diff options
Diffstat (limited to 'source/blender/collada')
-rw-r--r-- | source/blender/collada/EffectExporter.cpp | 4 | ||||
-rw-r--r-- | source/blender/collada/Materials.cpp | 1 | ||||
-rw-r--r-- | source/blender/collada/collada_utils.cpp | 15 | ||||
-rw-r--r-- | source/blender/collada/collada_utils.h | 5 |
4 files changed, 12 insertions, 13 deletions
diff --git a/source/blender/collada/EffectExporter.cpp b/source/blender/collada/EffectExporter.cpp index 80f84738f6e..2d69fae035f 100644 --- a/source/blender/collada/EffectExporter.cpp +++ b/source/blender/collada/EffectExporter.cpp @@ -112,26 +112,22 @@ void EffectsExporter::set_transparency(COLLADASW::EffectProfile &ep, Material *m void EffectsExporter::set_diffuse_color(COLLADASW::EffectProfile &ep, Material *ma) { - // get diffuse color COLLADASW::ColorOrTexture cot = bc_get_base_color(ma); ep.setDiffuse(cot, false, "diffuse"); } void EffectsExporter::set_ambient(COLLADASW::EffectProfile &ep, Material *ma) { - // get diffuse color COLLADASW::ColorOrTexture cot = bc_get_ambient(ma); ep.setAmbient(cot, false, "ambient"); } void EffectsExporter::set_specular(COLLADASW::EffectProfile &ep, Material *ma) { - // get diffuse color COLLADASW::ColorOrTexture cot = bc_get_specular(ma); ep.setSpecular(cot, false, "specular"); } void EffectsExporter::set_reflective(COLLADASW::EffectProfile &ep, Material *ma) { - // get diffuse color COLLADASW::ColorOrTexture cot = bc_get_reflective(ma); ep.setReflective(cot, false, "reflective"); } diff --git a/source/blender/collada/Materials.cpp b/source/blender/collada/Materials.cpp index 3b2c68ef95e..06f54884668 100644 --- a/source/blender/collada/Materials.cpp +++ b/source/blender/collada/Materials.cpp @@ -202,6 +202,7 @@ void MaterialNode::set_alpha(COLLADAFW::EffectCommon::OpaqueMode mode, bNodeSocket *socket = nodeFindSocket(shader_node, SOCK_IN, "Alpha"); ((bNodeSocketValueFloat *)socket->default_value)->value = alpha; + material->a = alpha; } else if (cot.isTexture()) { int locy = -300 * (node_map.size() - 2); diff --git a/source/blender/collada/collada_utils.cpp b/source/blender/collada/collada_utils.cpp index b688840cb09..d5011581204 100644 --- a/source/blender/collada/collada_utils.cpp +++ b/source/blender/collada/collada_utils.cpp @@ -1321,10 +1321,10 @@ void bc_add_default_shader(bContext *C, Material *ma) COLLADASW::ColorOrTexture bc_get_base_color(Material *ma) { - Color default_color = {0.8, 0.8, 0.8, 1.0}; + Color default_color = {ma->r, ma->g, ma->b, 1.0}; // for alpha see bc_get_alpha() bNode *shader = bc_get_master_shader(ma); if (ma->use_nodes && shader) { - return bc_get_cot_from_shader(shader, "Base Color", default_color); + return bc_get_cot_from_shader(shader, "Base Color", default_color, false); } else { return bc_get_cot(default_color); @@ -1414,16 +1414,17 @@ double bc_get_float_from_shader(bNode *shader, double &val, std::string nodeid) COLLADASW::ColorOrTexture bc_get_cot_from_shader(bNode *shader, std::string nodeid, - Color &default_color) + Color &default_color, + bool with_alpha) { bNodeSocket *socket = nodeFindSocket(shader, SOCK_IN, nodeid.c_str()); if (socket) { bNodeSocketValueRGBA *dcol = (bNodeSocketValueRGBA *)socket->default_value; float *col = dcol->value; - return bc_get_cot(col); + return bc_get_cot(col, with_alpha); } else { - return bc_get_cot(default_color); /* default black */ + return bc_get_cot(default_color, with_alpha); } } @@ -1447,9 +1448,9 @@ COLLADASW::ColorOrTexture bc_get_cot(float r, float g, float b, float a) return cot; } -COLLADASW::ColorOrTexture bc_get_cot(Color col) +COLLADASW::ColorOrTexture bc_get_cot(Color col, bool with_alpha) { - COLLADASW::Color color(col[0], col[1], col[2], col[3]); + COLLADASW::Color color(col[0], col[1], col[2], (with_alpha) ? col[3] : 1.0); COLLADASW::ColorOrTexture cot(color); return cot; } diff --git a/source/blender/collada/collada_utils.h b/source/blender/collada/collada_utils.h index c0425e59d1a..b313fcd6e66 100644 --- a/source/blender/collada/collada_utils.h +++ b/source/blender/collada/collada_utils.h @@ -397,9 +397,10 @@ double bc_get_shininess(Material *ma); double bc_get_float_from_shader(bNode *shader, double &ior, std::string nodeid); COLLADASW::ColorOrTexture bc_get_cot_from_shader(bNode *shader, std::string nodeid, - Color &default_color); + Color &default_color, + bool with_alpha = true); COLLADASW::ColorOrTexture bc_get_cot(float r, float g, float b, float a); -COLLADASW::ColorOrTexture bc_get_cot(Color col); +COLLADASW::ColorOrTexture bc_get_cot(Color col, bool with_alpha = true); #endif |