diff options
Diffstat (limited to 'source/blender/collada')
-rw-r--r-- | source/blender/collada/DocumentImporter.cpp | 2 | ||||
-rw-r--r-- | source/blender/collada/collada_internal.cpp | 4 | ||||
-rw-r--r-- | source/blender/collada/collada_internal.h | 2 |
3 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/collada/DocumentImporter.cpp b/source/blender/collada/DocumentImporter.cpp index 5aa02d0bc45..147efff14d1 100644 --- a/source/blender/collada/DocumentImporter.cpp +++ b/source/blender/collada/DocumentImporter.cpp @@ -291,7 +291,7 @@ void DocumentImporter::translate_anim_recursive(COLLADAFW::Node *node, COLLADAFW COLLADAFW::Transformation::ROTATE, COLLADAFW::Transformation::SCALE, COLLADAFW::Transformation::TRANSLATE, - COLLADAFW::Transformation::MATRIX + COLLADAFW::Transformation::MATRIX, }; Object *ob; diff --git a/source/blender/collada/collada_internal.cpp b/source/blender/collada/collada_internal.cpp index 77c21f86664..dd887ff1378 100644 --- a/source/blender/collada/collada_internal.cpp +++ b/source/blender/collada/collada_internal.cpp @@ -200,7 +200,7 @@ const unsigned char translate_start_name_map[256] = { 224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245, 246, 247, - 248, 249, 250, 251, 252, 253, 254, 255 + 248, 249, 250, 251, 252, 253, 254, 255, }; const unsigned char translate_name_map[256] = { @@ -237,7 +237,7 @@ const unsigned char translate_name_map[256] = { 224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245, 246, 247, - 248, 249, 250, 251, 252, 253, 254, 255 + 248, 249, 250, 251, 252, 253, 254, 255, }; typedef std::map< std::string, std::vector<std::string> > map_string_list; diff --git a/source/blender/collada/collada_internal.h b/source/blender/collada/collada_internal.h index d28e174f057..e2d86844aae 100644 --- a/source/blender/collada/collada_internal.h +++ b/source/blender/collada/collada_internal.h @@ -51,7 +51,7 @@ public: enum UnitSystem { None, Metric, - Imperial + Imperial, }; // Initialize with Z_UP, since Blender uses right-handed, z-up |