diff options
Diffstat (limited to 'source/blender/collada/collada_utils.h')
-rw-r--r-- | source/blender/collada/collada_utils.h | 20 |
1 files changed, 7 insertions, 13 deletions
diff --git a/source/blender/collada/collada_utils.h b/source/blender/collada/collada_utils.h index 0069b4d4871..89765375afb 100644 --- a/source/blender/collada/collada_utils.h +++ b/source/blender/collada/collada_utils.h @@ -34,7 +34,6 @@ #include <vector> #include <map> -#include <set> #include <algorithm> extern "C" { @@ -61,17 +60,20 @@ extern "C" { #include "ExportSettings.h" #include "collada_internal.h" +struct Depsgraph; + typedef std::map<COLLADAFW::TextureMapId, std::vector<MTex *> > TexIndexTextureArrayMap; +extern Scene *bc_get_scene(bContext *C); extern Main *bc_get_main(); -extern EvaluationContext *bc_get_evaluation_context(); -extern void bc_update_scene(Scene *scene, float ctime); +extern Depsgraph *bc_get_depsgraph(); +extern void bc_update_scene(Depsgraph *depsgraph, Scene *scene, float ctime); extern float bc_get_float_value(const COLLADAFW::FloatOrDoubleArray& array, unsigned int index); extern int bc_test_parent_loop(Object *par, Object *ob); extern int bc_set_parent(Object *ob, Object *par, bContext *C, bool is_parent_space = true); -extern Object *bc_add_object(Scene *scene, int type, const char *name); -extern Mesh *bc_get_mesh_copy(Scene *scene, Object *ob, BC_export_mesh_type export_mesh_type, bool apply_modifiers, bool triangulate); +extern Object *bc_add_object(Scene *scene, ViewLayer *view_layer, int type, const char *name); +extern Mesh *bc_get_mesh_copy(struct Depsgraph *depsgraph, Scene *scene, Object *ob, BC_export_mesh_type export_mesh_type, bool apply_modifiers, bool triangulate); extern Object *bc_get_assigned_armature(Object *ob); extern Object *bc_get_highest_selected_ancestor_or_self(LinkNode *export_set, Object *ob); @@ -123,14 +125,6 @@ extern bool bc_get_property_matrix(Bone *bone, std::string key, float mat[4][4]) extern void bc_create_restpose_mat(const ExportSettings *export_settings, Bone *bone, float to_mat[4][4], float world[4][4], bool use_local_space); -extern std::string bc_get_active_uvlayer_name(Object *ob); -extern std::string bc_get_active_uvlayer_name(Mesh *me); -extern std::string bc_get_uvlayer_name(Mesh *me, int layer); - -extern std::set<Image *> bc_getUVImages(Scene *sce, bool all_uv_layers); -extern std::set<Image *> bc_getUVImages(Object *ob, bool all_uv_layers); -extern std::set<Object *> bc_getUVTexturedObjects(Scene *sce, bool all_uv_layers); - class BCPolygonNormalsIndices { std::vector<unsigned int> normal_indices; |