE_scene.h"
#include "BKE_idprop.h"
+#include "BKE_node.h"
}
+#include "DEG_depsgraph_query.h"
+
#include "ImportSettings.h"
#include "ExportSettings.h"
#include "collada_internal.h"
+#include "BCSampleData.h"
+#include "BlenderContext.h"
struct Depsgraph;
+typedef std::map<COLLADAFW::UniqueId, Image*> UidImageMap;
+typedef std::map<std::string, Image*> KeyImageMap;
typedef std::map<COLLADAFW::TextureMapId, std::vector<MTex *> > TexIndexTextureArrayMap;
+typedef std::set<Object *> BCObjectSet;
+
+extern void bc_update_scene(BlenderContext &blender_context, float ctime);
+
+/* Action helpers */
+
+std::vector<bAction *> bc_getSceneActions(const bContext *C, Object *ob, bool all_actions);
+
+/* Action helpers */
+
+inline bAction *bc_getSceneObjectAction(Object *ob)
+{
+ return (ob->adt && ob->adt->action) ? ob->adt->action : NULL;
+}
+
+/* Returns Lamp Action or NULL */
+inline bAction *bc_getSceneLampAction(Object *ob)
+{
+ if (ob->type != OB_LAMP)
+ return NULL;
+
+ Lamp *lamp = (Lamp *)ob->data;
+ return (lamp->adt && lamp->adt->action) ? lamp->adt->action : NULL;
+}
+
+/* Return Camera Action or NULL */
+inline bAction *bc_getSceneCameraAction(Object *ob)
+{
+ if (ob->type != OB_CAMERA)
+ return NULL;
+
+ Camera *camera = (Camera *)ob->data;
+ return (camera->adt && camera->adt->action) ? camera->adt->action : NULL;
+}
+
+/* returns material action or NULL */
+inline bAction *bc_getSceneMaterialAction(Material *ma)
+{
+ if (ma == NULL)
+ return NULL;
+
+ return (ma->adt && ma->adt->action) ? ma->adt->action : NULL;
+}
+
+inline void bc_setSceneObjectAction(bAction *action, Object *ob)
+{
+ if (ob->adt)
+ ob->adt->action = action;
+}
+
+std::string bc_get_action_id(std::string action_name, std::string ob_name, std::string channel_type, std::string axis_name, std::string axis_separator = "_");
-extern Scene *bc_get_scene(bContext *C);
-extern Depsgraph *bc_get_depsgraph();
-extern void bc_update_scene(Main *bmain, Depsgraph *depsgraph, Scene *scene, float ctime);
extern float bc_get_float_value(const COLLADAFW::FloatOrDoubleArray& array, unsigned int index);
extern int bc_test_parent_loop(Object *par, Object *ob);
+
+extern void bc_get_children(std::vector<Object *> &child_set, Object *ob, ViewLayer *view_layer);
+extern bool bc_validateConstraints(bConstraint *con);
+
extern int bc_set_parent(Object *ob, Object *par, bContext *C, bool is_parent_space = true);
extern Object *bc_add_object(Main *bmain, Scene *scene, ViewLayer *view_layer, int type, const char *name);
extern Mesh *bc_get_mesh_copy(
- Depsgraph *depsgraph, Scene *scene, Object *ob, BC_export_mesh_type export_mesh_type, bool apply_modifiers, bool triangulate);
+ BlenderContext &blender_context, Object *ob, BC_export_mesh_type export_mesh_type, bool apply_modifiers, bool triangulate);
extern Object *bc_get_assigned_armature(Object *ob);
extern Object *bc_get_highest_selected_ancestor_or_self(LinkNode *export_set, Object *ob);
extern bool bc_is_base_node(LinkNode *export_set, Object *ob);
-extern bool bc_is_in_Export_set(LinkNode *export_set, Object *ob);
+extern bool bc_is_in_Export_set(LinkNode *export_set, Object *ob, ViewLayer *view_layer);
extern bool bc_has_object_type(LinkNode *export_set, short obtype);
extern int bc_is_marked(Object *ob);
@@ -91,8 +160,32 @@ extern void bc_bubble_sort_by_Object_name(LinkNode *export_set);
extern bool bc_is_root_bone(Bone *aBone, bool deform_bones_only);
extern int bc_get_active_UVLayer(Object *ob);
-extern std::string bc_replace_string(std::string data, const std::string& pattern, const std::string& replacement);
-extern std::string bc_url_encode(std::string data);
+std::string bc_find_bonename_in_path(std::string path, std::string probe);
+
+inline std::string bc_string_after(const std::string& s, const char c)
+{
+ size_t i = s.rfind(c, s.length());
+ if (i != std::string::npos) {
+ return(s.substr(i + 1, s.length() - i));
+ }
+ return(s);
+}
+
+inline bool bc_startswith(std::string const & value, std::string const & starting)
+{
+ if (starting.size() > value.size())
+ return false;
+ return (value.substr(0, starting.size()) == starting);
+}
+
+inline bool bc_endswith(std::string const & value, std::string const & ending)
+{
+ if (ending.size() > value.size()) return false;
+ return std::equal(ending.rbegin(), ending.rend(), value.rbegin());
+}
+
+extern std::string bc_replace_string(std::string data, const std::string& pattern, const std::string& replacement);
+extern std::string bc_url_encode(std::string data);
extern void bc_match_scale(Object *ob, UnitConverter &bc_unit, bool scale_to_scene);
extern void bc_match_scale(std::vector<Object *> *objects_done, UnitConverter &unit_converter, bool scale_to_scene);
@@ -110,9 +203,12 @@ inline bool bc_in_range(float a, float b, float range) {
}
void bc_copy_m4_farray(float r[4][4], float *a);
void bc_copy_farray_m4(float *r, float a[4][4]);
+void bc_copy_darray_m4d(double *r, double a[4][4]);
+void bc_copy_m4d_v44(double(&r)[4][4], std::vector<std::vector<double>> &a);
+void bc_copy_v44_m4d(std::vector<std::vector<double>> &a, double(&r)[4][4]);
-extern void bc_sanitize_mat(float mat[4][4], int precision);
-extern void bc_sanitize_mat(double mat[4][4], int precision);
+void bc_sanitize_mat(float mat[4][4], int precision);
+void bc_sanitize_mat(double mat[4][4], int precision);
extern IDProperty *bc_get_IDProperty(Bone *bone, std::string key);
extern void bc_set_IDProperty(EditBone *ebone, const char *key, float value);
@@ -122,6 +218,13 @@ extern float bc_get_property(Bone *bone, std::string key, float def);
extern void bc_get_property_vector(Bone *bone, std::string key, float val[3], const float def[3]);
extern bool bc_get_property_matrix(Bone *bone, std::string key, float mat[4][4]);
+extern void bc_enable_fcurves(bAction *act, char *bone_name);
+extern bool bc_bone_matrix_local_get(Object *ob, Bone *bone, Matrix &mat, bool for_opensim);
+extern bool bc_is_animated(BCMatrixSampleMap &values);
+extern bool bc_has_animations(Scene *sce, LinkNode &node);
+extern bool bc_has_animations(Object *ob);
+
+
extern void bc_create_restpose_mat(const ExportSettings *export_settings, Bone *bone, float to_mat[4][4], float world[4][4], bool use_local_space);
class BCPolygonNormalsIndices
@@ -203,4 +306,12 @@ public:
~BoneExtensionManager();
};
+void bc_add_default_shader(bContext *C, Material *ma);
+bNode *bc_get_master_shader(Material *ma);
+COLLADASW::ColorOrTexture bc_get_cot(float r, float g, float b, float a);
+COLLADASW::ColorOrTexture bc_get_base_color(bNode *shader);
+COLLADASW::ColorOrTexture bc_get_base_color(Material *ma);
+COLLADASW::ColorOrTexture bc_get_specular_color(bNode *shader);
+COLLADASW::ColorOrTexture bc_get_specular_color(Material *ma, bool use_fallback);
+
#endif