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-rw-r--r--source/blender/collada/ArmatureExporter.cpp6
-rw-r--r--source/blender/collada/ArmatureExporter.h33
-rw-r--r--source/blender/collada/CMakeLists.txt2
-rw-r--r--source/blender/collada/CameraExporter.cpp6
-rw-r--r--source/blender/collada/CameraExporter.h8
-rw-r--r--source/blender/collada/DocumentExporter.cpp39
-rw-r--r--source/blender/collada/DocumentExporter.h7
-rw-r--r--source/blender/collada/EffectExporter.cpp6
-rw-r--r--source/blender/collada/EffectExporter.h8
-rw-r--r--source/blender/collada/ExportSettings.cpp29
-rw-r--r--source/blender/collada/ExportSettings.h39
-rw-r--r--source/blender/collada/GeometryExporter.cpp6
-rw-r--r--source/blender/collada/GeometryExporter.h8
-rw-r--r--source/blender/collada/ImageExporter.cpp8
-rw-r--r--source/blender/collada/ImageExporter.h10
-rw-r--r--source/blender/collada/LightExporter.cpp6
-rw-r--r--source/blender/collada/LightExporter.h7
-rw-r--r--source/blender/collada/MaterialExporter.cpp6
-rw-r--r--source/blender/collada/MaterialExporter.h6
-rw-r--r--source/blender/collada/SceneExporter.cpp12
-rw-r--r--source/blender/collada/SceneExporter.h12
-rw-r--r--source/blender/collada/collada.cpp9
22 files changed, 179 insertions, 94 deletions
diff --git a/source/blender/collada/ArmatureExporter.cpp b/source/blender/collada/ArmatureExporter.cpp
index de01c000373..431c67833f1 100644
--- a/source/blender/collada/ArmatureExporter.cpp
+++ b/source/blender/collada/ArmatureExporter.cpp
@@ -49,7 +49,7 @@
// XXX exporter writes wrong data for shared armatures. A separate
// controller should be written for each armature-mesh binding how do
// we make controller ids then?
-ArmatureExporter::ArmatureExporter(COLLADASW::StreamWriter *sw) : COLLADASW::LibraryControllers(sw) {}
+ArmatureExporter::ArmatureExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings) : COLLADASW::LibraryControllers(sw), export_settings(export_settings) {}
// write bone nodes
void ArmatureExporter::add_armature_bones(Object *ob_arm, Scene *sce)
@@ -90,14 +90,14 @@ void ArmatureExporter::add_instance_controller(Object *ob)
ins.add();
}
-void ArmatureExporter::export_controllers(Scene *sce, bool export_selected)
+void ArmatureExporter::export_controllers(Scene *sce)
{
scene = sce;
openLibrary();
GeometryFunctor gf;
- gf.forEachMeshObjectInScene<ArmatureExporter>(sce, *this, export_selected);
+ gf.forEachMeshObjectInScene<ArmatureExporter>(sce, *this, this->export_settings->selected);
closeLibrary();
}
diff --git a/source/blender/collada/ArmatureExporter.h b/source/blender/collada/ArmatureExporter.h
index b3441c797e8..554a8a7cfe6 100644
--- a/source/blender/collada/ArmatureExporter.h
+++ b/source/blender/collada/ArmatureExporter.h
@@ -47,16 +47,15 @@
#include "TransformWriter.h"
#include "InstanceWriter.h"
+#include "ExportSettings.h"
+
// XXX exporter writes wrong data for shared armatures. A separate
// controller should be written for each armature-mesh binding how do
// we make controller ids then?
class ArmatureExporter: public COLLADASW::LibraryControllers, protected TransformWriter, protected InstanceWriter
{
-private:
- Scene *scene;
-
public:
- ArmatureExporter(COLLADASW::StreamWriter *sw);
+ ArmatureExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings);
// write bone nodes
void add_armature_bones(Object *ob_arm, Scene *sce);
@@ -65,13 +64,14 @@ public:
void add_instance_controller(Object *ob);
- void export_controllers(Scene *sce, bool export_selected);
+ void export_controllers(Scene *sce);
void operator()(Object *ob);
private:
-
+ Scene *scene;
UnitConverter converter;
+ const ExportSettings *export_settings;
#if 0
std::vector<Object*> written_armatures;
@@ -119,25 +119,4 @@ private:
Object *ob_arm, ListBase *defbase);
};
-/*
-struct GeometryFunctor {
- // f should have
- // void operator()(Object* ob)
- template<class Functor>
- void forEachMeshObjectInScene(Scene *sce, Functor &f)
- {
-
- Base *base= (Base*) sce->base.first;
- while(base) {
- Object *ob = base->object;
-
- if (ob->type == OB_MESH && ob->data) {
- f(ob);
- }
- base= base->next;
-
- }
- }
-};*/
-
#endif
diff --git a/source/blender/collada/CMakeLists.txt b/source/blender/collada/CMakeLists.txt
index cc7229383e3..2ee34091fc9 100644
--- a/source/blender/collada/CMakeLists.txt
+++ b/source/blender/collada/CMakeLists.txt
@@ -52,6 +52,7 @@ set(SRC
DocumentImporter.cpp
EffectExporter.cpp
ErrorHandler.cpp
+ ExportSettings.cpp
ExtraHandler.cpp
ExtraTags.cpp
GeometryExporter.cpp
@@ -77,6 +78,7 @@ set(SRC
DocumentImporter.h
EffectExporter.h
ErrorHandler.h
+ ExportSettings.h
ExtraHandler.h
ExtraTags.h
GeometryExporter.h
diff --git a/source/blender/collada/CameraExporter.cpp b/source/blender/collada/CameraExporter.cpp
index a935f45c403..542409072f1 100644
--- a/source/blender/collada/CameraExporter.cpp
+++ b/source/blender/collada/CameraExporter.cpp
@@ -39,7 +39,7 @@
#include "collada_internal.h"
-CamerasExporter::CamerasExporter(COLLADASW::StreamWriter *sw): COLLADASW::LibraryCameras(sw){}
+CamerasExporter::CamerasExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings): COLLADASW::LibraryCameras(sw), export_settings(export_settings) {}
template<class Functor>
void forEachCameraObjectInScene(Scene *sce, Functor &f, bool export_selected)
@@ -56,11 +56,11 @@ void forEachCameraObjectInScene(Scene *sce, Functor &f, bool export_selected)
}
}
-void CamerasExporter::exportCameras(Scene *sce, bool export_selected)
+void CamerasExporter::exportCameras(Scene *sce)
{
openLibrary();
- forEachCameraObjectInScene(sce, *this, export_selected);
+ forEachCameraObjectInScene(sce, *this, this->export_settings->selected);
closeLibrary();
}
diff --git a/source/blender/collada/CameraExporter.h b/source/blender/collada/CameraExporter.h
index 999a6ddd3e5..8d08fe23f80 100644
--- a/source/blender/collada/CameraExporter.h
+++ b/source/blender/collada/CameraExporter.h
@@ -36,12 +36,16 @@
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
+#include "ExportSettings.h"
+
class CamerasExporter: COLLADASW::LibraryCameras
{
public:
- CamerasExporter(COLLADASW::StreamWriter *sw);
- void exportCameras(Scene *sce, bool export_selected);
+ CamerasExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings);
+ void exportCameras(Scene *sce);
void operator()(Object *ob, Scene *sce);
+private:
+ const ExportSettings *export_settings;
};
#endif
diff --git a/source/blender/collada/DocumentExporter.cpp b/source/blender/collada/DocumentExporter.cpp
index 85f37d29f22..d562e51b922 100644
--- a/source/blender/collada/DocumentExporter.cpp
+++ b/source/blender/collada/DocumentExporter.cpp
@@ -110,6 +110,7 @@ extern char build_rev[];
#include "collada_internal.h"
#include "DocumentExporter.h"
+#include "ExportSettings.h"
// can probably go after refactor is complete
#include "InstanceWriter.h"
@@ -145,11 +146,13 @@ char *bc_CustomData_get_active_layer_name(const CustomData *data, int type)
return data->layers[layer_index].name;
}
+DocumentExporter::DocumentExporter(const ExportSettings *export_settings) : export_settings(export_settings) {}
+
// TODO: it would be better to instantiate animations rather than create a new one per object
// COLLADA allows this through multiple <channel>s in <animation>.
// For this to work, we need to know objects that use a certain action.
-void DocumentExporter::exportCurrentScene(Scene *sce, const char* filename, bool selected)
+void DocumentExporter::exportCurrentScene(Scene *sce)
{
PointerRNA sceneptr, unit_settings;
PropertyRNA *system; /* unused , *scale; */
@@ -157,7 +160,7 @@ void DocumentExporter::exportCurrentScene(Scene *sce, const char* filename, bool
clear_global_id_map();
COLLADABU::NativeString native_filename =
- COLLADABU::NativeString(std::string(filename));
+ COLLADABU::NativeString(std::string(this->export_settings->filepath));
COLLADASW::StreamWriter sw(native_filename);
// open <collada>
@@ -227,32 +230,32 @@ void DocumentExporter::exportCurrentScene(Scene *sce, const char* filename, bool
// <library_cameras>
if(has_object_type(sce, OB_CAMERA)) {
- CamerasExporter ce(&sw);
- ce.exportCameras(sce, selected);
+ CamerasExporter ce(&sw, this->export_settings);
+ ce.exportCameras(sce);
}
// <library_lights>
if(has_object_type(sce, OB_LAMP)) {
- LightsExporter le(&sw);
- le.exportLights(sce, selected);
+ LightsExporter le(&sw, this->export_settings);
+ le.exportLights(sce);
}
// <library_images>
- ImagesExporter ie(&sw, filename);
- ie.exportImages(sce, selected);
+ ImagesExporter ie(&sw, this->export_settings);
+ ie.exportImages(sce);
// <library_effects>
- EffectsExporter ee(&sw);
- ee.exportEffects(sce, selected);
+ EffectsExporter ee(&sw, this->export_settings);
+ ee.exportEffects(sce);
// <library_materials>
- MaterialsExporter me(&sw);
- me.exportMaterials(sce, selected);
+ MaterialsExporter me(&sw, this->export_settings);
+ me.exportMaterials(sce);
// <library_geometries>
if(has_object_type(sce, OB_MESH)) {
- GeometryExporter ge(&sw);
- ge.exportGeom(sce, selected);
+ GeometryExporter ge(&sw, this->export_settings);
+ ge.exportGeom(sce);
}
// <library_animations>
@@ -260,14 +263,14 @@ void DocumentExporter::exportCurrentScene(Scene *sce, const char* filename, bool
ae.exportAnimations(sce);
// <library_controllers>
- ArmatureExporter arm_exporter(&sw);
+ ArmatureExporter arm_exporter(&sw, this->export_settings);
if(has_object_type(sce, OB_ARMATURE)) {
- arm_exporter.export_controllers(sce, selected);
+ arm_exporter.export_controllers(sce);
}
// <library_visual_scenes>
- SceneExporter se(&sw, &arm_exporter);
- se.exportScene(sce, selected);
+ SceneExporter se(&sw, &arm_exporter, this->export_settings);
+ se.exportScene(sce);
// <scene>
std::string scene_name(translate_id(id_name(sce)));
diff --git a/source/blender/collada/DocumentExporter.h b/source/blender/collada/DocumentExporter.h
index 923313c4ed9..83724505efa 100644
--- a/source/blender/collada/DocumentExporter.h
+++ b/source/blender/collada/DocumentExporter.h
@@ -29,13 +29,18 @@
#ifndef __DOCUMENTEXPORTER_H__
#define __DOCUMENTEXPORTER_H__
+#include "ExportSettings.h"
+
struct Scene;
class DocumentExporter
{
public:
- void exportCurrentScene(Scene *sce, const char* filename, bool selected);
+ DocumentExporter(const ExportSettings *export_settings);
+ void exportCurrentScene(Scene *sce);
void exportScenes(const char* filename);
+private:
+ const ExportSettings *export_settings;
};
#endif
diff --git a/source/blender/collada/EffectExporter.cpp b/source/blender/collada/EffectExporter.cpp
index 355e384d000..ed37dada195 100644
--- a/source/blender/collada/EffectExporter.cpp
+++ b/source/blender/collada/EffectExporter.cpp
@@ -55,7 +55,7 @@ static std::string getActiveUVLayerName(Object *ob)
return "";
}
-EffectsExporter::EffectsExporter(COLLADASW::StreamWriter *sw) : COLLADASW::LibraryEffects(sw){}
+EffectsExporter::EffectsExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings) : COLLADASW::LibraryEffects(sw), export_settings(export_settings) {}
bool EffectsExporter::hasEffects(Scene *sce)
{
@@ -78,12 +78,12 @@ bool EffectsExporter::hasEffects(Scene *sce)
return false;
}
-void EffectsExporter::exportEffects(Scene *sce, bool export_selected)
+void EffectsExporter::exportEffects(Scene *sce)
{
if(hasEffects(sce)) {
openLibrary();
MaterialFunctor mf;
- mf.forEachMaterialInScene<EffectsExporter>(sce, *this, export_selected);
+ mf.forEachMaterialInScene<EffectsExporter>(sce, *this, this->export_settings->selected);
closeLibrary();
}
diff --git a/source/blender/collada/EffectExporter.h b/source/blender/collada/EffectExporter.h
index 86143ae4d07..dc1f4c4474b 100644
--- a/source/blender/collada/EffectExporter.h
+++ b/source/blender/collada/EffectExporter.h
@@ -43,11 +43,13 @@
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
+#include "ExportSettings.h"
+
class EffectsExporter: COLLADASW::LibraryEffects
{
public:
- EffectsExporter(COLLADASW::StreamWriter *sw);
- void exportEffects(Scene *sce, bool export_selected);
+ EffectsExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings);
+ void exportEffects(Scene *sce);
void operator()(Material *ma, Object *ob);
@@ -66,6 +68,8 @@ private:
void writePhong(COLLADASW::EffectProfile &ep, Material *ma);
bool hasEffects(Scene *sce);
+
+ const ExportSettings *export_settings;
};
#endif
diff --git a/source/blender/collada/ExportSettings.cpp b/source/blender/collada/ExportSettings.cpp
new file mode 100644
index 00000000000..19f1c05ddcf
--- /dev/null
+++ b/source/blender/collada/ExportSettings.cpp
@@ -0,0 +1,29 @@
+/*
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/collada/ExportSettings.cpp
+ * \ingroup collada
+ */
+
+#include "ExportSettings.h"
diff --git a/source/blender/collada/ExportSettings.h b/source/blender/collada/ExportSettings.h
new file mode 100644
index 00000000000..2636ca88a23
--- /dev/null
+++ b/source/blender/collada/ExportSettings.h
@@ -0,0 +1,39 @@
+/*
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file ExportSettings.h
+ * \ingroup collada
+ */
+
+#ifndef __EXPORTSETTINGS_H__
+#define __EXPORTSETTINGS_H__
+
+struct ExportSettings
+{
+ public:
+ bool selected;
+ char *filepath;
+};
+
+#endif
diff --git a/source/blender/collada/GeometryExporter.cpp b/source/blender/collada/GeometryExporter.cpp
index b724844b1ec..4da0a4c6e1f 100644
--- a/source/blender/collada/GeometryExporter.cpp
+++ b/source/blender/collada/GeometryExporter.cpp
@@ -44,16 +44,16 @@
#include "collada_internal.h"
// TODO: optimize UV sets by making indexed list with duplicates removed
-GeometryExporter::GeometryExporter(COLLADASW::StreamWriter *sw) : COLLADASW::LibraryGeometries(sw) {}
+GeometryExporter::GeometryExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings) : COLLADASW::LibraryGeometries(sw), export_settings(export_settings) {}
-void GeometryExporter::exportGeom(Scene *sce, bool export_selected)
+void GeometryExporter::exportGeom(Scene *sce)
{
openLibrary();
mScene = sce;
GeometryFunctor gf;
- gf.forEachMeshObjectInScene<GeometryExporter>(sce, *this, export_selected);
+ gf.forEachMeshObjectInScene<GeometryExporter>(sce, *this, this->export_settings->selected);
closeLibrary();
}
diff --git a/source/blender/collada/GeometryExporter.h b/source/blender/collada/GeometryExporter.h
index d9d265a66fc..64c51b6324e 100644
--- a/source/blender/collada/GeometryExporter.h
+++ b/source/blender/collada/GeometryExporter.h
@@ -42,6 +42,8 @@
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
+#include "ExportSettings.h"
+
// TODO: optimize UV sets by making indexed list with duplicates removed
class GeometryExporter : COLLADASW::LibraryGeometries
{
@@ -58,9 +60,9 @@ class GeometryExporter : COLLADASW::LibraryGeometries
Scene *mScene;
public:
- GeometryExporter(COLLADASW::StreamWriter *sw);
+ GeometryExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings);
- void exportGeom(Scene *sce, bool export_selected);
+ void exportGeom(Scene *sce);
void operator()(Object *ob);
@@ -96,6 +98,8 @@ public:
/* int getTriCount(MFace *faces, int totface);*/
private:
std::set<std::string> exportedGeometry;
+
+ const ExportSettings *export_settings;
};
struct GeometryFunctor {
diff --git a/source/blender/collada/ImageExporter.cpp b/source/blender/collada/ImageExporter.cpp
index 8e426e9dba8..747f3c783d7 100644
--- a/source/blender/collada/ImageExporter.cpp
+++ b/source/blender/collada/ImageExporter.cpp
@@ -43,7 +43,7 @@
#include "BLI_path_util.h"
#include "BLI_string.h"
-ImagesExporter::ImagesExporter(COLLADASW::StreamWriter *sw, const char* filename) : COLLADASW::LibraryImages(sw), mfilename(filename)
+ImagesExporter::ImagesExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings) : COLLADASW::LibraryImages(sw), export_settings(export_settings)
{}
bool ImagesExporter::hasImages(Scene *sce)
@@ -71,12 +71,12 @@ bool ImagesExporter::hasImages(Scene *sce)
return false;
}
-void ImagesExporter::exportImages(Scene *sce, bool export_selected)
+void ImagesExporter::exportImages(Scene *sce)
{
if(hasImages(sce)) {
openLibrary();
MaterialFunctor mf;
- mf.forEachMaterialInScene<ImagesExporter>(sce, *this, export_selected);
+ mf.forEachMaterialInScene<ImagesExporter>(sce, *this, this->export_settings->selected);
closeLibrary();
}
@@ -97,7 +97,7 @@ void ImagesExporter::operator()(Material *ma, Object *ob)
char src[FILE_MAX];
char dir[FILE_MAX];
- BLI_split_dirfile(mfilename, dir, NULL);
+ BLI_split_dirfile(this->export_settings->filepath, dir, NULL);
BKE_rebase_path(abs, sizeof(abs), rel, sizeof(rel), G.main->name, image->name, dir);
diff --git a/source/blender/collada/ImageExporter.h b/source/blender/collada/ImageExporter.h
index 6b81c099259..9e5767fd9d3 100644
--- a/source/blender/collada/ImageExporter.h
+++ b/source/blender/collada/ImageExporter.h
@@ -40,17 +40,19 @@
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
+#include "ExportSettings.h"
+
class ImagesExporter: COLLADASW::LibraryImages
{
- const char *mfilename;
- std::vector<std::string> mImages; // contains list of written images, to avoid duplicates
public:
- ImagesExporter(COLLADASW::StreamWriter *sw, const char* filename);
+ ImagesExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings);
- void exportImages(Scene *sce, bool export_selected);
+ void exportImages(Scene *sce);
void operator()(Material *ma, Object *ob);
private:
+ std::vector<std::string> mImages; // contains list of written images, to avoid duplicates
bool hasImages(Scene *sce);
+ const ExportSettings *export_settings;
};
#endif
diff --git a/source/blender/collada/LightExporter.cpp b/source/blender/collada/LightExporter.cpp
index 31ade5604a7..3d5814cb6db 100644
--- a/source/blender/collada/LightExporter.cpp
+++ b/source/blender/collada/LightExporter.cpp
@@ -52,13 +52,13 @@ void forEachLampObjectInScene(Scene *sce, Functor &f, bool export_selected)
}
}
-LightsExporter::LightsExporter(COLLADASW::StreamWriter *sw): COLLADASW::LibraryLights(sw){}
+LightsExporter::LightsExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings): COLLADASW::LibraryLights(sw), export_settings(export_settings) {}
-void LightsExporter::exportLights(Scene *sce, bool export_selected)
+void LightsExporter::exportLights(Scene *sce)
{
openLibrary();
- forEachLampObjectInScene(sce, *this, export_selected);
+ forEachLampObjectInScene(sce, *this, this->export_settings->selected);
closeLibrary();
}
diff --git a/source/blender/collada/LightExporter.h b/source/blender/collada/LightExporter.h
index 2ae1a19fdb1..6c52ed2b76d 100644
--- a/source/blender/collada/LightExporter.h
+++ b/source/blender/collada/LightExporter.h
@@ -37,14 +37,17 @@
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
+#include "ExportSettings.h"
+
class LightsExporter: COLLADASW::LibraryLights
{
public:
- LightsExporter(COLLADASW::StreamWriter *sw);
- void exportLights(Scene *sce, bool export_selected);
+ LightsExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings);
+ void exportLights(Scene *sce);
void operator()(Object *ob);
private:
bool exportBlenderProfile(COLLADASW::Light &cla, Lamp *la);
+ const ExportSettings *export_settings;
};
#endif
diff --git a/source/blender/collada/MaterialExporter.cpp b/source/blender/collada/MaterialExporter.cpp
index 9d29177578d..37c1a6f6b68 100644
--- a/source/blender/collada/MaterialExporter.cpp
+++ b/source/blender/collada/MaterialExporter.cpp
@@ -33,15 +33,15 @@
#include "COLLADABUUtils.h"
#include "collada_internal.h"
-MaterialsExporter::MaterialsExporter(COLLADASW::StreamWriter *sw): COLLADASW::LibraryMaterials(sw){}
+MaterialsExporter::MaterialsExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings): COLLADASW::LibraryMaterials(sw), export_settings(export_settings) {}
-void MaterialsExporter::exportMaterials(Scene *sce, bool export_selected)
+void MaterialsExporter::exportMaterials(Scene *sce)
{
if(hasMaterials(sce)) {
openLibrary();
MaterialFunctor mf;
- mf.forEachMaterialInScene<MaterialsExporter>(sce, *this, export_selected);
+ mf.forEachMaterialInScene<MaterialsExporter>(sce, *this, this->export_settings->selected);
closeLibrary();
}
diff --git a/source/blender/collada/MaterialExporter.h b/source/blender/collada/MaterialExporter.h
index c080e4b0596..97a1e27358f 100644
--- a/source/blender/collada/MaterialExporter.h
+++ b/source/blender/collada/MaterialExporter.h
@@ -44,16 +44,18 @@
#include "GeometryExporter.h"
#include "collada_internal.h"
+#include "ExportSettings.h"
class MaterialsExporter: COLLADASW::LibraryMaterials
{
public:
- MaterialsExporter(COLLADASW::StreamWriter *sw);
- void exportMaterials(Scene *sce, bool export_selected);
+ MaterialsExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings);
+ void exportMaterials(Scene *sce);
void operator()(Material *ma, Object *ob);
private:
bool hasMaterials(Scene *sce);
+ const ExportSettings *export_settings;
};
// used in forEachMaterialInScene
diff --git a/source/blender/collada/SceneExporter.cpp b/source/blender/collada/SceneExporter.cpp
index 96f20ac21c3..5109df0bb6a 100644
--- a/source/blender/collada/SceneExporter.cpp
+++ b/source/blender/collada/SceneExporter.cpp
@@ -28,21 +28,21 @@
#include "SceneExporter.h"
-SceneExporter::SceneExporter(COLLADASW::StreamWriter *sw, ArmatureExporter *arm)
- : COLLADASW::LibraryVisualScenes(sw), arm_exporter(arm)
+SceneExporter::SceneExporter(COLLADASW::StreamWriter *sw, ArmatureExporter *arm, const ExportSettings *export_settings)
+ : COLLADASW::LibraryVisualScenes(sw), arm_exporter(arm), export_settings(export_settings)
{}
-void SceneExporter::exportScene(Scene *sce, bool export_selected)
+void SceneExporter::exportScene(Scene *sce)
{
// <library_visual_scenes> <visual_scene>
std::string id_naming = id_name(sce);
openVisualScene(translate_id(id_naming), id_naming);
- exportHierarchy(sce, export_selected);
+ exportHierarchy(sce);
closeVisualScene();
closeLibrary();
}
-void SceneExporter::exportHierarchy(Scene *sce, bool export_selected)
+void SceneExporter::exportHierarchy(Scene *sce)
{
Base *base= (Base*) sce->base.first;
while(base) {
@@ -56,7 +56,7 @@ void SceneExporter::exportHierarchy(Scene *sce, bool export_selected)
case OB_LAMP:
case OB_ARMATURE:
case OB_EMPTY:
- if (export_selected && !(ob->flag & SELECT)) {
+ if (this->export_settings->selected && !(ob->flag & SELECT)) {
break;
}
// write nodes....
diff --git a/source/blender/collada/SceneExporter.h b/source/blender/collada/SceneExporter.h
index 65dbd616b20..919cba61ec0 100644
--- a/source/blender/collada/SceneExporter.h
+++ b/source/blender/collada/SceneExporter.h
@@ -90,16 +90,20 @@ extern "C" {
#include "ArmatureExporter.h"
+#include "ExportSettings.h"
+
class SceneExporter: COLLADASW::LibraryVisualScenes, protected TransformWriter, protected InstanceWriter
{
- ArmatureExporter *arm_exporter;
public:
- SceneExporter(COLLADASW::StreamWriter *sw, ArmatureExporter *arm);
- void exportScene(Scene *sce, bool export_selected);
+ SceneExporter(COLLADASW::StreamWriter *sw, ArmatureExporter *arm, const ExportSettings *export_settings);
+ void exportScene(Scene *sce);
private:
- void exportHierarchy(Scene *sce, bool export_selected);
+ void exportHierarchy(Scene *sce);
void writeNodes(Object *ob, Scene *sce);
+
+ ArmatureExporter *arm_exporter;
+ const ExportSettings *export_settings;
};
#endif
diff --git a/source/blender/collada/collada.cpp b/source/blender/collada/collada.cpp
index 4caca20531f..8059b1cf3ff 100644
--- a/source/blender/collada/collada.cpp
+++ b/source/blender/collada/collada.cpp
@@ -30,6 +30,7 @@
/* COLLADABU_ASSERT, may be able to remove later */
#include "COLLADABUPlatform.h"
+#include "ExportSettings.h"
#include "DocumentExporter.h"
#include "DocumentImporter.h"
@@ -53,7 +54,10 @@ extern "C"
int collada_export(Scene *sce, const char *filepath, int selected)
{
- DocumentExporter exp;
+ ExportSettings export_settings;
+
+ export_settings.selected = selected != 0;
+ export_settings.filepath = (char *)filepath;
/* annoying, collada crashes if file cant be created! [#27162] */
if(!BLI_exist(filepath)) {
@@ -64,7 +68,8 @@ extern "C"
}
/* end! */
- exp.exportCurrentScene(sce, filepath, selected);
+ DocumentExporter exporter(&export_settings);
+ exporter.exportCurrentScene(sce);
return 1;
}