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-rw-r--r--source/blender/collada/AnimationImporter.cpp1152
-rw-r--r--source/blender/collada/AnimationImporter.h136
-rw-r--r--source/blender/collada/ArmatureExporter.cpp469
-rw-r--r--source/blender/collada/ArmatureExporter.h141
-rw-r--r--source/blender/collada/ArmatureImporter.cpp587
-rw-r--r--source/blender/collada/ArmatureImporter.h163
-rw-r--r--source/blender/collada/CMakeLists.txt108
-rw-r--r--source/blender/collada/CameraExporter.cpp86
-rw-r--r--source/blender/collada/CameraExporter.h47
-rw-r--r--source/blender/collada/DocumentExporter.cpp1376
-rw-r--r--source/blender/collada/DocumentExporter.h12
-rw-r--r--source/blender/collada/DocumentImporter.cpp3634
-rw-r--r--source/blender/collada/DocumentImporter.h127
-rw-r--r--source/blender/collada/EffectExporter.cpp306
-rw-r--r--source/blender/collada/EffectExporter.h66
-rw-r--r--source/blender/collada/GeometryExporter.cpp477
-rw-r--r--source/blender/collada/GeometryExporter.h121
-rw-r--r--source/blender/collada/ImageExporter.cpp94
-rw-r--r--source/blender/collada/ImageExporter.h54
-rw-r--r--source/blender/collada/InstanceWriter.cpp64
-rw-r--r--source/blender/collada/InstanceWriter.h43
-rw-r--r--source/blender/collada/LightExporter.cpp139
-rw-r--r--source/blender/collada/LightExporter.h47
-rw-r--r--source/blender/collada/MaterialExporter.cpp53
-rw-r--r--source/blender/collada/MaterialExporter.h98
-rw-r--r--source/blender/collada/MeshImporter.cpp915
-rw-r--r--source/blender/collada/MeshImporter.h156
-rw-r--r--source/blender/collada/SConscript5
-rw-r--r--source/blender/collada/SkinInfo.cpp331
-rw-r--r--source/blender/collada/SkinInfo.h137
-rw-r--r--source/blender/collada/TransformReader.cpp127
-rw-r--r--source/blender/collada/TransformReader.h74
-rw-r--r--source/blender/collada/TransformWriter.cpp100
-rw-r--r--source/blender/collada/TransformWriter.h52
-rw-r--r--source/blender/collada/collada.cpp15
-rw-r--r--source/blender/collada/collada.h7
-rw-r--r--source/blender/collada/collada_internal.cpp269
-rw-r--r--source/blender/collada/collada_internal.h100
-rw-r--r--source/blender/collada/collada_utils.cpp109
-rw-r--r--source/blender/collada/collada_utils.h54
40 files changed, 7461 insertions, 4590 deletions
diff --git a/source/blender/collada/AnimationImporter.cpp b/source/blender/collada/AnimationImporter.cpp
new file mode 100644
index 00000000000..21cd71a90dc
--- /dev/null
+++ b/source/blender/collada/AnimationImporter.cpp
@@ -0,0 +1,1152 @@
+/*
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Nathan Letwory.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/* COLLADABU_ASSERT, may be able to remove later */
+#include "COLLADABUPlatform.h"
+
+#include "DNA_armature_types.h"
+
+#include "ED_keyframing.h"
+
+#include "BLI_listbase.h"
+#include "BLI_math.h"
+#include "BLI_path_util.h"
+#include "BLI_string.h"
+
+#include "BKE_action.h"
+#include "BKE_armature.h"
+#include "BKE_fcurve.h"
+#include "BKE_object.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "collada_utils.h"
+#include "AnimationImporter.h"
+#include "ArmatureImporter.h"
+
+#include <algorithm>
+
+// use this for retrieving bone names, since these must be unique
+template<class T>
+static const char *bc_get_joint_name(T *node)
+{
+ const std::string& id = node->getOriginalId();
+ return id.size() ? id.c_str() : node->getName().c_str();
+}
+
+FCurve *AnimationImporter::create_fcurve(int array_index, const char *rna_path)
+{
+ FCurve *fcu = (FCurve*)MEM_callocN(sizeof(FCurve), "FCurve");
+
+ fcu->flag = (FCURVE_VISIBLE|FCURVE_AUTO_HANDLES|FCURVE_SELECTED);
+ fcu->rna_path = BLI_strdupn(rna_path, strlen(rna_path));
+ fcu->array_index = array_index;
+ return fcu;
+}
+
+void AnimationImporter::create_bezt(FCurve *fcu, float frame, float output)
+{
+ BezTriple bez;
+ memset(&bez, 0, sizeof(BezTriple));
+ bez.vec[1][0] = frame;
+ bez.vec[1][1] = output;
+ bez.ipo = U.ipo_new; /* use default interpolation mode here... */
+ bez.f1 = bez.f2 = bez.f3 = SELECT;
+ bez.h1 = bez.h2 = HD_AUTO;
+ insert_bezt_fcurve(fcu, &bez, 0);
+ calchandles_fcurve(fcu);
+}
+
+// create one or several fcurves depending on the number of parameters being animated
+void AnimationImporter::animation_to_fcurves(COLLADAFW::AnimationCurve *curve)
+{
+ COLLADAFW::FloatOrDoubleArray& input = curve->getInputValues();
+ COLLADAFW::FloatOrDoubleArray& output = curve->getOutputValues();
+ // COLLADAFW::FloatOrDoubleArray& intan = curve->getInTangentValues();
+ // COLLADAFW::FloatOrDoubleArray& outtan = curve->getOutTangentValues();
+ float fps = (float)FPS;
+ size_t dim = curve->getOutDimension();
+ unsigned int i;
+
+ std::vector<FCurve*>& fcurves = curve_map[curve->getUniqueId()];
+
+ switch (dim) {
+ case 1: // X, Y, Z or angle
+ case 3: // XYZ
+ case 16: // matrix
+ {
+ for (i = 0; i < dim; i++ ) {
+ FCurve *fcu = (FCurve*)MEM_callocN(sizeof(FCurve), "FCurve");
+
+ fcu->flag = (FCURVE_VISIBLE|FCURVE_AUTO_HANDLES|FCURVE_SELECTED);
+ // fcu->rna_path = BLI_strdupn(path, strlen(path));
+ fcu->array_index = 0;
+ //fcu->totvert = curve->getKeyCount();
+
+ // create beztriple for each key
+ for (unsigned int j = 0; j < curve->getKeyCount(); j++) {
+ BezTriple bez;
+ memset(&bez, 0, sizeof(BezTriple));
+
+ // intangent
+ // bez.vec[0][0] = get_float_value(intan, j * 6 + i + i) * fps;
+ // bez.vec[0][1] = get_float_value(intan, j * 6 + i + i + 1);
+
+ // input, output
+ bez.vec[1][0] = bc_get_float_value(input, j) * fps;
+ bez.vec[1][1] = bc_get_float_value(output, j * dim + i);
+
+ // outtangent
+ // bez.vec[2][0] = get_float_value(outtan, j * 6 + i + i) * fps;
+ // bez.vec[2][1] = get_float_value(outtan, j * 6 + i + i + 1);
+
+ bez.ipo = U.ipo_new; /* use default interpolation mode here... */
+ bez.f1 = bez.f2 = bez.f3 = SELECT;
+ bez.h1 = bez.h2 = HD_AUTO;
+ insert_bezt_fcurve(fcu, &bez, 0);
+ }
+
+ calchandles_fcurve(fcu);
+
+ fcurves.push_back(fcu);
+ }
+ }
+ break;
+ default:
+ fprintf(stderr, "Output dimension of %d is not yet supported (animation id = %s)\n", (int)dim, curve->getOriginalId().c_str());
+ }
+
+ for (std::vector<FCurve*>::iterator it = fcurves.begin(); it != fcurves.end(); it++)
+ unused_curves.push_back(*it);
+}
+
+void AnimationImporter::fcurve_deg_to_rad(FCurve *cu)
+{
+ for (unsigned int i = 0; i < cu->totvert; i++) {
+ // TODO convert handles too
+ cu->bezt[i].vec[1][1] *= M_PI / 180.0f;
+ }
+}
+
+void AnimationImporter::add_fcurves_to_object(Object *ob, std::vector<FCurve*>& curves, char *rna_path, int array_index, Animation *animated)
+{
+ bAction *act;
+
+ if (!ob->adt || !ob->adt->action) act = verify_adt_action((ID*)&ob->id, 1);
+ else act = ob->adt->action;
+
+ std::vector<FCurve*>::iterator it;
+ int i;
+
+#if 0
+ char *p = strstr(rna_path, "rotation_euler");
+ bool is_rotation = p && *(p + strlen("rotation_euler")) == '\0';
+
+ // convert degrees to radians for rotation
+ if (is_rotation)
+ fcurve_deg_to_rad(fcu);
+#endif
+
+ for (it = curves.begin(), i = 0; it != curves.end(); it++, i++) {
+ FCurve *fcu = *it;
+ fcu->rna_path = BLI_strdupn(rna_path, strlen(rna_path));
+
+ if (array_index == -1) fcu->array_index = i;
+ else fcu->array_index = array_index;
+
+ if (ob->type == OB_ARMATURE) {
+ bActionGroup *grp = NULL;
+ const char *bone_name = bc_get_joint_name(animated->node);
+
+ if (bone_name) {
+ /* try to find group */
+ grp = action_groups_find_named(act, bone_name);
+
+ /* no matching groups, so add one */
+ if (grp == NULL) {
+ /* Add a new group, and make it active */
+ grp = (bActionGroup*)MEM_callocN(sizeof(bActionGroup), "bActionGroup");
+
+ grp->flag = AGRP_SELECTED;
+ BLI_strncpy(grp->name, bone_name, sizeof(grp->name));
+
+ BLI_addtail(&act->groups, grp);
+ BLI_uniquename(&act->groups, grp, "Group", '.', offsetof(bActionGroup, name), 64);
+ }
+
+ /* add F-Curve to group */
+ action_groups_add_channel(act, grp, fcu);
+
+ }
+#if 0
+ if (is_rotation) {
+ fcurves_actionGroup_map[grp].push_back(fcu);
+ }
+#endif
+ }
+ else {
+ BLI_addtail(&act->curves, fcu);
+ }
+
+ // curve is used, so remove it from unused_curves
+ unused_curves.erase(std::remove(unused_curves.begin(), unused_curves.end(), fcu), unused_curves.end());
+ }
+}
+
+AnimationImporter::AnimationImporter(UnitConverter *conv, ArmatureImporter *arm, Scene *scene) :
+ TransformReader(conv), armature_importer(arm), scene(scene) { }
+
+AnimationImporter::~AnimationImporter()
+{
+ // free unused FCurves
+ for (std::vector<FCurve*>::iterator it = unused_curves.begin(); it != unused_curves.end(); it++)
+ free_fcurve(*it);
+
+ if (unused_curves.size())
+ fprintf(stderr, "removed %d unused curves\n", (int)unused_curves.size());
+}
+
+bool AnimationImporter::write_animation(const COLLADAFW::Animation* anim)
+{
+ if (anim->getAnimationType() == COLLADAFW::Animation::ANIMATION_CURVE) {
+ COLLADAFW::AnimationCurve *curve = (COLLADAFW::AnimationCurve*)anim;
+
+ // XXX Don't know if it's necessary
+ // Should we check outPhysicalDimension?
+ if (curve->getInPhysicalDimension() != COLLADAFW::PHYSICAL_DIMENSION_TIME) {
+ fprintf(stderr, "Inputs physical dimension is not time. \n");
+ return true;
+ }
+
+ // a curve can have mixed interpolation type,
+ // in this case curve->getInterpolationTypes returns a list of interpolation types per key
+ COLLADAFW::AnimationCurve::InterpolationType interp = curve->getInterpolationType();
+
+ if (interp != COLLADAFW::AnimationCurve::INTERPOLATION_MIXED) {
+ switch (interp) {
+ case COLLADAFW::AnimationCurve::INTERPOLATION_LINEAR:
+ case COLLADAFW::AnimationCurve::INTERPOLATION_BEZIER:
+ animation_to_fcurves(curve);
+ break;
+ default:
+ // TODO there're also CARDINAL, HERMITE, BSPLINE and STEP types
+ fprintf(stderr, "CARDINAL, HERMITE, BSPLINE and STEP anim interpolation types not supported yet.\n");
+ break;
+ }
+ }
+ else {
+ // not supported yet
+ fprintf(stderr, "MIXED anim interpolation type is not supported yet.\n");
+ }
+ }
+ else {
+ fprintf(stderr, "FORMULA animation type is not supported yet.\n");
+ }
+
+ return true;
+}
+
+// called on post-process stage after writeVisualScenes
+bool AnimationImporter::write_animation_list(const COLLADAFW::AnimationList* animlist)
+{
+ const COLLADAFW::UniqueId& animlist_id = animlist->getUniqueId();
+
+ animlist_map[animlist_id] = animlist;
+
+#if 0
+ // should not happen
+ if (uid_animated_map.find(animlist_id) == uid_animated_map.end()) {
+ return true;
+ }
+
+ // for bones rna_path is like: pose.bones["bone-name"].rotation
+
+ // what does this AnimationList animate?
+ Animation& animated = uid_animated_map[animlist_id];
+ Object *ob = animated.ob;
+
+ char rna_path[100];
+ char joint_path[100];
+ bool is_joint = false;
+
+ // if ob is NULL, it should be a JOINT
+ if (!ob) {
+ ob = armature_importer->get_armature_for_joint(animated.node);
+
+ if (!ob) {
+ fprintf(stderr, "Cannot find armature for node %s\n", get_joint_name(animated.node));
+ return true;
+ }
+
+ armature_importer->get_rna_path_for_joint(animated.node, joint_path, sizeof(joint_path));
+
+ is_joint = true;
+ }
+
+ const COLLADAFW::AnimationList::AnimationBindings& bindings = animlist->getAnimationBindings();
+
+ switch (animated.tm->getTransformationType()) {
+ case COLLADAFW::Transformation::TRANSLATE:
+ case COLLADAFW::Transformation::SCALE:
+ {
+ bool loc = animated.tm->getTransformationType() == COLLADAFW::Transformation::TRANSLATE;
+ if (is_joint)
+ BLI_snprintf(rna_path, sizeof(rna_path), "%s.%s", joint_path, loc ? "location" : "scale");
+ else
+ BLI_strncpy(rna_path, loc ? "location" : "scale", sizeof(rna_path));
+
+ for (int i = 0; i < bindings.getCount(); i++) {
+ const COLLADAFW::AnimationList::AnimationBinding& binding = bindings[i];
+ COLLADAFW::UniqueId anim_uid = binding.animation;
+
+ if (curve_map.find(anim_uid) == curve_map.end()) {
+ fprintf(stderr, "Cannot find FCurve by animation UID.\n");
+ continue;
+ }
+
+ std::vector<FCurve*>& fcurves = curve_map[anim_uid];
+
+ switch (binding.animationClass) {
+ case COLLADAFW::AnimationList::POSITION_X:
+ add_fcurves_to_object(ob, fcurves, rna_path, 0, &animated);
+ break;
+ case COLLADAFW::AnimationList::POSITION_Y:
+ add_fcurves_to_object(ob, fcurves, rna_path, 1, &animated);
+ break;
+ case COLLADAFW::AnimationList::POSITION_Z:
+ add_fcurves_to_object(ob, fcurves, rna_path, 2, &animated);
+ break;
+ case COLLADAFW::AnimationList::POSITION_XYZ:
+ add_fcurves_to_object(ob, fcurves, rna_path, -1, &animated);
+ break;
+ default:
+ fprintf(stderr, "AnimationClass %d is not supported for %s.\n",
+ binding.animationClass, loc ? "TRANSLATE" : "SCALE");
+ }
+ }
+ }
+ break;
+ case COLLADAFW::Transformation::ROTATE:
+ {
+ if (is_joint)
+ BLI_snprintf(rna_path, sizeof(rna_path), "%s.rotation_euler", joint_path);
+ else
+ BLI_strncpy(rna_path, "rotation_euler", sizeof(rna_path));
+
+ COLLADAFW::Rotate* rot = (COLLADAFW::Rotate*)animated.tm;
+ COLLADABU::Math::Vector3& axis = rot->getRotationAxis();
+
+ for (int i = 0; i < bindings.getCount(); i++) {
+ const COLLADAFW::AnimationList::AnimationBinding& binding = bindings[i];
+ COLLADAFW::UniqueId anim_uid = binding.animation;
+
+ if (curve_map.find(anim_uid) == curve_map.end()) {
+ fprintf(stderr, "Cannot find FCurve by animation UID.\n");
+ continue;
+ }
+
+ std::vector<FCurve*>& fcurves = curve_map[anim_uid];
+
+ switch (binding.animationClass) {
+ case COLLADAFW::AnimationList::ANGLE:
+ if (COLLADABU::Math::Vector3::UNIT_X == axis) {
+ add_fcurves_to_object(ob, fcurves, rna_path, 0, &animated);
+ }
+ else if (COLLADABU::Math::Vector3::UNIT_Y == axis) {
+ add_fcurves_to_object(ob, fcurves, rna_path, 1, &animated);
+ }
+ else if (COLLADABU::Math::Vector3::UNIT_Z == axis) {
+ add_fcurves_to_object(ob, fcurves, rna_path, 2, &animated);
+ }
+ break;
+ case COLLADAFW::AnimationList::AXISANGLE:
+ // TODO convert axis-angle to quat? or XYZ?
+ default:
+ fprintf(stderr, "AnimationClass %d is not supported for ROTATE transformation.\n",
+ binding.animationClass);
+ }
+ }
+ }
+ break;
+ case COLLADAFW::Transformation::MATRIX:
+ case COLLADAFW::Transformation::SKEW:
+ case COLLADAFW::Transformation::LOOKAT:
+ fprintf(stderr, "Animation of MATRIX, SKEW and LOOKAT transformations is not supported yet.\n");
+ break;
+ }
+#endif
+
+ return true;
+}
+
+void AnimationImporter::read_node_transform(COLLADAFW::Node *node, Object *ob)
+{
+ float mat[4][4];
+ TransformReader::get_node_mat(mat, node, &uid_animated_map, ob);
+ if (ob) {
+ copy_m4_m4(ob->obmat, mat);
+ object_apply_mat4(ob, ob->obmat, 0, 0);
+ }
+}
+
+#if 0
+virtual void AnimationImporter::change_eul_to_quat(Object *ob, bAction *act)
+{
+ bActionGroup *grp;
+ int i;
+
+ for (grp = (bActionGroup*)act->groups.first; grp; grp = grp->next) {
+
+ FCurve *eulcu[3] = {NULL, NULL, NULL};
+
+ if (fcurves_actionGroup_map.find(grp) == fcurves_actionGroup_map.end())
+ continue;
+
+ std::vector<FCurve*> &rot_fcurves = fcurves_actionGroup_map[grp];
+
+ if (rot_fcurves.size() > 3) continue;
+
+ for (i = 0; i < rot_fcurves.size(); i++)
+ eulcu[rot_fcurves[i]->array_index] = rot_fcurves[i];
+
+ char joint_path[100];
+ char rna_path[100];
+
+ BLI_snprintf(joint_path, sizeof(joint_path), "pose.bones[\"%s\"]", grp->name);
+ BLI_snprintf(rna_path, sizeof(rna_path), "%s.rotation_quaternion", joint_path);
+
+ FCurve *quatcu[4] = {
+ create_fcurve(0, rna_path),
+ create_fcurve(1, rna_path),
+ create_fcurve(2, rna_path),
+ create_fcurve(3, rna_path)
+ };
+
+ bPoseChannel *chan = get_pose_channel(ob->pose, grp->name);
+
+ float m4[4][4], irest[3][3];
+ invert_m4_m4(m4, chan->bone->arm_mat);
+ copy_m3_m4(irest, m4);
+
+ for (i = 0; i < 3; i++) {
+
+ FCurve *cu = eulcu[i];
+
+ if (!cu) continue;
+
+ for (int j = 0; j < cu->totvert; j++) {
+ float frame = cu->bezt[j].vec[1][0];
+
+ float eul[3] = {
+ eulcu[0] ? evaluate_fcurve(eulcu[0], frame) : 0.0f,
+ eulcu[1] ? evaluate_fcurve(eulcu[1], frame) : 0.0f,
+ eulcu[2] ? evaluate_fcurve(eulcu[2], frame) : 0.0f
+ };
+
+ // make eul relative to bone rest pose
+ float rot[3][3], rel[3][3], quat[4];
+
+ /*eul_to_mat3(rot, eul);
+
+ mul_m3_m3m3(rel, irest, rot);
+
+ mat3_to_quat(quat, rel);
+ */
+
+ eul_to_quat(quat, eul);
+
+ for (int k = 0; k < 4; k++)
+ create_bezt(quatcu[k], frame, quat[k]);
+ }
+ }
+
+ // now replace old Euler curves
+
+ for (i = 0; i < 3; i++) {
+ if (!eulcu[i]) continue;
+
+ action_groups_remove_channel(act, eulcu[i]);
+ free_fcurve(eulcu[i]);
+ }
+
+ chan->rotmode = ROT_MODE_QUAT;
+
+ for (i = 0; i < 4; i++)
+ action_groups_add_channel(act, grp, quatcu[i]);
+ }
+
+ bPoseChannel *pchan;
+ for (pchan = (bPoseChannel*)ob->pose->chanbase.first; pchan; pchan = pchan->next) {
+ pchan->rotmode = ROT_MODE_QUAT;
+ }
+}
+#endif
+
+// prerequisites:
+// animlist_map - map animlist id -> animlist
+// curve_map - map anim id -> curve(s)
+Object *AnimationImporter::translate_animation(COLLADAFW::Node *node,
+ std::map<COLLADAFW::UniqueId, Object*>& object_map,
+ std::map<COLLADAFW::UniqueId, COLLADAFW::Node*>& root_map,
+ COLLADAFW::Transformation::TransformationType tm_type,
+ Object *par_job)
+{
+ bool is_rotation = tm_type == COLLADAFW::Transformation::ROTATE;
+ bool is_matrix = tm_type == COLLADAFW::Transformation::MATRIX;
+ bool is_joint = node->getType() == COLLADAFW::Node::JOINT;
+
+ COLLADAFW::Node *root = root_map.find(node->getUniqueId()) == root_map.end() ? node : root_map[node->getUniqueId()];
+ Object *ob = is_joint ? armature_importer->get_armature_for_joint(node) : object_map[node->getUniqueId()];
+ const char *bone_name = is_joint ? bc_get_joint_name(node) : NULL;
+
+ if (!ob) {
+ fprintf(stderr, "cannot find Object for Node with id=\"%s\"\n", node->getOriginalId().c_str());
+ return NULL;
+ }
+
+ // frames at which to sample
+ std::vector<float> frames;
+
+ // for each <rotate>, <translate>, etc. there is a separate Transformation
+ const COLLADAFW::TransformationPointerArray& tms = node->getTransformations();
+
+ unsigned int i;
+
+ // find frames at which to sample plus convert all rotation keys to radians
+ for (i = 0; i < tms.getCount(); i++) {
+ COLLADAFW::Transformation *tm = tms[i];
+ COLLADAFW::Transformation::TransformationType type = tm->getTransformationType();
+
+ if (type == tm_type) {
+ const COLLADAFW::UniqueId& listid = tm->getAnimationList();
+
+ if (animlist_map.find(listid) != animlist_map.end()) {
+ const COLLADAFW::AnimationList *animlist = animlist_map[listid];
+ const COLLADAFW::AnimationList::AnimationBindings& bindings = animlist->getAnimationBindings();
+
+ if (bindings.getCount()) {
+ for (unsigned int j = 0; j < bindings.getCount(); j++) {
+ std::vector<FCurve*>& curves = curve_map[bindings[j].animation];
+ bool xyz = ((type == COLLADAFW::Transformation::TRANSLATE || type == COLLADAFW::Transformation::SCALE) && bindings[j].animationClass == COLLADAFW::AnimationList::POSITION_XYZ);
+
+ if ((!xyz && curves.size() == 1) || (xyz && curves.size() == 3) || is_matrix) {
+ std::vector<FCurve*>::iterator iter;
+
+ for (iter = curves.begin(); iter != curves.end(); iter++) {
+ FCurve *fcu = *iter;
+
+ if (is_rotation)
+ fcurve_deg_to_rad(fcu);
+
+ for (unsigned int k = 0; k < fcu->totvert; k++) {
+ float fra = fcu->bezt[k].vec[1][0];
+ if (std::find(frames.begin(), frames.end(), fra) == frames.end())
+ frames.push_back(fra);
+ }
+ }
+ }
+ else {
+ fprintf(stderr, "expected %d curves, got %d\n", xyz ? 3 : 1, (int)curves.size());
+ }
+ }
+ }
+ }
+ }
+ }
+
+ float irest_dae[4][4];
+ float rest[4][4], irest[4][4];
+
+ if (is_joint) {
+ get_joint_rest_mat(irest_dae, root, node);
+ invert_m4(irest_dae);
+
+ Bone *bone = get_named_bone((bArmature*)ob->data, bone_name);
+ if (!bone) {
+ fprintf(stderr, "cannot find bone \"%s\"\n", bone_name);
+ return NULL;
+ }
+
+ unit_m4(rest);
+ copy_m4_m4(rest, bone->arm_mat);
+ invert_m4_m4(irest, rest);
+ }
+
+ Object *job = NULL;
+
+#ifdef ARMATURE_TEST
+ FCurve *job_curves[10];
+ job = get_joint_object(root, node, par_job);
+#endif
+
+ if (frames.size() == 0)
+ return job;
+
+ std::sort(frames.begin(), frames.end());
+
+ const char *tm_str = NULL;
+ switch (tm_type) {
+ case COLLADAFW::Transformation::ROTATE:
+ tm_str = "rotation_quaternion";
+ break;
+ case COLLADAFW::Transformation::SCALE:
+ tm_str = "scale";
+ break;
+ case COLLADAFW::Transformation::TRANSLATE:
+ tm_str = "location";
+ break;
+ case COLLADAFW::Transformation::MATRIX:
+ break;
+ default:
+ return job;
+ }
+
+ char rna_path[200];
+ char joint_path[200];
+
+ if (is_joint)
+ armature_importer->get_rna_path_for_joint(node, joint_path, sizeof(joint_path));
+
+ // new curves
+ FCurve *newcu[10]; // if tm_type is matrix, then create 10 curves: 4 rot, 3 loc, 3 scale
+ unsigned int totcu = is_matrix ? 10 : (is_rotation ? 4 : 3);
+
+ for (i = 0; i < totcu; i++) {
+
+ int axis = i;
+
+ if (is_matrix) {
+ if (i < 4) {
+ tm_str = "rotation_quaternion";
+ axis = i;
+ }
+ else if (i < 7) {
+ tm_str = "location";
+ axis = i - 4;
+ }
+ else {
+ tm_str = "scale";
+ axis = i - 7;
+ }
+ }
+
+ if (is_joint)
+ BLI_snprintf(rna_path, sizeof(rna_path), "%s.%s", joint_path, tm_str);
+ else
+ strcpy(rna_path, tm_str);
+
+ newcu[i] = create_fcurve(axis, rna_path);
+
+#ifdef ARMATURE_TEST
+ if (is_joint)
+ job_curves[i] = create_fcurve(axis, tm_str);
+#endif
+ }
+
+ std::vector<float>::iterator it;
+
+ // sample values at each frame
+ for (it = frames.begin(); it != frames.end(); it++) {
+ float fra = *it;
+
+ float mat[4][4];
+ float matfra[4][4];
+
+ unit_m4(matfra);
+
+ // calc object-space mat
+ evaluate_transform_at_frame(matfra, node, fra);
+
+ // for joints, we need a special matrix
+ if (is_joint) {
+ // special matrix: iR * M * iR_dae * R
+ // where R, iR are bone rest and inverse rest mats in world space (Blender bones),
+ // iR_dae is joint inverse rest matrix (DAE) and M is an evaluated joint world-space matrix (DAE)
+ float temp[4][4], par[4][4];
+
+ // calc M
+ calc_joint_parent_mat_rest(par, NULL, root, node);
+ mul_m4_m4m4(temp, matfra, par);
+
+ // evaluate_joint_world_transform_at_frame(temp, NULL, , node, fra);
+
+ // calc special matrix
+ mul_serie_m4(mat, irest, temp, irest_dae, rest, NULL, NULL, NULL, NULL);
+ }
+ else {
+ copy_m4_m4(mat, matfra);
+ }
+
+ float val[4], rot[4], loc[3], scale[3];
+
+ switch (tm_type) {
+ case COLLADAFW::Transformation::ROTATE:
+ mat4_to_quat(val, mat);
+ break;
+ case COLLADAFW::Transformation::SCALE:
+ mat4_to_size(val, mat);
+ break;
+ case COLLADAFW::Transformation::TRANSLATE:
+ copy_v3_v3(val, mat[3]);
+ break;
+ case COLLADAFW::Transformation::MATRIX:
+ mat4_to_quat(rot, mat);
+ copy_v3_v3(loc, mat[3]);
+ mat4_to_size(scale, mat);
+ break;
+ default:
+ break;
+ }
+
+ // add keys
+ for (i = 0; i < totcu; i++) {
+ if (is_matrix) {
+ if (i < 4)
+ add_bezt(newcu[i], fra, rot[i]);
+ else if (i < 7)
+ add_bezt(newcu[i], fra, loc[i - 4]);
+ else
+ add_bezt(newcu[i], fra, scale[i - 7]);
+ }
+ else {
+ add_bezt(newcu[i], fra, val[i]);
+ }
+ }
+
+#ifdef ARMATURE_TEST
+ if (is_joint) {
+ switch (tm_type) {
+ case COLLADAFW::Transformation::ROTATE:
+ mat4_to_quat(val, matfra);
+ break;
+ case COLLADAFW::Transformation::SCALE:
+ mat4_to_size(val, matfra);
+ break;
+ case COLLADAFW::Transformation::TRANSLATE:
+ copy_v3_v3(val, matfra[3]);
+ break;
+ case MATRIX:
+ mat4_to_quat(rot, matfra);
+ copy_v3_v3(loc, matfra[3]);
+ mat4_to_size(scale, matfra);
+ break;
+ default:
+ break;
+ }
+
+ for (i = 0; i < totcu; i++) {
+ if (is_matrix) {
+ if (i < 4)
+ add_bezt(job_curves[i], fra, rot[i]);
+ else if (i < 7)
+ add_bezt(job_curves[i], fra, loc[i - 4]);
+ else
+ add_bezt(job_curves[i], fra, scale[i - 7]);
+ }
+ else {
+ add_bezt(job_curves[i], fra, val[i]);
+ }
+ }
+ }
+#endif
+ }
+
+ verify_adt_action((ID*)&ob->id, 1);
+
+ ListBase *curves = &ob->adt->action->curves;
+
+ // add curves
+ for (i = 0; i < totcu; i++) {
+ if (is_joint)
+ add_bone_fcurve(ob, node, newcu[i]);
+ else
+ BLI_addtail(curves, newcu[i]);
+
+#ifdef ARMATURE_TEST
+ if (is_joint)
+ BLI_addtail(&job->adt->action->curves, job_curves[i]);
+#endif
+ }
+
+ if (is_rotation || is_matrix) {
+ if (is_joint) {
+ bPoseChannel *chan = get_pose_channel(ob->pose, bone_name);
+ chan->rotmode = ROT_MODE_QUAT;
+ }
+ else {
+ ob->rotmode = ROT_MODE_QUAT;
+ }
+ }
+
+ return job;
+}
+
+// internal, better make it private
+// warning: evaluates only rotation
+// prerequisites: animlist_map, curve_map
+void AnimationImporter::evaluate_transform_at_frame(float mat[4][4], COLLADAFW::Node *node, float fra)
+{
+ const COLLADAFW::TransformationPointerArray& tms = node->getTransformations();
+
+ unit_m4(mat);
+
+ for (unsigned int i = 0; i < tms.getCount(); i++) {
+ COLLADAFW::Transformation *tm = tms[i];
+ COLLADAFW::Transformation::TransformationType type = tm->getTransformationType();
+ float m[4][4];
+
+ unit_m4(m);
+
+ if (!evaluate_animation(tm, m, fra, node->getOriginalId().c_str())) {
+ switch (type) {
+ case COLLADAFW::Transformation::ROTATE:
+ dae_rotate_to_mat4(tm, m);
+ break;
+ case COLLADAFW::Transformation::TRANSLATE:
+ dae_translate_to_mat4(tm, m);
+ break;
+ case COLLADAFW::Transformation::SCALE:
+ dae_scale_to_mat4(tm, m);
+ break;
+ case COLLADAFW::Transformation::MATRIX:
+ dae_matrix_to_mat4(tm, m);
+ break;
+ default:
+ fprintf(stderr, "unsupported transformation type %d\n", type);
+ }
+ }
+
+ float temp[4][4];
+ copy_m4_m4(temp, mat);
+
+ mul_m4_m4m4(mat, m, temp);
+ }
+}
+
+// return true to indicate that mat contains a sane value
+bool AnimationImporter::evaluate_animation(COLLADAFW::Transformation *tm, float mat[4][4], float fra, const char *node_id)
+{
+ const COLLADAFW::UniqueId& listid = tm->getAnimationList();
+ COLLADAFW::Transformation::TransformationType type = tm->getTransformationType();
+
+ if (type != COLLADAFW::Transformation::ROTATE &&
+ type != COLLADAFW::Transformation::SCALE &&
+ type != COLLADAFW::Transformation::TRANSLATE &&
+ type != COLLADAFW::Transformation::MATRIX) {
+ fprintf(stderr, "animation of transformation %d is not supported yet\n", type);
+ return false;
+ }
+
+ if (animlist_map.find(listid) == animlist_map.end())
+ return false;
+
+ const COLLADAFW::AnimationList *animlist = animlist_map[listid];
+ const COLLADAFW::AnimationList::AnimationBindings& bindings = animlist->getAnimationBindings();
+
+ if (bindings.getCount()) {
+ float vec[3];
+
+ bool is_scale = (type == COLLADAFW::Transformation::SCALE);
+ bool is_translate = (type == COLLADAFW::Transformation::TRANSLATE);
+
+ if (type == COLLADAFW::Transformation::SCALE)
+ dae_scale_to_v3(tm, vec);
+ else if (type == COLLADAFW::Transformation::TRANSLATE)
+ dae_translate_to_v3(tm, vec);
+
+ for (unsigned int j = 0; j < bindings.getCount(); j++) {
+ const COLLADAFW::AnimationList::AnimationBinding& binding = bindings[j];
+ std::vector<FCurve*>& curves = curve_map[binding.animation];
+ COLLADAFW::AnimationList::AnimationClass animclass = binding.animationClass;
+ char path[100];
+
+ switch (type) {
+ case COLLADAFW::Transformation::ROTATE:
+ BLI_snprintf(path, sizeof(path), "%s.rotate (binding %u)", node_id, j);
+ break;
+ case COLLADAFW::Transformation::SCALE:
+ BLI_snprintf(path, sizeof(path), "%s.scale (binding %u)", node_id, j);
+ break;
+ case COLLADAFW::Transformation::TRANSLATE:
+ BLI_snprintf(path, sizeof(path), "%s.translate (binding %u)", node_id, j);
+ break;
+ case COLLADAFW::Transformation::MATRIX:
+ BLI_snprintf(path, sizeof(path), "%s.matrix (binding %u)", node_id, j);
+ break;
+ default:
+ break;
+ }
+
+ if (animclass == COLLADAFW::AnimationList::UNKNOWN_CLASS) {
+ fprintf(stderr, "%s: UNKNOWN animation class\n", path);
+ continue;
+ }
+
+ if (type == COLLADAFW::Transformation::ROTATE) {
+ if (curves.size() != 1) {
+ fprintf(stderr, "expected 1 curve, got %d\n", (int)curves.size());
+ return false;
+ }
+
+ // TODO support other animclasses
+ if (animclass != COLLADAFW::AnimationList::ANGLE) {
+ fprintf(stderr, "%s: animation class %d is not supported yet\n", path, animclass);
+ return false;
+ }
+
+ COLLADABU::Math::Vector3& axis = ((COLLADAFW::Rotate*)tm)->getRotationAxis();
+ float ax[3] = {axis[0], axis[1], axis[2]};
+ float angle = evaluate_fcurve(curves[0], fra);
+ axis_angle_to_mat4(mat, ax, angle);
+
+ return true;
+ }
+ else if (is_scale || is_translate) {
+ bool is_xyz = animclass == COLLADAFW::AnimationList::POSITION_XYZ;
+
+ if ((!is_xyz && curves.size() != 1) || (is_xyz && curves.size() != 3)) {
+ if (is_xyz)
+ fprintf(stderr, "%s: expected 3 curves, got %d\n", path, (int)curves.size());
+ else
+ fprintf(stderr, "%s: expected 1 curve, got %d\n", path, (int)curves.size());
+ return false;
+ }
+
+ switch (animclass) {
+ case COLLADAFW::AnimationList::POSITION_X:
+ vec[0] = evaluate_fcurve(curves[0], fra);
+ break;
+ case COLLADAFW::AnimationList::POSITION_Y:
+ vec[1] = evaluate_fcurve(curves[0], fra);
+ break;
+ case COLLADAFW::AnimationList::POSITION_Z:
+ vec[2] = evaluate_fcurve(curves[0], fra);
+ break;
+ case COLLADAFW::AnimationList::POSITION_XYZ:
+ vec[0] = evaluate_fcurve(curves[0], fra);
+ vec[1] = evaluate_fcurve(curves[1], fra);
+ vec[2] = evaluate_fcurve(curves[2], fra);
+ break;
+ default:
+ fprintf(stderr, "%s: animation class %d is not supported yet\n", path, animclass);
+ break;
+ }
+ }
+ else if (type == COLLADAFW::Transformation::MATRIX) {
+ // for now, of matrix animation, support only the case when all values are packed into one animation
+ if (curves.size() != 16) {
+ fprintf(stderr, "%s: expected 16 curves, got %d\n", path, (int)curves.size());
+ return false;
+ }
+
+ COLLADABU::Math::Matrix4 matrix;
+ int i = 0, j = 0;
+
+ for (std::vector<FCurve*>::iterator it = curves.begin(); it != curves.end(); it++) {
+ matrix.setElement(i, j, evaluate_fcurve(*it, fra));
+ j++;
+ if (j == 4) {
+ i++;
+ j = 0;
+ }
+ }
+
+ COLLADAFW::Matrix tm(matrix);
+ dae_matrix_to_mat4(&tm, mat);
+
+ return true;
+ }
+ }
+
+ if (is_scale)
+ size_to_mat4(mat, vec);
+ else
+ copy_v3_v3(mat[3], vec);
+
+ return is_scale || is_translate;
+ }
+
+ return false;
+}
+
+// gives a world-space mat of joint at rest position
+void AnimationImporter::get_joint_rest_mat(float mat[4][4], COLLADAFW::Node *root, COLLADAFW::Node *node)
+{
+ // if bind mat is not available,
+ // use "current" node transform, i.e. all those tms listed inside <node>
+ if (!armature_importer->get_joint_bind_mat(mat, node)) {
+ float par[4][4], m[4][4];
+
+ calc_joint_parent_mat_rest(par, NULL, root, node);
+ get_node_mat(m, node, NULL, NULL);
+ mul_m4_m4m4(mat, m, par);
+ }
+}
+
+// gives a world-space mat, end's mat not included
+bool AnimationImporter::calc_joint_parent_mat_rest(float mat[4][4], float par[4][4], COLLADAFW::Node *node, COLLADAFW::Node *end)
+{
+ float m[4][4];
+
+ if (node == end) {
+ par ? copy_m4_m4(mat, par) : unit_m4(mat);
+ return true;
+ }
+
+ // use bind matrix if available or calc "current" world mat
+ if (!armature_importer->get_joint_bind_mat(m, node)) {
+ if (par) {
+ float temp[4][4];
+ get_node_mat(temp, node, NULL, NULL);
+ mul_m4_m4m4(m, temp, par);
+ }
+ else {
+ get_node_mat(m, node, NULL, NULL);
+ }
+ }
+
+ COLLADAFW::NodePointerArray& children = node->getChildNodes();
+ for (unsigned int i = 0; i < children.getCount(); i++) {
+ if (calc_joint_parent_mat_rest(mat, m, children[i], end))
+ return true;
+ }
+
+ return false;
+}
+
+#ifdef ARMATURE_TEST
+Object *AnimationImporter::get_joint_object(COLLADAFW::Node *root, COLLADAFW::Node *node, Object *par_job)
+{
+ if (joint_objects.find(node->getUniqueId()) == joint_objects.end()) {
+ Object *job = add_object(scene, OB_EMPTY);
+
+ rename_id((ID*)&job->id, (char*)get_joint_name(node));
+
+ job->lay = object_in_scene(job, scene)->lay = 2;
+
+ mul_v3_fl(job->size, 0.5f);
+ job->recalc |= OB_RECALC_OB;
+
+ verify_adt_action((ID*)&job->id, 1);
+
+ job->rotmode = ROT_MODE_QUAT;
+
+ float mat[4][4];
+ get_joint_rest_mat(mat, root, node);
+
+ if (par_job) {
+ float temp[4][4], ipar[4][4];
+ invert_m4_m4(ipar, par_job->obmat);
+ copy_m4_m4(temp, mat);
+ mul_m4_m4m4(mat, temp, ipar);
+ }
+
+ TransformBase::decompose(mat, job->loc, NULL, job->quat, job->size);
+
+ if (par_job) {
+ job->parent = par_job;
+
+ par_job->recalc |= OB_RECALC_OB;
+ job->parsubstr[0] = 0;
+ }
+
+ where_is_object(scene, job);
+
+ // after parenting and layer change
+ DAG_scene_sort(CTX_data_main(C), scene);
+
+ joint_objects[node->getUniqueId()] = job;
+ }
+
+ return joint_objects[node->getUniqueId()];
+}
+#endif
+
+#if 0
+// recursively evaluates joint tree until end is found, mat then is world-space matrix of end
+// mat must be identity on enter, node must be root
+bool AnimationImporter::evaluate_joint_world_transform_at_frame(float mat[4][4], float par[4][4], COLLADAFW::Node *node, COLLADAFW::Node *end, float fra)
+{
+ float m[4][4];
+ if (par) {
+ float temp[4][4];
+ evaluate_transform_at_frame(temp, node, node == end ? fra : 0.0f);
+ mul_m4_m4m4(m, temp, par);
+ }
+ else {
+ evaluate_transform_at_frame(m, node, node == end ? fra : 0.0f);
+ }
+
+ if (node == end) {
+ copy_m4_m4(mat, m);
+ return true;
+ }
+ else {
+ COLLADAFW::NodePointerArray& children = node->getChildNodes();
+ for (int i = 0; i < children.getCount(); i++) {
+ if (evaluate_joint_world_transform_at_frame(mat, m, children[i], end, fra))
+ return true;
+ }
+ }
+
+ return false;
+}
+#endif
+
+void AnimationImporter::add_bone_fcurve(Object *ob, COLLADAFW::Node *node, FCurve *fcu)
+{
+ const char *bone_name = bc_get_joint_name(node);
+ bAction *act = ob->adt->action;
+
+ /* try to find group */
+ bActionGroup *grp = action_groups_find_named(act, bone_name);
+
+ /* no matching groups, so add one */
+ if (grp == NULL) {
+ /* Add a new group, and make it active */
+ grp = (bActionGroup*)MEM_callocN(sizeof(bActionGroup), "bActionGroup");
+
+ grp->flag = AGRP_SELECTED;
+ BLI_strncpy(grp->name, bone_name, sizeof(grp->name));
+
+ BLI_addtail(&act->groups, grp);
+ BLI_uniquename(&act->groups, grp, "Group", '.', offsetof(bActionGroup, name), 64);
+ }
+
+ /* add F-Curve to group */
+ action_groups_add_channel(act, grp, fcu);
+}
+
+void AnimationImporter::add_bezt(FCurve *fcu, float fra, float value)
+{
+ BezTriple bez;
+ memset(&bez, 0, sizeof(BezTriple));
+ bez.vec[1][0] = fra;
+ bez.vec[1][1] = value;
+ bez.ipo = U.ipo_new; /* use default interpolation mode here... */
+ bez.f1 = bez.f2 = bez.f3 = SELECT;
+ bez.h1 = bez.h2 = HD_AUTO;
+ insert_bezt_fcurve(fcu, &bez, 0);
+ calchandles_fcurve(fcu);
+}
diff --git a/source/blender/collada/AnimationImporter.h b/source/blender/collada/AnimationImporter.h
new file mode 100644
index 00000000000..05347a1fbc1
--- /dev/null
+++ b/source/blender/collada/AnimationImporter.h
@@ -0,0 +1,136 @@
+/*
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Nathan Letwory.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file AnimationImporter.h
+ * \ingroup collada
+ */
+
+#ifndef __BC_ANIMATIONIMPORTER_H__
+#define __BC_ANIMATIONIMPORTER_H__
+
+#include <map>
+#include <vector>
+
+#include "COLLADAFWAnimation.h"
+#include "COLLADAFWAnimationCurve.h"
+#include "COLLADAFWAnimationList.h"
+#include "COLLADAFWNode.h"
+#include "COLLADAFWUniqueId.h"
+
+#include "DNA_anim_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+
+//#include "ArmatureImporter.h"
+#include "TransformReader.h"
+
+#include "collada_internal.h"
+
+class ArmatureImporter;
+
+class AnimationImporterBase
+{
+public:
+ // virtual void change_eul_to_quat(Object *ob, bAction *act) = 0;
+};
+
+class AnimationImporter : private TransformReader, public AnimationImporterBase
+{
+private:
+
+ ArmatureImporter *armature_importer;
+ Scene *scene;
+
+ std::map<COLLADAFW::UniqueId, std::vector<FCurve*> > curve_map;
+ std::map<COLLADAFW::UniqueId, TransformReader::Animation> uid_animated_map;
+ // std::map<bActionGroup*, std::vector<FCurve*> > fcurves_actionGroup_map;
+ std::map<COLLADAFW::UniqueId, const COLLADAFW::AnimationList*> animlist_map;
+ std::vector<FCurve*> unused_curves;
+ std::map<COLLADAFW::UniqueId, Object*> joint_objects;
+
+ FCurve *create_fcurve(int array_index, const char *rna_path);
+
+ void create_bezt(FCurve *fcu, float frame, float output);
+
+ // create one or several fcurves depending on the number of parameters being animated
+ void animation_to_fcurves(COLLADAFW::AnimationCurve *curve);
+
+ void fcurve_deg_to_rad(FCurve *cu);
+
+ void add_fcurves_to_object(Object *ob, std::vector<FCurve*>& curves, char *rna_path, int array_index, Animation *animated);
+public:
+
+ AnimationImporter(UnitConverter *conv, ArmatureImporter *arm, Scene *scene);
+
+ ~AnimationImporter();
+
+ bool write_animation(const COLLADAFW::Animation* anim);
+
+ // called on post-process stage after writeVisualScenes
+ bool write_animation_list(const COLLADAFW::AnimationList* animlist);
+
+ void read_node_transform(COLLADAFW::Node *node, Object *ob);
+#if 0
+ virtual void change_eul_to_quat(Object *ob, bAction *act);
+#endif
+
+ // prerequisites:
+ // animlist_map - map animlist id -> animlist
+ // curve_map - map anim id -> curve(s)
+ Object *translate_animation(COLLADAFW::Node *node,
+ std::map<COLLADAFW::UniqueId, Object*>& object_map,
+ std::map<COLLADAFW::UniqueId, COLLADAFW::Node*>& root_map,
+ COLLADAFW::Transformation::TransformationType tm_type,
+ Object *par_job = NULL);
+
+ // internal, better make it private
+ // warning: evaluates only rotation
+ // prerequisites: animlist_map, curve_map
+ void evaluate_transform_at_frame(float mat[4][4], COLLADAFW::Node *node, float fra);
+
+ // return true to indicate that mat contains a sane value
+ bool evaluate_animation(COLLADAFW::Transformation *tm, float mat[4][4], float fra, const char *node_id);
+
+ // gives a world-space mat of joint at rest position
+ void get_joint_rest_mat(float mat[4][4], COLLADAFW::Node *root, COLLADAFW::Node *node);
+
+ // gives a world-space mat, end's mat not included
+ bool calc_joint_parent_mat_rest(float mat[4][4], float par[4][4], COLLADAFW::Node *node, COLLADAFW::Node *end);
+
+#ifdef ARMATURE_TEST
+ Object *get_joint_object(COLLADAFW::Node *root, COLLADAFW::Node *node, Object *par_job);
+#endif
+
+#if 0
+ // recursively evaluates joint tree until end is found, mat then is world-space matrix of end
+ // mat must be identity on enter, node must be root
+ bool evaluate_joint_world_transform_at_frame(float mat[4][4], float par[4][4], COLLADAFW::Node *node, COLLADAFW::Node *end, float fra);
+#endif
+
+ void add_bone_fcurve(Object *ob, COLLADAFW::Node *node, FCurve *fcu);
+
+ void add_bezt(FCurve *fcu, float fra, float value);
+};
+
+ #endif
diff --git a/source/blender/collada/ArmatureExporter.cpp b/source/blender/collada/ArmatureExporter.cpp
new file mode 100644
index 00000000000..e8335173d50
--- /dev/null
+++ b/source/blender/collada/ArmatureExporter.cpp
@@ -0,0 +1,469 @@
+/*
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed,
+ * Nathan Letwory
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "COLLADASWBaseInputElement.h"
+#include "COLLADASWInstanceController.h"
+#include "COLLADASWPrimitves.h"
+#include "COLLADASWSource.h"
+
+#include "DNA_action_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_modifier_types.h"
+
+#include "BKE_action.h"
+#include "BKE_armature.h"
+
+#include "BLI_listbase.h"
+
+#include "GeometryExporter.h"
+#include "ArmatureExporter.h"
+
+// XXX exporter writes wrong data for shared armatures. A separate
+// controller should be written for each armature-mesh binding how do
+// we make controller ids then?
+ArmatureExporter::ArmatureExporter(COLLADASW::StreamWriter *sw) : COLLADASW::LibraryControllers(sw) {}
+
+// write bone nodes
+void ArmatureExporter::add_armature_bones(Object *ob_arm, Scene *sce)
+{
+ // write bone nodes
+ bArmature *arm = (bArmature*)ob_arm->data;
+ for (Bone *bone = (Bone*)arm->bonebase.first; bone; bone = bone->next) {
+ // start from root bones
+ if (!bone->parent)
+ add_bone_node(bone, ob_arm);
+ }
+}
+
+bool ArmatureExporter::is_skinned_mesh(Object *ob)
+{
+ return get_assigned_armature(ob) != NULL;
+}
+
+void ArmatureExporter::add_instance_controller(Object *ob)
+{
+ Object *ob_arm = get_assigned_armature(ob);
+ bArmature *arm = (bArmature*)ob_arm->data;
+
+ const std::string& controller_id = get_controller_id(ob_arm, ob);
+
+ COLLADASW::InstanceController ins(mSW);
+ ins.setUrl(COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, controller_id));
+
+ // write root bone URLs
+ Bone *bone;
+ for (bone = (Bone*)arm->bonebase.first; bone; bone = bone->next) {
+ if (!bone->parent)
+ ins.addSkeleton(COLLADABU::URI(COLLADABU::Utils::EMPTY_STRING, get_joint_id(bone, ob_arm)));
+ }
+
+ InstanceWriter::add_material_bindings(ins.getBindMaterial(), ob);
+
+ ins.add();
+}
+
+void ArmatureExporter::export_controllers(Scene *sce)
+{
+ scene = sce;
+
+ openLibrary();
+
+ GeometryFunctor gf;
+ gf.forEachMeshObjectInScene<ArmatureExporter>(sce, *this);
+
+ closeLibrary();
+}
+
+void ArmatureExporter::operator()(Object *ob)
+{
+ Object *ob_arm = get_assigned_armature(ob);
+
+ if (ob_arm /*&& !already_written(ob_arm)*/)
+ export_controller(ob, ob_arm);
+}
+#if 0
+
+bool ArmatureExporter::already_written(Object *ob_arm)
+{
+ return std::find(written_armatures.begin(), written_armatures.end(), ob_arm) != written_armatures.end();
+}
+
+void ArmatureExporter::wrote(Object *ob_arm)
+{
+ written_armatures.push_back(ob_arm);
+}
+
+void ArmatureExporter::find_objects_using_armature(Object *ob_arm, std::vector<Object *>& objects, Scene *sce)
+{
+ objects.clear();
+
+ Base *base= (Base*) sce->base.first;
+ while(base) {
+ Object *ob = base->object;
+
+ if (ob->type == OB_MESH && get_assigned_armature(ob) == ob_arm) {
+ objects.push_back(ob);
+ }
+
+ base= base->next;
+ }
+}
+#endif
+
+Object *ArmatureExporter::get_assigned_armature(Object *ob)
+{
+ Object *ob_arm = NULL;
+
+ if (ob->parent && ob->partype == PARSKEL && ob->parent->type == OB_ARMATURE) {
+ ob_arm = ob->parent;
+ }
+ else {
+ ModifierData *mod = (ModifierData*)ob->modifiers.first;
+ while (mod) {
+ if (mod->type == eModifierType_Armature) {
+ ob_arm = ((ArmatureModifierData*)mod)->object;
+ }
+
+ mod = mod->next;
+ }
+ }
+
+ return ob_arm;
+}
+
+std::string ArmatureExporter::get_joint_sid(Bone *bone, Object *ob_arm)
+{
+ return get_joint_id(bone, ob_arm);
+}
+
+// parent_mat is armature-space
+void ArmatureExporter::add_bone_node(Bone *bone, Object *ob_arm)
+{
+ std::string node_id = get_joint_id(bone, ob_arm);
+ std::string node_name = std::string(bone->name);
+ std::string node_sid = get_joint_sid(bone, ob_arm);
+
+ COLLADASW::Node node(mSW);
+
+ node.setType(COLLADASW::Node::JOINT);
+ node.setNodeId(node_id);
+ node.setNodeName(node_name);
+ node.setNodeSid(node_sid);
+
+ node.start();
+
+ add_bone_transform(ob_arm, bone, node);
+
+ for (Bone *child = (Bone*)bone->childbase.first; child; child = child->next) {
+ add_bone_node(child, ob_arm);
+ }
+
+ node.end();
+}
+
+void ArmatureExporter::add_bone_transform(Object *ob_arm, Bone *bone, COLLADASW::Node& node)
+{
+ bPoseChannel *pchan = get_pose_channel(ob_arm->pose, bone->name);
+
+ float mat[4][4];
+
+ if (bone->parent) {
+ // get bone-space matrix from armature-space
+ bPoseChannel *parchan = get_pose_channel(ob_arm->pose, bone->parent->name);
+
+ float invpar[4][4];
+ invert_m4_m4(invpar, parchan->pose_mat);
+ mul_m4_m4m4(mat, pchan->pose_mat, invpar);
+ }
+ else {
+ // get world-space from armature-space
+ mul_m4_m4m4(mat, pchan->pose_mat, ob_arm->obmat);
+ }
+
+ TransformWriter::add_node_transform(node, mat, NULL);
+}
+
+std::string ArmatureExporter::get_controller_id(Object *ob_arm, Object *ob)
+{
+ return translate_id(id_name(ob_arm)) + "_" + translate_id(id_name(ob)) + SKIN_CONTROLLER_ID_SUFFIX;
+}
+
+// ob should be of type OB_MESH
+// both args are required
+void ArmatureExporter::export_controller(Object* ob, Object *ob_arm)
+{
+ // joint names
+ // joint inverse bind matrices
+ // vertex weights
+
+ // input:
+ // joint names: ob -> vertex group names
+ // vertex group weights: me->dvert -> groups -> index, weight
+
+ /*
+ me->dvert:
+
+ typedef struct MDeformVert {
+ struct MDeformWeight *dw;
+ int totweight;
+ int flag; // flag only in use for weightpaint now
+ } MDeformVert;
+
+ typedef struct MDeformWeight {
+ int def_nr;
+ float weight;
+ } MDeformWeight;
+ */
+
+ Mesh *me = (Mesh*)ob->data;
+ if (!me->dvert) return;
+
+ std::string controller_name = id_name(ob_arm);
+ std::string controller_id = get_controller_id(ob_arm, ob);
+
+ openSkin(controller_id, controller_name,
+ COLLADABU::URI(COLLADABU::Utils::EMPTY_STRING, get_geometry_id(ob)));
+
+ add_bind_shape_mat(ob);
+
+ std::string joints_source_id = add_joints_source(ob_arm, &ob->defbase, controller_id);
+ std::string inv_bind_mat_source_id = add_inv_bind_mats_source(ob_arm, &ob->defbase, controller_id);
+ std::string weights_source_id = add_weights_source(me, controller_id);
+
+ add_joints_element(&ob->defbase, joints_source_id, inv_bind_mat_source_id);
+ add_vertex_weights_element(weights_source_id, joints_source_id, me, ob_arm, &ob->defbase);
+
+ closeSkin();
+ closeController();
+}
+
+void ArmatureExporter::add_joints_element(ListBase *defbase,
+ const std::string& joints_source_id, const std::string& inv_bind_mat_source_id)
+{
+ COLLADASW::JointsElement joints(mSW);
+ COLLADASW::InputList &input = joints.getInputList();
+
+ input.push_back(COLLADASW::Input(COLLADASW::InputSemantic::JOINT, // constant declared in COLLADASWInputList.h
+ COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, joints_source_id)));
+ input.push_back(COLLADASW::Input(COLLADASW::InputSemantic::BINDMATRIX,
+ COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, inv_bind_mat_source_id)));
+ joints.add();
+}
+
+void ArmatureExporter::add_bind_shape_mat(Object *ob)
+{
+ double bind_mat[4][4];
+
+ converter.mat4_to_dae_double(bind_mat, ob->obmat);
+
+ addBindShapeTransform(bind_mat);
+}
+
+std::string ArmatureExporter::add_joints_source(Object *ob_arm, ListBase *defbase, const std::string& controller_id)
+{
+ std::string source_id = controller_id + JOINTS_SOURCE_ID_SUFFIX;
+
+ int totjoint = 0;
+ bDeformGroup *def;
+ for (def = (bDeformGroup*)defbase->first; def; def = def->next) {
+ if (is_bone_defgroup(ob_arm, def))
+ totjoint++;
+ }
+
+ COLLADASW::NameSource source(mSW);
+ source.setId(source_id);
+ source.setArrayId(source_id + ARRAY_ID_SUFFIX);
+ source.setAccessorCount(totjoint);
+ source.setAccessorStride(1);
+
+ COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
+ param.push_back("JOINT");
+
+ source.prepareToAppendValues();
+
+ for (def = (bDeformGroup*)defbase->first; def; def = def->next) {
+ Bone *bone = get_bone_from_defgroup(ob_arm, def);
+ if (bone)
+ source.appendValues(get_joint_sid(bone, ob_arm));
+ }
+
+ source.finish();
+
+ return source_id;
+}
+
+std::string ArmatureExporter::add_inv_bind_mats_source(Object *ob_arm, ListBase *defbase, const std::string& controller_id)
+{
+ std::string source_id = controller_id + BIND_POSES_SOURCE_ID_SUFFIX;
+
+ COLLADASW::FloatSourceF source(mSW);
+ source.setId(source_id);
+ source.setArrayId(source_id + ARRAY_ID_SUFFIX);
+ source.setAccessorCount(BLI_countlist(defbase));
+ source.setAccessorStride(16);
+
+ source.setParameterTypeName(&COLLADASW::CSWC::CSW_VALUE_TYPE_FLOAT4x4);
+ COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
+ param.push_back("TRANSFORM");
+
+ source.prepareToAppendValues();
+
+ bPose *pose = ob_arm->pose;
+ bArmature *arm = (bArmature*)ob_arm->data;
+
+ int flag = arm->flag;
+
+ // put armature in rest position
+ if (!(arm->flag & ARM_RESTPOS)) {
+ arm->flag |= ARM_RESTPOS;
+ where_is_pose(scene, ob_arm);
+ }
+
+ for (bDeformGroup *def = (bDeformGroup*)defbase->first; def; def = def->next) {
+ if (is_bone_defgroup(ob_arm, def)) {
+
+ bPoseChannel *pchan = get_pose_channel(pose, def->name);
+
+ float mat[4][4];
+ float world[4][4];
+ float inv_bind_mat[4][4];
+
+ // make world-space matrix, pose_mat is armature-space
+ mul_m4_m4m4(world, pchan->pose_mat, ob_arm->obmat);
+
+ invert_m4_m4(mat, world);
+ converter.mat4_to_dae(inv_bind_mat, mat);
+
+ source.appendValues(inv_bind_mat);
+ }
+ }
+
+ // back from rest positon
+ if (!(flag & ARM_RESTPOS)) {
+ arm->flag = flag;
+ where_is_pose(scene, ob_arm);
+ }
+
+ source.finish();
+
+ return source_id;
+}
+
+Bone *ArmatureExporter::get_bone_from_defgroup(Object *ob_arm, bDeformGroup* def)
+{
+ bPoseChannel *pchan = get_pose_channel(ob_arm->pose, def->name);
+ return pchan ? pchan->bone : NULL;
+}
+
+bool ArmatureExporter::is_bone_defgroup(Object *ob_arm, bDeformGroup* def)
+{
+ return get_bone_from_defgroup(ob_arm, def) != NULL;
+}
+
+std::string ArmatureExporter::add_weights_source(Mesh *me, const std::string& controller_id)
+{
+ std::string source_id = controller_id + WEIGHTS_SOURCE_ID_SUFFIX;
+
+ int i;
+ int totweight = 0;
+
+ for (i = 0; i < me->totvert; i++) {
+ totweight += me->dvert[i].totweight;
+ }
+
+ COLLADASW::FloatSourceF source(mSW);
+ source.setId(source_id);
+ source.setArrayId(source_id + ARRAY_ID_SUFFIX);
+ source.setAccessorCount(totweight);
+ source.setAccessorStride(1);
+
+ COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
+ param.push_back("WEIGHT");
+
+ source.prepareToAppendValues();
+
+ // NOTE: COLLADA spec says weights should be normalized
+
+ for (i = 0; i < me->totvert; i++) {
+ MDeformVert *vert = &me->dvert[i];
+ for (int j = 0; j < vert->totweight; j++) {
+ source.appendValues(vert->dw[j].weight);
+ }
+ }
+
+ source.finish();
+
+ return source_id;
+}
+
+void ArmatureExporter::add_vertex_weights_element(const std::string& weights_source_id, const std::string& joints_source_id, Mesh *me,
+ Object *ob_arm, ListBase *defbase)
+{
+ COLLADASW::VertexWeightsElement weights(mSW);
+ COLLADASW::InputList &input = weights.getInputList();
+
+ int offset = 0;
+ input.push_back(COLLADASW::Input(COLLADASW::InputSemantic::JOINT, // constant declared in COLLADASWInputList.h
+ COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, joints_source_id), offset++));
+ input.push_back(COLLADASW::Input(COLLADASW::InputSemantic::WEIGHT,
+ COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, weights_source_id), offset++));
+
+ weights.setCount(me->totvert);
+
+ // write number of deformers per vertex
+ COLLADASW::PrimitivesBase::VCountList vcount;
+ int i;
+ for (i = 0; i < me->totvert; i++) {
+ vcount.push_back(me->dvert[i].totweight);
+ }
+
+ weights.prepareToAppendVCountValues();
+ weights.appendVertexCount(vcount);
+
+ // def group index -> joint index
+ std::map<int, int> joint_index_by_def_index;
+ bDeformGroup *def;
+ int j;
+ for (def = (bDeformGroup*)defbase->first, i = 0, j = 0; def; def = def->next, i++) {
+ if (is_bone_defgroup(ob_arm, def))
+ joint_index_by_def_index[i] = j++;
+ else
+ joint_index_by_def_index[i] = -1;
+ }
+
+ weights.CloseVCountAndOpenVElement();
+
+ // write deformer index - weight index pairs
+ int weight_index = 0;
+ for (i = 0; i < me->totvert; i++) {
+ MDeformVert *dvert = &me->dvert[i];
+ for (int j = 0; j < dvert->totweight; j++) {
+ weights.appendValues(joint_index_by_def_index[dvert->dw[j].def_nr]);
+ weights.appendValues(weight_index++);
+ }
+ }
+
+ weights.finish();
+}
diff --git a/source/blender/collada/ArmatureExporter.h b/source/blender/collada/ArmatureExporter.h
new file mode 100644
index 00000000000..f72e5244a36
--- /dev/null
+++ b/source/blender/collada/ArmatureExporter.h
@@ -0,0 +1,141 @@
+/*
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed,
+ * Nathan Letwory
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file ArmatureExporter.h
+ * \ingroup collada
+ */
+
+#ifndef __ARMATUREEXPORTER_H__
+#define __ARMATUREEXPORTER_H__
+
+#include <string>
+//#include <vector>
+
+#include "COLLADASWStreamWriter.h"
+#include "COLLADASWLibraryControllers.h"
+#include "COLLADASWInputList.h"
+#include "COLLADASWNode.h"
+
+#include "DNA_armature_types.h"
+#include "DNA_listBase.h"
+#include "DNA_mesh_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+
+#include "TransformWriter.h"
+#include "InstanceWriter.h"
+
+// XXX exporter writes wrong data for shared armatures. A separate
+// controller should be written for each armature-mesh binding how do
+// we make controller ids then?
+class ArmatureExporter: public COLLADASW::LibraryControllers, protected TransformWriter, protected InstanceWriter
+{
+private:
+ Scene *scene;
+
+public:
+ ArmatureExporter(COLLADASW::StreamWriter *sw);
+
+ // write bone nodes
+ void add_armature_bones(Object *ob_arm, Scene *sce);
+
+ bool is_skinned_mesh(Object *ob);
+
+ void add_instance_controller(Object *ob);
+
+ void export_controllers(Scene *sce);
+
+ void operator()(Object *ob);
+
+private:
+
+ UnitConverter converter;
+
+#if 0
+ std::vector<Object*> written_armatures;
+
+ bool already_written(Object *ob_arm);
+
+ void wrote(Object *ob_arm);
+
+ void find_objects_using_armature(Object *ob_arm, std::vector<Object *>& objects, Scene *sce);
+#endif
+
+ Object *get_assigned_armature(Object *ob);
+
+ std::string get_joint_sid(Bone *bone, Object *ob_arm);
+
+ // parent_mat is armature-space
+ void add_bone_node(Bone *bone, Object *ob_arm);
+
+ void add_bone_transform(Object *ob_arm, Bone *bone, COLLADASW::Node& node);
+
+ std::string get_controller_id(Object *ob_arm, Object *ob);
+
+ // ob should be of type OB_MESH
+ // both args are required
+ void export_controller(Object* ob, Object *ob_arm);
+
+ void add_joints_element(ListBase *defbase,
+ const std::string& joints_source_id, const std::string& inv_bind_mat_source_id);
+
+ void add_bind_shape_mat(Object *ob);
+
+ std::string add_joints_source(Object *ob_arm, ListBase *defbase, const std::string& controller_id);
+
+ std::string add_inv_bind_mats_source(Object *ob_arm, ListBase *defbase, const std::string& controller_id);
+
+ Bone *get_bone_from_defgroup(Object *ob_arm, bDeformGroup* def);
+
+ bool is_bone_defgroup(Object *ob_arm, bDeformGroup* def);
+
+ std::string add_weights_source(Mesh *me, const std::string& controller_id);
+
+ void add_vertex_weights_element(const std::string& weights_source_id, const std::string& joints_source_id, Mesh *me,
+ Object *ob_arm, ListBase *defbase);
+};
+
+/*
+struct GeometryFunctor {
+ // f should have
+ // void operator()(Object* ob)
+ template<class Functor>
+ void forEachMeshObjectInScene(Scene *sce, Functor &f)
+ {
+
+ Base *base= (Base*) sce->base.first;
+ while(base) {
+ Object *ob = base->object;
+
+ if (ob->type == OB_MESH && ob->data) {
+ f(ob);
+ }
+ base= base->next;
+
+ }
+ }
+};*/
+
+#endif
diff --git a/source/blender/collada/ArmatureImporter.cpp b/source/blender/collada/ArmatureImporter.cpp
new file mode 100644
index 00000000000..bf51e64b0bd
--- /dev/null
+++ b/source/blender/collada/ArmatureImporter.cpp
@@ -0,0 +1,587 @@
+/*
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Nathan Letwory.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/* COLLADABU_ASSERT, may be able to remove later */
+#include "COLLADABUPlatform.h"
+
+#include <algorithm>
+
+#include "COLLADAFWUniqueId.h"
+
+#include "BKE_action.h"
+#include "BKE_depsgraph.h"
+#include "BKE_object.h"
+#include "BLI_string.h"
+#include "ED_armature.h"
+
+#include "ArmatureImporter.h"
+
+// use this for retrieving bone names, since these must be unique
+template<class T>
+static const char *bc_get_joint_name(T *node)
+{
+ const std::string& id = node->getOriginalId();
+ return id.size() ? id.c_str() : node->getName().c_str();
+}
+
+ArmatureImporter::ArmatureImporter(UnitConverter *conv, MeshImporterBase *mesh, AnimationImporterBase *anim, Scene *sce) :
+ TransformReader(conv), scene(sce), empty(NULL), mesh_importer(mesh), anim_importer(anim) {}
+
+ArmatureImporter::~ArmatureImporter()
+{
+ // free skin controller data if we forget to do this earlier
+ std::map<COLLADAFW::UniqueId, SkinInfo>::iterator it;
+ for (it = skin_by_data_uid.begin(); it != skin_by_data_uid.end(); it++) {
+ it->second.free();
+ }
+}
+
+#if 0
+JointData *ArmatureImporter::get_joint_data(COLLADAFW::Node *node);
+{
+ const COLLADAFW::UniqueId& joint_id = node->getUniqueId();
+
+ if (joint_id_to_joint_index_map.find(joint_id) == joint_id_to_joint_index_map.end()) {
+ fprintf(stderr, "Cannot find a joint index by joint id for %s.\n",
+ node->getOriginalId().c_str());
+ return NULL;
+ }
+
+ int joint_index = joint_id_to_joint_index_map[joint_id];
+
+ return &joint_index_to_joint_info_map[joint_index];
+}
+#endif
+
+void ArmatureImporter::create_bone(SkinInfo& skin, COLLADAFW::Node *node, EditBone *parent, int totchild,
+ float parent_mat[][4], bArmature *arm)
+{
+ float joint_inv_bind_mat[4][4];
+
+ // JointData* jd = get_joint_data(node);
+
+ float mat[4][4];
+
+ if (skin.get_joint_inv_bind_matrix(joint_inv_bind_mat, node)) {
+ // get original world-space matrix
+ invert_m4_m4(mat, joint_inv_bind_mat);
+ }
+ // create a bone even if there's no joint data for it (i.e. it has no influence)
+ else {
+ float obmat[4][4];
+
+ // object-space
+ get_node_mat(obmat, node, NULL, NULL);
+
+ // get world-space
+ if (parent)
+ mul_m4_m4m4(mat, obmat, parent_mat);
+ else
+ copy_m4_m4(mat, obmat);
+ }
+
+ // TODO rename from Node "name" attrs later
+ EditBone *bone = ED_armature_edit_bone_add(arm, (char*)bc_get_joint_name(node));
+ totbone++;
+
+ if (parent) bone->parent = parent;
+
+ // set head
+ copy_v3_v3(bone->head, mat[3]);
+
+ // set tail, don't set it to head because 0-length bones are not allowed
+ float vec[3] = {0.0f, 0.5f, 0.0f};
+ add_v3_v3v3(bone->tail, bone->head, vec);
+
+ // set parent tail
+ if (parent && totchild == 1) {
+ copy_v3_v3(parent->tail, bone->head);
+
+ // not setting BONE_CONNECTED because this would lock child bone location with respect to parent
+ // bone->flag |= BONE_CONNECTED;
+
+ // XXX increase this to prevent "very" small bones?
+ const float epsilon = 0.000001f;
+
+ // derive leaf bone length
+ float length = len_v3v3(parent->head, parent->tail);
+ if ((length < leaf_bone_length || totbone == 0) && length > epsilon) {
+ leaf_bone_length = length;
+ }
+
+ // treat zero-sized bone like a leaf bone
+ if (length <= epsilon) {
+ add_leaf_bone(parent_mat, parent);
+ }
+
+ /*
+#if 0
+ // and which row in mat is bone direction
+ float vec[3];
+ sub_v3_v3v3(vec, parent->tail, parent->head);
+#ifdef COLLADA_DEBUG
+ print_v3("tail - head", vec);
+ print_m4("matrix", parent_mat);
+#endif
+ for (int i = 0; i < 3; i++) {
+#ifdef COLLADA_DEBUG
+ char *axis_names[] = {"X", "Y", "Z"};
+ printf("%s-axis length is %f\n", axis_names[i], len_v3(parent_mat[i]));
+#endif
+ float angle = angle_v2v2(vec, parent_mat[i]);
+ if (angle < min_angle) {
+#ifdef COLLADA_DEBUG
+ print_v3("picking", parent_mat[i]);
+ printf("^ %s axis of %s's matrix\n", axis_names[i], get_dae_name(node));
+#endif
+ bone_direction_row = i;
+ min_angle = angle;
+ }
+ }
+#endif
+ */
+ }
+
+ COLLADAFW::NodePointerArray& children = node->getChildNodes();
+ for (unsigned int i = 0; i < children.getCount(); i++) {
+ create_bone(skin, children[i], bone, children.getCount(), mat, arm);
+ }
+
+ // in second case it's not a leaf bone, but we handle it the same way
+ if (!children.getCount() || children.getCount() > 1) {
+ add_leaf_bone(mat, bone);
+ }
+}
+
+void ArmatureImporter::add_leaf_bone(float mat[][4], EditBone *bone)
+{
+ LeafBone leaf;
+
+ leaf.bone = bone;
+ copy_m4_m4(leaf.mat, mat);
+ BLI_strncpy(leaf.name, bone->name, sizeof(leaf.name));
+
+ leaf_bones.push_back(leaf);
+}
+
+void ArmatureImporter::fix_leaf_bones()
+{
+ // just setting tail for leaf bones here
+
+ std::vector<LeafBone>::iterator it;
+ for (it = leaf_bones.begin(); it != leaf_bones.end(); it++) {
+ LeafBone& leaf = *it;
+
+ // pointing up
+ float vec[3] = {0.0f, 0.0f, 1.0f};
+
+ mul_v3_fl(vec, leaf_bone_length);
+
+ copy_v3_v3(leaf.bone->tail, leaf.bone->head);
+ add_v3_v3v3(leaf.bone->tail, leaf.bone->head, vec);
+ }
+}
+
+#if 0
+void ArmatureImporter::set_leaf_bone_shapes(Object *ob_arm)
+{
+ bPose *pose = ob_arm->pose;
+
+ std::vector<LeafBone>::iterator it;
+ for (it = leaf_bones.begin(); it != leaf_bones.end(); it++) {
+ LeafBone& leaf = *it;
+
+ bPoseChannel *pchan = get_pose_channel(pose, leaf.name);
+ if (pchan) {
+ pchan->custom = get_empty_for_leaves();
+ }
+ else {
+ fprintf(stderr, "Cannot find a pose channel for leaf bone %s\n", leaf.name);
+ }
+ }
+}
+
+void ArmatureImporter::set_euler_rotmode()
+{
+ // just set rotmode = ROT_MODE_EUL on pose channel for each joint
+
+ std::map<COLLADAFW::UniqueId, COLLADAFW::Node*>::iterator it;
+
+ for (it = joint_by_uid.begin(); it != joint_by_uid.end(); it++) {
+
+ COLLADAFW::Node *joint = it->second;
+
+ std::map<COLLADAFW::UniqueId, SkinInfo>::iterator sit;
+
+ for (sit = skin_by_data_uid.begin(); sit != skin_by_data_uid.end(); sit++) {
+ SkinInfo& skin = sit->second;
+
+ if (skin.uses_joint_or_descendant(joint)) {
+ bPoseChannel *pchan = skin.get_pose_channel_from_node(joint);
+
+ if (pchan) {
+ pchan->rotmode = ROT_MODE_EUL;
+ }
+ else {
+ fprintf(stderr, "Cannot find pose channel for %s.\n", get_joint_name(joint));
+ }
+
+ break;
+ }
+ }
+ }
+}
+#endif
+
+Object *ArmatureImporter::get_empty_for_leaves()
+{
+ if (empty) return empty;
+
+ empty = add_object(scene, OB_EMPTY);
+ empty->empty_drawtype = OB_EMPTY_SPHERE;
+
+ return empty;
+}
+
+#if 0
+Object *ArmatureImporter::find_armature(COLLADAFW::Node *node)
+{
+ JointData* jd = get_joint_data(node);
+ if (jd) return jd->ob_arm;
+
+ COLLADAFW::NodePointerArray& children = node->getChildNodes();
+ for (int i = 0; i < children.getCount(); i++) {
+ Object *ob_arm = find_armature(children[i]);
+ if (ob_arm) return ob_arm;
+ }
+
+ return NULL;
+}
+
+ArmatureJoints& ArmatureImporter::get_armature_joints(Object *ob_arm)
+{
+ // try finding it
+ std::vector<ArmatureJoints>::iterator it;
+ for (it = armature_joints.begin(); it != armature_joints.end(); it++) {
+ if ((*it).ob_arm == ob_arm) return *it;
+ }
+
+ // not found, create one
+ ArmatureJoints aj;
+ aj.ob_arm = ob_arm;
+ armature_joints.push_back(aj);
+
+ return armature_joints.back();
+}
+#endif
+
+void ArmatureImporter::create_armature_bones(SkinInfo& skin)
+{
+ // just do like so:
+ // - get armature
+ // - enter editmode
+ // - add edit bones and head/tail properties using matrices and parent-child info
+ // - exit edit mode
+ // - set a sphere shape to leaf bones
+
+ Object *ob_arm = NULL;
+
+ /*
+ * find if there's another skin sharing at least one bone with this skin
+ * if so, use that skin's armature
+ */
+
+ /*
+ Pseudocode:
+
+ find_node_in_tree(node, root_joint)
+
+ skin::find_root_joints(root_joints):
+ std::vector root_joints;
+ for each root in root_joints:
+ for each joint in joints:
+ if find_node_in_tree(joint, root):
+ if (std::find(root_joints.begin(), root_joints.end(), root) == root_joints.end())
+ root_joints.push_back(root);
+
+ for (each skin B with armature) {
+ find all root joints for skin B
+
+ for each joint X in skin A:
+ for each root joint R in skin B:
+ if (find_node_in_tree(X, R)) {
+ shared = 1;
+ goto endloop;
+ }
+ }
+
+ endloop:
+ */
+
+ SkinInfo *a = &skin;
+ Object *shared = NULL;
+ std::vector<COLLADAFW::Node*> skin_root_joints;
+
+ std::map<COLLADAFW::UniqueId, SkinInfo>::iterator it;
+ for (it = skin_by_data_uid.begin(); it != skin_by_data_uid.end(); it++) {
+ SkinInfo *b = &it->second;
+ if (b == a || b->get_armature() == NULL)
+ continue;
+
+ skin_root_joints.clear();
+
+ b->find_root_joints(root_joints, joint_by_uid, skin_root_joints);
+
+ std::vector<COLLADAFW::Node*>::iterator ri;
+ for (ri = skin_root_joints.begin(); ri != skin_root_joints.end(); ri++) {
+ if (a->uses_joint_or_descendant(*ri)) {
+ shared = b->get_armature();
+ break;
+ }
+ }
+
+ if (shared != NULL)
+ break;
+ }
+
+ if (shared)
+ ob_arm = skin.set_armature(shared);
+ else
+ ob_arm = skin.create_armature(scene);
+
+ // enter armature edit mode
+ ED_armature_to_edit(ob_arm);
+
+ leaf_bones.clear();
+ totbone = 0;
+ // bone_direction_row = 1; // TODO: don't default to Y but use asset and based on it decide on default row
+ leaf_bone_length = FLT_MAX;
+ // min_angle = 360.0f; // minimum angle between bone head-tail and a row of bone matrix
+
+ // create bones
+ /*
+ TODO:
+ check if bones have already been created for a given joint
+ */
+
+ std::vector<COLLADAFW::Node*>::iterator ri;
+ for (ri = root_joints.begin(); ri != root_joints.end(); ri++) {
+ // for shared armature check if bone tree is already created
+ if (shared && std::find(skin_root_joints.begin(), skin_root_joints.end(), *ri) != skin_root_joints.end())
+ continue;
+
+ // since root_joints may contain joints for multiple controllers, we need to filter
+ if (skin.uses_joint_or_descendant(*ri)) {
+ create_bone(skin, *ri, NULL, (*ri)->getChildNodes().getCount(), NULL, (bArmature*)ob_arm->data);
+
+ if (joint_parent_map.find((*ri)->getUniqueId()) != joint_parent_map.end() && !skin.get_parent())
+ skin.set_parent(joint_parent_map[(*ri)->getUniqueId()]);
+ }
+ }
+
+ fix_leaf_bones();
+
+ // exit armature edit mode
+ ED_armature_from_edit(ob_arm);
+ ED_armature_edit_free(ob_arm);
+ DAG_id_tag_update(&ob_arm->id, OB_RECALC_OB|OB_RECALC_DATA);
+
+ // set_leaf_bone_shapes(ob_arm);
+ // set_euler_rotmode();
+}
+
+
+// root - if this joint is the top joint in hierarchy, if a joint
+// is a child of a node (not joint), root should be true since
+// this is where we build armature bones from
+void ArmatureImporter::add_joint(COLLADAFW::Node *node, bool root, Object *parent)
+{
+ joint_by_uid[node->getUniqueId()] = node;
+ if (root) {
+ root_joints.push_back(node);
+
+ if (parent)
+ joint_parent_map[node->getUniqueId()] = parent;
+ }
+}
+
+#if 0
+void ArmatureImporter::add_root_joint(COLLADAFW::Node *node)
+{
+ // root_joints.push_back(node);
+ Object *ob_arm = find_armature(node);
+ if (ob_arm) {
+ get_armature_joints(ob_arm).root_joints.push_back(node);
+ }
+#ifdef COLLADA_DEBUG
+ else {
+ fprintf(stderr, "%s cannot be added to armature.\n", get_joint_name(node));
+ }
+#endif
+}
+#endif
+
+// here we add bones to armatures, having armatures previously created in write_controller
+void ArmatureImporter::make_armatures(bContext *C)
+{
+ std::map<COLLADAFW::UniqueId, SkinInfo>::iterator it;
+ for (it = skin_by_data_uid.begin(); it != skin_by_data_uid.end(); it++) {
+
+ SkinInfo& skin = it->second;
+
+ create_armature_bones(skin);
+
+ // link armature with a mesh object
+ Object *ob = mesh_importer->get_object_by_geom_uid(*get_geometry_uid(skin.get_controller_uid()));
+ if (ob)
+ skin.link_armature(C, ob, joint_by_uid, this);
+ else
+ fprintf(stderr, "Cannot find object to link armature with.\n");
+
+ // set armature parent if any
+ Object *par = skin.get_parent();
+ if (par)
+ bc_set_parent(skin.get_armature(), par, C, false);
+
+ // free memory stolen from SkinControllerData
+ skin.free();
+ }
+}
+
+#if 0
+// link with meshes, create vertex groups, assign weights
+void ArmatureImporter::link_armature(Object *ob_arm, const COLLADAFW::UniqueId& geom_id, const COLLADAFW::UniqueId& controller_data_id)
+{
+ Object *ob = mesh_importer->get_object_by_geom_uid(geom_id);
+
+ if (!ob) {
+ fprintf(stderr, "Cannot find object by geometry UID.\n");
+ return;
+ }
+
+ if (skin_by_data_uid.find(controller_data_id) == skin_by_data_uid.end()) {
+ fprintf(stderr, "Cannot find skin info by controller data UID.\n");
+ return;
+ }
+
+ SkinInfo& skin = skin_by_data_uid[conroller_data_id];
+
+ // create vertex groups
+}
+#endif
+
+bool ArmatureImporter::write_skin_controller_data(const COLLADAFW::SkinControllerData* data)
+{
+ // at this stage we get vertex influence info that should go into me->verts and ob->defbase
+ // there's no info to which object this should be long so we associate it with skin controller data UID
+
+ // don't forget to call defgroup_unique_name before we copy
+
+ // controller data uid -> [armature] -> joint data,
+ // [mesh object]
+ //
+
+ SkinInfo skin(unit_converter);
+ skin.borrow_skin_controller_data(data);
+
+ // store join inv bind matrix to use it later in armature construction
+ const COLLADAFW::Matrix4Array& inv_bind_mats = data->getInverseBindMatrices();
+ for (unsigned int i = 0; i < data->getJointsCount(); i++) {
+ skin.add_joint(inv_bind_mats[i]);
+ }
+
+ skin_by_data_uid[data->getUniqueId()] = skin;
+
+ return true;
+}
+
+bool ArmatureImporter::write_controller(const COLLADAFW::Controller* controller)
+{
+ // - create and store armature object
+
+ const COLLADAFW::UniqueId& skin_id = controller->getUniqueId();
+
+ if (controller->getControllerType() == COLLADAFW::Controller::CONTROLLER_TYPE_SKIN) {
+ COLLADAFW::SkinController *co = (COLLADAFW::SkinController*)controller;
+ // to be able to find geom id by controller id
+ geom_uid_by_controller_uid[skin_id] = co->getSource();
+
+ const COLLADAFW::UniqueId& data_uid = co->getSkinControllerData();
+ if (skin_by_data_uid.find(data_uid) == skin_by_data_uid.end()) {
+ fprintf(stderr, "Cannot find skin by controller data UID.\n");
+ return true;
+ }
+
+ skin_by_data_uid[data_uid].set_controller(co);
+ }
+ // morph controller
+ else {
+ // shape keys? :)
+ fprintf(stderr, "Morph controller is not supported yet.\n");
+ }
+
+ return true;
+}
+
+COLLADAFW::UniqueId *ArmatureImporter::get_geometry_uid(const COLLADAFW::UniqueId& controller_uid)
+{
+ if (geom_uid_by_controller_uid.find(controller_uid) == geom_uid_by_controller_uid.end())
+ return NULL;
+
+ return &geom_uid_by_controller_uid[controller_uid];
+}
+
+Object *ArmatureImporter::get_armature_for_joint(COLLADAFW::Node *node)
+{
+ std::map<COLLADAFW::UniqueId, SkinInfo>::iterator it;
+ for (it = skin_by_data_uid.begin(); it != skin_by_data_uid.end(); it++) {
+ SkinInfo& skin = it->second;
+
+ if (skin.uses_joint_or_descendant(node))
+ return skin.get_armature();
+ }
+
+ return NULL;
+}
+
+void ArmatureImporter::get_rna_path_for_joint(COLLADAFW::Node *node, char *joint_path, size_t count)
+{
+ BLI_snprintf(joint_path, count, "pose.bones[\"%s\"]", bc_get_joint_name(node));
+}
+
+// gives a world-space mat
+bool ArmatureImporter::get_joint_bind_mat(float m[][4], COLLADAFW::Node *joint)
+{
+ std::map<COLLADAFW::UniqueId, SkinInfo>::iterator it;
+ bool found = false;
+ for (it = skin_by_data_uid.begin(); it != skin_by_data_uid.end(); it++) {
+ SkinInfo& skin = it->second;
+ if ((found = skin.get_joint_inv_bind_matrix(m, joint))) {
+ invert_m4(m);
+ break;
+ }
+ }
+
+ return found;
+}
diff --git a/source/blender/collada/ArmatureImporter.h b/source/blender/collada/ArmatureImporter.h
new file mode 100644
index 00000000000..d36bccf7e57
--- /dev/null
+++ b/source/blender/collada/ArmatureImporter.h
@@ -0,0 +1,163 @@
+/*
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Nathan Letwory.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file ArmatureImporter.h
+ * \ingroup collada
+ */
+
+#ifndef __BC_ARMATUREIMPORTER_H__
+#define __BC_ARMATUREIMPORTER_H__
+
+#include "COLLADAFWNode.h"
+#include "COLLADAFWUniqueId.h"
+
+extern "C" {
+#include "BKE_context.h"
+
+#include "DNA_armature_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+
+#include "ED_armature.h"
+}
+
+#include "AnimationImporter.h"
+#include "MeshImporter.h"
+#include "SkinInfo.h"
+#include "TransformReader.h"
+
+#include <map>
+#include <vector>
+
+#include "collada_internal.h"
+#include "collada_utils.h"
+
+class ArmatureImporter : private TransformReader
+{
+private:
+ Scene *scene;
+ UnitConverter *unit_converter;
+
+ // std::map<int, JointData> joint_index_to_joint_info_map;
+ // std::map<COLLADAFW::UniqueId, int> joint_id_to_joint_index_map;
+
+ struct LeafBone {
+ // COLLADAFW::Node *node;
+ EditBone *bone;
+ char name[32];
+ float mat[4][4]; // bone matrix, derived from inv_bind_mat
+ };
+ std::vector<LeafBone> leaf_bones;
+ // int bone_direction_row; // XXX not used
+ float leaf_bone_length;
+ int totbone;
+ // XXX not used
+ // float min_angle; // minimum angle between bone head-tail and a row of bone matrix
+
+#if 0
+ struct ArmatureJoints {
+ Object *ob_arm;
+ std::vector<COLLADAFW::Node*> root_joints;
+ };
+ std::vector<ArmatureJoints> armature_joints;
+#endif
+
+ Object *empty; // empty for leaf bones
+
+ std::map<COLLADAFW::UniqueId, COLLADAFW::UniqueId> geom_uid_by_controller_uid;
+ std::map<COLLADAFW::UniqueId, COLLADAFW::Node*> joint_by_uid; // contains all joints
+ std::vector<COLLADAFW::Node*> root_joints;
+ std::map<COLLADAFW::UniqueId, Object*> joint_parent_map;
+
+ MeshImporterBase *mesh_importer;
+ AnimationImporterBase *anim_importer;
+
+ // This is used to store data passed in write_controller_data.
+ // Arrays from COLLADAFW::SkinControllerData lose ownership, so do this class members
+ // so that arrays don't get freed until we free them explicitly.
+
+ std::map<COLLADAFW::UniqueId, SkinInfo> skin_by_data_uid; // data UID = skin controller data UID
+#if 0
+ JointData *get_joint_data(COLLADAFW::Node *node);
+#endif
+
+ void create_bone(SkinInfo& skin, COLLADAFW::Node *node, EditBone *parent, int totchild,
+ float parent_mat[][4], bArmature *arm);
+
+ void add_leaf_bone(float mat[][4], EditBone *bone);
+
+ void fix_leaf_bones();
+
+#if 0
+ void set_leaf_bone_shapes(Object *ob_arm);
+ void set_euler_rotmode();
+#endif
+
+ Object *get_empty_for_leaves();
+
+#if 0
+ Object *find_armature(COLLADAFW::Node *node);
+
+ ArmatureJoints& get_armature_joints(Object *ob_arm);
+#endif
+
+ void create_armature_bones(SkinInfo& skin);
+
+public:
+
+ ArmatureImporter(UnitConverter *conv, MeshImporterBase *mesh, AnimationImporterBase *anim, Scene *sce);
+ ~ArmatureImporter();
+
+ // root - if this joint is the top joint in hierarchy, if a joint
+ // is a child of a node (not joint), root should be true since
+ // this is where we build armature bones from
+ void add_joint(COLLADAFW::Node *node, bool root, Object *parent);
+
+#if 0
+ void add_root_joint(COLLADAFW::Node *node);
+#endif
+
+ // here we add bones to armatures, having armatures previously created in write_controller
+ void make_armatures(bContext *C);
+
+#if 0
+ // link with meshes, create vertex groups, assign weights
+ void link_armature(Object *ob_arm, const COLLADAFW::UniqueId& geom_id, const COLLADAFW::UniqueId& controller_data_id);
+#endif
+
+ bool write_skin_controller_data(const COLLADAFW::SkinControllerData* data);
+
+ bool write_controller(const COLLADAFW::Controller* controller);
+
+ COLLADAFW::UniqueId *get_geometry_uid(const COLLADAFW::UniqueId& controller_uid);
+
+ Object *get_armature_for_joint(COLLADAFW::Node *node);
+
+ void get_rna_path_for_joint(COLLADAFW::Node *node, char *joint_path, size_t count);
+
+ // gives a world-space mat
+ bool get_joint_bind_mat(float m[][4], COLLADAFW::Node *joint);
+};
+
+#endif
diff --git a/source/blender/collada/CMakeLists.txt b/source/blender/collada/CMakeLists.txt
index a72ecc4be6c..3f8abb7ed5d 100644
--- a/source/blender/collada/CMakeLists.txt
+++ b/source/blender/collada/CMakeLists.txt
@@ -24,45 +24,93 @@
#
# ***** END GPL LICENSE BLOCK *****
-FILE(GLOB SRC *.cpp)
+remove_strict_flags()
-IF(APPLE)
-SET(INC
- .
- ../blenlib
- ../blenkernel
- ../windowmanager
- ../makesdna
- ../makesrna
- ../editors/include
- ../../../intern/guardedalloc
- ${OPENCOLLADA_INC}/COLLADAStreamWriter
- ${OPENCOLLADA_INC}/COLLADABaseUtils
- ${OPENCOLLADA_INC}/COLLADAFramework
- ${OPENCOLLADA_INC}/COLLADASaxFrameworkLoader
+set(INC
+ .
+ ../blenlib
+ ../blenkernel
+ ../blenloader
+ ../windowmanager
+ ../makesdna
+ ../makesrna
+ ../editors/include
+ ../../../intern/guardedalloc
)
-ELSE(APPLE)
+if(APPLE)
+ list(APPEND INC
+ ${OPENCOLLADA_INC}/COLLADAStreamWriter
+ ${OPENCOLLADA_INC}/COLLADABaseUtils
+ ${OPENCOLLADA_INC}/COLLADAFramework
+ ${OPENCOLLADA_INC}/COLLADASaxFrameworkLoader
+ )
+else()
+ list(APPEND INC
+ ${OPENCOLLADA_INC}/COLLADAStreamWriter/include
+ ${OPENCOLLADA_INC}/COLLADABaseUtils/include
+ ${OPENCOLLADA_INC}/COLLADAFramework/include
+ ${OPENCOLLADA_INC}/COLLADASaxFrameworkLoader/include
+ )
+endif()
-SET(INC
- .
- ../blenlib
- ../blenkernel
- ../windowmanager
- ../makesdna
- ../makesrna
- ../editors/include
- ../../../intern/guardedalloc
- ${OPENCOLLADA_INC}/COLLADAStreamWriter/include
- ${OPENCOLLADA_INC}/COLLADABaseUtils/include
- ${OPENCOLLADA_INC}/COLLADAFramework/include
- ${OPENCOLLADA_INC}/COLLADASaxFrameworkLoader/include
+set(SRC
+ AnimationImporter.cpp
+ ArmatureExporter.cpp
+ ArmatureImporter.cpp
+ CameraExporter.cpp
+ DocumentExporter.cpp
+ DocumentImporter.cpp
+ EffectExporter.cpp
+ GeometryExporter.cpp
+ ImageExporter.cpp
+ InstanceWriter.cpp
+ LightExporter.cpp
+ MaterialExporter.cpp
+ MeshImporter.cpp
+ SkinInfo.cpp
+ TransformReader.cpp
+ TransformWriter.cpp
+ collada.cpp
+ collada_internal.cpp
+ collada_utils.cpp
+
+ AnimationImporter.h
+ ArmatureExporter.h
+ ArmatureImporter.h
+ CameraExporter.h
+ DocumentExporter.h
+ DocumentImporter.h
+ EffectExporter.h
+ GeometryExporter.h
+ ImageExporter.h
+ InstanceWriter.h
+ LightExporter.h
+ MaterialExporter.h
+ MeshImporter.h
+ SkinInfo.h
+ TransformReader.h
+ TransformWriter.h
+ collada.h
+ collada_internal.h
+ collada_utils.h
)
-ENDIF(APPLE)
+if(WITH_BUILDINFO)
+ add_definitions(-DNAN_BUILDINFO)
+endif()
+<<<<<<< .working
IF(WITH_BUILDINFO)
ADD_DEFINITIONS(-DNAN_BUILDINFO)
ENDIF(WITH_BUILDINFO)
BLENDERLIB(bf_collada "${SRC}" "${INC}")
+=======
+if(CMAKE_COMPILER_IS_GNUCXX)
+ # COLLADAFWArray.h gives error with gcc 4.5
+ set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fpermissive")
+endif()
+
+blender_add_lib(bf_collada "${SRC}" "${INC}")
+>>>>>>> .merge-right.r35190
diff --git a/source/blender/collada/CameraExporter.cpp b/source/blender/collada/CameraExporter.cpp
new file mode 100644
index 00000000000..b2c9dd9a7c8
--- /dev/null
+++ b/source/blender/collada/CameraExporter.cpp
@@ -0,0 +1,86 @@
+/*
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed,
+ * Nathan Letwory
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <string>
+
+#include "COLLADASWCamera.h"
+#include "COLLADASWCameraOptic.h"
+
+#include "DNA_camera_types.h"
+
+#include "CameraExporter.h"
+
+#include "collada_internal.h"
+
+CamerasExporter::CamerasExporter(COLLADASW::StreamWriter *sw): COLLADASW::LibraryCameras(sw){}
+
+template<class Functor>
+void forEachCameraObjectInScene(Scene *sce, Functor &f)
+{
+ Base *base= (Base*) sce->base.first;
+ while(base) {
+ Object *ob = base->object;
+
+ if (ob->type == OB_CAMERA && ob->data) {
+ f(ob, sce);
+ }
+ base= base->next;
+ }
+}
+
+void CamerasExporter::exportCameras(Scene *sce)
+{
+ openLibrary();
+
+ forEachCameraObjectInScene(sce, *this);
+
+ closeLibrary();
+}
+void CamerasExporter::operator()(Object *ob, Scene *sce)
+{
+ // TODO: shiftx, shifty, YF_dofdist
+ Camera *cam = (Camera*)ob->data;
+ std::string cam_id(get_camera_id(ob));
+ std::string cam_name(id_name(cam));
+
+ if (cam->type == CAM_PERSP) {
+ COLLADASW::PerspectiveOptic persp(mSW);
+ persp.setXFov(lens_to_angle(cam->lens)*(180.0f/M_PI));
+ persp.setAspectRatio((float)(sce->r.xsch)/(float)(sce->r.ysch));
+ persp.setZFar(cam->clipend);
+ persp.setZNear(cam->clipsta);
+ COLLADASW::Camera ccam(mSW, &persp, cam_id, cam_name);
+ addCamera(ccam);
+ }
+ else {
+ COLLADASW::OrthographicOptic ortho(mSW);
+ ortho.setXMag(cam->ortho_scale);
+ ortho.setAspectRatio((float)(sce->r.xsch)/(float)(sce->r.ysch));
+ ortho.setZFar(cam->clipend);
+ ortho.setZNear(cam->clipsta);
+ COLLADASW::Camera ccam(mSW, &ortho, cam_id, cam_name);
+ addCamera(ccam);
+ }
+}
diff --git a/source/blender/collada/CameraExporter.h b/source/blender/collada/CameraExporter.h
new file mode 100644
index 00000000000..922eaf6b1d0
--- /dev/null
+++ b/source/blender/collada/CameraExporter.h
@@ -0,0 +1,47 @@
+/*
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed,
+ * Nathan Letwory
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file CameraExporter.h
+ * \ingroup collada
+ */
+
+#ifndef __CAMERAEXPORTER_H__
+#define __CAMERAEXPORTER_H__
+
+#include "COLLADASWStreamWriter.h"
+#include "COLLADASWLibraryCameras.h"
+
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+
+class CamerasExporter: COLLADASW::LibraryCameras
+{
+public:
+ CamerasExporter(COLLADASW::StreamWriter *sw);
+ void exportCameras(Scene *sce);
+ void operator()(Object *ob, Scene *sce);
+};
+
+#endif
diff --git a/source/blender/collada/DocumentExporter.cpp b/source/blender/collada/DocumentExporter.cpp
index 5c059a4e9c9..1a648f43097 100644
--- a/source/blender/collada/DocumentExporter.cpp
+++ b/source/blender/collada/DocumentExporter.cpp
@@ -1,4 +1,4 @@
-/**
+/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
@@ -25,6 +25,8 @@
#include <stdio.h>
#include <math.h>
+extern "C"
+{
#include "DNA_scene_types.h"
#include "DNA_object_types.h"
#include "DNA_meshdata_types.h"
@@ -32,16 +34,13 @@
#include "DNA_image_types.h"
#include "DNA_material_types.h"
#include "DNA_texture_types.h"
-#include "DNA_camera_types.h"
-#include "DNA_lamp_types.h"
#include "DNA_anim_types.h"
#include "DNA_action_types.h"
#include "DNA_curve_types.h"
#include "DNA_armature_types.h"
#include "DNA_modifier_types.h"
+#include "DNA_userdef_types.h"
-extern "C"
-{
#include "BKE_DerivedMesh.h"
#include "BKE_fcurve.h"
#include "BKE_animsys.h"
@@ -70,10 +69,11 @@ extern char build_rev[];
#include "BLI_string.h"
#include "BLI_listbase.h"
+#include "RNA_access.h"
+
#include "COLLADASWAsset.h"
#include "COLLADASWLibraryVisualScenes.h"
#include "COLLADASWNode.h"
-#include "COLLADASWLibraryGeometries.h"
#include "COLLADASWSource.h"
#include "COLLADASWInstanceGeometry.h"
#include "COLLADASWInputList.h"
@@ -90,16 +90,12 @@ extern char build_rev[];
#include "COLLADASWSurfaceInitOption.h"
#include "COLLADASWSampler.h"
#include "COLLADASWScene.h"
-//#include "COLLADASWSurface.h"
#include "COLLADASWTechnique.h"
#include "COLLADASWTexture.h"
#include "COLLADASWLibraryMaterials.h"
#include "COLLADASWBindMaterial.h"
-#include "COLLADASWLibraryCameras.h"
-#include "COLLADASWLibraryLights.h"
#include "COLLADASWInstanceCamera.h"
#include "COLLADASWInstanceLight.h"
-#include "COLLADASWCameraOptic.h"
#include "COLLADASWConstants.h"
#include "COLLADASWLibraryControllers.h"
#include "COLLADASWInstanceController.h"
@@ -108,35 +104,22 @@ extern char build_rev[];
#include "collada_internal.h"
#include "DocumentExporter.h"
+// can probably go after refactor is complete
+#include "InstanceWriter.h"
+#include "TransformWriter.h"
+
+#include "ArmatureExporter.h"
+#include "CameraExporter.h"
+#include "EffectExporter.h"
+#include "GeometryExporter.h"
+#include "ImageExporter.h"
+#include "LightExporter.h"
+#include "MaterialExporter.h"
+
#include <vector>
#include <algorithm> // std::find
-// arithb.c now has QuatToAxisAngle too
-#if 0
-// This function assumes that quat is normalized.
-// The following document was used as reference:
-// http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToAngle/index.htm
-void quat_to_axis_angle( float *axis, float *angle,float *q)
-{
- // quat to axis angle
- *angle = 2 * acos(q[0]);
- float divisor = sqrt(1 - q[0] * q[0]);
-
- // test to avoid divide by zero, divisor is always positive
- if (divisor < 0.001f ) {
- axis[0] = 1.0f;
- axis[1] = 0.0f;
- axis[2] = 0.0f;
- }
- else {
- axis[0] = q[1] / divisor;
- axis[1] = q[2] / divisor;
- axis[2] = q[3] / divisor;
- }
-}
-#endif
-
-char *CustomData_get_layer_name(const struct CustomData *data, int type, int n)
+char *bc_CustomData_get_layer_name(const struct CustomData *data, int type, int n)
{
int layer_index = CustomData_get_layer_index(data, type);
if(layer_index < 0) return NULL;
@@ -144,7 +127,7 @@ char *CustomData_get_layer_name(const struct CustomData *data, int type, int n)
return data->layers[layer_index+n].name;
}
-char *CustomData_get_active_layer_name(const CustomData *data, int type)
+char *bc_CustomData_get_active_layer_name(const CustomData *data, int type)
{
/* get the layer index of the active layer of type */
int layer_index = CustomData_get_active_layer_index(data, type);
@@ -153,108 +136,12 @@ char *CustomData_get_active_layer_name(const CustomData *data, int type)
return data->layers[layer_index].name;
}
-/**
-Translation map.
-Used to translate every COLLADA id to a valid id, no matter what "wrong" letters may be
-included. Look at the IDREF XSD declaration for more.
-Follows strictly the COLLADA XSD declaration which explicitly allows non-english chars,
-like special chars (e.g. micro sign), umlauts and so on.
-The COLLADA spec also allows additional chars for member access ('.'), these
-must obviously be removed too, otherwise they would be heavily misinterpreted.
-*/
-const unsigned char translate_map[256] = {
- 95, 95, 95, 95, 95, 95, 95, 95,
- 95, 95, 95, 95, 95, 95, 95, 95,
- 95, 95, 95, 95, 95, 95, 95, 95,
- 95, 95, 95, 95, 95, 95, 95, 95,
- 95, 95, 95, 95, 95, 95, 95, 95,
- 95, 95, 95, 95, 95, 45, 95, 95,
- 48, 49, 50, 51, 52, 53, 54, 55,
- 56, 57, 95, 95, 95, 95, 95, 95,
- 95, 65, 66, 67, 68, 69, 70, 71,
- 72, 73, 74, 75, 76, 77, 78, 79,
- 80, 81, 82, 83, 84, 85, 86, 87,
- 88, 89, 90, 95, 95, 95, 95, 95,
- 95, 97, 98, 99, 100, 101, 102, 103,
- 104, 105, 106, 107, 108, 109, 110, 111,
- 112, 113, 114, 115, 116, 117, 118, 119,
- 120, 121, 122, 95, 95, 95, 95, 95,
- 95, 95, 95, 95, 95, 95, 95, 95,
- 95, 95, 95, 95, 95, 95, 95, 95,
- 95, 95, 95, 95, 95, 95, 95, 95,
- 95, 95, 95, 95, 95, 95, 95, 95,
- 95, 95, 95, 95, 95, 95, 95, 95,
- 95, 95, 95, 95, 95, 95, 95, 95,
- 95, 95, 95, 95, 95, 95, 95, 183,
- 95, 95, 95, 95, 95, 95, 95, 95,
- 192, 193, 194, 195, 196, 197, 198, 199,
- 200, 201, 202, 203, 204, 205, 206, 207,
- 208, 209, 210, 211, 212, 213, 214, 95,
- 216, 217, 218, 219, 220, 221, 222, 223,
- 224, 225, 226, 227, 228, 229, 230, 231,
- 232, 233, 234, 235, 236, 237, 238, 239,
- 240, 241, 242, 243, 244, 245, 246, 95,
- 248, 249, 250, 251, 252, 253, 254, 255};
-
-/** Look at documentation of translate_map */
-static std::string translate_id(const std::string &id)
-{
- std::string id_translated = id;
- for (unsigned int i=0; i < id_translated.size(); i++)
- {
- id_translated[i] = translate_map[(unsigned int)id_translated[i]];
- }
- return id_translated;
-}
-
-static std::string id_name(void *id)
-{
- return ((ID*)id)->name + 2;
-}
-
-static std::string get_geometry_id(Object *ob)
-{
- return translate_id(id_name(ob)) + "-mesh";
-}
-
-static std::string get_light_id(Object *ob)
-{
- return translate_id(id_name(ob)) + "-light";
-}
-
-static std::string get_camera_id(Object *ob)
-{
- return translate_id(id_name(ob)) + "-camera";
-}
-
-std::string get_joint_id(Bone *bone, Object *ob_arm)
-{
- return translate_id(id_name(ob_arm) + "_" + bone->name);
-}
-
/*
Utilities to avoid code duplication.
Definition can take some time to understand, but they should be useful.
*/
-// f should have
-// void operator()(Object* ob)
-template<class Functor>
-void forEachMeshObjectInScene(Scene *sce, Functor &f)
-{
-
- Base *base= (Base*) sce->base.first;
- while(base) {
- Object *ob = base->object;
-
- if (ob->type == OB_MESH && ob->data) {
- f(ob);
- }
- base= base->next;
-
- }
-}
template<class Functor>
void forEachObjectInScene(Scene *sce, Functor &f)
@@ -269,1078 +156,7 @@ void forEachObjectInScene(Scene *sce, Functor &f)
}
}
-template<class Functor>
-void forEachCameraObjectInScene(Scene *sce, Functor &f)
-{
- Base *base= (Base*) sce->base.first;
- while(base) {
- Object *ob = base->object;
-
- if (ob->type == OB_CAMERA && ob->data) {
- f(ob, sce);
- }
- base= base->next;
- }
-}
-
-template<class Functor>
-void forEachLampObjectInScene(Scene *sce, Functor &f)
-{
- Base *base= (Base*) sce->base.first;
- while(base) {
- Object *ob = base->object;
-
- if (ob->type == OB_LAMP && ob->data) {
- f(ob);
- }
- base= base->next;
- }
-}
-
-// used in forEachMaterialInScene
-template <class MaterialFunctor>
-class ForEachMaterialFunctor
-{
- std::vector<std::string> mMat; // contains list of material names, to avoid duplicate calling of f
- MaterialFunctor *f;
-public:
- ForEachMaterialFunctor(MaterialFunctor *f) : f(f) { }
- void operator ()(Object *ob)
- {
- int a;
- for(a = 0; a < ob->totcol; a++) {
-
- Material *ma = give_current_material(ob, a+1);
-
- if (!ma) continue;
-
- std::string translated_id = translate_id(id_name(ma));
- if (find(mMat.begin(), mMat.end(), translated_id) == mMat.end()) {
- (*this->f)(ma, ob);
-
- mMat.push_back(translated_id);
- }
- }
- }
-};
-
-// calls f for each unique material linked to each object in sce
-// f should have
-// void operator()(Material* ma)
-template<class Functor>
-void forEachMaterialInScene(Scene *sce, Functor &f)
-{
- ForEachMaterialFunctor<Functor> matfunc(&f);
- forEachMeshObjectInScene(sce, matfunc);
-}
-
-// OB_MESH is assumed
-std::string getActiveUVLayerName(Object *ob)
-{
- Mesh *me = (Mesh*)ob->data;
-
- int num_layers = CustomData_number_of_layers(&me->fdata, CD_MTFACE);
- if (num_layers)
- return std::string(CustomData_get_active_layer_name(&me->fdata, CD_MTFACE));
-
- return "";
-}
-
-// TODO: optimize UV sets by making indexed list with duplicates removed
-class GeometryExporter : COLLADASW::LibraryGeometries
-{
- struct Face
- {
- unsigned int v1, v2, v3, v4;
- };
-
- struct Normal
- {
- float x, y, z;
- };
-
- Scene *mScene;
-
-public:
- GeometryExporter(COLLADASW::StreamWriter *sw) : COLLADASW::LibraryGeometries(sw) {}
-
- void exportGeom(Scene *sce)
- {
- openLibrary();
-
- mScene = sce;
- forEachMeshObjectInScene(sce, *this);
-
- closeLibrary();
- }
-
- void operator()(Object *ob)
- {
- // XXX don't use DerivedMesh, Mesh instead?
-
-#if 0
- DerivedMesh *dm = mesh_get_derived_final(mScene, ob, CD_MASK_BAREMESH);
-#endif
- Mesh *me = (Mesh*)ob->data;
- std::string geom_id = get_geometry_id(ob);
- std::vector<Normal> nor;
- std::vector<Face> norind;
-
- bool has_color = (bool)CustomData_has_layer(&me->fdata, CD_MCOL);
-
- create_normals(nor, norind, me);
-
- // openMesh(geoId, geoName, meshId)
- openMesh(geom_id);
-
- // writes <source> for vertex coords
- createVertsSource(geom_id, me);
-
- // writes <source> for normal coords
- createNormalsSource(geom_id, me, nor);
-
- bool has_uvs = (bool)CustomData_has_layer(&me->fdata, CD_MTFACE);
-
- // writes <source> for uv coords if mesh has uv coords
- if (has_uvs)
- createTexcoordsSource(geom_id, me);
-
- if (has_color)
- createVertexColorSource(geom_id, me);
-
- // <vertices>
- COLLADASW::Vertices verts(mSW);
- verts.setId(getIdBySemantics(geom_id, COLLADASW::VERTEX));
- COLLADASW::InputList &input_list = verts.getInputList();
- COLLADASW::Input input(COLLADASW::POSITION, getUrlBySemantics(geom_id, COLLADASW::POSITION));
- input_list.push_back(input);
- verts.add();
-
- // XXX slow
- if (ob->totcol) {
- for(int a = 0; a < ob->totcol; a++) {
- // account for NULL materials, this should not normally happen?
- Material *ma = give_current_material(ob, a + 1);
- createPolylist(ma != NULL, a, has_uvs, has_color, ob, geom_id, norind);
- }
- }
- else {
- createPolylist(false, 0, has_uvs, has_color, ob, geom_id, norind);
- }
-
- closeMesh();
- closeGeometry();
-
-#if 0
- dm->release(dm);
-#endif
- }
-
- // powerful because it handles both cases when there is material and when there's not
- void createPolylist(bool has_material,
- int material_index,
- bool has_uvs,
- bool has_color,
- Object *ob,
- std::string& geom_id,
- std::vector<Face>& norind)
- {
- Mesh *me = (Mesh*)ob->data;
- MFace *mfaces = me->mface;
- int totfaces = me->totface;
-
- // <vcount>
- int i;
- int faces_in_polylist = 0;
- std::vector<unsigned long> vcount_list;
-
- // count faces with this material
- for (i = 0; i < totfaces; i++) {
- MFace *f = &mfaces[i];
-
- if ((has_material && f->mat_nr == material_index) || !has_material) {
- faces_in_polylist++;
- if (f->v4 == 0) {
- vcount_list.push_back(3);
- }
- else {
- vcount_list.push_back(4);
- }
- }
- }
-
- // no faces using this material
- if (faces_in_polylist == 0) {
- return;
- }
-
- Material *ma = has_material ? give_current_material(ob, material_index + 1) : NULL;
- COLLADASW::Polylist polylist(mSW);
-
- // sets count attribute in <polylist>
- polylist.setCount(faces_in_polylist);
-
- // sets material name
- if (has_material) {
- polylist.setMaterial(translate_id(id_name(ma)));
- }
-
- COLLADASW::InputList &til = polylist.getInputList();
-
- // creates <input> in <polylist> for vertices
- COLLADASW::Input input1(COLLADASW::VERTEX, getUrlBySemantics(geom_id, COLLADASW::VERTEX), 0);
-
- // creates <input> in <polylist> for normals
- COLLADASW::Input input2(COLLADASW::NORMAL, getUrlBySemantics(geom_id, COLLADASW::NORMAL), 1);
-
- til.push_back(input1);
- til.push_back(input2);
-
- // if mesh has uv coords writes <input> for TEXCOORD
- int num_layers = CustomData_number_of_layers(&me->fdata, CD_MTFACE);
-
- for (i = 0; i < num_layers; i++) {
- // char *name = CustomData_get_layer_name(&me->fdata, CD_MTFACE, i);
- COLLADASW::Input input3(COLLADASW::TEXCOORD,
- makeUrl(makeTexcoordSourceId(geom_id, i)),
- 2, // offset always 2, this is only until we have optimized UV sets
- i // set number equals UV layer index
- );
- til.push_back(input3);
- }
-
- if (has_color) {
- COLLADASW::Input input4(COLLADASW::COLOR, getUrlBySemantics(geom_id, COLLADASW::COLOR), has_uvs ? 3 : 2);
- til.push_back(input4);
- }
-
- // sets <vcount>
- polylist.setVCountList(vcount_list);
-
- // performs the actual writing
- polylist.prepareToAppendValues();
-
- // <p>
- int texindex = 0;
- for (i = 0; i < totfaces; i++) {
- MFace *f = &mfaces[i];
-
- if ((has_material && f->mat_nr == material_index) || !has_material) {
-
- unsigned int *v = &f->v1;
- unsigned int *n = &norind[i].v1;
- for (int j = 0; j < (f->v4 == 0 ? 3 : 4); j++) {
- polylist.appendValues(v[j]);
- polylist.appendValues(n[j]);
-
- if (has_uvs)
- polylist.appendValues(texindex + j);
-
- if (has_color)
- polylist.appendValues(texindex + j);
- }
- }
-
- texindex += 3;
- if (f->v4 != 0)
- texindex++;
- }
-
- polylist.finish();
- }
-
- // creates <source> for positions
- void createVertsSource(std::string geom_id, Mesh *me)
- {
-#if 0
- int totverts = dm->getNumVerts(dm);
- MVert *verts = dm->getVertArray(dm);
-#endif
- int totverts = me->totvert;
- MVert *verts = me->mvert;
-
- COLLADASW::FloatSourceF source(mSW);
- source.setId(getIdBySemantics(geom_id, COLLADASW::POSITION));
- source.setArrayId(getIdBySemantics(geom_id, COLLADASW::POSITION) +
- ARRAY_ID_SUFFIX);
- source.setAccessorCount(totverts);
- source.setAccessorStride(3);
- COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
- param.push_back("X");
- param.push_back("Y");
- param.push_back("Z");
- /*main function, it creates <source id = "">, <float_array id = ""
- count = ""> */
- source.prepareToAppendValues();
- //appends data to <float_array>
- int i = 0;
- for (i = 0; i < totverts; i++) {
- source.appendValues(verts[i].co[0], verts[i].co[1], verts[i].co[2]);
- }
-
- source.finish();
-
- }
-
- void createVertexColorSource(std::string geom_id, Mesh *me)
- {
- if (!CustomData_has_layer(&me->fdata, CD_MCOL))
- return;
-
- MFace *f;
- int totcolor = 0, i, j;
-
- for (i = 0, f = me->mface; i < me->totface; i++, f++)
- totcolor += f->v4 ? 4 : 3;
-
- COLLADASW::FloatSourceF source(mSW);
- source.setId(getIdBySemantics(geom_id, COLLADASW::COLOR));
- source.setArrayId(getIdBySemantics(geom_id, COLLADASW::COLOR) + ARRAY_ID_SUFFIX);
- source.setAccessorCount(totcolor);
- source.setAccessorStride(3);
-
- COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
- param.push_back("R");
- param.push_back("G");
- param.push_back("B");
-
- source.prepareToAppendValues();
-
- int index = CustomData_get_active_layer_index(&me->fdata, CD_MCOL);
-
- MCol *mcol = (MCol*)me->fdata.layers[index].data;
- MCol *c = mcol;
-
- for (i = 0, f = me->mface; i < me->totface; i++, c += 4, f++)
- for (j = 0; j < (f->v4 ? 4 : 3); j++)
- source.appendValues(c[j].b / 255.0f, c[j].g / 255.0f, c[j].r / 255.0f);
-
- source.finish();
- }
-
- std::string makeTexcoordSourceId(std::string& geom_id, int layer_index)
- {
- char suffix[20];
- sprintf(suffix, "-%d", layer_index);
- return getIdBySemantics(geom_id, COLLADASW::TEXCOORD) + suffix;
- }
-
- //creates <source> for texcoords
- void createTexcoordsSource(std::string geom_id, Mesh *me)
- {
-#if 0
- int totfaces = dm->getNumFaces(dm);
- MFace *mfaces = dm->getFaceArray(dm);
-#endif
- int totfaces = me->totface;
- MFace *mfaces = me->mface;
-
- int totuv = 0;
- int i;
-
- // count totuv
- for (i = 0; i < totfaces; i++) {
- MFace *f = &mfaces[i];
- if (f->v4 == 0) {
- totuv+=3;
- }
- else {
- totuv+=4;
- }
- }
-
- int num_layers = CustomData_number_of_layers(&me->fdata, CD_MTFACE);
-
- // write <source> for each layer
- // each <source> will get id like meshName + "map-channel-1"
- for (int a = 0; a < num_layers; a++) {
- MTFace *tface = (MTFace*)CustomData_get_layer_n(&me->fdata, CD_MTFACE, a);
- // char *name = CustomData_get_layer_name(&me->fdata, CD_MTFACE, a);
-
- COLLADASW::FloatSourceF source(mSW);
- std::string layer_id = makeTexcoordSourceId(geom_id, a);
- source.setId(layer_id);
- source.setArrayId(layer_id + ARRAY_ID_SUFFIX);
-
- source.setAccessorCount(totuv);
- source.setAccessorStride(2);
- COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
- param.push_back("S");
- param.push_back("T");
-
- source.prepareToAppendValues();
-
- for (i = 0; i < totfaces; i++) {
- MFace *f = &mfaces[i];
-
- for (int j = 0; j < (f->v4 == 0 ? 3 : 4); j++) {
- source.appendValues(tface[i].uv[j][0],
- tface[i].uv[j][1]);
- }
- }
-
- source.finish();
- }
- }
-
-
- //creates <source> for normals
- void createNormalsSource(std::string geom_id, Mesh *me, std::vector<Normal>& nor)
- {
-#if 0
- int totverts = dm->getNumVerts(dm);
- MVert *verts = dm->getVertArray(dm);
-#endif
-
- COLLADASW::FloatSourceF source(mSW);
- source.setId(getIdBySemantics(geom_id, COLLADASW::NORMAL));
- source.setArrayId(getIdBySemantics(geom_id, COLLADASW::NORMAL) +
- ARRAY_ID_SUFFIX);
- source.setAccessorCount(nor.size());
- source.setAccessorStride(3);
- COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
- param.push_back("X");
- param.push_back("Y");
- param.push_back("Z");
-
- source.prepareToAppendValues();
-
- std::vector<Normal>::iterator it;
- for (it = nor.begin(); it != nor.end(); it++) {
- Normal& n = *it;
- source.appendValues(n.x, n.y, n.z);
- }
-
- source.finish();
- }
-
- void create_normals(std::vector<Normal> &nor, std::vector<Face> &ind, Mesh *me)
- {
- int i, j, v;
- MVert *vert = me->mvert;
- std::map<unsigned int, unsigned int> nshar;
-
- for (i = 0; i < me->totface; i++) {
- MFace *fa = &me->mface[i];
- Face f;
- unsigned int *nn = &f.v1;
- unsigned int *vv = &fa->v1;
-
- memset(&f, 0, sizeof(f));
- v = fa->v4 == 0 ? 3 : 4;
-
- if (!(fa->flag & ME_SMOOTH)) {
- Normal n;
- if (v == 4)
- normal_quad_v3(&n.x, vert[fa->v1].co, vert[fa->v2].co, vert[fa->v3].co, vert[fa->v4].co);
- else
- normal_tri_v3(&n.x, vert[fa->v1].co, vert[fa->v2].co, vert[fa->v3].co);
- nor.push_back(n);
- }
-
- for (j = 0; j < v; j++) {
- if (fa->flag & ME_SMOOTH) {
- if (nshar.find(*vv) != nshar.end())
- *nn = nshar[*vv];
- else {
- Normal n = {
- vert[*vv].no[0]/32767.0,
- vert[*vv].no[1]/32767.0,
- vert[*vv].no[2]/32767.0
- };
- nor.push_back(n);
- *nn = nor.size() - 1;
- nshar[*vv] = *nn;
- }
- vv++;
- }
- else {
- *nn = nor.size() - 1;
- }
- nn++;
- }
-
- ind.push_back(f);
- }
- }
-
- std::string getIdBySemantics(std::string geom_id, COLLADASW::Semantics type, std::string other_suffix = "") {
- return geom_id + getSuffixBySemantic(type) + other_suffix;
- }
-
-
- COLLADASW::URI getUrlBySemantics(std::string geom_id, COLLADASW::Semantics type, std::string other_suffix = "") {
-
- std::string id(getIdBySemantics(geom_id, type, other_suffix));
- return COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, id);
-
- }
-
- COLLADASW::URI makeUrl(std::string id)
- {
- return COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, id);
- }
-
-
- /* int getTriCount(MFace *faces, int totface) {
- int i;
- int tris = 0;
- for (i = 0; i < totface; i++) {
- // if quad
- if (faces[i].v4 != 0)
- tris += 2;
- else
- tris++;
- }
-
- return tris;
- }*/
-};
-
-class TransformWriter : protected TransformBase
-{
-protected:
- void add_node_transform(COLLADASW::Node& node, float mat[][4], float parent_mat[][4])
- {
- float loc[3], rot[3], scale[3];
- float local[4][4];
-
- if (parent_mat) {
- float invpar[4][4];
- invert_m4_m4(invpar, parent_mat);
- mul_m4_m4m4(local, mat, invpar);
- }
- else {
- copy_m4_m4(local, mat);
- }
-
- TransformBase::decompose(local, loc, rot, NULL, scale);
-
- add_transform(node, loc, rot, scale);
- }
-
- void add_node_transform_ob(COLLADASW::Node& node, Object *ob)
- {
- float rot[3], loc[3], scale[3];
-
- if (ob->parent) {
- float C[4][4], tmat[4][4], imat[4][4], mat[4][4];
-
- // factor out scale from obmat
-
- copy_v3_v3(scale, ob->size);
-
- ob->size[0] = ob->size[1] = ob->size[2] = 1.0f;
- object_to_mat4(ob, C);
- copy_v3_v3(ob->size, scale);
- mul_serie_m4(tmat, ob->parent->obmat, ob->parentinv, C, NULL, NULL, NULL, NULL, NULL);
-
- // calculate local mat
-
- invert_m4_m4(imat, ob->parent->obmat);
- mul_m4_m4m4(mat, tmat, imat);
-
- // done
-
- mat4_to_eul(rot, mat);
- copy_v3_v3(loc, mat[3]);
- }
- else {
- copy_v3_v3(loc, ob->loc);
- copy_v3_v3(rot, ob->rot);
- copy_v3_v3(scale, ob->size);
- }
-
- add_transform(node, loc, rot, scale);
- }
-
- void add_node_transform_identity(COLLADASW::Node& node)
- {
- float loc[] = {0.0f, 0.0f, 0.0f}, scale[] = {1.0f, 1.0f, 1.0f}, rot[] = {0.0f, 0.0f, 0.0f};
- add_transform(node, loc, rot, scale);
- }
-
-private:
- void add_transform(COLLADASW::Node& node, float loc[3], float rot[3], float scale[3])
- {
- node.addTranslate("location", loc[0], loc[1], loc[2]);
- node.addRotateZ("rotationZ", COLLADABU::Math::Utils::radToDegF(rot[2]));
- node.addRotateY("rotationY", COLLADABU::Math::Utils::radToDegF(rot[1]));
- node.addRotateX("rotationX", COLLADABU::Math::Utils::radToDegF(rot[0]));
- node.addScale("scale", scale[0], scale[1], scale[2]);
- }
-};
-
-class InstanceWriter
-{
-protected:
- void add_material_bindings(COLLADASW::BindMaterial& bind_material, Object *ob)
- {
- for(int a = 0; a < ob->totcol; a++) {
- Material *ma = give_current_material(ob, a+1);
-
- COLLADASW::InstanceMaterialList& iml = bind_material.getInstanceMaterialList();
-
- if (ma) {
- std::string matid(id_name(ma));
- matid = translate_id(matid);
- COLLADASW::InstanceMaterial im(matid, COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, matid));
-
- // create <bind_vertex_input> for each uv layer
- Mesh *me = (Mesh*)ob->data;
- int totlayer = CustomData_number_of_layers(&me->fdata, CD_MTFACE);
-
- for (int b = 0; b < totlayer; b++) {
- char *name = CustomData_get_layer_name(&me->fdata, CD_MTFACE, b);
- im.push_back(COLLADASW::BindVertexInput(name, "TEXCOORD", b));
- }
-
- iml.push_back(im);
- }
- }
- }
-};
-
-// XXX exporter writes wrong data for shared armatures. A separate
-// controller should be written for each armature-mesh binding how do
-// we make controller ids then?
-class ArmatureExporter: public COLLADASW::LibraryControllers, protected TransformWriter, protected InstanceWriter
-{
-private:
- Scene *scene;
-
-public:
- ArmatureExporter(COLLADASW::StreamWriter *sw) : COLLADASW::LibraryControllers(sw) {}
-
- // write bone nodes
- void add_armature_bones(Object *ob_arm, Scene *sce)
- {
- // write bone nodes
- bArmature *arm = (bArmature*)ob_arm->data;
- for (Bone *bone = (Bone*)arm->bonebase.first; bone; bone = bone->next) {
- // start from root bones
- if (!bone->parent)
- add_bone_node(bone, ob_arm);
- }
- }
-
- bool is_skinned_mesh(Object *ob)
- {
- return get_assigned_armature(ob) != NULL;
- }
-
- void add_instance_controller(Object *ob)
- {
- Object *ob_arm = get_assigned_armature(ob);
- bArmature *arm = (bArmature*)ob_arm->data;
-
- const std::string& controller_id = get_controller_id(ob_arm, ob);
-
- COLLADASW::InstanceController ins(mSW);
- ins.setUrl(COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, controller_id));
-
- // write root bone URLs
- Bone *bone;
- for (bone = (Bone*)arm->bonebase.first; bone; bone = bone->next) {
- if (!bone->parent)
- ins.addSkeleton(COLLADABU::URI(COLLADABU::Utils::EMPTY_STRING, get_joint_id(bone, ob_arm)));
- }
-
- InstanceWriter::add_material_bindings(ins.getBindMaterial(), ob);
-
- ins.add();
- }
-
- void export_controllers(Scene *sce)
- {
- scene = sce;
-
- openLibrary();
-
- forEachMeshObjectInScene(sce, *this);
-
- closeLibrary();
- }
-
- void operator()(Object *ob)
- {
- Object *ob_arm = get_assigned_armature(ob);
-
- if (ob_arm /*&& !already_written(ob_arm)*/)
- export_controller(ob, ob_arm);
- }
-
-private:
-
- UnitConverter converter;
-
-#if 0
- std::vector<Object*> written_armatures;
-
- bool already_written(Object *ob_arm)
- {
- return std::find(written_armatures.begin(), written_armatures.end(), ob_arm) != written_armatures.end();
- }
-
- void wrote(Object *ob_arm)
- {
- written_armatures.push_back(ob_arm);
- }
-
- void find_objects_using_armature(Object *ob_arm, std::vector<Object *>& objects, Scene *sce)
- {
- objects.clear();
-
- Base *base= (Base*) sce->base.first;
- while(base) {
- Object *ob = base->object;
-
- if (ob->type == OB_MESH && get_assigned_armature(ob) == ob_arm) {
- objects.push_back(ob);
- }
-
- base= base->next;
- }
- }
-#endif
-
- Object *get_assigned_armature(Object *ob)
- {
- Object *ob_arm = NULL;
-
- if (ob->parent && ob->partype == PARSKEL && ob->parent->type == OB_ARMATURE) {
- ob_arm = ob->parent;
- }
- else {
- ModifierData *mod = (ModifierData*)ob->modifiers.first;
- while (mod) {
- if (mod->type == eModifierType_Armature) {
- ob_arm = ((ArmatureModifierData*)mod)->object;
- }
-
- mod = mod->next;
- }
- }
-
- return ob_arm;
- }
-
- std::string get_joint_sid(Bone *bone, Object *ob_arm)
- {
- return get_joint_id(bone, ob_arm);
- }
-
- // parent_mat is armature-space
- void add_bone_node(Bone *bone, Object *ob_arm)
- {
- std::string node_id = get_joint_id(bone, ob_arm);
- std::string node_name = std::string(bone->name);
- std::string node_sid = get_joint_sid(bone, ob_arm);
-
- COLLADASW::Node node(mSW);
-
- node.setType(COLLADASW::Node::JOINT);
- node.setNodeId(node_id);
- node.setNodeName(node_name);
- node.setNodeSid(node_sid);
-
- node.start();
-
- add_bone_transform(ob_arm, bone, node);
-
- for (Bone *child = (Bone*)bone->childbase.first; child; child = child->next) {
- add_bone_node(child, ob_arm);
- }
-
- node.end();
- }
-
- void add_bone_transform(Object *ob_arm, Bone *bone, COLLADASW::Node& node)
- {
- bPoseChannel *pchan = get_pose_channel(ob_arm->pose, bone->name);
-
- float mat[4][4];
-
- if (bone->parent) {
- // get bone-space matrix from armature-space
- bPoseChannel *parchan = get_pose_channel(ob_arm->pose, bone->parent->name);
-
- float invpar[4][4];
- invert_m4_m4(invpar, parchan->pose_mat);
- mul_m4_m4m4(mat, pchan->pose_mat, invpar);
- }
- else {
- // get world-space from armature-space
- mul_m4_m4m4(mat, pchan->pose_mat, ob_arm->obmat);
- }
-
- TransformWriter::add_node_transform(node, mat, NULL);
- }
-
- std::string get_controller_id(Object *ob_arm, Object *ob)
- {
- return translate_id(id_name(ob_arm)) + "_" + translate_id(id_name(ob)) + SKIN_CONTROLLER_ID_SUFFIX;
- }
-
- // ob should be of type OB_MESH
- // both args are required
- void export_controller(Object* ob, Object *ob_arm)
- {
- // joint names
- // joint inverse bind matrices
- // vertex weights
-
- // input:
- // joint names: ob -> vertex group names
- // vertex group weights: me->dvert -> groups -> index, weight
-
- /*
- me->dvert:
-
- typedef struct MDeformVert {
- struct MDeformWeight *dw;
- int totweight;
- int flag; // flag only in use for weightpaint now
- } MDeformVert;
-
- typedef struct MDeformWeight {
- int def_nr;
- float weight;
- } MDeformWeight;
- */
-
- Mesh *me = (Mesh*)ob->data;
- if (!me->dvert) return;
-
- std::string controller_name = id_name(ob_arm);
- std::string controller_id = get_controller_id(ob_arm, ob);
-
- openSkin(controller_id, controller_name,
- COLLADABU::URI(COLLADABU::Utils::EMPTY_STRING, get_geometry_id(ob)));
-
- add_bind_shape_mat(ob);
-
- std::string joints_source_id = add_joints_source(ob_arm, &ob->defbase, controller_id);
- std::string inv_bind_mat_source_id = add_inv_bind_mats_source(ob_arm, &ob->defbase, controller_id);
- std::string weights_source_id = add_weights_source(me, controller_id);
-
- add_joints_element(&ob->defbase, joints_source_id, inv_bind_mat_source_id);
- add_vertex_weights_element(weights_source_id, joints_source_id, me, ob_arm, &ob->defbase);
-
- closeSkin();
- closeController();
- }
-
- void add_joints_element(ListBase *defbase,
- const std::string& joints_source_id, const std::string& inv_bind_mat_source_id)
- {
- COLLADASW::JointsElement joints(mSW);
- COLLADASW::InputList &input = joints.getInputList();
-
- input.push_back(COLLADASW::Input(COLLADASW::JOINT, // constant declared in COLLADASWInputList.h
- COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, joints_source_id)));
- input.push_back(COLLADASW::Input(COLLADASW::BINDMATRIX,
- COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, inv_bind_mat_source_id)));
- joints.add();
- }
-
- void add_bind_shape_mat(Object *ob)
- {
- double bind_mat[4][4];
-
- converter.mat4_to_dae_double(bind_mat, ob->obmat);
-
- addBindShapeTransform(bind_mat);
- }
-
- std::string add_joints_source(Object *ob_arm, ListBase *defbase, const std::string& controller_id)
- {
- std::string source_id = controller_id + JOINTS_SOURCE_ID_SUFFIX;
-
- int totjoint = 0;
- bDeformGroup *def;
- for (def = (bDeformGroup*)defbase->first; def; def = def->next) {
- if (is_bone_defgroup(ob_arm, def))
- totjoint++;
- }
-
- COLLADASW::NameSource source(mSW);
- source.setId(source_id);
- source.setArrayId(source_id + ARRAY_ID_SUFFIX);
- source.setAccessorCount(totjoint);
- source.setAccessorStride(1);
-
- COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
- param.push_back("JOINT");
-
- source.prepareToAppendValues();
-
- for (def = (bDeformGroup*)defbase->first; def; def = def->next) {
- Bone *bone = get_bone_from_defgroup(ob_arm, def);
- if (bone)
- source.appendValues(get_joint_sid(bone, ob_arm));
- }
-
- source.finish();
-
- return source_id;
- }
-
- std::string add_inv_bind_mats_source(Object *ob_arm, ListBase *defbase, const std::string& controller_id)
- {
- std::string source_id = controller_id + BIND_POSES_SOURCE_ID_SUFFIX;
-
- COLLADASW::FloatSourceF source(mSW);
- source.setId(source_id);
- source.setArrayId(source_id + ARRAY_ID_SUFFIX);
- source.setAccessorCount(BLI_countlist(defbase));
- source.setAccessorStride(16);
-
- source.setParameterTypeName(&COLLADASW::CSWC::CSW_VALUE_TYPE_FLOAT4x4);
- COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
- param.push_back("TRANSFORM");
-
- source.prepareToAppendValues();
-
- bPose *pose = ob_arm->pose;
- bArmature *arm = (bArmature*)ob_arm->data;
-
- int flag = arm->flag;
-
- // put armature in rest position
- if (!(arm->flag & ARM_RESTPOS)) {
- arm->flag |= ARM_RESTPOS;
- where_is_pose(scene, ob_arm);
- }
-
- for (bDeformGroup *def = (bDeformGroup*)defbase->first; def; def = def->next) {
- if (is_bone_defgroup(ob_arm, def)) {
-
- bPoseChannel *pchan = get_pose_channel(pose, def->name);
-
- float mat[4][4];
- float world[4][4];
- float inv_bind_mat[4][4];
-
- // make world-space matrix, pose_mat is armature-space
- mul_m4_m4m4(world, pchan->pose_mat, ob_arm->obmat);
-
- invert_m4_m4(mat, world);
- converter.mat4_to_dae(inv_bind_mat, mat);
-
- source.appendValues(inv_bind_mat);
- }
- }
-
- // back from rest positon
- if (!(flag & ARM_RESTPOS)) {
- arm->flag = flag;
- where_is_pose(scene, ob_arm);
- }
-
- source.finish();
-
- return source_id;
- }
-
- Bone *get_bone_from_defgroup(Object *ob_arm, bDeformGroup* def)
- {
- bPoseChannel *pchan = get_pose_channel(ob_arm->pose, def->name);
- return pchan ? pchan->bone : NULL;
- }
-
- bool is_bone_defgroup(Object *ob_arm, bDeformGroup* def)
- {
- return get_bone_from_defgroup(ob_arm, def) != NULL;
- }
-
- std::string add_weights_source(Mesh *me, const std::string& controller_id)
- {
- std::string source_id = controller_id + WEIGHTS_SOURCE_ID_SUFFIX;
-
- int i;
- int totweight = 0;
-
- for (i = 0; i < me->totvert; i++) {
- totweight += me->dvert[i].totweight;
- }
-
- COLLADASW::FloatSourceF source(mSW);
- source.setId(source_id);
- source.setArrayId(source_id + ARRAY_ID_SUFFIX);
- source.setAccessorCount(totweight);
- source.setAccessorStride(1);
-
- COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
- param.push_back("WEIGHT");
-
- source.prepareToAppendValues();
-
- // NOTE: COLLADA spec says weights should be normalized
-
- for (i = 0; i < me->totvert; i++) {
- MDeformVert *vert = &me->dvert[i];
- for (int j = 0; j < vert->totweight; j++) {
- source.appendValues(vert->dw[j].weight);
- }
- }
-
- source.finish();
-
- return source_id;
- }
-
- void add_vertex_weights_element(const std::string& weights_source_id, const std::string& joints_source_id, Mesh *me,
- Object *ob_arm, ListBase *defbase)
- {
- COLLADASW::VertexWeightsElement weights(mSW);
- COLLADASW::InputList &input = weights.getInputList();
-
- int offset = 0;
- input.push_back(COLLADASW::Input(COLLADASW::JOINT, // constant declared in COLLADASWInputList.h
- COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, joints_source_id), offset++));
- input.push_back(COLLADASW::Input(COLLADASW::WEIGHT,
- COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, weights_source_id), offset++));
-
- weights.setCount(me->totvert);
-
- // write number of deformers per vertex
- COLLADASW::PrimitivesBase::VCountList vcount;
- int i;
- for (i = 0; i < me->totvert; i++) {
- vcount.push_back(me->dvert[i].totweight);
- }
-
- weights.prepareToAppendVCountValues();
- weights.appendVertexCount(vcount);
-
- // def group index -> joint index
- std::map<int, int> joint_index_by_def_index;
- bDeformGroup *def;
- int j;
- for (def = (bDeformGroup*)defbase->first, i = 0, j = 0; def; def = def->next, i++) {
- if (is_bone_defgroup(ob_arm, def))
- joint_index_by_def_index[i] = j++;
- else
- joint_index_by_def_index[i] = -1;
- }
-
- weights.CloseVCountAndOpenVElement();
-
- // write deformer index - weight index pairs
- int weight_index = 0;
- for (i = 0; i < me->totvert; i++) {
- MDeformVert *dvert = &me->dvert[i];
- for (int j = 0; j < dvert->totweight; j++) {
- weights.appendValues(joint_index_by_def_index[dvert->dw[j].def_nr]);
- weights.appendValues(weight_index++);
- }
- }
-
- weights.finish();
- }
-};
class SceneExporter: COLLADASW::LibraryVisualScenes, protected TransformWriter, protected InstanceWriter
{
@@ -1474,6 +290,7 @@ public:
}
};
+<<<<<<< .working
class ImagesExporter: COLLADASW::LibraryImages
{
const char *mfilename;
@@ -1911,16 +728,19 @@ public:
}
};
+=======
+>>>>>>> .merge-right.r35190
// TODO: it would be better to instantiate animations rather than create a new one per object
// COLLADA allows this through multiple <channel>s in <animation>.
// For this to work, we need to know objects that use a certain action.
class AnimationExporter: COLLADASW::LibraryAnimations
{
Scene *scene;
+ COLLADASW::StreamWriter *sw;
public:
- AnimationExporter(COLLADASW::StreamWriter *sw): COLLADASW::LibraryAnimations(sw) {}
+ AnimationExporter(COLLADASW::StreamWriter *sw): COLLADASW::LibraryAnimations(sw) { this->sw = sw; }
void exportAnimations(Scene *sce)
{
@@ -1978,22 +798,22 @@ protected:
openAnimation(anim_id, COLLADABU::Utils::EMPTY_STRING);
// create input source
- std::string input_id = create_source_from_fcurve(Sampler::INPUT, fcu, anim_id, axis_name);
+ std::string input_id = create_source_from_fcurve(COLLADASW::InputSemantic::INPUT, fcu, anim_id, axis_name);
// create output source
- std::string output_id = create_source_from_fcurve(Sampler::OUTPUT, fcu, anim_id, axis_name);
+ std::string output_id = create_source_from_fcurve(COLLADASW::InputSemantic::OUTPUT, fcu, anim_id, axis_name);
// create interpolations source
std::string interpolation_id = create_interpolation_source(fcu->totvert, anim_id, axis_name);
std::string sampler_id = std::string(anim_id) + SAMPLER_ID_SUFFIX;
- COLLADASW::LibraryAnimations::Sampler sampler(sampler_id);
+ COLLADASW::LibraryAnimations::Sampler sampler(sw, sampler_id);
std::string empty;
- sampler.addInput(Sampler::INPUT, COLLADABU::URI(empty, input_id));
- sampler.addInput(Sampler::OUTPUT, COLLADABU::URI(empty, output_id));
+ sampler.addInput(COLLADASW::InputSemantic::INPUT, COLLADABU::URI(empty, input_id));
+ sampler.addInput(COLLADASW::InputSemantic::OUTPUT, COLLADABU::URI(empty, output_id));
// this input is required
- sampler.addInput(Sampler::INTERPOLATION, COLLADABU::URI(empty, interpolation_id));
+ sampler.addInput(COLLADASW::InputSemantic::INTERPOLATION, COLLADABU::URI(empty, interpolation_id));
addSampler(sampler);
@@ -2154,28 +974,28 @@ protected:
openAnimation(anim_id, COLLADABU::Utils::EMPTY_STRING);
// create input source
- std::string input_id = create_source_from_vector(Sampler::INPUT, fra, is_rot, anim_id, axis_name);
+ std::string input_id = create_source_from_vector(COLLADASW::InputSemantic::INPUT, fra, is_rot, anim_id, axis_name);
// create output source
std::string output_id;
if (axis == -1)
output_id = create_xyz_source(v, fra.size(), anim_id);
else
- output_id = create_source_from_array(Sampler::OUTPUT, v, fra.size(), is_rot, anim_id, axis_name);
+ output_id = create_source_from_array(COLLADASW::InputSemantic::OUTPUT, v, fra.size(), is_rot, anim_id, axis_name);
// create interpolations source
std::string interpolation_id = create_interpolation_source(fra.size(), anim_id, axis_name);
std::string sampler_id = std::string(anim_id) + SAMPLER_ID_SUFFIX;
- COLLADASW::LibraryAnimations::Sampler sampler(sampler_id);
+ COLLADASW::LibraryAnimations::Sampler sampler(sw, sampler_id);
std::string empty;
- sampler.addInput(Sampler::INPUT, COLLADABU::URI(empty, input_id));
- sampler.addInput(Sampler::OUTPUT, COLLADABU::URI(empty, output_id));
+ sampler.addInput(COLLADASW::InputSemantic::INPUT, COLLADABU::URI(empty, input_id));
+ sampler.addInput(COLLADASW::InputSemantic::OUTPUT, COLLADABU::URI(empty, output_id));
// TODO create in/out tangents source
// this input is required
- sampler.addInput(Sampler::INTERPOLATION, COLLADABU::URI(empty, interpolation_id));
+ sampler.addInput(COLLADASW::InputSemantic::INTERPOLATION, COLLADABU::URI(empty, interpolation_id));
addSampler(sampler);
@@ -2195,18 +1015,18 @@ protected:
return COLLADABU::Math::Utils::radToDegF(angle);
}
- std::string get_semantic_suffix(Sampler::Semantic semantic)
+ std::string get_semantic_suffix(COLLADASW::InputSemantic::Semantics semantic)
{
switch(semantic) {
- case Sampler::INPUT:
+ case COLLADASW::InputSemantic::INPUT:
return INPUT_SOURCE_ID_SUFFIX;
- case Sampler::OUTPUT:
+ case COLLADASW::InputSemantic::OUTPUT:
return OUTPUT_SOURCE_ID_SUFFIX;
- case Sampler::INTERPOLATION:
+ case COLLADASW::InputSemantic::INTERPOLATION:
return INTERPOLATION_SOURCE_ID_SUFFIX;
- case Sampler::IN_TANGENT:
+ case COLLADASW::InputSemantic::IN_TANGENT:
return INTANGENT_SOURCE_ID_SUFFIX;
- case Sampler::OUT_TANGENT:
+ case COLLADASW::InputSemantic::OUT_TANGENT:
return OUTTANGENT_SOURCE_ID_SUFFIX;
default:
break;
@@ -2215,13 +1035,13 @@ protected:
}
void add_source_parameters(COLLADASW::SourceBase::ParameterNameList& param,
- Sampler::Semantic semantic, bool is_rot, const char *axis)
+ COLLADASW::InputSemantic::Semantics semantic, bool is_rot, const char *axis)
{
switch(semantic) {
- case Sampler::INPUT:
+ case COLLADASW::InputSemantic::INPUT:
param.push_back("TIME");
break;
- case Sampler::OUTPUT:
+ case COLLADASW::InputSemantic::OUTPUT:
if (is_rot) {
param.push_back("ANGLE");
}
@@ -2236,8 +1056,8 @@ protected:
}
}
break;
- case Sampler::IN_TANGENT:
- case Sampler::OUT_TANGENT:
+ case COLLADASW::InputSemantic::IN_TANGENT:
+ case COLLADASW::InputSemantic::OUT_TANGENT:
param.push_back("X");
param.push_back("Y");
break;
@@ -2246,14 +1066,14 @@ protected:
}
}
- void get_source_values(BezTriple *bezt, Sampler::Semantic semantic, bool rotation, float *values, int *length)
+ void get_source_values(BezTriple *bezt, COLLADASW::InputSemantic::Semantics semantic, bool rotation, float *values, int *length)
{
switch (semantic) {
- case Sampler::INPUT:
+ case COLLADASW::InputSemantic::INPUT:
*length = 1;
values[0] = convert_time(bezt->vec[1][0]);
break;
- case Sampler::OUTPUT:
+ case COLLADASW::InputSemantic::OUTPUT:
*length = 1;
if (rotation) {
values[0] = convert_angle(bezt->vec[1][1]);
@@ -2262,8 +1082,8 @@ protected:
values[0] = bezt->vec[1][1];
}
break;
- case Sampler::IN_TANGENT:
- case Sampler::OUT_TANGENT:
+ case COLLADASW::InputSemantic::IN_TANGENT:
+ case COLLADASW::InputSemantic::OUT_TANGENT:
// XXX
*length = 2;
break;
@@ -2273,7 +1093,7 @@ protected:
}
}
- std::string create_source_from_fcurve(Sampler::Semantic semantic, FCurve *fcu, const std::string& anim_id, const char *axis_name)
+ std::string create_source_from_fcurve(COLLADASW::InputSemantic::Semantics semantic, FCurve *fcu, const std::string& anim_id, const char *axis_name)
{
std::string source_id = anim_id + get_semantic_suffix(semantic);
@@ -2307,7 +1127,7 @@ protected:
return source_id;
}
- std::string create_source_from_array(Sampler::Semantic semantic, float *v, int tot, bool is_rot, const std::string& anim_id, const char *axis_name)
+ std::string create_source_from_array(COLLADASW::InputSemantic::Semantics semantic, float *v, int tot, bool is_rot, const std::string& anim_id, const char *axis_name)
{
std::string source_id = anim_id + get_semantic_suffix(semantic);
@@ -2324,7 +1144,7 @@ protected:
for (int i = 0; i < tot; i++) {
float val = v[i];
- if (semantic == Sampler::INPUT)
+ if (semantic == COLLADASW::InputSemantic::INPUT)
val = convert_time(val);
else if (is_rot)
val = convert_angle(val);
@@ -2336,7 +1156,7 @@ protected:
return source_id;
}
- std::string create_source_from_vector(Sampler::Semantic semantic, std::vector<float> &fra, bool is_rot, const std::string& anim_id, const char *axis_name)
+ std::string create_source_from_vector(COLLADASW::InputSemantic::Semantics semantic, std::vector<float> &fra, bool is_rot, const std::string& anim_id, const char *axis_name)
{
std::string source_id = anim_id + get_semantic_suffix(semantic);
@@ -2354,7 +1174,7 @@ protected:
std::vector<float>::iterator it;
for (it = fra.begin(); it != fra.end(); it++) {
float val = *it;
- if (semantic == Sampler::INPUT)
+ if (semantic == COLLADASW::InputSemantic::INPUT)
val = convert_time(val);
else if (is_rot)
val = convert_angle(val);
@@ -2369,7 +1189,7 @@ protected:
// only used for sources with OUTPUT semantic
std::string create_xyz_source(float *v, int tot, const std::string& anim_id)
{
- Sampler::Semantic semantic = Sampler::OUTPUT;
+ COLLADASW::InputSemantic::Semantics semantic = COLLADASW::InputSemantic::OUTPUT;
std::string source_id = anim_id + get_semantic_suffix(semantic);
COLLADASW::FloatSourceF source(mSW);
@@ -2395,7 +1215,7 @@ protected:
std::string create_interpolation_source(int tot, const std::string& anim_id, const char *axis_name)
{
- std::string source_id = anim_id + get_semantic_suffix(Sampler::INTERPOLATION);
+ std::string source_id = anim_id + get_semantic_suffix(COLLADASW::InputSemantic::INTERPOLATION);
COLLADASW::NameSource source(mSW);
source.setId(source_id);
@@ -2494,8 +1314,8 @@ protected:
find_frames(ob, fra, prefix, "rotation_euler");
else if (rotmode == ROT_MODE_QUAT)
find_frames(ob, fra, prefix, "rotation_quaternion");
- else if (rotmode == ROT_MODE_AXISANGLE)
- ;
+ /*else if (rotmode == ROT_MODE_AXISANGLE)
+ ;*/
}
// enable fcurves driving a specific bone, disable all the rest
@@ -2524,18 +1344,68 @@ protected:
void DocumentExporter::exportCurrentScene(Scene *sce, const char* filename)
{
+ PointerRNA sceneptr, unit_settings;
+ PropertyRNA *system; /* unused , *scale; */
+
+ clear_global_id_map();
+
COLLADABU::NativeString native_filename =
COLLADABU::NativeString(std::string(filename));
COLLADASW::StreamWriter sw(native_filename);
- // open <Collada>
+ // open <collada>
sw.startDocument();
// <asset>
COLLADASW::Asset asset(&sw);
- // XXX ask blender devs about this?
- asset.setUnit("decimetre", 0.1);
+
+ RNA_id_pointer_create(&(sce->id), &sceneptr);
+ unit_settings = RNA_pointer_get(&sceneptr, "unit_settings");
+ system = RNA_struct_find_property(&unit_settings, "system");
+ //scale = RNA_struct_find_property(&unit_settings, "scale_length");
+
+ std::string unitname = "meter";
+ float linearmeasure = 1.0f;
+
+ linearmeasure = RNA_float_get(&unit_settings, "scale_length");
+
+ switch(RNA_property_enum_get(&unit_settings, system)) {
+ case USER_UNIT_NONE:
+ case USER_UNIT_METRIC:
+ if(linearmeasure == 0.001f) {
+ unitname = "millimeter";
+ }
+ else if(linearmeasure == 0.01f) {
+ unitname = "centimeter";
+ }
+ else if(linearmeasure == 0.1f) {
+ unitname = "decimeter";
+ }
+ else if(linearmeasure == 1.0f) {
+ unitname = "meter";
+ }
+ else if(linearmeasure == 1000.0f) {
+ unitname = "kilometer";
+ }
+ break;
+ case USER_UNIT_IMPERIAL:
+ if(linearmeasure == 0.0254f) {
+ unitname = "inch";
+ }
+ else if(linearmeasure == 0.3048f) {
+ unitname = "foot";
+ }
+ else if(linearmeasure == 0.9144f) {
+ unitname = "yard";
+ }
+ break;
+ default:
+ break;
+ }
+
+ asset.setUnit(unitname, linearmeasure);
asset.setUpAxisType(COLLADASW::Asset::Z_UP);
+<<<<<<< .working
// TODO: need an Author field in userpref
asset.getContributor().mAuthor = "Blender User";
#ifdef NAN_BUILDINFO
@@ -2545,6 +1415,22 @@ void DocumentExporter::exportCurrentScene(Scene *sce, const char* filename)
#else
asset.getContributor().mAuthoringTool = "Blender 2.5x";
#endif
+=======
+ // TODO: need an Author field in userpref
+ if(strlen(U.author) > 0) {
+ asset.getContributor().mAuthor = U.author;
+ }
+ else {
+ asset.getContributor().mAuthor = "Blender User";
+ }
+#ifdef NAN_BUILDINFO
+ char version_buf[128];
+ sprintf(version_buf, "Blender %d.%02d.%d r%s", BLENDER_VERSION/100, BLENDER_VERSION%100, BLENDER_SUBVERSION, build_rev);
+ asset.getContributor().mAuthoringTool = version_buf;
+#else
+ asset.getContributor().mAuthoringTool = "Blender 2.5x";
+#endif
+>>>>>>> .merge-right.r35190
asset.add();
// <library_cameras>
diff --git a/source/blender/collada/DocumentExporter.h b/source/blender/collada/DocumentExporter.h
index bb6d400fdf1..9d6d2114cd8 100644
--- a/source/blender/collada/DocumentExporter.h
+++ b/source/blender/collada/DocumentExporter.h
@@ -1,4 +1,4 @@
-/**
+/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
@@ -21,6 +21,14 @@
*
* ***** END GPL LICENSE BLOCK *****
*/
+
+/** \file DocumentExporter.h
+ * \ingroup collada
+ */
+
+#ifndef __DOCUMENTEXPORTER_H__
+#define __DOCUMENTEXPORTER_H__
+
struct Scene;
class DocumentExporter
@@ -29,3 +37,5 @@ class DocumentExporter
void exportCurrentScene(Scene *sce, const char* filename);
void exportScenes(const char* filename);
};
+
+#endif
diff --git a/source/blender/collada/DocumentImporter.cpp b/source/blender/collada/DocumentImporter.cpp
index b9052d23511..2267cf747b1 100644
--- a/source/blender/collada/DocumentImporter.cpp
+++ b/source/blender/collada/DocumentImporter.cpp
@@ -1,4 +1,4 @@
-/**
+/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
@@ -25,3204 +25,68 @@
// * name imported objects
// * import object rotation as euler
+#include <string>
+#include <map>
+#include <algorithm> // sort()
+
#include "COLLADAFWRoot.h"
-#include "COLLADAFWIWriter.h"
#include "COLLADAFWStableHeaders.h"
-#include "COLLADAFWAnimationCurve.h"
-#include "COLLADAFWAnimationList.h"
-#include "COLLADAFWCamera.h"
#include "COLLADAFWColorOrTexture.h"
-#include "COLLADAFWEffect.h"
-#include "COLLADAFWFloatOrDoubleArray.h"
-#include "COLLADAFWGeometry.h"
-#include "COLLADAFWImage.h"
#include "COLLADAFWIndexList.h"
-#include "COLLADAFWInstanceGeometry.h"
-#include "COLLADAFWLight.h"
-#include "COLLADAFWMaterial.h"
-#include "COLLADAFWMesh.h"
#include "COLLADAFWMeshPrimitiveWithFaceVertexCount.h"
-#include "COLLADAFWNode.h"
#include "COLLADAFWPolygons.h"
#include "COLLADAFWSampler.h"
-#include "COLLADAFWSkinController.h"
-#include "COLLADAFWSkinControllerData.h"
-#include "COLLADAFWTransformation.h"
-#include "COLLADAFWTranslate.h"
-#include "COLLADAFWRotate.h"
-#include "COLLADAFWScale.h"
-#include "COLLADAFWMatrix.h"
#include "COLLADAFWTypes.h"
#include "COLLADAFWVisualScene.h"
-#include "COLLADAFWFileInfo.h"
#include "COLLADAFWArrayPrimitiveType.h"
+#include "COLLADAFWLibraryNodes.h"
+#include "COLLADAFWCamera.h"
+#include "COLLADAFWLight.h"
#include "COLLADASaxFWLLoader.h"
-// TODO move "extern C" into header files
-extern "C"
-{
-#include "ED_keyframing.h"
-#include "ED_armature.h"
-#include "ED_mesh.h" // ED_vgroup_vert_add, ...
-#include "ED_anim_api.h"
-#include "ED_object.h"
-
-#include "WM_types.h"
-#include "WM_api.h"
+#include "BLI_listbase.h"
+#include "BLI_math.h"
+#include "BLI_string.h"
+#include "BLI_utildefines.h"
#include "BKE_main.h"
-#include "BKE_customdata.h"
#include "BKE_library.h"
#include "BKE_texture.h"
#include "BKE_fcurve.h"
#include "BKE_depsgraph.h"
#include "BLI_path_util.h"
-#include "BKE_displist.h"
-#include "BLI_math.h"
#include "BKE_scene.h"
-}
-#include "BKE_armature.h"
-#include "BKE_mesh.h"
#include "BKE_global.h"
-#include "BKE_context.h"
-#include "BKE_object.h"
-#include "BKE_image.h"
#include "BKE_material.h"
#include "BKE_utildefines.h"
-#include "BKE_action.h"
-
-#include "BLI_math.h"
-#include "BLI_listbase.h"
-#include "BLI_string.h"
+#include "BKE_image.h"
-#include "DNA_lamp_types.h"
-#include "DNA_armature_types.h"
-#include "DNA_anim_types.h"
-#include "DNA_curve_types.h"
-#include "DNA_texture_types.h"
#include "DNA_camera_types.h"
-#include "DNA_object_types.h"
-#include "DNA_meshdata_types.h"
-#include "DNA_mesh_types.h"
-#include "DNA_material_types.h"
-#include "DNA_scene_types.h"
-#include "DNA_modifier_types.h"
+#include "DNA_lamp_types.h"
+
+#include "RNA_access.h"
#include "MEM_guardedalloc.h"
#include "DocumentImporter.h"
#include "collada_internal.h"
-#include <string>
-#include <map>
-#include <algorithm> // sort()
-
-#include <math.h>
-#include <float.h>
-
-// #define COLLADA_DEBUG
-
-// creates empties for each imported bone on layer 2, for debugging
-// #define ARMATURE_TEST
-
-char *CustomData_get_layer_name(const struct CustomData *data, int type, int n);
-
-static const char *primTypeToStr(COLLADAFW::MeshPrimitive::PrimitiveType type)
-{
- using namespace COLLADAFW;
-
- switch (type) {
- case MeshPrimitive::LINES:
- return "LINES";
- case MeshPrimitive::LINE_STRIPS:
- return "LINESTRIPS";
- case MeshPrimitive::POLYGONS:
- return "POLYGONS";
- case MeshPrimitive::POLYLIST:
- return "POLYLIST";
- case MeshPrimitive::TRIANGLES:
- return "TRIANGLES";
- case MeshPrimitive::TRIANGLE_FANS:
- return "TRIANGLE_FANS";
- case MeshPrimitive::TRIANGLE_STRIPS:
- return "TRIANGLE_FANS";
- case MeshPrimitive::POINTS:
- return "POINTS";
- case MeshPrimitive::UNDEFINED_PRIMITIVE_TYPE:
- return "UNDEFINED_PRIMITIVE_TYPE";
- }
- return "UNKNOWN";
-}
-
-static const char *geomTypeToStr(COLLADAFW::Geometry::GeometryType type)
-{
- switch (type) {
- case COLLADAFW::Geometry::GEO_TYPE_MESH:
- return "MESH";
- case COLLADAFW::Geometry::GEO_TYPE_SPLINE:
- return "SPLINE";
- case COLLADAFW::Geometry::GEO_TYPE_CONVEX_MESH:
- return "CONVEX_MESH";
- case COLLADAFW::Geometry::GEO_TYPE_UNKNOWN:
- default:
- return "UNKNOWN";
- }
-}
-
-// works for COLLADAFW::Node, COLLADAFW::Geometry
-template<class T>
-static const char *get_dae_name(T *node)
-{
- const std::string& name = node->getName();
- return name.size() ? name.c_str() : node->getOriginalId().c_str();
-}
-
-// use this for retrieving bone names, since these must be unique
-template<class T>
-static const char *get_joint_name(T *node)
-{
- const std::string& id = node->getOriginalId();
- return id.size() ? id.c_str() : node->getName().c_str();
-}
-
-static float get_float_value(const COLLADAFW::FloatOrDoubleArray& array, unsigned int index)
-{
- if (index >= array.getValuesCount())
- return 0.0f;
-
- if (array.getType() == COLLADAFW::MeshVertexData::DATA_TYPE_FLOAT)
- return array.getFloatValues()->getData()[index];
- else
- return array.getDoubleValues()->getData()[index];
-}
-
-// copied from /editors/object/object_relations.c
-static int test_parent_loop(Object *par, Object *ob)
-{
- /* test if 'ob' is a parent somewhere in par's parents */
-
- if(par == NULL) return 0;
- if(ob == par) return 1;
-
- return test_parent_loop(par->parent, ob);
-}
-
-// a shortened version of parent_set_exec()
-// if is_parent_space is true then ob->obmat will be multiplied by par->obmat before parenting
-static int set_parent(Object *ob, Object *par, bContext *C, bool is_parent_space=true)
-{
- if (!par || test_parent_loop(par, ob))
- return false;
-
- Object workob;
- Main *bmain = CTX_data_main(C);
- Scene *sce = CTX_data_scene(C);
-
- ob->parent = par;
- ob->partype = PAROBJECT;
-
- ob->parsubstr[0] = 0;
-
- if (is_parent_space) {
- // calc par->obmat
- where_is_object(sce, par);
-
- // move child obmat into world space
- float mat[4][4];
- mul_m4_m4m4(mat, ob->obmat, par->obmat);
- copy_m4_m4(ob->obmat, mat);
- }
-
- // apply child obmat (i.e. decompose it into rot/loc/size)
- object_apply_mat4(ob, ob->obmat);
-
- // compute parentinv
- what_does_parent(sce, ob, &workob);
- invert_m4_m4(ob->parentinv, workob.obmat);
-
- ob->recalc |= OB_RECALC_OB | OB_RECALC_DATA;
- par->recalc |= OB_RECALC_OB;
-
- DAG_scene_sort(bmain, sce);
- DAG_ids_flush_update(bmain, 0);
- WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, NULL);
-
- return true;
-}
-
-typedef std::map<COLLADAFW::TextureMapId, std::vector<MTex*> > TexIndexTextureArrayMap;
-
-class TransformReader : public TransformBase
-{
-protected:
-
- UnitConverter *unit_converter;
-
- struct Animation {
- Object *ob;
- COLLADAFW::Node *node;
- COLLADAFW::Transformation *tm; // which transform is animated by an AnimationList->id
- };
-
-public:
-
- TransformReader(UnitConverter* conv) : unit_converter(conv) {}
-
- void get_node_mat(float mat[][4], COLLADAFW::Node *node, std::map<COLLADAFW::UniqueId, Animation> *animation_map,
- Object *ob)
- {
- float cur[4][4];
- float copy[4][4];
-
- unit_m4(mat);
-
- for (unsigned int i = 0; i < node->getTransformations().getCount(); i++) {
-
- COLLADAFW::Transformation *tm = node->getTransformations()[i];
- COLLADAFW::Transformation::TransformationType type = tm->getTransformationType();
-
- switch(type) {
- case COLLADAFW::Transformation::TRANSLATE:
- dae_translate_to_mat4(tm, cur);
- break;
- case COLLADAFW::Transformation::ROTATE:
- dae_rotate_to_mat4(tm, cur);
- break;
- case COLLADAFW::Transformation::SCALE:
- dae_scale_to_mat4(tm, cur);
- break;
- case COLLADAFW::Transformation::MATRIX:
- dae_matrix_to_mat4(tm, cur);
- break;
- case COLLADAFW::Transformation::LOOKAT:
- case COLLADAFW::Transformation::SKEW:
- fprintf(stderr, "LOOKAT and SKEW transformations are not supported yet.\n");
- break;
- }
-
- copy_m4_m4(copy, mat);
- mul_m4_m4m4(mat, cur, copy);
-
- if (animation_map) {
- // AnimationList that drives this Transformation
- const COLLADAFW::UniqueId& anim_list_id = tm->getAnimationList();
-
- // store this so later we can link animation data with ob
- Animation anim = {ob, node, tm};
- (*animation_map)[anim_list_id] = anim;
- }
- }
- }
-
- void dae_rotate_to_mat4(COLLADAFW::Transformation *tm, float m[][4])
- {
- COLLADAFW::Rotate *ro = (COLLADAFW::Rotate*)tm;
- COLLADABU::Math::Vector3& axis = ro->getRotationAxis();
- float angle = (float)(ro->getRotationAngle() * M_PI / 180.0f);
- float ax[] = {axis[0], axis[1], axis[2]};
- // float quat[4];
- // axis_angle_to_quat(quat, axis, angle);
- // quat_to_mat4(m, quat);
- axis_angle_to_mat4(m, ax, angle);
- }
-
- void dae_translate_to_mat4(COLLADAFW::Transformation *tm, float m[][4])
- {
- COLLADAFW::Translate *tra = (COLLADAFW::Translate*)tm;
- COLLADABU::Math::Vector3& t = tra->getTranslation();
-
- unit_m4(m);
-
- m[3][0] = (float)t[0];
- m[3][1] = (float)t[1];
- m[3][2] = (float)t[2];
- }
-
- void dae_scale_to_mat4(COLLADAFW::Transformation *tm, float m[][4])
- {
- COLLADABU::Math::Vector3& s = ((COLLADAFW::Scale*)tm)->getScale();
- float size[3] = {(float)s[0], (float)s[1], (float)s[2]};
- size_to_mat4(m, size);
- }
-
- void dae_matrix_to_mat4(COLLADAFW::Transformation *tm, float m[][4])
- {
- unit_converter->dae_matrix_to_mat4(m, ((COLLADAFW::Matrix*)tm)->getMatrix());
- }
-
- void dae_translate_to_v3(COLLADAFW::Transformation *tm, float v[3])
- {
- dae_vector3_to_v3(((COLLADAFW::Translate*)tm)->getTranslation(), v);
- }
-
- void dae_scale_to_v3(COLLADAFW::Transformation *tm, float v[3])
- {
- dae_vector3_to_v3(((COLLADAFW::Scale*)tm)->getScale(), v);
- }
-
- void dae_vector3_to_v3(const COLLADABU::Math::Vector3 &v3, float v[3])
- {
- v[0] = v3.x;
- v[1] = v3.y;
- v[2] = v3.z;
- }
-};
-
-// only for ArmatureImporter to "see" MeshImporter::get_object_by_geom_uid
-class MeshImporterBase
-{
-public:
- virtual Object *get_object_by_geom_uid(const COLLADAFW::UniqueId& geom_uid) = 0;
-};
-
-// ditto as above
-class AnimationImporterBase
-{
-public:
- // virtual void change_eul_to_quat(Object *ob, bAction *act) = 0;
-};
-
-class ArmatureImporter : private TransformReader
-{
-private:
- Scene *scene;
- UnitConverter *unit_converter;
-
- // std::map<int, JointData> joint_index_to_joint_info_map;
- // std::map<COLLADAFW::UniqueId, int> joint_id_to_joint_index_map;
-
- struct LeafBone {
- // COLLADAFW::Node *node;
- EditBone *bone;
- char name[32];
- float mat[4][4]; // bone matrix, derived from inv_bind_mat
- };
- std::vector<LeafBone> leaf_bones;
- // int bone_direction_row; // XXX not used
- float leaf_bone_length;
- int totbone;
- // XXX not used
- // float min_angle; // minimum angle between bone head-tail and a row of bone matrix
-
-#if 0
- struct ArmatureJoints {
- Object *ob_arm;
- std::vector<COLLADAFW::Node*> root_joints;
- };
- std::vector<ArmatureJoints> armature_joints;
-#endif
-
- Object *empty; // empty for leaf bones
-
- std::map<COLLADAFW::UniqueId, COLLADAFW::UniqueId> geom_uid_by_controller_uid;
- std::map<COLLADAFW::UniqueId, COLLADAFW::Node*> joint_by_uid; // contains all joints
- std::vector<COLLADAFW::Node*> root_joints;
- std::map<COLLADAFW::UniqueId, Object*> joint_parent_map;
-
- MeshImporterBase *mesh_importer;
- AnimationImporterBase *anim_importer;
-
- // This is used to store data passed in write_controller_data.
- // Arrays from COLLADAFW::SkinControllerData lose ownership, so do this class members
- // so that arrays don't get freed until we free them explicitly.
- class SkinInfo
- {
- private:
- // to build armature bones from inverse bind matrices
- struct JointData {
- float inv_bind_mat[4][4]; // joint inverse bind matrix
- COLLADAFW::UniqueId joint_uid; // joint node UID
- // Object *ob_arm; // armature object
- };
-
- float bind_shape_matrix[4][4];
-
- // data from COLLADAFW::SkinControllerData, each array should be freed
- COLLADAFW::UIntValuesArray joints_per_vertex;
- COLLADAFW::UIntValuesArray weight_indices;
- COLLADAFW::IntValuesArray joint_indices;
- // COLLADAFW::FloatOrDoubleArray weights;
- std::vector<float> weights;
-
- std::vector<JointData> joint_data; // index to this vector is joint index
-
- UnitConverter *unit_converter;
-
- Object *ob_arm;
- COLLADAFW::UniqueId controller_uid;
- Object *parent;
-
- public:
-
- SkinInfo() {}
-
- SkinInfo(const SkinInfo& skin) : weights(skin.weights),
- joint_data(skin.joint_data),
- unit_converter(skin.unit_converter),
- ob_arm(skin.ob_arm),
- controller_uid(skin.controller_uid),
- parent(skin.parent)
- {
- copy_m4_m4(bind_shape_matrix, (float (*)[4])skin.bind_shape_matrix);
-
- transfer_uint_array_data_const(skin.joints_per_vertex, joints_per_vertex);
- transfer_uint_array_data_const(skin.weight_indices, weight_indices);
- transfer_int_array_data_const(skin.joint_indices, joint_indices);
- }
-
- SkinInfo(UnitConverter *conv) : unit_converter(conv), ob_arm(NULL), parent(NULL) {}
-
- // nobody owns the data after this, so it should be freed manually with releaseMemory
- template <class T>
- void transfer_array_data(T& src, T& dest)
- {
- dest.setData(src.getData(), src.getCount());
- src.yieldOwnerShip();
- dest.yieldOwnerShip();
- }
-
- // when src is const we cannot src.yieldOwnerShip, this is used by copy constructor
- void transfer_int_array_data_const(const COLLADAFW::IntValuesArray& src, COLLADAFW::IntValuesArray& dest)
- {
- dest.setData((int*)src.getData(), src.getCount());
- dest.yieldOwnerShip();
- }
-
- void transfer_uint_array_data_const(const COLLADAFW::UIntValuesArray& src, COLLADAFW::UIntValuesArray& dest)
- {
- dest.setData((unsigned int*)src.getData(), src.getCount());
- dest.yieldOwnerShip();
- }
-
- void borrow_skin_controller_data(const COLLADAFW::SkinControllerData* skin)
- {
- transfer_array_data((COLLADAFW::UIntValuesArray&)skin->getJointsPerVertex(), joints_per_vertex);
- transfer_array_data((COLLADAFW::UIntValuesArray&)skin->getWeightIndices(), weight_indices);
- transfer_array_data((COLLADAFW::IntValuesArray&)skin->getJointIndices(), joint_indices);
- // transfer_array_data(skin->getWeights(), weights);
-
- // cannot transfer data for FloatOrDoubleArray, copy values manually
- const COLLADAFW::FloatOrDoubleArray& weight = skin->getWeights();
- for (unsigned int i = 0; i < weight.getValuesCount(); i++)
- weights.push_back(get_float_value(weight, i));
-
- unit_converter->dae_matrix_to_mat4(bind_shape_matrix, skin->getBindShapeMatrix());
- }
-
- void free()
- {
- joints_per_vertex.releaseMemory();
- weight_indices.releaseMemory();
- joint_indices.releaseMemory();
- // weights.releaseMemory();
- }
-
- // using inverse bind matrices to construct armature
- // it is safe to invert them to get the original matrices
- // because if they are inverse matrices, they can be inverted
- void add_joint(const COLLADABU::Math::Matrix4& matrix)
- {
- JointData jd;
- unit_converter->dae_matrix_to_mat4(jd.inv_bind_mat, matrix);
- joint_data.push_back(jd);
- }
-
- void set_controller(const COLLADAFW::SkinController* co)
- {
- controller_uid = co->getUniqueId();
-
- // fill in joint UIDs
- const COLLADAFW::UniqueIdArray& joint_uids = co->getJoints();
- for (unsigned int i = 0; i < joint_uids.getCount(); i++) {
- joint_data[i].joint_uid = joint_uids[i];
-
- // // store armature pointer
- // JointData& jd = joint_index_to_joint_info_map[i];
- // jd.ob_arm = ob_arm;
-
- // now we'll be able to get inv bind matrix from joint id
- // joint_id_to_joint_index_map[joint_ids[i]] = i;
- }
- }
-
- // called from write_controller
- Object *create_armature(Scene *scene)
- {
- ob_arm = add_object(scene, OB_ARMATURE);
- return ob_arm;
- }
-
- Object* set_armature(Object *ob_arm)
- {
- if (this->ob_arm)
- return this->ob_arm;
-
- this->ob_arm = ob_arm;
- return ob_arm;
- }
-
- bool get_joint_inv_bind_matrix(float inv_bind_mat[][4], COLLADAFW::Node *node)
- {
- const COLLADAFW::UniqueId& uid = node->getUniqueId();
- std::vector<JointData>::iterator it;
- for (it = joint_data.begin(); it != joint_data.end(); it++) {
- if ((*it).joint_uid == uid) {
- copy_m4_m4(inv_bind_mat, (*it).inv_bind_mat);
- return true;
- }
- }
-
- return false;
- }
-
- Object *get_armature()
- {
- return ob_arm;
- }
-
- const COLLADAFW::UniqueId& get_controller_uid()
- {
- return controller_uid;
- }
-
- // check if this skin controller references a joint or any descendant of it
- //
- // some nodes may not be referenced by SkinController,
- // in this case to determine if the node belongs to this armature,
- // we need to search down the tree
- bool uses_joint_or_descendant(COLLADAFW::Node *node)
- {
- const COLLADAFW::UniqueId& uid = node->getUniqueId();
- std::vector<JointData>::iterator it;
- for (it = joint_data.begin(); it != joint_data.end(); it++) {
- if ((*it).joint_uid == uid)
- return true;
- }
-
- COLLADAFW::NodePointerArray& children = node->getChildNodes();
- for (unsigned int i = 0; i < children.getCount(); i++) {
- if (uses_joint_or_descendant(children[i]))
- return true;
- }
-
- return false;
- }
-
- void link_armature(bContext *C, Object *ob, std::map<COLLADAFW::UniqueId, COLLADAFW::Node*>& joint_by_uid,
- TransformReader *tm)
- {
- Main *bmain = CTX_data_main(C);
- Scene *scene = CTX_data_scene(C);
-
- ModifierData *md = ED_object_modifier_add(NULL, bmain, scene, ob, NULL, eModifierType_Armature);
- ((ArmatureModifierData *)md)->object = ob_arm;
-
- copy_m4_m4(ob->obmat, bind_shape_matrix);
- object_apply_mat4(ob, ob->obmat);
-#if 1
- ::set_parent(ob, ob_arm, C);
-#else
- Object workob;
- ob->parent = ob_arm;
- ob->partype = PAROBJECT;
-
- what_does_parent(scene, ob, &workob);
- invert_m4_m4(ob->parentinv, workob.obmat);
-
- ob->recalc |= OB_RECALC_OB|OB_RECALC_DATA;
-
- DAG_scene_sort(bmain, scene);
- DAG_ids_flush_update(bmain, 0);
- WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, NULL);
-#endif
-
- ((bArmature*)ob_arm->data)->deformflag = ARM_DEF_VGROUP;
-
- // create all vertex groups
- std::vector<JointData>::iterator it;
- int joint_index;
- for (it = joint_data.begin(), joint_index = 0; it != joint_data.end(); it++, joint_index++) {
- const char *name = "Group";
-
- // name group by joint node name
- if (joint_by_uid.find((*it).joint_uid) != joint_by_uid.end()) {
- name = get_joint_name(joint_by_uid[(*it).joint_uid]);
- }
-
- ED_vgroup_add_name(ob, (char*)name);
- }
-
- // <vcount> - number of joints per vertex - joints_per_vertex
- // <v> - [[bone index, weight index] * joints per vertex] * vertices - weight indices
- // ^ bone index can be -1 meaning weight toward bind shape, how to express this in Blender?
-
- // for each vertex in weight indices
- // for each bone index in vertex
- // add vertex to group at group index
- // treat group index -1 specially
-
- // get def group by index with BLI_findlink
-
- for (unsigned int vertex = 0, weight = 0; vertex < joints_per_vertex.getCount(); vertex++) {
-
- unsigned int limit = weight + joints_per_vertex[vertex];
- for ( ; weight < limit; weight++) {
- int joint = joint_indices[weight], joint_weight = weight_indices[weight];
-
- // -1 means "weight towards the bind shape", we just don't assign it to any group
- if (joint != -1) {
- bDeformGroup *def = (bDeformGroup*)BLI_findlink(&ob->defbase, joint);
-
- ED_vgroup_vert_add(ob, def, vertex, weights[joint_weight], WEIGHT_REPLACE);
- }
- }
- }
- }
-
- bPoseChannel *get_pose_channel_from_node(COLLADAFW::Node *node)
- {
- return get_pose_channel(ob_arm->pose, get_joint_name(node));
- }
-
- void set_parent(Object *_parent)
- {
- parent = _parent;
- }
-
- Object* get_parent()
- {
- return parent;
- }
-
- void find_root_joints(const std::vector<COLLADAFW::Node*> &root_joints,
- std::map<COLLADAFW::UniqueId, COLLADAFW::Node*>& joint_by_uid,
- std::vector<COLLADAFW::Node*>& result)
- {
- std::vector<COLLADAFW::Node*>::const_iterator it;
- for (it = root_joints.begin(); it != root_joints.end(); it++) {
- COLLADAFW::Node *root = *it;
- std::vector<JointData>::iterator ji;
- for (ji = joint_data.begin(); ji != joint_data.end(); ji++) {
- COLLADAFW::Node *joint = joint_by_uid[(*ji).joint_uid];
- if (find_node_in_tree(joint, root)) {
- if (std::find(result.begin(), result.end(), root) == result.end())
- result.push_back(root);
- }
- }
- }
- }
-
- bool find_node_in_tree(COLLADAFW::Node *node, COLLADAFW::Node *tree_root)
- {
- if (node == tree_root)
- return true;
-
- COLLADAFW::NodePointerArray& children = tree_root->getChildNodes();
- for (unsigned int i = 0; i < children.getCount(); i++) {
- if (find_node_in_tree(node, children[i]))
- return true;
- }
-
- return false;
- }
-
- };
-
- std::map<COLLADAFW::UniqueId, SkinInfo> skin_by_data_uid; // data UID = skin controller data UID
-#if 0
- JointData *get_joint_data(COLLADAFW::Node *node)
- {
- const COLLADAFW::UniqueId& joint_id = node->getUniqueId();
-
- if (joint_id_to_joint_index_map.find(joint_id) == joint_id_to_joint_index_map.end()) {
- fprintf(stderr, "Cannot find a joint index by joint id for %s.\n",
- node->getOriginalId().c_str());
- return NULL;
- }
-
- int joint_index = joint_id_to_joint_index_map[joint_id];
-
- return &joint_index_to_joint_info_map[joint_index];
- }
-#endif
-
- void create_bone(SkinInfo& skin, COLLADAFW::Node *node, EditBone *parent, int totchild,
- float parent_mat[][4], bArmature *arm)
- {
- float joint_inv_bind_mat[4][4];
-
- // JointData* jd = get_joint_data(node);
-
- float mat[4][4];
-
- if (skin.get_joint_inv_bind_matrix(joint_inv_bind_mat, node)) {
- // get original world-space matrix
- invert_m4_m4(mat, joint_inv_bind_mat);
- }
- // create a bone even if there's no joint data for it (i.e. it has no influence)
- else {
- float obmat[4][4];
-
- // object-space
- get_node_mat(obmat, node, NULL, NULL);
-
- // get world-space
- if (parent)
- mul_m4_m4m4(mat, obmat, parent_mat);
- else
- copy_m4_m4(mat, obmat);
- }
-
- // TODO rename from Node "name" attrs later
- EditBone *bone = ED_armature_edit_bone_add(arm, (char*)get_joint_name(node));
- totbone++;
-
- if (parent) bone->parent = parent;
-
- // set head
- copy_v3_v3(bone->head, mat[3]);
-
- // set tail, don't set it to head because 0-length bones are not allowed
- float vec[3] = {0.0f, 0.5f, 0.0f};
- add_v3_v3v3(bone->tail, bone->head, vec);
-
- // set parent tail
- if (parent && totchild == 1) {
- copy_v3_v3(parent->tail, bone->head);
-
- // not setting BONE_CONNECTED because this would lock child bone location with respect to parent
- // bone->flag |= BONE_CONNECTED;
-
- // XXX increase this to prevent "very" small bones?
- const float epsilon = 0.000001f;
-
- // derive leaf bone length
- float length = len_v3v3(parent->head, parent->tail);
- if ((length < leaf_bone_length || totbone == 0) && length > epsilon) {
- leaf_bone_length = length;
- }
-
- // treat zero-sized bone like a leaf bone
- if (length <= epsilon) {
- add_leaf_bone(parent_mat, parent);
- }
-
- /*
-#if 0
- // and which row in mat is bone direction
- float vec[3];
- sub_v3_v3v3(vec, parent->tail, parent->head);
-#ifdef COLLADA_DEBUG
- print_v3("tail - head", vec);
- print_m4("matrix", parent_mat);
-#endif
- for (int i = 0; i < 3; i++) {
-#ifdef COLLADA_DEBUG
- char *axis_names[] = {"X", "Y", "Z"};
- printf("%s-axis length is %f\n", axis_names[i], len_v3(parent_mat[i]));
-#endif
- float angle = angle_v2v2(vec, parent_mat[i]);
- if (angle < min_angle) {
-#ifdef COLLADA_DEBUG
- print_v3("picking", parent_mat[i]);
- printf("^ %s axis of %s's matrix\n", axis_names[i], get_dae_name(node));
-#endif
- bone_direction_row = i;
- min_angle = angle;
- }
- }
-#endif
- */
- }
-
- COLLADAFW::NodePointerArray& children = node->getChildNodes();
- for (unsigned int i = 0; i < children.getCount(); i++) {
- create_bone(skin, children[i], bone, children.getCount(), mat, arm);
- }
-
- // in second case it's not a leaf bone, but we handle it the same way
- if (!children.getCount() || children.getCount() > 1) {
- add_leaf_bone(mat, bone);
- }
- }
-
- void add_leaf_bone(float mat[][4], EditBone *bone)
- {
- LeafBone leaf;
-
- leaf.bone = bone;
- copy_m4_m4(leaf.mat, mat);
- BLI_strncpy(leaf.name, bone->name, sizeof(leaf.name));
-
- leaf_bones.push_back(leaf);
- }
-
- void fix_leaf_bones()
- {
- // just setting tail for leaf bones here
-
- std::vector<LeafBone>::iterator it;
- for (it = leaf_bones.begin(); it != leaf_bones.end(); it++) {
- LeafBone& leaf = *it;
-
- // pointing up
- float vec[3] = {0.0f, 0.0f, 1.0f};
-
- mul_v3_fl(vec, leaf_bone_length);
-
- copy_v3_v3(leaf.bone->tail, leaf.bone->head);
- add_v3_v3v3(leaf.bone->tail, leaf.bone->head, vec);
- }
- }
-
- void set_leaf_bone_shapes(Object *ob_arm)
- {
- bPose *pose = ob_arm->pose;
-
- std::vector<LeafBone>::iterator it;
- for (it = leaf_bones.begin(); it != leaf_bones.end(); it++) {
- LeafBone& leaf = *it;
-
- bPoseChannel *pchan = get_pose_channel(pose, leaf.name);
- if (pchan) {
- pchan->custom = get_empty_for_leaves();
- }
- else {
- fprintf(stderr, "Cannot find a pose channel for leaf bone %s\n", leaf.name);
- }
- }
- }
-
-#if 0
- void set_euler_rotmode()
- {
- // just set rotmode = ROT_MODE_EUL on pose channel for each joint
-
- std::map<COLLADAFW::UniqueId, COLLADAFW::Node*>::iterator it;
-
- for (it = joint_by_uid.begin(); it != joint_by_uid.end(); it++) {
-
- COLLADAFW::Node *joint = it->second;
-
- std::map<COLLADAFW::UniqueId, SkinInfo>::iterator sit;
-
- for (sit = skin_by_data_uid.begin(); sit != skin_by_data_uid.end(); sit++) {
- SkinInfo& skin = sit->second;
-
- if (skin.uses_joint_or_descendant(joint)) {
- bPoseChannel *pchan = skin.get_pose_channel_from_node(joint);
-
- if (pchan) {
- pchan->rotmode = ROT_MODE_EUL;
- }
- else {
- fprintf(stderr, "Cannot find pose channel for %s.\n", get_joint_name(joint));
- }
-
- break;
- }
- }
- }
- }
-#endif
-
- Object *get_empty_for_leaves()
- {
- if (empty) return empty;
-
- empty = add_object(scene, OB_EMPTY);
- empty->empty_drawtype = OB_EMPTY_SPHERE;
-
- return empty;
- }
-
-#if 0
- Object *find_armature(COLLADAFW::Node *node)
- {
- JointData* jd = get_joint_data(node);
- if (jd) return jd->ob_arm;
-
- COLLADAFW::NodePointerArray& children = node->getChildNodes();
- for (int i = 0; i < children.getCount(); i++) {
- Object *ob_arm = find_armature(children[i]);
- if (ob_arm) return ob_arm;
- }
-
- return NULL;
- }
-
- ArmatureJoints& get_armature_joints(Object *ob_arm)
- {
- // try finding it
- std::vector<ArmatureJoints>::iterator it;
- for (it = armature_joints.begin(); it != armature_joints.end(); it++) {
- if ((*it).ob_arm == ob_arm) return *it;
- }
-
- // not found, create one
- ArmatureJoints aj;
- aj.ob_arm = ob_arm;
- armature_joints.push_back(aj);
-
- return armature_joints.back();
- }
-#endif
-
- void create_armature_bones(SkinInfo& skin)
- {
- // just do like so:
- // - get armature
- // - enter editmode
- // - add edit bones and head/tail properties using matrices and parent-child info
- // - exit edit mode
- // - set a sphere shape to leaf bones
-
- Object *ob_arm = NULL;
-
- /*
- * find if there's another skin sharing at least one bone with this skin
- * if so, use that skin's armature
- */
-
- /*
- Pseudocode:
-
- find_node_in_tree(node, root_joint)
-
- skin::find_root_joints(root_joints):
- std::vector root_joints;
- for each root in root_joints:
- for each joint in joints:
- if find_node_in_tree(joint, root):
- if (std::find(root_joints.begin(), root_joints.end(), root) == root_joints.end())
- root_joints.push_back(root);
-
- for (each skin B with armature) {
- find all root joints for skin B
-
- for each joint X in skin A:
- for each root joint R in skin B:
- if (find_node_in_tree(X, R)) {
- shared = 1;
- goto endloop;
- }
- }
-
- endloop:
- */
-
- SkinInfo *a = &skin;
- Object *shared = NULL;
- std::vector<COLLADAFW::Node*> skin_root_joints;
-
- std::map<COLLADAFW::UniqueId, SkinInfo>::iterator it;
- for (it = skin_by_data_uid.begin(); it != skin_by_data_uid.end(); it++) {
- SkinInfo *b = &it->second;
- if (b == a || b->get_armature() == NULL)
- continue;
-
- skin_root_joints.clear();
-
- b->find_root_joints(root_joints, joint_by_uid, skin_root_joints);
-
- std::vector<COLLADAFW::Node*>::iterator ri;
- for (ri = skin_root_joints.begin(); ri != skin_root_joints.end(); ri++) {
- if (a->uses_joint_or_descendant(*ri)) {
- shared = b->get_armature();
- break;
- }
- }
-
- if (shared != NULL)
- break;
- }
-
- if (shared)
- ob_arm = skin.set_armature(shared);
- else
- ob_arm = skin.create_armature(scene);
-
- // enter armature edit mode
- ED_armature_to_edit(ob_arm);
-
- leaf_bones.clear();
- totbone = 0;
- // bone_direction_row = 1; // TODO: don't default to Y but use asset and based on it decide on default row
- leaf_bone_length = 0.1f;
- // min_angle = 360.0f; // minimum angle between bone head-tail and a row of bone matrix
-
- // create bones
- /*
- TODO:
- check if bones have already been created for a given joint
- */
-
- std::vector<COLLADAFW::Node*>::iterator ri;
- for (ri = root_joints.begin(); ri != root_joints.end(); ri++) {
- // for shared armature check if bone tree is already created
- if (shared && std::find(skin_root_joints.begin(), skin_root_joints.end(), *ri) != skin_root_joints.end())
- continue;
-
- // since root_joints may contain joints for multiple controllers, we need to filter
- if (skin.uses_joint_or_descendant(*ri)) {
- create_bone(skin, *ri, NULL, (*ri)->getChildNodes().getCount(), NULL, (bArmature*)ob_arm->data);
-
- if (joint_parent_map.find((*ri)->getUniqueId()) != joint_parent_map.end() && !skin.get_parent())
- skin.set_parent(joint_parent_map[(*ri)->getUniqueId()]);
- }
- }
-
- fix_leaf_bones();
-
- // exit armature edit mode
- ED_armature_from_edit(ob_arm);
- ED_armature_edit_free(ob_arm);
- DAG_id_flush_update(&ob_arm->id, OB_RECALC_OB|OB_RECALC_DATA);
-
- set_leaf_bone_shapes(ob_arm);
-
- // set_euler_rotmode();
- }
-
-
-public:
-
- ArmatureImporter(UnitConverter *conv, MeshImporterBase *mesh, AnimationImporterBase *anim, Scene *sce) :
- TransformReader(conv), scene(sce), empty(NULL), mesh_importer(mesh), anim_importer(anim) {}
-
- ~ArmatureImporter()
- {
- // free skin controller data if we forget to do this earlier
- std::map<COLLADAFW::UniqueId, SkinInfo>::iterator it;
- for (it = skin_by_data_uid.begin(); it != skin_by_data_uid.end(); it++) {
- it->second.free();
- }
- }
-
- // root - if this joint is the top joint in hierarchy, if a joint
- // is a child of a node (not joint), root should be true since
- // this is where we build armature bones from
- void add_joint(COLLADAFW::Node *node, bool root, Object *parent)
- {
- joint_by_uid[node->getUniqueId()] = node;
- if (root) {
- root_joints.push_back(node);
-
- if (parent)
- joint_parent_map[node->getUniqueId()] = parent;
- }
- }
-
-#if 0
- void add_root_joint(COLLADAFW::Node *node)
- {
- // root_joints.push_back(node);
- Object *ob_arm = find_armature(node);
- if (ob_arm) {
- get_armature_joints(ob_arm).root_joints.push_back(node);
- }
-#ifdef COLLADA_DEBUG
- else {
- fprintf(stderr, "%s cannot be added to armature.\n", get_joint_name(node));
- }
-#endif
- }
-#endif
-
- // here we add bones to armatures, having armatures previously created in write_controller
- void make_armatures(bContext *C)
- {
- std::map<COLLADAFW::UniqueId, SkinInfo>::iterator it;
- for (it = skin_by_data_uid.begin(); it != skin_by_data_uid.end(); it++) {
-
- SkinInfo& skin = it->second;
-
- create_armature_bones(skin);
-
- // link armature with a mesh object
- Object *ob = mesh_importer->get_object_by_geom_uid(*get_geometry_uid(skin.get_controller_uid()));
- if (ob)
- skin.link_armature(C, ob, joint_by_uid, this);
- else
- fprintf(stderr, "Cannot find object to link armature with.\n");
-
- // set armature parent if any
- Object *par = skin.get_parent();
- if (par)
- set_parent(skin.get_armature(), par, C, false);
-
- // free memory stolen from SkinControllerData
- skin.free();
- }
- }
-
-#if 0
- // link with meshes, create vertex groups, assign weights
- void link_armature(Object *ob_arm, const COLLADAFW::UniqueId& geom_id, const COLLADAFW::UniqueId& controller_data_id)
- {
- Object *ob = mesh_importer->get_object_by_geom_uid(geom_id);
-
- if (!ob) {
- fprintf(stderr, "Cannot find object by geometry UID.\n");
- return;
- }
-
- if (skin_by_data_uid.find(controller_data_id) == skin_by_data_uid.end()) {
- fprintf(stderr, "Cannot find skin info by controller data UID.\n");
- return;
- }
-
- SkinInfo& skin = skin_by_data_uid[conroller_data_id];
-
- // create vertex groups
- }
-#endif
-
- bool write_skin_controller_data(const COLLADAFW::SkinControllerData* data)
- {
- // at this stage we get vertex influence info that should go into me->verts and ob->defbase
- // there's no info to which object this should be long so we associate it with skin controller data UID
-
- // don't forget to call defgroup_unique_name before we copy
-
- // controller data uid -> [armature] -> joint data,
- // [mesh object]
- //
-
- SkinInfo skin(unit_converter);
- skin.borrow_skin_controller_data(data);
-
- // store join inv bind matrix to use it later in armature construction
- const COLLADAFW::Matrix4Array& inv_bind_mats = data->getInverseBindMatrices();
- for (unsigned int i = 0; i < data->getJointsCount(); i++) {
- skin.add_joint(inv_bind_mats[i]);
- }
-
- skin_by_data_uid[data->getUniqueId()] = skin;
-
- return true;
- }
-
- bool write_controller(const COLLADAFW::Controller* controller)
- {
- // - create and store armature object
-
- const COLLADAFW::UniqueId& skin_id = controller->getUniqueId();
-
- if (controller->getControllerType() == COLLADAFW::Controller::CONTROLLER_TYPE_SKIN) {
- COLLADAFW::SkinController *co = (COLLADAFW::SkinController*)controller;
- // to be able to find geom id by controller id
- geom_uid_by_controller_uid[skin_id] = co->getSource();
-
- const COLLADAFW::UniqueId& data_uid = co->getSkinControllerData();
- if (skin_by_data_uid.find(data_uid) == skin_by_data_uid.end()) {
- fprintf(stderr, "Cannot find skin by controller data UID.\n");
- return true;
- }
-
- skin_by_data_uid[data_uid].set_controller(co);
- }
- // morph controller
- else {
- // shape keys? :)
- fprintf(stderr, "Morph controller is not supported yet.\n");
- }
-
- return true;
- }
-
- COLLADAFW::UniqueId *get_geometry_uid(const COLLADAFW::UniqueId& controller_uid)
- {
- if (geom_uid_by_controller_uid.find(controller_uid) == geom_uid_by_controller_uid.end())
- return NULL;
-
- return &geom_uid_by_controller_uid[controller_uid];
- }
-
- Object *get_armature_for_joint(COLLADAFW::Node *node)
- {
- std::map<COLLADAFW::UniqueId, SkinInfo>::iterator it;
- for (it = skin_by_data_uid.begin(); it != skin_by_data_uid.end(); it++) {
- SkinInfo& skin = it->second;
-
- if (skin.uses_joint_or_descendant(node))
- return skin.get_armature();
- }
-
- return NULL;
- }
-
- void get_rna_path_for_joint(COLLADAFW::Node *node, char *joint_path, size_t count)
- {
- BLI_snprintf(joint_path, count, "pose.bones[\"%s\"]", get_joint_name(node));
- }
-
- // gives a world-space mat
- bool get_joint_bind_mat(float m[][4], COLLADAFW::Node *joint)
- {
- std::map<COLLADAFW::UniqueId, SkinInfo>::iterator it;
- bool found = false;
- for (it = skin_by_data_uid.begin(); it != skin_by_data_uid.end(); it++) {
- SkinInfo& skin = it->second;
- if ((found = skin.get_joint_inv_bind_matrix(m, joint))) {
- invert_m4(m);
- break;
- }
- }
-
- return found;
- }
-};
-
-class MeshImporter : public MeshImporterBase
-{
-private:
-
- Scene *scene;
- ArmatureImporter *armature_importer;
-
- std::map<COLLADAFW::UniqueId, Mesh*> uid_mesh_map; // geometry unique id-to-mesh map
- std::map<COLLADAFW::UniqueId, Object*> uid_object_map; // geom uid-to-object
- // this structure is used to assign material indices to faces
- // it holds a portion of Mesh faces and corresponds to a DAE primitive list (<triangles>, <polylist>, etc.)
- struct Primitive {
- MFace *mface;
- unsigned int totface;
- };
- typedef std::map<COLLADAFW::MaterialId, std::vector<Primitive> > MaterialIdPrimitiveArrayMap;
- std::map<COLLADAFW::UniqueId, MaterialIdPrimitiveArrayMap> geom_uid_mat_mapping_map; // crazy name!
-
- class UVDataWrapper
- {
- COLLADAFW::MeshVertexData *mVData;
- public:
- UVDataWrapper(COLLADAFW::MeshVertexData& vdata) : mVData(&vdata)
- {}
-
-#ifdef COLLADA_DEBUG
- void print()
- {
- fprintf(stderr, "UVs:\n");
- switch(mVData->getType()) {
- case COLLADAFW::MeshVertexData::DATA_TYPE_FLOAT:
- {
- COLLADAFW::ArrayPrimitiveType<float>* values = mVData->getFloatValues();
- if (values->getCount()) {
- for (int i = 0; i < values->getCount(); i += 2) {
- fprintf(stderr, "%.1f, %.1f\n", (*values)[i], (*values)[i+1]);
- }
- }
- }
- break;
- case COLLADAFW::MeshVertexData::DATA_TYPE_DOUBLE:
- {
- COLLADAFW::ArrayPrimitiveType<double>* values = mVData->getDoubleValues();
- if (values->getCount()) {
- for (int i = 0; i < values->getCount(); i += 2) {
- fprintf(stderr, "%.1f, %.1f\n", (float)(*values)[i], (float)(*values)[i+1]);
- }
- }
- }
- break;
- }
- fprintf(stderr, "\n");
- }
-#endif
-
- void getUV(int uv_index[2], float *uv)
- {
- switch(mVData->getType()) {
- case COLLADAFW::MeshVertexData::DATA_TYPE_FLOAT:
- {
- COLLADAFW::ArrayPrimitiveType<float>* values = mVData->getFloatValues();
- if (values->empty()) return;
- uv[0] = (*values)[uv_index[0]];
- uv[1] = (*values)[uv_index[1]];
-
- }
- break;
- case COLLADAFW::MeshVertexData::DATA_TYPE_DOUBLE:
- {
- COLLADAFW::ArrayPrimitiveType<double>* values = mVData->getDoubleValues();
- if (values->empty()) return;
- uv[0] = (float)(*values)[uv_index[0]];
- uv[1] = (float)(*values)[uv_index[1]];
-
- }
- break;
- case COLLADAFW::MeshVertexData::DATA_TYPE_UNKNOWN:
- default:
- fprintf(stderr, "MeshImporter.getUV(): unknown data type\n");
- }
- }
- };
-
- void set_face_indices(MFace *mface, unsigned int *indices, bool quad)
- {
- mface->v1 = indices[0];
- mface->v2 = indices[1];
- mface->v3 = indices[2];
- if (quad) mface->v4 = indices[3];
- else mface->v4 = 0;
-#ifdef COLLADA_DEBUG
- // fprintf(stderr, "%u, %u, %u \n", indices[0], indices[1], indices[2]);
-#endif
- }
-
- // not used anymore, test_index_face from blenkernel is better
-#if 0
- // change face indices order so that v4 is not 0
- void rotate_face_indices(MFace *mface) {
- mface->v4 = mface->v1;
- mface->v1 = mface->v2;
- mface->v2 = mface->v3;
- mface->v3 = 0;
- }
-#endif
-
- void set_face_uv(MTFace *mtface, UVDataWrapper &uvs,
- COLLADAFW::IndexList& index_list, unsigned int *tris_indices)
- {
- int uv_indices[4][2];
-
- // per face vertex indices, this means for quad we have 4 indices, not 8
- COLLADAFW::UIntValuesArray& indices = index_list.getIndices();
-
- // make indices into FloatOrDoubleArray
- for (int i = 0; i < 3; i++) {
- int uv_index = indices[tris_indices[i]];
- uv_indices[i][0] = uv_index * 2;
- uv_indices[i][1] = uv_index * 2 + 1;
- }
-
- uvs.getUV(uv_indices[0], mtface->uv[0]);
- uvs.getUV(uv_indices[1], mtface->uv[1]);
- uvs.getUV(uv_indices[2], mtface->uv[2]);
- }
-
- void set_face_uv(MTFace *mtface, UVDataWrapper &uvs,
- COLLADAFW::IndexList& index_list, int index, bool quad)
- {
- int uv_indices[4][2];
-
- // per face vertex indices, this means for quad we have 4 indices, not 8
- COLLADAFW::UIntValuesArray& indices = index_list.getIndices();
-
- // make indices into FloatOrDoubleArray
- for (int i = 0; i < (quad ? 4 : 3); i++) {
- int uv_index = indices[index + i];
- uv_indices[i][0] = uv_index * 2;
- uv_indices[i][1] = uv_index * 2 + 1;
- }
-
- uvs.getUV(uv_indices[0], mtface->uv[0]);
- uvs.getUV(uv_indices[1], mtface->uv[1]);
- uvs.getUV(uv_indices[2], mtface->uv[2]);
-
- if (quad) uvs.getUV(uv_indices[3], mtface->uv[3]);
-
-#ifdef COLLADA_DEBUG
- /*if (quad) {
- fprintf(stderr, "face uv:\n"
- "((%d, %d), (%d, %d), (%d, %d), (%d, %d))\n"
- "((%.1f, %.1f), (%.1f, %.1f), (%.1f, %.1f), (%.1f, %.1f))\n",
-
- uv_indices[0][0], uv_indices[0][1],
- uv_indices[1][0], uv_indices[1][1],
- uv_indices[2][0], uv_indices[2][1],
- uv_indices[3][0], uv_indices[3][1],
-
- mtface->uv[0][0], mtface->uv[0][1],
- mtface->uv[1][0], mtface->uv[1][1],
- mtface->uv[2][0], mtface->uv[2][1],
- mtface->uv[3][0], mtface->uv[3][1]);
- }
- else {
- fprintf(stderr, "face uv:\n"
- "((%d, %d), (%d, %d), (%d, %d))\n"
- "((%.1f, %.1f), (%.1f, %.1f), (%.1f, %.1f))\n",
-
- uv_indices[0][0], uv_indices[0][1],
- uv_indices[1][0], uv_indices[1][1],
- uv_indices[2][0], uv_indices[2][1],
-
- mtface->uv[0][0], mtface->uv[0][1],
- mtface->uv[1][0], mtface->uv[1][1],
- mtface->uv[2][0], mtface->uv[2][1]);
- }*/
-#endif
- }
-
-#ifdef COLLADA_DEBUG
- void print_index_list(COLLADAFW::IndexList& index_list)
- {
- fprintf(stderr, "Index list for \"%s\":\n", index_list.getName().c_str());
- for (int i = 0; i < index_list.getIndicesCount(); i += 2) {
- fprintf(stderr, "%u, %u\n", index_list.getIndex(i), index_list.getIndex(i + 1));
- }
- fprintf(stderr, "\n");
- }
-#endif
-
- bool is_nice_mesh(COLLADAFW::Mesh *mesh)
- {
- COLLADAFW::MeshPrimitiveArray& prim_arr = mesh->getMeshPrimitives();
-
- const char *name = get_dae_name(mesh);
-
- for (unsigned i = 0; i < prim_arr.getCount(); i++) {
-
- COLLADAFW::MeshPrimitive *mp = prim_arr[i];
- COLLADAFW::MeshPrimitive::PrimitiveType type = mp->getPrimitiveType();
-
- const char *type_str = primTypeToStr(type);
-
- // OpenCollada passes POLYGONS type for <polylist>
- if (type == COLLADAFW::MeshPrimitive::POLYLIST || type == COLLADAFW::MeshPrimitive::POLYGONS) {
-
- COLLADAFW::Polygons *mpvc = (COLLADAFW::Polygons*)mp;
- COLLADAFW::Polygons::VertexCountArray& vca = mpvc->getGroupedVerticesVertexCountArray();
-
- for(unsigned int j = 0; j < vca.getCount(); j++){
- int count = vca[j];
- if (count < 3) {
- fprintf(stderr, "Primitive %s in %s has at least one face with vertex count < 3\n",
- type_str, name);
- return false;
- }
- }
-
- }
- else if(type != COLLADAFW::MeshPrimitive::TRIANGLES) {
- fprintf(stderr, "Primitive type %s is not supported.\n", type_str);
- return false;
- }
- }
-
- if (mesh->getPositions().empty()) {
- fprintf(stderr, "Mesh %s has no vertices.\n", name);
- return false;
- }
-
- return true;
- }
-
- void read_vertices(COLLADAFW::Mesh *mesh, Mesh *me)
- {
- // vertices
- me->totvert = mesh->getPositions().getFloatValues()->getCount() / 3;
- me->mvert = (MVert*)CustomData_add_layer(&me->vdata, CD_MVERT, CD_CALLOC, NULL, me->totvert);
-
- COLLADAFW::MeshVertexData& pos = mesh->getPositions();
- MVert *mvert;
- int i;
-
- for (i = 0, mvert = me->mvert; i < me->totvert; i++, mvert++)
- get_vector(mvert->co, pos, i);
- }
-
- int triangulate_poly(unsigned int *indices, int totvert, MVert *verts, std::vector<unsigned int>& tri)
- {
- ListBase dispbase;
- DispList *dl;
- float *vert;
- int i = 0;
-
- dispbase.first = dispbase.last = NULL;
-
- dl = (DispList*)MEM_callocN(sizeof(DispList), "poly disp");
- dl->nr = totvert;
- dl->type = DL_POLY;
- dl->parts = 1;
- dl->verts = vert = (float*)MEM_callocN(totvert * 3 * sizeof(float), "poly verts");
- dl->index = (int*)MEM_callocN(sizeof(int) * 3 * totvert, "dl index");
-
- BLI_addtail(&dispbase, dl);
-
- for (i = 0; i < totvert; i++) {
- copy_v3_v3(vert, verts[indices[i]].co);
- vert += 3;
- }
-
- filldisplist(&dispbase, &dispbase, 0);
-
- int tottri = 0;
- dl= (DispList*)dispbase.first;
-
- if (dl->type == DL_INDEX3) {
- tottri = dl->parts;
-
- int *index = dl->index;
- for (i= 0; i < tottri; i++) {
- int t[3]= {*index, *(index + 1), *(index + 2)};
-
- std::sort(t, t + 3);
-
- tri.push_back(t[0]);
- tri.push_back(t[1]);
- tri.push_back(t[2]);
-
- index += 3;
- }
- }
-
- freedisplist(&dispbase);
-
- return tottri;
- }
-
- int count_new_tris(COLLADAFW::Mesh *mesh, Mesh *me)
- {
- COLLADAFW::MeshPrimitiveArray& prim_arr = mesh->getMeshPrimitives();
- unsigned int i;
- int tottri = 0;
-
- for (i = 0; i < prim_arr.getCount(); i++) {
-
- COLLADAFW::MeshPrimitive *mp = prim_arr[i];
- int type = mp->getPrimitiveType();
- size_t prim_totface = mp->getFaceCount();
- unsigned int *indices = mp->getPositionIndices().getData();
-
- if (type == COLLADAFW::MeshPrimitive::POLYLIST ||
- type == COLLADAFW::MeshPrimitive::POLYGONS) {
-
- COLLADAFW::Polygons *mpvc = (COLLADAFW::Polygons*)mp;
- COLLADAFW::Polygons::VertexCountArray& vcounta = mpvc->getGroupedVerticesVertexCountArray();
-
- for (unsigned int j = 0; j < prim_totface; j++) {
- int vcount = vcounta[j];
-
- if (vcount > 4) {
- std::vector<unsigned int> tri;
-
- // tottri += triangulate_poly(indices, vcount, me->mvert, tri) - 1; // XXX why - 1?!
- tottri += triangulate_poly(indices, vcount, me->mvert, tri);
- }
-
- indices += vcount;
- }
- }
- }
- return tottri;
- }
-
- // TODO: import uv set names
- void read_faces(COLLADAFW::Mesh *mesh, Mesh *me, int new_tris)
- {
- unsigned int i;
-
- // allocate faces
- me->totface = mesh->getFacesCount() + new_tris;
- me->mface = (MFace*)CustomData_add_layer(&me->fdata, CD_MFACE, CD_CALLOC, NULL, me->totface);
-
- // allocate UV layers
- unsigned int totuvset = mesh->getUVCoords().getInputInfosArray().getCount();
-
- // for (i = 0; i < totuvset; i++) {
- // if (mesh->getUVCoords().getLength(i) == 0) {
- // totuvset = 0;
- // break;
- // }
- // }
-
- for (i = 0; i < totuvset; i++) {
- CustomData_add_layer(&me->fdata, CD_MTFACE, CD_CALLOC, NULL, me->totface);
- //this->set_layername_map[i] = CustomData_get_layer_name(&me->fdata, CD_MTFACE, i);
- }
-
- // activate the first uv layer
- if (totuvset) me->mtface = (MTFace*)CustomData_get_layer_n(&me->fdata, CD_MTFACE, 0);
-
- UVDataWrapper uvs(mesh->getUVCoords());
-
-#ifdef COLLADA_DEBUG
- // uvs.print();
-#endif
-
- MFace *mface = me->mface;
-
- MaterialIdPrimitiveArrayMap mat_prim_map;
-
- int face_index = 0;
-
- COLLADAFW::MeshPrimitiveArray& prim_arr = mesh->getMeshPrimitives();
-
- bool has_normals = mesh->hasNormals();
- COLLADAFW::MeshVertexData& nor = mesh->getNormals();
-
- for (i = 0; i < prim_arr.getCount(); i++) {
-
- COLLADAFW::MeshPrimitive *mp = prim_arr[i];
-
- // faces
- size_t prim_totface = mp->getFaceCount();
- unsigned int *indices = mp->getPositionIndices().getData();
- unsigned int *nind = mp->getNormalIndices().getData();
- unsigned int j, k;
- int type = mp->getPrimitiveType();
- int index = 0;
-
- // since we cannot set mface->mat_nr here, we store a portion of me->mface in Primitive
- Primitive prim = {mface, 0};
- COLLADAFW::IndexListArray& index_list_array = mp->getUVCoordIndicesArray();
-
-#ifdef COLLADA_DEBUG
- /*
- fprintf(stderr, "Primitive %d:\n", i);
- for (int j = 0; j < totuvset; j++) {
- print_index_list(*index_list_array[j]);
- }
- */
-#endif
-
- if (type == COLLADAFW::MeshPrimitive::TRIANGLES) {
- for (j = 0; j < prim_totface; j++){
-
- set_face_indices(mface, indices, false);
- indices += 3;
-
-#if 0
- for (k = 0; k < totuvset; k++) {
- if (!index_list_array.empty() && index_list_array[k]) {
- // get mtface by face index and uv set index
- MTFace *mtface = (MTFace*)CustomData_get_layer_n(&me->fdata, CD_MTFACE, k);
- set_face_uv(&mtface[face_index], uvs, k, *index_list_array[k], index, false);
- }
- }
-#else
- for (k = 0; k < index_list_array.getCount(); k++) {
- int uvset_index = index_list_array[k]->getSetIndex();
-
- // get mtface by face index and uv set index
- MTFace *mtface = (MTFace*)CustomData_get_layer_n(&me->fdata, CD_MTFACE, uvset_index);
- set_face_uv(&mtface[face_index], uvs, *index_list_array[k], index, false);
- }
-#endif
-
- test_index_face(mface, &me->fdata, face_index, 3);
-
- if (has_normals) {
- if (!flat_face(nind, nor, 3))
- mface->flag |= ME_SMOOTH;
-
- nind += 3;
- }
-
- index += 3;
- mface++;
- face_index++;
- prim.totface++;
- }
- }
- else if (type == COLLADAFW::MeshPrimitive::POLYLIST || type == COLLADAFW::MeshPrimitive::POLYGONS) {
- COLLADAFW::Polygons *mpvc = (COLLADAFW::Polygons*)mp;
- COLLADAFW::Polygons::VertexCountArray& vcounta = mpvc->getGroupedVerticesVertexCountArray();
-
- for (j = 0; j < prim_totface; j++) {
-
- // face
- int vcount = vcounta[j];
- if (vcount == 3 || vcount == 4) {
-
- set_face_indices(mface, indices, vcount == 4);
-
- // set mtface for each uv set
- // it is assumed that all primitives have equal number of UV sets
-
-#if 0
- for (k = 0; k < totuvset; k++) {
- if (!index_list_array.empty() && index_list_array[k]) {
- // get mtface by face index and uv set index
- MTFace *mtface = (MTFace*)CustomData_get_layer_n(&me->fdata, CD_MTFACE, k);
- set_face_uv(&mtface[face_index], uvs, k, *index_list_array[k], index, mface->v4 != 0);
- }
- }
-#else
- for (k = 0; k < index_list_array.getCount(); k++) {
- int uvset_index = index_list_array[k]->getSetIndex();
-
- // get mtface by face index and uv set index
- MTFace *mtface = (MTFace*)CustomData_get_layer_n(&me->fdata, CD_MTFACE, uvset_index);
- set_face_uv(&mtface[face_index], uvs, *index_list_array[k], index, mface->v4 != 0);
- }
-#endif
-
- test_index_face(mface, &me->fdata, face_index, vcount);
-
- if (has_normals) {
- if (!flat_face(nind, nor, vcount))
- mface->flag |= ME_SMOOTH;
-
- nind += vcount;
- }
-
- mface++;
- face_index++;
- prim.totface++;
-
- }
- else {
- std::vector<unsigned int> tri;
-
- triangulate_poly(indices, vcount, me->mvert, tri);
-
- for (k = 0; k < tri.size() / 3; k++) {
- int v = k * 3;
- unsigned int uv_indices[3] = {
- index + tri[v],
- index + tri[v + 1],
- index + tri[v + 2]
- };
- unsigned int tri_indices[3] = {
- indices[tri[v]],
- indices[tri[v + 1]],
- indices[tri[v + 2]]
- };
-
- set_face_indices(mface, tri_indices, false);
-
-#if 0
- for (unsigned int l = 0; l < totuvset; l++) {
- if (!index_list_array.empty() && index_list_array[l]) {
- // get mtface by face index and uv set index
- MTFace *mtface = (MTFace*)CustomData_get_layer_n(&me->fdata, CD_MTFACE, l);
- set_face_uv(&mtface[face_index], uvs, l, *index_list_array[l], uv_indices);
- }
- }
-#else
- for (unsigned int l = 0; l < index_list_array.getCount(); l++) {
- int uvset_index = index_list_array[l]->getSetIndex();
-
- // get mtface by face index and uv set index
- MTFace *mtface = (MTFace*)CustomData_get_layer_n(&me->fdata, CD_MTFACE, uvset_index);
- set_face_uv(&mtface[face_index], uvs, *index_list_array[l], uv_indices);
- }
-#endif
-
-
- test_index_face(mface, &me->fdata, face_index, 3);
-
- if (has_normals) {
- unsigned int ntri[3] = {nind[tri[v]], nind[tri[v + 1]], nind[tri[v + 2]]};
-
- if (!flat_face(ntri, nor, 3))
- mface->flag |= ME_SMOOTH;
- }
-
- mface++;
- face_index++;
- prim.totface++;
- }
-
- if (has_normals)
- nind += vcount;
- }
-
- index += vcount;
- indices += vcount;
- }
- }
-
- mat_prim_map[mp->getMaterialId()].push_back(prim);
- }
-
- geom_uid_mat_mapping_map[mesh->getUniqueId()] = mat_prim_map;
- }
-
- void get_vector(float v[3], COLLADAFW::MeshVertexData& arr, int i)
- {
- i *= 3;
-
- switch(arr.getType()) {
- case COLLADAFW::MeshVertexData::DATA_TYPE_FLOAT:
- {
- COLLADAFW::ArrayPrimitiveType<float>* values = arr.getFloatValues();
- if (values->empty()) return;
-
- v[0] = (*values)[i++];
- v[1] = (*values)[i++];
- v[2] = (*values)[i];
- }
- break;
- case COLLADAFW::MeshVertexData::DATA_TYPE_DOUBLE:
- {
- COLLADAFW::ArrayPrimitiveType<double>* values = arr.getDoubleValues();
- if (values->empty()) return;
-
- v[0] = (float)(*values)[i++];
- v[1] = (float)(*values)[i++];
- v[2] = (float)(*values)[i];
- }
- break;
- default:
- break;
- }
- }
-
- bool flat_face(unsigned int *nind, COLLADAFW::MeshVertexData& nor, int count)
- {
- float a[3], b[3];
-
- get_vector(a, nor, *nind);
- normalize_v3(a);
-
- nind++;
-
- for (int i = 1; i < count; i++, nind++) {
- get_vector(b, nor, *nind);
- normalize_v3(b);
-
- float dp = dot_v3v3(a, b);
-
- if (dp < 0.99999f || dp > 1.00001f)
- return false;
- }
-
- return true;
- }
-
-public:
-
- MeshImporter(ArmatureImporter *arm, Scene *sce) : scene(sce), armature_importer(arm) {}
-
- virtual Object *get_object_by_geom_uid(const COLLADAFW::UniqueId& geom_uid)
- {
- if (uid_object_map.find(geom_uid) != uid_object_map.end())
- return uid_object_map[geom_uid];
- return NULL;
- }
-
- MTex *assign_textures_to_uvlayer(COLLADAFW::TextureCoordinateBinding &ctexture,
- Mesh *me, TexIndexTextureArrayMap& texindex_texarray_map,
- MTex *color_texture)
- {
- COLLADAFW::TextureMapId texture_index = ctexture.getTextureMapId();
- char *uvname = CustomData_get_layer_name(&me->fdata, CD_MTFACE, ctexture.getSetIndex());
-
- if (texindex_texarray_map.find(texture_index) == texindex_texarray_map.end()) {
-
- fprintf(stderr, "Cannot find texture array by texture index.\n");
- return color_texture;
- }
-
- std::vector<MTex*> textures = texindex_texarray_map[texture_index];
-
- std::vector<MTex*>::iterator it;
-
- for (it = textures.begin(); it != textures.end(); it++) {
-
- MTex *texture = *it;
-
- if (texture) {
- strcpy(texture->uvname, uvname);
- if (texture->mapto == MAP_COL) color_texture = texture;
- }
- }
- return color_texture;
- }
-
- MTFace *assign_material_to_geom(COLLADAFW::MaterialBinding cmaterial,
- std::map<COLLADAFW::UniqueId, Material*>& uid_material_map,
- Object *ob, const COLLADAFW::UniqueId *geom_uid,
- MTex **color_texture, char *layername, MTFace *texture_face,
- std::map<Material*, TexIndexTextureArrayMap>& material_texture_mapping_map, int mat_index)
- {
- Mesh *me = (Mesh*)ob->data;
- const COLLADAFW::UniqueId& ma_uid = cmaterial.getReferencedMaterial();
-
- // do we know this material?
- if (uid_material_map.find(ma_uid) == uid_material_map.end()) {
-
- fprintf(stderr, "Cannot find material by UID.\n");
- return NULL;
- }
-
- Material *ma = uid_material_map[ma_uid];
- assign_material(ob, ma, ob->totcol + 1);
-
- COLLADAFW::TextureCoordinateBindingArray& tex_array =
- cmaterial.getTextureCoordinateBindingArray();
- TexIndexTextureArrayMap texindex_texarray_map = material_texture_mapping_map[ma];
- unsigned int i;
- // loop through <bind_vertex_inputs>
- for (i = 0; i < tex_array.getCount(); i++) {
-
- *color_texture = assign_textures_to_uvlayer(tex_array[i], me, texindex_texarray_map,
- *color_texture);
- }
-
- // set texture face
- if (*color_texture &&
- strlen((*color_texture)->uvname) &&
- strcmp(layername, (*color_texture)->uvname) != 0) {
-
- texture_face = (MTFace*)CustomData_get_layer_named(&me->fdata, CD_MTFACE,
- (*color_texture)->uvname);
- strcpy(layername, (*color_texture)->uvname);
- }
-
- MaterialIdPrimitiveArrayMap& mat_prim_map = geom_uid_mat_mapping_map[*geom_uid];
- COLLADAFW::MaterialId mat_id = cmaterial.getMaterialId();
-
- // assign material indices to mesh faces
- if (mat_prim_map.find(mat_id) != mat_prim_map.end()) {
-
- std::vector<Primitive>& prims = mat_prim_map[mat_id];
-
- std::vector<Primitive>::iterator it;
-
- for (it = prims.begin(); it != prims.end(); it++) {
- Primitive& prim = *it;
- i = 0;
- while (i++ < prim.totface) {
- prim.mface->mat_nr = mat_index;
- prim.mface++;
- // bind texture images to faces
- if (texture_face && (*color_texture)) {
- texture_face->mode = TF_TEX;
- texture_face->tpage = (Image*)(*color_texture)->tex->ima;
- texture_face++;
- }
- }
- }
- }
-
- return texture_face;
- }
-
-
- Object *create_mesh_object(COLLADAFW::Node *node, COLLADAFW::InstanceGeometry *geom,
- bool isController,
- std::map<COLLADAFW::UniqueId, Material*>& uid_material_map,
- std::map<Material*, TexIndexTextureArrayMap>& material_texture_mapping_map)
- {
- const COLLADAFW::UniqueId *geom_uid = &geom->getInstanciatedObjectId();
-
- // check if node instanciates controller or geometry
- if (isController) {
-
- geom_uid = armature_importer->get_geometry_uid(*geom_uid);
-
- if (!geom_uid) {
- fprintf(stderr, "Couldn't find a mesh UID by controller's UID.\n");
- return NULL;
- }
- }
- else {
-
- if (uid_mesh_map.find(*geom_uid) == uid_mesh_map.end()) {
- // this could happen if a mesh was not created
- // (e.g. if it contains unsupported geometry)
- fprintf(stderr, "Couldn't find a mesh by UID.\n");
- return NULL;
- }
- }
- if (!uid_mesh_map[*geom_uid]) return NULL;
-
- Object *ob = add_object(scene, OB_MESH);
-
- // store object pointer for ArmatureImporter
- uid_object_map[*geom_uid] = ob;
-
- // name Object
- const std::string& id = node->getOriginalId();
- if (id.length())
- rename_id(&ob->id, (char*)id.c_str());
-
- // replace ob->data freeing the old one
- Mesh *old_mesh = (Mesh*)ob->data;
-
- set_mesh(ob, uid_mesh_map[*geom_uid]);
-
- if (old_mesh->id.us == 0) free_libblock(&G.main->mesh, old_mesh);
-
- char layername[100];
- MTFace *texture_face = NULL;
- MTex *color_texture = NULL;
-
- COLLADAFW::MaterialBindingArray& mat_array =
- geom->getMaterialBindings();
-
- // loop through geom's materials
- for (unsigned int i = 0; i < mat_array.getCount(); i++) {
-
- texture_face = assign_material_to_geom(mat_array[i], uid_material_map, ob, geom_uid,
- &color_texture, layername, texture_face,
- material_texture_mapping_map, i);
- }
-
- return ob;
- }
-
- // create a mesh storing a pointer in a map so it can be retrieved later by geometry UID
- bool write_geometry(const COLLADAFW::Geometry* geom)
- {
- // TODO: import also uvs, normals
- // XXX what to do with normal indices?
- // XXX num_normals may be != num verts, then what to do?
-
- // check geometry->getType() first
- if (geom->getType() != COLLADAFW::Geometry::GEO_TYPE_MESH) {
- // TODO: report warning
- fprintf(stderr, "Mesh type %s is not supported\n", geomTypeToStr(geom->getType()));
- return true;
- }
-
- COLLADAFW::Mesh *mesh = (COLLADAFW::Mesh*)geom;
-
- if (!is_nice_mesh(mesh)) {
- fprintf(stderr, "Ignoring mesh %s\n", get_dae_name(mesh));
- return true;
- }
-
- const std::string& str_geom_id = mesh->getOriginalId();
- Mesh *me = add_mesh((char*)str_geom_id.c_str());
-
- // store the Mesh pointer to link it later with an Object
- this->uid_mesh_map[mesh->getUniqueId()] = me;
-
- int new_tris = 0;
-
- read_vertices(mesh, me);
-
- new_tris = count_new_tris(mesh, me);
-
- read_faces(mesh, me, new_tris);
-
- make_edges(me, 0);
-
- mesh_calc_normals(me->mvert, me->totvert, me->mface, me->totface, NULL);
-
- return true;
- }
-
-};
-
-class AnimationImporter : private TransformReader, public AnimationImporterBase
-{
-private:
-
- ArmatureImporter *armature_importer;
- Scene *scene;
-
- std::map<COLLADAFW::UniqueId, std::vector<FCurve*> > curve_map;
- std::map<COLLADAFW::UniqueId, TransformReader::Animation> uid_animated_map;
- // std::map<bActionGroup*, std::vector<FCurve*> > fcurves_actionGroup_map;
- std::map<COLLADAFW::UniqueId, const COLLADAFW::AnimationList*> animlist_map;
- std::vector<FCurve*> unused_curves;
- std::map<COLLADAFW::UniqueId, Object*> joint_objects;
-
- FCurve *create_fcurve(int array_index, const char *rna_path)
- {
- FCurve *fcu = (FCurve*)MEM_callocN(sizeof(FCurve), "FCurve");
-
- fcu->flag = (FCURVE_VISIBLE|FCURVE_AUTO_HANDLES|FCURVE_SELECTED);
- fcu->rna_path = BLI_strdupn(rna_path, strlen(rna_path));
- fcu->array_index = array_index;
- return fcu;
- }
-
- void create_bezt(FCurve *fcu, float frame, float output)
- {
- BezTriple bez;
- memset(&bez, 0, sizeof(BezTriple));
- bez.vec[1][0] = frame;
- bez.vec[1][1] = output;
- bez.ipo = U.ipo_new; /* use default interpolation mode here... */
- bez.f1 = bez.f2 = bez.f3 = SELECT;
- bez.h1 = bez.h2 = HD_AUTO;
- insert_bezt_fcurve(fcu, &bez, 0);
- calchandles_fcurve(fcu);
- }
-
- // create one or several fcurves depending on the number of parameters being animated
- void animation_to_fcurves(COLLADAFW::AnimationCurve *curve)
- {
- COLLADAFW::FloatOrDoubleArray& input = curve->getInputValues();
- COLLADAFW::FloatOrDoubleArray& output = curve->getOutputValues();
- // COLLADAFW::FloatOrDoubleArray& intan = curve->getInTangentValues();
- // COLLADAFW::FloatOrDoubleArray& outtan = curve->getOutTangentValues();
- float fps = (float)FPS;
- size_t dim = curve->getOutDimension();
- unsigned int i;
-
- std::vector<FCurve*>& fcurves = curve_map[curve->getUniqueId()];
-
- switch (dim) {
- case 1: // X, Y, Z or angle
- case 3: // XYZ
- case 16: // matrix
- {
- for (i = 0; i < dim; i++ ) {
- FCurve *fcu = (FCurve*)MEM_callocN(sizeof(FCurve), "FCurve");
-
- fcu->flag = (FCURVE_VISIBLE|FCURVE_AUTO_HANDLES|FCURVE_SELECTED);
- // fcu->rna_path = BLI_strdupn(path, strlen(path));
- fcu->array_index = 0;
- //fcu->totvert = curve->getKeyCount();
-
- // create beztriple for each key
- for (unsigned int j = 0; j < curve->getKeyCount(); j++) {
- BezTriple bez;
- memset(&bez, 0, sizeof(BezTriple));
-
- // intangent
- // bez.vec[0][0] = get_float_value(intan, j * 6 + i + i) * fps;
- // bez.vec[0][1] = get_float_value(intan, j * 6 + i + i + 1);
-
- // input, output
- bez.vec[1][0] = get_float_value(input, j) * fps;
- bez.vec[1][1] = get_float_value(output, j * dim + i);
-
- // outtangent
- // bez.vec[2][0] = get_float_value(outtan, j * 6 + i + i) * fps;
- // bez.vec[2][1] = get_float_value(outtan, j * 6 + i + i + 1);
-
- bez.ipo = U.ipo_new; /* use default interpolation mode here... */
- bez.f1 = bez.f2 = bez.f3 = SELECT;
- bez.h1 = bez.h2 = HD_AUTO;
- insert_bezt_fcurve(fcu, &bez, 0);
- }
-
- calchandles_fcurve(fcu);
-
- fcurves.push_back(fcu);
- }
- }
- break;
- default:
- fprintf(stderr, "Output dimension of %d is not yet supported (animation id = %s)\n", dim, curve->getOriginalId().c_str());
- }
-
- for (std::vector<FCurve*>::iterator it = fcurves.begin(); it != fcurves.end(); it++)
- unused_curves.push_back(*it);
- }
-
- void fcurve_deg_to_rad(FCurve *cu)
- {
- for (unsigned int i = 0; i < cu->totvert; i++) {
- // TODO convert handles too
- cu->bezt[i].vec[1][1] *= M_PI / 180.0f;
- }
- }
-
- void add_fcurves_to_object(Object *ob, std::vector<FCurve*>& curves, char *rna_path, int array_index, Animation *animated)
- {
- bAction *act;
-
- if (!ob->adt || !ob->adt->action) act = verify_adt_action((ID*)&ob->id, 1);
- else act = ob->adt->action;
-
- std::vector<FCurve*>::iterator it;
- int i;
-
-#if 0
- char *p = strstr(rna_path, "rotation_euler");
- bool is_rotation = p && *(p + strlen("rotation_euler")) == '\0';
-
- // convert degrees to radians for rotation
- if (is_rotation)
- fcurve_deg_to_rad(fcu);
-#endif
-
- for (it = curves.begin(), i = 0; it != curves.end(); it++, i++) {
- FCurve *fcu = *it;
- fcu->rna_path = BLI_strdupn(rna_path, strlen(rna_path));
-
- if (array_index == -1) fcu->array_index = i;
- else fcu->array_index = array_index;
-
- if (ob->type == OB_ARMATURE) {
- bActionGroup *grp = NULL;
- const char *bone_name = get_joint_name(animated->node);
-
- if (bone_name) {
- /* try to find group */
- grp = action_groups_find_named(act, bone_name);
-
- /* no matching groups, so add one */
- if (grp == NULL) {
- /* Add a new group, and make it active */
- grp = (bActionGroup*)MEM_callocN(sizeof(bActionGroup), "bActionGroup");
-
- grp->flag = AGRP_SELECTED;
- BLI_strncpy(grp->name, bone_name, sizeof(grp->name));
-
- BLI_addtail(&act->groups, grp);
- BLI_uniquename(&act->groups, grp, "Group", '.', offsetof(bActionGroup, name), 64);
- }
-
- /* add F-Curve to group */
- action_groups_add_channel(act, grp, fcu);
-
- }
-#if 0
- if (is_rotation) {
- fcurves_actionGroup_map[grp].push_back(fcu);
- }
-#endif
- }
- else {
- BLI_addtail(&act->curves, fcu);
- }
-
- // curve is used, so remove it from unused_curves
- unused_curves.erase(std::remove(unused_curves.begin(), unused_curves.end(), fcu), unused_curves.end());
- }
- }
-public:
-
- AnimationImporter(UnitConverter *conv, ArmatureImporter *arm, Scene *scene) :
- TransformReader(conv), armature_importer(arm), scene(scene) { }
-
- ~AnimationImporter()
- {
- // free unused FCurves
- for (std::vector<FCurve*>::iterator it = unused_curves.begin(); it != unused_curves.end(); it++)
- free_fcurve(*it);
-
- if (unused_curves.size())
- fprintf(stderr, "removed %u unused curves\n", unused_curves.size());
- }
-
- bool write_animation(const COLLADAFW::Animation* anim)
- {
- if (anim->getAnimationType() == COLLADAFW::Animation::ANIMATION_CURVE) {
- COLLADAFW::AnimationCurve *curve = (COLLADAFW::AnimationCurve*)anim;
-
- // XXX Don't know if it's necessary
- // Should we check outPhysicalDimension?
- if (curve->getInPhysicalDimension() != COLLADAFW::PHYSICAL_DIMENSION_TIME) {
- fprintf(stderr, "Inputs physical dimension is not time. \n");
- return true;
- }
-
- // a curve can have mixed interpolation type,
- // in this case curve->getInterpolationTypes returns a list of interpolation types per key
- COLLADAFW::AnimationCurve::InterpolationType interp = curve->getInterpolationType();
-
- if (interp != COLLADAFW::AnimationCurve::INTERPOLATION_MIXED) {
- switch (interp) {
- case COLLADAFW::AnimationCurve::INTERPOLATION_LINEAR:
- case COLLADAFW::AnimationCurve::INTERPOLATION_BEZIER:
- animation_to_fcurves(curve);
- break;
- default:
- // TODO there're also CARDINAL, HERMITE, BSPLINE and STEP types
- fprintf(stderr, "CARDINAL, HERMITE, BSPLINE and STEP anim interpolation types not supported yet.\n");
- break;
- }
- }
- else {
- // not supported yet
- fprintf(stderr, "MIXED anim interpolation type is not supported yet.\n");
- }
- }
- else {
- fprintf(stderr, "FORMULA animation type is not supported yet.\n");
- }
-
- return true;
- }
-
- // called on post-process stage after writeVisualScenes
- bool write_animation_list(const COLLADAFW::AnimationList* animlist)
- {
- const COLLADAFW::UniqueId& animlist_id = animlist->getUniqueId();
-
- animlist_map[animlist_id] = animlist;
-
-#if 0
- // should not happen
- if (uid_animated_map.find(animlist_id) == uid_animated_map.end()) {
- return true;
- }
-
- // for bones rna_path is like: pose.bones["bone-name"].rotation
-
- // what does this AnimationList animate?
- Animation& animated = uid_animated_map[animlist_id];
- Object *ob = animated.ob;
-
- char rna_path[100];
- char joint_path[100];
- bool is_joint = false;
-
- // if ob is NULL, it should be a JOINT
- if (!ob) {
- ob = armature_importer->get_armature_for_joint(animated.node);
-
- if (!ob) {
- fprintf(stderr, "Cannot find armature for node %s\n", get_joint_name(animated.node));
- return true;
- }
-
- armature_importer->get_rna_path_for_joint(animated.node, joint_path, sizeof(joint_path));
-
- is_joint = true;
- }
-
- const COLLADAFW::AnimationList::AnimationBindings& bindings = animlist->getAnimationBindings();
-
- switch (animated.tm->getTransformationType()) {
- case COLLADAFW::Transformation::TRANSLATE:
- case COLLADAFW::Transformation::SCALE:
- {
- bool loc = animated.tm->getTransformationType() == COLLADAFW::Transformation::TRANSLATE;
- if (is_joint)
- BLI_snprintf(rna_path, sizeof(rna_path), "%s.%s", joint_path, loc ? "location" : "scale");
- else
- BLI_strncpy(rna_path, loc ? "location" : "scale", sizeof(rna_path));
-
- for (int i = 0; i < bindings.getCount(); i++) {
- const COLLADAFW::AnimationList::AnimationBinding& binding = bindings[i];
- COLLADAFW::UniqueId anim_uid = binding.animation;
-
- if (curve_map.find(anim_uid) == curve_map.end()) {
- fprintf(stderr, "Cannot find FCurve by animation UID.\n");
- continue;
- }
-
- std::vector<FCurve*>& fcurves = curve_map[anim_uid];
-
- switch (binding.animationClass) {
- case COLLADAFW::AnimationList::POSITION_X:
- add_fcurves_to_object(ob, fcurves, rna_path, 0, &animated);
- break;
- case COLLADAFW::AnimationList::POSITION_Y:
- add_fcurves_to_object(ob, fcurves, rna_path, 1, &animated);
- break;
- case COLLADAFW::AnimationList::POSITION_Z:
- add_fcurves_to_object(ob, fcurves, rna_path, 2, &animated);
- break;
- case COLLADAFW::AnimationList::POSITION_XYZ:
- add_fcurves_to_object(ob, fcurves, rna_path, -1, &animated);
- break;
- default:
- fprintf(stderr, "AnimationClass %d is not supported for %s.\n",
- binding.animationClass, loc ? "TRANSLATE" : "SCALE");
- }
- }
- }
- break;
- case COLLADAFW::Transformation::ROTATE:
- {
- if (is_joint)
- BLI_snprintf(rna_path, sizeof(rna_path), "%s.rotation_euler", joint_path);
- else
- BLI_strncpy(rna_path, "rotation_euler", sizeof(rna_path));
-
- COLLADAFW::Rotate* rot = (COLLADAFW::Rotate*)animated.tm;
- COLLADABU::Math::Vector3& axis = rot->getRotationAxis();
-
- for (int i = 0; i < bindings.getCount(); i++) {
- const COLLADAFW::AnimationList::AnimationBinding& binding = bindings[i];
- COLLADAFW::UniqueId anim_uid = binding.animation;
-
- if (curve_map.find(anim_uid) == curve_map.end()) {
- fprintf(stderr, "Cannot find FCurve by animation UID.\n");
- continue;
- }
-
- std::vector<FCurve*>& fcurves = curve_map[anim_uid];
-
- switch (binding.animationClass) {
- case COLLADAFW::AnimationList::ANGLE:
- if (COLLADABU::Math::Vector3::UNIT_X == axis) {
- add_fcurves_to_object(ob, fcurves, rna_path, 0, &animated);
- }
- else if (COLLADABU::Math::Vector3::UNIT_Y == axis) {
- add_fcurves_to_object(ob, fcurves, rna_path, 1, &animated);
- }
- else if (COLLADABU::Math::Vector3::UNIT_Z == axis) {
- add_fcurves_to_object(ob, fcurves, rna_path, 2, &animated);
- }
- break;
- case COLLADAFW::AnimationList::AXISANGLE:
- // TODO convert axis-angle to quat? or XYZ?
- default:
- fprintf(stderr, "AnimationClass %d is not supported for ROTATE transformation.\n",
- binding.animationClass);
- }
- }
- }
- break;
- case COLLADAFW::Transformation::MATRIX:
- case COLLADAFW::Transformation::SKEW:
- case COLLADAFW::Transformation::LOOKAT:
- fprintf(stderr, "Animation of MATRIX, SKEW and LOOKAT transformations is not supported yet.\n");
- break;
- }
-#endif
-
- return true;
- }
-
- void read_node_transform(COLLADAFW::Node *node, Object *ob)
- {
- float mat[4][4];
- TransformReader::get_node_mat(mat, node, &uid_animated_map, ob);
- if (ob) {
- copy_m4_m4(ob->obmat, mat);
- object_apply_mat4(ob, ob->obmat);
- }
- }
-
-#if 0
- virtual void change_eul_to_quat(Object *ob, bAction *act)
- {
- bActionGroup *grp;
- int i;
-
- for (grp = (bActionGroup*)act->groups.first; grp; grp = grp->next) {
-
- FCurve *eulcu[3] = {NULL, NULL, NULL};
-
- if (fcurves_actionGroup_map.find(grp) == fcurves_actionGroup_map.end())
- continue;
-
- std::vector<FCurve*> &rot_fcurves = fcurves_actionGroup_map[grp];
-
- if (rot_fcurves.size() > 3) continue;
-
- for (i = 0; i < rot_fcurves.size(); i++)
- eulcu[rot_fcurves[i]->array_index] = rot_fcurves[i];
-
- char joint_path[100];
- char rna_path[100];
-
- BLI_snprintf(joint_path, sizeof(joint_path), "pose.bones[\"%s\"]", grp->name);
- BLI_snprintf(rna_path, sizeof(rna_path), "%s.rotation_quaternion", joint_path);
-
- FCurve *quatcu[4] = {
- create_fcurve(0, rna_path),
- create_fcurve(1, rna_path),
- create_fcurve(2, rna_path),
- create_fcurve(3, rna_path)
- };
-
- bPoseChannel *chan = get_pose_channel(ob->pose, grp->name);
-
- float m4[4][4], irest[3][3];
- invert_m4_m4(m4, chan->bone->arm_mat);
- copy_m3_m4(irest, m4);
-
- for (i = 0; i < 3; i++) {
-
- FCurve *cu = eulcu[i];
-
- if (!cu) continue;
-
- for (int j = 0; j < cu->totvert; j++) {
- float frame = cu->bezt[j].vec[1][0];
-
- float eul[3] = {
- eulcu[0] ? evaluate_fcurve(eulcu[0], frame) : 0.0f,
- eulcu[1] ? evaluate_fcurve(eulcu[1], frame) : 0.0f,
- eulcu[2] ? evaluate_fcurve(eulcu[2], frame) : 0.0f
- };
-
- // make eul relative to bone rest pose
- float rot[3][3], rel[3][3], quat[4];
-
- /*eul_to_mat3(rot, eul);
-
- mul_m3_m3m3(rel, irest, rot);
-
- mat3_to_quat(quat, rel);
- */
-
- eul_to_quat(quat, eul);
-
- for (int k = 0; k < 4; k++)
- create_bezt(quatcu[k], frame, quat[k]);
- }
- }
-
- // now replace old Euler curves
-
- for (i = 0; i < 3; i++) {
- if (!eulcu[i]) continue;
-
- action_groups_remove_channel(act, eulcu[i]);
- free_fcurve(eulcu[i]);
- }
-
- chan->rotmode = ROT_MODE_QUAT;
-
- for (i = 0; i < 4; i++)
- action_groups_add_channel(act, grp, quatcu[i]);
- }
-
- bPoseChannel *pchan;
- for (pchan = (bPoseChannel*)ob->pose->chanbase.first; pchan; pchan = pchan->next) {
- pchan->rotmode = ROT_MODE_QUAT;
- }
- }
-#endif
-
- // prerequisites:
- // animlist_map - map animlist id -> animlist
- // curve_map - map anim id -> curve(s)
- Object *translate_animation(COLLADAFW::Node *node,
- std::map<COLLADAFW::UniqueId, Object*>& object_map,
- std::map<COLLADAFW::UniqueId, COLLADAFW::Node*>& root_map,
- COLLADAFW::Transformation::TransformationType tm_type,
- Object *par_job = NULL)
- {
- bool is_rotation = tm_type == COLLADAFW::Transformation::ROTATE;
- bool is_matrix = tm_type == COLLADAFW::Transformation::MATRIX;
- bool is_joint = node->getType() == COLLADAFW::Node::JOINT;
-
- COLLADAFW::Node *root = root_map.find(node->getUniqueId()) == root_map.end() ? node : root_map[node->getUniqueId()];
- Object *ob = is_joint ? armature_importer->get_armature_for_joint(node) : object_map[node->getUniqueId()];
- const char *bone_name = is_joint ? get_joint_name(node) : NULL;
-
- if (!ob) {
- fprintf(stderr, "cannot find Object for Node with id=\"%s\"\n", node->getOriginalId().c_str());
- return NULL;
- }
-
- // frames at which to sample
- std::vector<float> frames;
-
- // for each <rotate>, <translate>, etc. there is a separate Transformation
- const COLLADAFW::TransformationPointerArray& tms = node->getTransformations();
-
- unsigned int i;
-
- // find frames at which to sample plus convert all rotation keys to radians
- for (i = 0; i < tms.getCount(); i++) {
- COLLADAFW::Transformation *tm = tms[i];
- COLLADAFW::Transformation::TransformationType type = tm->getTransformationType();
-
- if (type == tm_type) {
- const COLLADAFW::UniqueId& listid = tm->getAnimationList();
-
- if (animlist_map.find(listid) != animlist_map.end()) {
- const COLLADAFW::AnimationList *animlist = animlist_map[listid];
- const COLLADAFW::AnimationList::AnimationBindings& bindings = animlist->getAnimationBindings();
-
- if (bindings.getCount()) {
- for (unsigned int j = 0; j < bindings.getCount(); j++) {
- std::vector<FCurve*>& curves = curve_map[bindings[j].animation];
- bool xyz = ((type == COLLADAFW::Transformation::TRANSLATE || type == COLLADAFW::Transformation::SCALE) && bindings[j].animationClass == COLLADAFW::AnimationList::POSITION_XYZ);
-
- if ((!xyz && curves.size() == 1) || (xyz && curves.size() == 3) || is_matrix) {
- std::vector<FCurve*>::iterator iter;
-
- for (iter = curves.begin(); iter != curves.end(); iter++) {
- FCurve *fcu = *iter;
-
- if (is_rotation)
- fcurve_deg_to_rad(fcu);
-
- for (unsigned int k = 0; k < fcu->totvert; k++) {
- float fra = fcu->bezt[k].vec[1][0];
- if (std::find(frames.begin(), frames.end(), fra) == frames.end())
- frames.push_back(fra);
- }
- }
- }
- else {
- fprintf(stderr, "expected %d curves, got %u\n", xyz ? 3 : 1, curves.size());
- }
- }
- }
- }
- }
- }
-
- float irest_dae[4][4];
- float rest[4][4], irest[4][4];
-
- if (is_joint) {
- get_joint_rest_mat(irest_dae, root, node);
- invert_m4(irest_dae);
-
- Bone *bone = get_named_bone((bArmature*)ob->data, bone_name);
- if (!bone) {
- fprintf(stderr, "cannot find bone \"%s\"\n", bone_name);
- return NULL;
- }
-
- unit_m4(rest);
- copy_m4_m4(rest, bone->arm_mat);
- invert_m4_m4(irest, rest);
- }
-
- Object *job = NULL;
-
-#ifdef ARMATURE_TEST
- FCurve *job_curves[10];
- job = get_joint_object(root, node, par_job);
-#endif
-
- if (frames.size() == 0)
- return job;
-
- std::sort(frames.begin(), frames.end());
-
- const char *tm_str = NULL;
- switch (tm_type) {
- case COLLADAFW::Transformation::ROTATE:
- tm_str = "rotation_quaternion";
- break;
- case COLLADAFW::Transformation::SCALE:
- tm_str = "scale";
- break;
- case COLLADAFW::Transformation::TRANSLATE:
- tm_str = "location";
- break;
- case COLLADAFW::Transformation::MATRIX:
- break;
- default:
- return job;
- }
-
- char rna_path[200];
- char joint_path[200];
-
- if (is_joint)
- armature_importer->get_rna_path_for_joint(node, joint_path, sizeof(joint_path));
-
- // new curves
- FCurve *newcu[10]; // if tm_type is matrix, then create 10 curves: 4 rot, 3 loc, 3 scale
- unsigned int totcu = is_matrix ? 10 : (is_rotation ? 4 : 3);
-
- for (i = 0; i < totcu; i++) {
-
- int axis = i;
-
- if (is_matrix) {
- if (i < 4) {
- tm_str = "rotation_quaternion";
- axis = i;
- }
- else if (i < 7) {
- tm_str = "location";
- axis = i - 4;
- }
- else {
- tm_str = "scale";
- axis = i - 7;
- }
- }
-
- if (is_joint)
- BLI_snprintf(rna_path, sizeof(rna_path), "%s.%s", joint_path, tm_str);
- else
- strcpy(rna_path, tm_str);
-
- newcu[i] = create_fcurve(axis, rna_path);
-
-#ifdef ARMATURE_TEST
- if (is_joint)
- job_curves[i] = create_fcurve(axis, tm_str);
-#endif
- }
-
- std::vector<float>::iterator it;
-
- // sample values at each frame
- for (it = frames.begin(); it != frames.end(); it++) {
- float fra = *it;
-
- float mat[4][4];
- float matfra[4][4];
+#include "collada_utils.h"
- unit_m4(matfra);
-
- // calc object-space mat
- evaluate_transform_at_frame(matfra, node, fra);
-
- // for joints, we need a special matrix
- if (is_joint) {
- // special matrix: iR * M * iR_dae * R
- // where R, iR are bone rest and inverse rest mats in world space (Blender bones),
- // iR_dae is joint inverse rest matrix (DAE) and M is an evaluated joint world-space matrix (DAE)
- float temp[4][4], par[4][4];
-
- // calc M
- calc_joint_parent_mat_rest(par, NULL, root, node);
- mul_m4_m4m4(temp, matfra, par);
-
- // evaluate_joint_world_transform_at_frame(temp, NULL, , node, fra);
-
- // calc special matrix
- mul_serie_m4(mat, irest, temp, irest_dae, rest, NULL, NULL, NULL, NULL);
- }
- else {
- copy_m4_m4(mat, matfra);
- }
-
- float val[4], rot[4], loc[3], scale[3];
-
- switch (tm_type) {
- case COLLADAFW::Transformation::ROTATE:
- mat4_to_quat(val, mat);
- break;
- case COLLADAFW::Transformation::SCALE:
- mat4_to_size(val, mat);
- break;
- case COLLADAFW::Transformation::TRANSLATE:
- copy_v3_v3(val, mat[3]);
- break;
- case COLLADAFW::Transformation::MATRIX:
- mat4_to_quat(rot, mat);
- copy_v3_v3(loc, mat[3]);
- mat4_to_size(scale, mat);
- break;
- default:
- break;
- }
-
- // add keys
- for (i = 0; i < totcu; i++) {
- if (is_matrix) {
- if (i < 4)
- add_bezt(newcu[i], fra, rot[i]);
- else if (i < 7)
- add_bezt(newcu[i], fra, loc[i - 4]);
- else
- add_bezt(newcu[i], fra, scale[i - 7]);
- }
- else {
- add_bezt(newcu[i], fra, val[i]);
- }
- }
-
-#ifdef ARMATURE_TEST
- if (is_joint) {
- switch (tm_type) {
- case COLLADAFW::Transformation::ROTATE:
- mat4_to_quat(val, matfra);
- break;
- case COLLADAFW::Transformation::SCALE:
- mat4_to_size(val, matfra);
- break;
- case COLLADAFW::Transformation::TRANSLATE:
- copy_v3_v3(val, matfra[3]);
- break;
- case MATRIX:
- mat4_to_quat(rot, matfra);
- copy_v3_v3(loc, matfra[3]);
- mat4_to_size(scale, matfra);
- break;
- default:
- break;
- }
-
- for (i = 0; i < totcu; i++) {
- if (is_matrix) {
- if (i < 4)
- add_bezt(job_curves[i], fra, rot[i]);
- else if (i < 7)
- add_bezt(job_curves[i], fra, loc[i - 4]);
- else
- add_bezt(job_curves[i], fra, scale[i - 7]);
- }
- else {
- add_bezt(job_curves[i], fra, val[i]);
- }
- }
- }
-#endif
- }
-
- verify_adt_action((ID*)&ob->id, 1);
-
- ListBase *curves = &ob->adt->action->curves;
-
- // add curves
- for (i = 0; i < totcu; i++) {
- if (is_joint)
- add_bone_fcurve(ob, node, newcu[i]);
- else
- BLI_addtail(curves, newcu[i]);
-
-#ifdef ARMATURE_TEST
- if (is_joint)
- BLI_addtail(&job->adt->action->curves, job_curves[i]);
-#endif
- }
-
- if (is_rotation || is_matrix) {
- if (is_joint) {
- bPoseChannel *chan = get_pose_channel(ob->pose, bone_name);
- chan->rotmode = ROT_MODE_QUAT;
- }
- else {
- ob->rotmode = ROT_MODE_QUAT;
- }
- }
-
- return job;
- }
-
- // internal, better make it private
- // warning: evaluates only rotation
- // prerequisites: animlist_map, curve_map
- void evaluate_transform_at_frame(float mat[4][4], COLLADAFW::Node *node, float fra)
- {
- const COLLADAFW::TransformationPointerArray& tms = node->getTransformations();
-
- unit_m4(mat);
-
- for (unsigned int i = 0; i < tms.getCount(); i++) {
- COLLADAFW::Transformation *tm = tms[i];
- COLLADAFW::Transformation::TransformationType type = tm->getTransformationType();
- float m[4][4];
-
- unit_m4(m);
-
- if (!evaluate_animation(tm, m, fra, node->getOriginalId().c_str())) {
- switch (type) {
- case COLLADAFW::Transformation::ROTATE:
- dae_rotate_to_mat4(tm, m);
- break;
- case COLLADAFW::Transformation::TRANSLATE:
- dae_translate_to_mat4(tm, m);
- break;
- case COLLADAFW::Transformation::SCALE:
- dae_scale_to_mat4(tm, m);
- break;
- case COLLADAFW::Transformation::MATRIX:
- dae_matrix_to_mat4(tm, m);
- break;
- default:
- fprintf(stderr, "unsupported transformation type %d\n", type);
- }
- }
-
- float temp[4][4];
- copy_m4_m4(temp, mat);
-
- mul_m4_m4m4(mat, m, temp);
- }
- }
-
- // return true to indicate that mat contains a sane value
- bool evaluate_animation(COLLADAFW::Transformation *tm, float mat[4][4], float fra, const char *node_id)
- {
- const COLLADAFW::UniqueId& listid = tm->getAnimationList();
- COLLADAFW::Transformation::TransformationType type = tm->getTransformationType();
-
- if (type != COLLADAFW::Transformation::ROTATE &&
- type != COLLADAFW::Transformation::SCALE &&
- type != COLLADAFW::Transformation::TRANSLATE &&
- type != COLLADAFW::Transformation::MATRIX) {
- fprintf(stderr, "animation of transformation %d is not supported yet\n", type);
- return false;
- }
-
- if (animlist_map.find(listid) == animlist_map.end())
- return false;
-
- const COLLADAFW::AnimationList *animlist = animlist_map[listid];
- const COLLADAFW::AnimationList::AnimationBindings& bindings = animlist->getAnimationBindings();
-
- if (bindings.getCount()) {
- float vec[3];
-
- bool is_scale = (type == COLLADAFW::Transformation::SCALE);
- bool is_translate = (type == COLLADAFW::Transformation::TRANSLATE);
-
- if (type == COLLADAFW::Transformation::SCALE)
- dae_scale_to_v3(tm, vec);
- else if (type == COLLADAFW::Transformation::TRANSLATE)
- dae_translate_to_v3(tm, vec);
-
- for (unsigned int j = 0; j < bindings.getCount(); j++) {
- const COLLADAFW::AnimationList::AnimationBinding& binding = bindings[j];
- std::vector<FCurve*>& curves = curve_map[binding.animation];
- COLLADAFW::AnimationList::AnimationClass animclass = binding.animationClass;
- char path[100];
-
- switch (type) {
- case COLLADAFW::Transformation::ROTATE:
- BLI_snprintf(path, sizeof(path), "%s.rotate (binding %u)", node_id, j);
- break;
- case COLLADAFW::Transformation::SCALE:
- BLI_snprintf(path, sizeof(path), "%s.scale (binding %u)", node_id, j);
- break;
- case COLLADAFW::Transformation::TRANSLATE:
- BLI_snprintf(path, sizeof(path), "%s.translate (binding %u)", node_id, j);
- break;
- case COLLADAFW::Transformation::MATRIX:
- BLI_snprintf(path, sizeof(path), "%s.matrix (binding %u)", node_id, j);
- break;
- default:
- break;
- }
-
- if (animclass == COLLADAFW::AnimationList::UNKNOWN_CLASS) {
- fprintf(stderr, "%s: UNKNOWN animation class\n", path);
- continue;
- }
-
- if (type == COLLADAFW::Transformation::ROTATE) {
- if (curves.size() != 1) {
- fprintf(stderr, "expected 1 curve, got %u\n", curves.size());
- return false;
- }
-
- // TODO support other animclasses
- if (animclass != COLLADAFW::AnimationList::ANGLE) {
- fprintf(stderr, "%s: animation class %d is not supported yet\n", path, animclass);
- return false;
- }
-
- COLLADABU::Math::Vector3& axis = ((COLLADAFW::Rotate*)tm)->getRotationAxis();
- float ax[3] = {axis[0], axis[1], axis[2]};
- float angle = evaluate_fcurve(curves[0], fra);
- axis_angle_to_mat4(mat, ax, angle);
-
- return true;
- }
- else if (is_scale || is_translate) {
- bool is_xyz = animclass == COLLADAFW::AnimationList::POSITION_XYZ;
-
- if ((!is_xyz && curves.size() != 1) || (is_xyz && curves.size() != 3)) {
- if (is_xyz)
- fprintf(stderr, "%s: expected 3 curves, got %u\n", path, curves.size());
- else
- fprintf(stderr, "%s: expected 1 curve, got %u\n", path, curves.size());
- return false;
- }
-
- switch (animclass) {
- case COLLADAFW::AnimationList::POSITION_X:
- vec[0] = evaluate_fcurve(curves[0], fra);
- break;
- case COLLADAFW::AnimationList::POSITION_Y:
- vec[1] = evaluate_fcurve(curves[0], fra);
- break;
- case COLLADAFW::AnimationList::POSITION_Z:
- vec[2] = evaluate_fcurve(curves[0], fra);
- break;
- case COLLADAFW::AnimationList::POSITION_XYZ:
- vec[0] = evaluate_fcurve(curves[0], fra);
- vec[1] = evaluate_fcurve(curves[1], fra);
- vec[2] = evaluate_fcurve(curves[2], fra);
- break;
- default:
- fprintf(stderr, "%s: animation class %d is not supported yet\n", path, animclass);
- break;
- }
- }
- else if (type == COLLADAFW::Transformation::MATRIX) {
- // for now, of matrix animation, support only the case when all values are packed into one animation
- if (curves.size() != 16) {
- fprintf(stderr, "%s: expected 16 curves, got %u\n", path, curves.size());
- return false;
- }
-
- COLLADABU::Math::Matrix4 matrix;
- int i = 0, j = 0;
-
- for (std::vector<FCurve*>::iterator it = curves.begin(); it != curves.end(); it++) {
- matrix.setElement(i, j, evaluate_fcurve(*it, fra));
- j++;
- if (j == 4) {
- i++;
- j = 0;
- }
- }
-
- COLLADAFW::Matrix tm(matrix);
- dae_matrix_to_mat4(&tm, mat);
-
- return true;
- }
- }
-
- if (is_scale)
- size_to_mat4(mat, vec);
- else
- copy_v3_v3(mat[3], vec);
-
- return is_scale || is_translate;
- }
-
- return false;
- }
-
- // gives a world-space mat of joint at rest position
- void get_joint_rest_mat(float mat[4][4], COLLADAFW::Node *root, COLLADAFW::Node *node)
- {
- // if bind mat is not available,
- // use "current" node transform, i.e. all those tms listed inside <node>
- if (!armature_importer->get_joint_bind_mat(mat, node)) {
- float par[4][4], m[4][4];
-
- calc_joint_parent_mat_rest(par, NULL, root, node);
- get_node_mat(m, node, NULL, NULL);
- mul_m4_m4m4(mat, m, par);
- }
- }
-
- // gives a world-space mat, end's mat not included
- bool calc_joint_parent_mat_rest(float mat[4][4], float par[4][4], COLLADAFW::Node *node, COLLADAFW::Node *end)
- {
- float m[4][4];
-
- if (node == end) {
- par ? copy_m4_m4(mat, par) : unit_m4(mat);
- return true;
- }
-
- // use bind matrix if available or calc "current" world mat
- if (!armature_importer->get_joint_bind_mat(m, node)) {
- if (par) {
- float temp[4][4];
- get_node_mat(temp, node, NULL, NULL);
- mul_m4_m4m4(m, temp, par);
- }
- else {
- get_node_mat(m, node, NULL, NULL);
- }
- }
-
- COLLADAFW::NodePointerArray& children = node->getChildNodes();
- for (unsigned int i = 0; i < children.getCount(); i++) {
- if (calc_joint_parent_mat_rest(mat, m, children[i], end))
- return true;
- }
-
- return false;
- }
-
-#ifdef ARMATURE_TEST
- Object *get_joint_object(COLLADAFW::Node *root, COLLADAFW::Node *node, Object *par_job)
- {
- if (joint_objects.find(node->getUniqueId()) == joint_objects.end()) {
- Object *job = add_object(scene, OB_EMPTY);
-
- rename_id((ID*)&job->id, (char*)get_joint_name(node));
-
- job->lay = object_in_scene(job, scene)->lay = 2;
-
- mul_v3_fl(job->size, 0.5f);
- job->recalc |= OB_RECALC_OB;
-
- verify_adt_action((ID*)&job->id, 1);
-
- job->rotmode = ROT_MODE_QUAT;
-
- float mat[4][4];
- get_joint_rest_mat(mat, root, node);
-
- if (par_job) {
- float temp[4][4], ipar[4][4];
- invert_m4_m4(ipar, par_job->obmat);
- copy_m4_m4(temp, mat);
- mul_m4_m4m4(mat, temp, ipar);
- }
-
- TransformBase::decompose(mat, job->loc, NULL, job->quat, job->size);
-
- if (par_job) {
- job->parent = par_job;
-
- par_job->recalc |= OB_RECALC_OB;
- job->parsubstr[0] = 0;
- }
-
- where_is_object(scene, job);
-
- // after parenting and layer change
- DAG_scene_sort(CTX_data_main(C), scene);
-
- joint_objects[node->getUniqueId()] = job;
- }
-
- return joint_objects[node->getUniqueId()];
- }
-#endif
-
-#if 0
- // recursively evaluates joint tree until end is found, mat then is world-space matrix of end
- // mat must be identity on enter, node must be root
- bool evaluate_joint_world_transform_at_frame(float mat[4][4], float par[4][4], COLLADAFW::Node *node, COLLADAFW::Node *end, float fra)
- {
- float m[4][4];
- if (par) {
- float temp[4][4];
- evaluate_transform_at_frame(temp, node, node == end ? fra : 0.0f);
- mul_m4_m4m4(m, temp, par);
- }
- else {
- evaluate_transform_at_frame(m, node, node == end ? fra : 0.0f);
- }
-
- if (node == end) {
- copy_m4_m4(mat, m);
- return true;
- }
- else {
- COLLADAFW::NodePointerArray& children = node->getChildNodes();
- for (int i = 0; i < children.getCount(); i++) {
- if (evaluate_joint_world_transform_at_frame(mat, m, children[i], end, fra))
- return true;
- }
- }
-
- return false;
- }
-#endif
-
- void add_bone_fcurve(Object *ob, COLLADAFW::Node *node, FCurve *fcu)
- {
- const char *bone_name = get_joint_name(node);
- bAction *act = ob->adt->action;
-
- /* try to find group */
- bActionGroup *grp = action_groups_find_named(act, bone_name);
-
- /* no matching groups, so add one */
- if (grp == NULL) {
- /* Add a new group, and make it active */
- grp = (bActionGroup*)MEM_callocN(sizeof(bActionGroup), "bActionGroup");
-
- grp->flag = AGRP_SELECTED;
- BLI_strncpy(grp->name, bone_name, sizeof(grp->name));
-
- BLI_addtail(&act->groups, grp);
- BLI_uniquename(&act->groups, grp, "Group", '.', offsetof(bActionGroup, name), 64);
- }
-
- /* add F-Curve to group */
- action_groups_add_channel(act, grp, fcu);
- }
-
- void add_bezt(FCurve *fcu, float fra, float value)
- {
- BezTriple bez;
- memset(&bez, 0, sizeof(BezTriple));
- bez.vec[1][0] = fra;
- bez.vec[1][1] = value;
- bez.ipo = U.ipo_new; /* use default interpolation mode here... */
- bez.f1 = bez.f2 = bez.f3 = SELECT;
- bez.h1 = bez.h2 = HD_AUTO;
- insert_bezt_fcurve(fcu, &bez, 0);
- calchandles_fcurve(fcu);
- }
-};
/*
-
COLLADA Importer limitations:
-
- no multiple scene import, all objects are added to active scene
-
*/
+
+// #define COLLADA_DEBUG
+// creates empties for each imported bone on layer 2, for debugging
+// #define ARMATURE_TEST
+
/** Class that needs to be implemented by a writer.
IMPORTANT: The write functions are called in arbitrary order.*/
-class Writer: public COLLADAFW::IWriter
-{
+/*
private:
std::string mFilename;
@@ -3240,43 +104,58 @@ private:
std::map<COLLADAFW::UniqueId, Lamp*> uid_lamp_map;
std::map<Material*, TexIndexTextureArrayMap> material_texture_mapping_map;
std::map<COLLADAFW::UniqueId, Object*> object_map;
+ std::map<COLLADAFW::UniqueId, COLLADAFW::Node*> node_map;
std::vector<const COLLADAFW::VisualScene*> vscenes;
+ std::vector<Object*> libnode_ob;
- std::map<COLLADAFW::UniqueId, COLLADAFW::Node*> root_map; // find root joint by child joint uid, for bone tree evaluation during resampling
+ std::map<COLLADAFW::UniqueId, COLLADAFW::Node*> root_map;
+ */
+ // find root joint by child joint uid, for bone tree evaluation during resampling
// animation
// std::map<COLLADAFW::UniqueId, std::vector<FCurve*> > uid_fcurve_map;
// Nodes don't share AnimationLists (Arystan)
// std::map<COLLADAFW::UniqueId, Animation> uid_animated_map; // AnimationList->uniqueId to AnimatedObject map
-public:
+//public:
/** Constructor. */
- Writer(bContext *C, const char *filename) : mFilename(filename), mContext(C),
- armature_importer(&unit_converter, &mesh_importer, &anim_importer, CTX_data_scene(C)),
- mesh_importer(&armature_importer, CTX_data_scene(C)),
- anim_importer(&unit_converter, &armature_importer, CTX_data_scene(C)) {}
+ DocumentImporter::DocumentImporter(bContext *C, const char *filename) :
+ mImportStage(General),
+ mFilename(filename),
+ mContext(C),
+ armature_importer(&unit_converter, &mesh_importer, &anim_importer, CTX_data_scene(C)),
+ mesh_importer(&unit_converter, &armature_importer, CTX_data_scene(C)),
+ anim_importer(&unit_converter, &armature_importer, CTX_data_scene(C))
+ {}
/** Destructor. */
- ~Writer() {}
+ DocumentImporter::~DocumentImporter() {}
- bool write()
+ bool DocumentImporter::import()
{
+ /** TODO Add error handler (implement COLLADASaxFWL::IErrorHandler */
COLLADASaxFWL::Loader loader;
COLLADAFW::Root root(&loader, this);
- // XXX report error
if (!root.loadDocument(mFilename))
return false;
+
+ /** TODO set up scene graph and such here */
+
+ mImportStage = Controller;
+
+ COLLADASaxFWL::Loader loader2;
+ COLLADAFW::Root root2(&loader2, this);
+
+ if (!root2.loadDocument(mFilename))
+ return false;
+
return true;
}
-
- /** This method will be called if an error in the loading process occurred and the loader cannot
- continue to load. The writer should undo all operations that have been performed.
- @param errorMessage A message containing informations about the error that occurred.
- */
- virtual void cancel(const COLLADAFW::String& errorMessage)
+
+ void DocumentImporter::cancel(const COLLADAFW::String& errorMessage)
{
// TODO: if possible show error info
//
@@ -3286,14 +165,50 @@ public:
// The latter sounds better.
}
- /** This is the method called. The writer hast to prepare to receive data.*/
- virtual void start()
- {
- }
+ void DocumentImporter::start(){}
/** This method is called after the last write* method. No other methods will be called after this.*/
- virtual void finish()
+ void DocumentImporter::finish()
{
+ if(mImportStage!=General)
+ return;
+
+ /** TODO Break up and put into 2-pass parsing of DAE */
+ std::vector<const COLLADAFW::VisualScene*>::iterator it;
+ for (it = vscenes.begin(); it != vscenes.end(); it++) {
+ PointerRNA sceneptr, unit_settings;
+ PropertyRNA *system, *scale;
+ // TODO: create a new scene except the selected <visual_scene> - use current blender scene for it
+ Scene *sce = CTX_data_scene(mContext);
+
+ // for scene unit settings: system, scale_length
+ RNA_id_pointer_create(&sce->id, &sceneptr);
+ unit_settings = RNA_pointer_get(&sceneptr, "unit_settings");
+ system = RNA_struct_find_property(&unit_settings, "system");
+ scale = RNA_struct_find_property(&unit_settings, "scale_length");
+
+ switch(unit_converter.isMetricSystem()) {
+ case UnitConverter::Metric:
+ RNA_property_enum_set(&unit_settings, system, USER_UNIT_METRIC);
+ break;
+ case UnitConverter::Imperial:
+ RNA_property_enum_set(&unit_settings, system, USER_UNIT_IMPERIAL);
+ break;
+ default:
+ RNA_property_enum_set(&unit_settings, system, USER_UNIT_NONE);
+ break;
+ }
+ RNA_property_float_set(&unit_settings, scale, unit_converter.getLinearMeter());
+
+ const COLLADAFW::NodePointerArray& roots = (*it)->getRootNodes();
+
+ for (unsigned int i = 0; i < roots.getCount(); i++) {
+ write_node(roots[i], NULL, sce, NULL, false);
+ }
+ }
+
+ armature_importer.make_armatures(mContext);
+
#if 0
armature_importer.fix_animation();
#endif
@@ -3302,13 +217,36 @@ public:
const COLLADAFW::NodePointerArray& roots = (*it)->getRootNodes();
for (unsigned int i = 0; i < roots.getCount(); i++)
- translate_anim_recursive(roots[i]);
+ translate_anim_recursive(roots[i],NULL,NULL);
}
+ if (libnode_ob.size()) {
+ Scene *sce = CTX_data_scene(mContext);
+
+ fprintf(stderr, "got %d library nodes to free\n", (int)libnode_ob.size());
+ // free all library_nodes
+ std::vector<Object*>::iterator it;
+ for (it = libnode_ob.begin(); it != libnode_ob.end(); it++) {
+ Object *ob = *it;
+
+ Base *base = object_in_scene(ob, sce);
+ if (base) {
+ BLI_remlink(&sce->base, base);
+ free_libblock_us(&G.main->object, base->object);
+ if (sce->basact==base)
+ sce->basact= NULL;
+ MEM_freeN(base);
+ }
+ }
+ libnode_ob.clear();
+
+ DAG_scene_sort(CTX_data_main(mContext), sce);
+ DAG_ids_flush_update(CTX_data_main(mContext), 0);
+ }
}
- void translate_anim_recursive(COLLADAFW::Node *node, COLLADAFW::Node *par = NULL, Object *parob = NULL)
+ void DocumentImporter::translate_anim_recursive(COLLADAFW::Node *node, COLLADAFW::Node *par = NULL, Object *parob = NULL)
{
if (par && par->getType() == COLLADAFW::Node::JOINT) {
// par is root if there's no corresp. key in root_map
@@ -3339,11 +277,8 @@ public:
/** When this method is called, the writer must write the global document asset.
@return The writer should return true, if writing succeeded, false otherwise.*/
- virtual bool writeGlobalAsset ( const COLLADAFW::FileInfo* asset )
+ bool DocumentImporter::writeGlobalAsset ( const COLLADAFW::FileInfo* asset )
{
- // XXX take up_axis, unit into account
- // COLLADAFW::FileInfo::Unit unit = asset->getUnit();
- // COLLADAFW::FileInfo::UpAxisType upAxis = asset->getUpAxisType();
unit_converter.read_asset(asset);
return true;
@@ -3351,44 +286,86 @@ public:
/** When this method is called, the writer must write the scene.
@return The writer should return true, if writing succeeded, false otherwise.*/
- virtual bool writeScene ( const COLLADAFW::Scene* scene )
+ bool DocumentImporter::writeScene ( const COLLADAFW::Scene* scene )
{
// XXX could store the scene id, but do nothing for now
return true;
}
- Object *create_camera_object(COLLADAFW::InstanceCamera *camera, Object *ob, Scene *sce)
+ Object* DocumentImporter::create_camera_object(COLLADAFW::InstanceCamera *camera, Scene *sce)
{
const COLLADAFW::UniqueId& cam_uid = camera->getInstanciatedObjectId();
if (uid_camera_map.find(cam_uid) == uid_camera_map.end()) {
- fprintf(stderr, "Couldn't find camera by UID. \n");
+ fprintf(stderr, "Couldn't find camera by UID.\n");
return NULL;
}
- ob = add_object(sce, OB_CAMERA);
+ Object *ob = add_object(sce, OB_CAMERA);
Camera *cam = uid_camera_map[cam_uid];
Camera *old_cam = (Camera*)ob->data;
- old_cam->id.us--;
ob->data = cam;
- if (old_cam->id.us == 0) free_libblock(&G.main->camera, old_cam);
+ old_cam->id.us--;
+ if (old_cam->id.us == 0)
+ free_libblock(&G.main->camera, old_cam);
return ob;
}
- Object *create_lamp_object(COLLADAFW::InstanceLight *lamp, Object *ob, Scene *sce)
+ Object* DocumentImporter::create_lamp_object(COLLADAFW::InstanceLight *lamp, Scene *sce)
{
const COLLADAFW::UniqueId& lamp_uid = lamp->getInstanciatedObjectId();
if (uid_lamp_map.find(lamp_uid) == uid_lamp_map.end()) {
fprintf(stderr, "Couldn't find lamp by UID. \n");
return NULL;
}
- ob = add_object(sce, OB_LAMP);
+ Object *ob = add_object(sce, OB_LAMP);
Lamp *la = uid_lamp_map[lamp_uid];
Lamp *old_lamp = (Lamp*)ob->data;
- old_lamp->id.us--;
ob->data = la;
- if (old_lamp->id.us == 0) free_libblock(&G.main->lamp, old_lamp);
+ old_lamp->id.us--;
+ if (old_lamp->id.us == 0)
+ free_libblock(&G.main->lamp, old_lamp);
return ob;
}
+
+ Object* DocumentImporter::create_instance_node(Object *source_ob, COLLADAFW::Node *source_node, COLLADAFW::Node *instance_node, Scene *sce, bool is_library_node)
+ {
+ Object *obn = copy_object(source_ob);
+ obn->recalc |= OB_RECALC_OB|OB_RECALC_DATA|OB_RECALC_TIME;
+ scene_add_base(sce, obn);
+
+ if (instance_node)
+ anim_importer.read_node_transform(instance_node, obn);
+ else
+ anim_importer.read_node_transform(source_node, obn);
+
+ DAG_scene_sort(CTX_data_main(mContext), sce);
+ DAG_ids_flush_update(CTX_data_main(mContext), 0);
+
+ COLLADAFW::NodePointerArray &children = source_node->getChildNodes();
+ if (children.getCount()) {
+ for (unsigned int i = 0; i < children.getCount(); i++) {
+ COLLADAFW::Node *child_node = children[i];
+ const COLLADAFW::UniqueId& child_id = child_node->getUniqueId();
+ if (object_map.find(child_id) == object_map.end())
+ continue;
+ COLLADAFW::InstanceNodePointerArray &inodes = child_node->getInstanceNodes();
+ Object *new_child = NULL;
+ if (inodes.getCount()) {
+ const COLLADAFW::UniqueId& id = inodes[0]->getInstanciatedObjectId();
+ new_child = create_instance_node(object_map[id], node_map[id], child_node, sce, is_library_node);
+ }
+ else {
+ new_child = create_instance_node(object_map[child_id], child_node, NULL, sce, is_library_node);
+ }
+ bc_set_parent(new_child, obn, mContext, true);
+
+ if (is_library_node)
+ libnode_ob.push_back(new_child);
+ }
+ }
+
+ return obn;
+ }
- void write_node (COLLADAFW::Node *node, COLLADAFW::Node *parent_node, Scene *sce, Object *par)
+ void DocumentImporter::write_node (COLLADAFW::Node *node, COLLADAFW::Node *parent_node, Scene *sce, Object *par, bool is_library_node)
{
Object *ob = NULL;
bool is_joint = node->getType() == COLLADAFW::Node::JOINT;
@@ -3402,39 +379,64 @@ public:
COLLADAFW::InstanceLightPointerArray &lamp = node->getInstanceLights();
COLLADAFW::InstanceControllerPointerArray &controller = node->getInstanceControllers();
COLLADAFW::InstanceNodePointerArray &inst_node = node->getInstanceNodes();
+ int geom_done = 0;
+ int camera_done = 0;
+ int lamp_done = 0;
+ int controller_done = 0;
+ int inst_done = 0;
// XXX linking object with the first <instance_geometry>, though a node may have more of them...
// maybe join multiple <instance_...> meshes into 1, and link object with it? not sure...
// <instance_geometry>
- if (geom.getCount() != 0) {
- ob = mesh_importer.create_mesh_object(node, geom[0], false, uid_material_map,
+ while (geom_done < geom.getCount()) {
+ ob = mesh_importer.create_mesh_object(node, geom[geom_done], false, uid_material_map,
material_texture_mapping_map);
+ ++geom_done;
}
- else if (camera.getCount() != 0) {
- ob = create_camera_object(camera[0], ob, sce);
+ while (camera_done < camera.getCount()) {
+ ob = create_camera_object(camera[camera_done], sce);
+ ++camera_done;
}
- else if (lamp.getCount() != 0) {
- ob = create_lamp_object(lamp[0], ob, sce);
+ while (lamp_done < lamp.getCount()) {
+ ob = create_lamp_object(lamp[lamp_done], sce);
+ ++lamp_done;
}
- else if (controller.getCount() != 0) {
- COLLADAFW::InstanceGeometry *geom = (COLLADAFW::InstanceGeometry*)controller[0];
+ while (controller_done < controller.getCount()) {
+ COLLADAFW::InstanceGeometry *geom = (COLLADAFW::InstanceGeometry*)controller[controller_done];
ob = mesh_importer.create_mesh_object(node, geom, true, uid_material_map, material_texture_mapping_map);
+ ++controller_done;
}
// XXX instance_node is not supported yet
- else if (inst_node.getCount() != 0) {
- return;
+ while (inst_done < inst_node.getCount()) {
+ const COLLADAFW::UniqueId& node_id = inst_node[inst_done]->getInstanciatedObjectId();
+ if (object_map.find(node_id) == object_map.end()) {
+ fprintf(stderr, "Cannot find node to instanciate.\n");
+ ob = NULL;
+ }
+ else {
+ Object *source_ob = object_map[node_id];
+ COLLADAFW::Node *source_node = node_map[node_id];
+
+ ob = create_instance_node(source_ob, source_node, node, sce, is_library_node);
+ }
+ ++inst_done;
}
// if node is empty - create empty object
// XXX empty node may not mean it is empty object, not sure about this
- else {
+ if ( (geom_done + camera_done + lamp_done + controller_done + inst_done) < 1) {
ob = add_object(sce, OB_EMPTY);
- rename_id(&ob->id, (char*)node->getOriginalId().c_str());
}
// check if object is not NULL
if (!ob) return;
+
+ rename_id(&ob->id, (char*)node->getOriginalId().c_str());
- object_map[node->getUniqueId()] = ob;
+ object_map[node->getUniqueId()] = ob;
+ node_map[node->getUniqueId()] = node;
+
+ if (is_library_node)
+ libnode_ob.push_back(ob);
}
anim_importer.read_node_transform(node, ob);
@@ -3442,20 +444,23 @@ public:
if (!is_joint) {
// if par was given make this object child of the previous
if (par && ob)
- set_parent(ob, par, mContext);
+ bc_set_parent(ob, par, mContext);
}
// if node has child nodes write them
COLLADAFW::NodePointerArray &child_nodes = node->getChildNodes();
for (unsigned int i = 0; i < child_nodes.getCount(); i++) {
- write_node(child_nodes[i], node, sce, ob);
+ write_node(child_nodes[i], node, sce, ob, is_library_node);
}
}
/** When this method is called, the writer must write the entire visual scene.
@return The writer should return true, if writing succeeded, false otherwise.*/
- virtual bool writeVisualScene ( const COLLADAFW::VisualScene* visualScene )
+ bool DocumentImporter::writeVisualScene ( const COLLADAFW::VisualScene* visualScene )
{
+ if(mImportStage!=General)
+ return true;
+
// this method called on post process after writeGeometry, writeMaterial, etc.
// for each <node> in <visual_scene>:
@@ -3467,17 +472,6 @@ public:
// we link Objects with Meshes here
vscenes.push_back(visualScene);
-
- // TODO: create a new scene except the selected <visual_scene> - use current blender
- // scene for it
- Scene *sce = CTX_data_scene(mContext);
- const COLLADAFW::NodePointerArray& roots = visualScene->getRootNodes();
-
- for (unsigned int i = 0; i < roots.getCount(); i++) {
- write_node(roots[i], NULL, sce, NULL);
- }
-
- armature_importer.make_armatures(mContext);
return true;
}
@@ -3485,22 +479,39 @@ public:
/** When this method is called, the writer must handle all nodes contained in the
library nodes.
@return The writer should return true, if writing succeeded, false otherwise.*/
- virtual bool writeLibraryNodes ( const COLLADAFW::LibraryNodes* libraryNodes )
+ bool DocumentImporter::writeLibraryNodes ( const COLLADAFW::LibraryNodes* libraryNodes )
{
+ if(mImportStage!=General)
+ return true;
+
+ Scene *sce = CTX_data_scene(mContext);
+
+ const COLLADAFW::NodePointerArray& nodes = libraryNodes->getNodes();
+
+ for (unsigned int i = 0; i < nodes.getCount(); i++) {
+ write_node(nodes[i], NULL, sce, NULL, true);
+ }
+
return true;
}
/** When this method is called, the writer must write the geometry.
@return The writer should return true, if writing succeeded, false otherwise.*/
- virtual bool writeGeometry ( const COLLADAFW::Geometry* geom )
+ bool DocumentImporter::writeGeometry ( const COLLADAFW::Geometry* geom )
{
+ if(mImportStage!=General)
+ return true;
+
return mesh_importer.write_geometry(geom);
}
/** When this method is called, the writer must write the material.
@return The writer should return true, if writing succeeded, false otherwise.*/
- virtual bool writeMaterial( const COLLADAFW::Material* cmat )
+ bool DocumentImporter::writeMaterial( const COLLADAFW::Material* cmat )
{
+ if(mImportStage!=General)
+ return true;
+
const std::string& str_mat_id = cmat->getOriginalId();
Material *ma = add_material((char*)str_mat_id.c_str());
@@ -3511,7 +522,7 @@ public:
}
// create mtex, create texture, set texture image
- MTex *create_texture(COLLADAFW::EffectCommon *ef, COLLADAFW::Texture &ctex, Material *ma,
+ MTex* DocumentImporter::create_texture(COLLADAFW::EffectCommon *ef, COLLADAFW::Texture &ctex, Material *ma,
int i, TexIndexTextureArrayMap &texindex_texarray_map)
{
COLLADAFW::SamplerPointerArray& samp_array = ef->getSamplerPointerArray();
@@ -3536,7 +547,7 @@ public:
return ma->mtex[i];
}
- void write_profile_COMMON(COLLADAFW::EffectCommon *ef, Material *ma)
+ void DocumentImporter::write_profile_COMMON(COLLADAFW::EffectCommon *ef, Material *ma)
{
COLLADAFW::EffectCommon::ShaderType shader = ef->getShaderType();
@@ -3548,8 +559,7 @@ public:
// phong
else if (shader == COLLADAFW::EffectCommon::SHADER_PHONG) {
ma->spec_shader = MA_SPEC_PHONG;
- // XXX setting specular hardness instead of specularity intensity
- ma->har = ef->getShininess().getFloatValue() * 4;
+ ma->har = ef->getShininess().getFloatValue();
}
// lambert
else if (shader == COLLADAFW::EffectCommon::SHADER_LAMBERT) {
@@ -3674,8 +684,10 @@ public:
/** When this method is called, the writer must write the effect.
@return The writer should return true, if writing succeeded, false otherwise.*/
- virtual bool writeEffect( const COLLADAFW::Effect* effect )
+ bool DocumentImporter::writeEffect( const COLLADAFW::Effect* effect )
{
+ if(mImportStage!=General)
+ return true;
const COLLADAFW::UniqueId& uid = effect->getUniqueId();
if (uid_effect_map.find(uid) == uid_effect_map.end()) {
@@ -3701,8 +713,11 @@ public:
/** When this method is called, the writer must write the camera.
@return The writer should return true, if writing succeeded, false otherwise.*/
- virtual bool writeCamera( const COLLADAFW::Camera* camera )
+ bool DocumentImporter::writeCamera( const COLLADAFW::Camera* camera )
{
+ if(mImportStage!=General)
+ return true;
+
Camera *cam = NULL;
std::string cam_id, cam_name;
@@ -3737,6 +752,75 @@ public:
}
break;
}
+
+ switch(camera->getDescriptionType()) {
+ case COLLADAFW::Camera::ASPECTRATIO_AND_Y:
+ {
+ switch(cam->type) {
+ case CAM_ORTHO:
+ {
+ double ymag = camera->getYMag().getValue();
+ double aspect = camera->getAspectRatio().getValue();
+ double xmag = aspect*ymag;
+ cam->ortho_scale = (float)xmag;
+ }
+ break;
+ case CAM_PERSP:
+ default:
+ {
+ double yfov = camera->getYFov().getValue();
+ double aspect = camera->getAspectRatio().getValue();
+ double xfov = aspect*yfov;
+ // xfov is in degrees, cam->lens is in millimiters
+ cam->lens = angle_to_lens((float)xfov*(M_PI/180.0f));
+ }
+ break;
+ }
+ }
+ break;
+ /* XXX correct way to do following four is probably to get also render
+ size and determine proper settings from that somehow */
+ case COLLADAFW::Camera::ASPECTRATIO_AND_X:
+ case COLLADAFW::Camera::SINGLE_X:
+ case COLLADAFW::Camera::X_AND_Y:
+ {
+ switch(cam->type) {
+ case CAM_ORTHO:
+ cam->ortho_scale = (float)camera->getXMag().getValue();
+ break;
+ case CAM_PERSP:
+ default:
+ {
+ double x = camera->getXFov().getValue();
+ // x is in degrees, cam->lens is in millimiters
+ cam->lens = angle_to_lens((float)x*(M_PI/180.0f));
+ }
+ break;
+ }
+ }
+ break;
+ case COLLADAFW::Camera::SINGLE_Y:
+ {
+ switch(cam->type) {
+ case CAM_ORTHO:
+ cam->ortho_scale = (float)camera->getYMag().getValue();
+ break;
+ case CAM_PERSP:
+ default:
+ {
+ double yfov = camera->getYFov().getValue();
+ // yfov is in degrees, cam->lens is in millimiters
+ cam->lens = angle_to_lens((float)yfov*(M_PI/180.0f));
+ }
+ break;
+ }
+ }
+ break;
+ case COLLADAFW::Camera::UNDEFINED:
+ // read nothing, use blender defaults.
+ break;
+ }
+
this->uid_camera_map[camera->getUniqueId()] = cam;
// XXX import camera options
return true;
@@ -3744,8 +828,11 @@ public:
/** When this method is called, the writer must write the image.
@return The writer should return true, if writing succeeded, false otherwise.*/
- virtual bool writeImage( const COLLADAFW::Image* image )
+ bool DocumentImporter::writeImage( const COLLADAFW::Image* image )
{
+ if(mImportStage!=General)
+ return true;
+
// XXX maybe it is necessary to check if the path is absolute or relative
const std::string& filepath = image->getImageURI().toNativePath();
const char *filename = (const char*)mFilename.c_str();
@@ -3753,8 +840,8 @@ public:
char full_path[FILE_MAX];
BLI_split_dirfile(filename, dir, NULL);
- BLI_join_dirfile(full_path, dir, filepath.c_str());
- Image *ima = BKE_add_image_file(full_path, 0);
+ BLI_join_dirfile(full_path, sizeof(full_path), dir, filepath.c_str());
+ Image *ima = BKE_add_image_file(full_path);
if (!ima) {
fprintf(stderr, "Cannot create image. \n");
return true;
@@ -3766,8 +853,11 @@ public:
/** When this method is called, the writer must write the light.
@return The writer should return true, if writing succeeded, false otherwise.*/
- virtual bool writeLight( const COLLADAFW::Light* light )
+ bool DocumentImporter::writeLight( const COLLADAFW::Light* light )
{
+ if(mImportStage!=General)
+ return true;
+
Lamp *lamp = NULL;
std::string la_id, la_name;
@@ -3786,6 +876,38 @@ public:
lamp->g = col.getGreen();
lamp->b = col.getBlue();
}
+ float constatt = light->getConstantAttenuation().getValue();
+ float linatt = light->getLinearAttenuation().getValue();
+ float quadatt = light->getQuadraticAttenuation().getValue();
+ float d = 25.0f;
+ float att1 = 0.0f;
+ float att2 = 0.0f;
+
+ float e = 1.0f/constatt;
+
+ /* NOTE: We assume for now that inv square is used for quadratic light
+ * and inv linear for linear light. Exported blender lin/quad weighted
+ * most likely will result in wrong import. */
+ /* quadratic light */
+ if(IS_EQ(linatt, 0.0f) && quadatt > 0.0f) {
+ //quadatt = att2/(d*d*(e*2));
+ float invquadatt = 1.0f/quadatt;
+ float d2 = invquadatt / (2 * e);
+ d = sqrtf(d2);
+ }
+ // linear light
+ else if(IS_EQ(quadatt, 0.0f) && linatt > 0.0f) {
+ //linatt = att1/(d*e);
+ float invlinatt = 1.0f/linatt;
+ d = invlinatt / e;
+ } else {
+ printf("no linear nor quad light, using defaults for attenuation, import will be incorrect: Lamp %s\n", lamp->id.name);
+ att2 = 1.0f;
+ }
+
+ lamp->dist = d;
+ lamp->energy = e;
+
COLLADAFW::Light::LightType type = light->getLightType();
switch(type) {
case COLLADAFW::Light::AMBIENT_LIGHT:
@@ -3796,9 +918,9 @@ public:
case COLLADAFW::Light::SPOT_LIGHT:
{
lamp->type = LA_SPOT;
- lamp->falloff_type = LA_FALLOFF_SLIDERS;
- lamp->att1 = light->getLinearAttenuation().getValue();
- lamp->att2 = light->getQuadraticAttenuation().getValue();
+ lamp->falloff_type = LA_FALLOFF_INVSQUARE;
+ lamp->att1 = att1;
+ lamp->att2 = att2;
lamp->spotsize = light->getFallOffAngle().getValue();
lamp->spotblend = light->getFallOffExponent().getValue();
}
@@ -3811,8 +933,9 @@ public:
case COLLADAFW::Light::POINT_LIGHT:
{
lamp->type = LA_LOCAL;
- lamp->att1 = light->getLinearAttenuation().getValue();
- lamp->att2 = light->getQuadraticAttenuation().getValue();
+ lamp->falloff_type = LA_FALLOFF_INVSQUARE;
+ lamp->att1 = att1;
+ lamp->att2 = att2;
}
break;
case COLLADAFW::Light::UNDEFINED:
@@ -3828,45 +951,50 @@ public:
}
// this function is called only for animations that pass COLLADAFW::validate
- virtual bool writeAnimation( const COLLADAFW::Animation* anim )
+ bool DocumentImporter::writeAnimation( const COLLADAFW::Animation* anim )
{
+ if(mImportStage!=General)
+ return true;
+
// return true;
return anim_importer.write_animation(anim);
}
// called on post-process stage after writeVisualScenes
- virtual bool writeAnimationList( const COLLADAFW::AnimationList* animationList )
+ bool DocumentImporter::writeAnimationList( const COLLADAFW::AnimationList* animationList )
{
+ if(mImportStage!=General)
+ return true;
+
// return true;
return anim_importer.write_animation_list(animationList);
}
/** When this method is called, the writer must write the skin controller data.
@return The writer should return true, if writing succeeded, false otherwise.*/
- virtual bool writeSkinControllerData( const COLLADAFW::SkinControllerData* skin )
+ bool DocumentImporter::writeSkinControllerData( const COLLADAFW::SkinControllerData* skin )
{
return armature_importer.write_skin_controller_data(skin);
}
// this is called on postprocess, before writeVisualScenes
- virtual bool writeController( const COLLADAFW::Controller* controller )
+ bool DocumentImporter::writeController( const COLLADAFW::Controller* controller )
{
+ if(mImportStage!=General)
+ return true;
+
return armature_importer.write_controller(controller);
}
- virtual bool writeFormulas( const COLLADAFW::Formulas* formulas )
+ bool DocumentImporter::writeFormulas( const COLLADAFW::Formulas* formulas )
{
return true;
}
- virtual bool writeKinematicsScene( const COLLADAFW::KinematicsScene* kinematicsScene )
+ bool DocumentImporter::writeKinematicsScene( const COLLADAFW::KinematicsScene* kinematicsScene )
{
return true;
}
-};
-void DocumentImporter::import(bContext *C, const char *filename)
-{
- Writer w(C, filename);
- w.write();
-}
+
+
diff --git a/source/blender/collada/DocumentImporter.h b/source/blender/collada/DocumentImporter.h
index babf8f65d7f..e312268c458 100644
--- a/source/blender/collada/DocumentImporter.h
+++ b/source/blender/collada/DocumentImporter.h
@@ -1,4 +1,4 @@
-/**
+/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
@@ -21,11 +21,132 @@
*
* ***** END GPL LICENSE BLOCK *****
*/
+
+/** \file DocumentImporter.h
+ * \ingroup collada
+ */
+
+#ifndef __DOCUMENTIMPORTER_H__
+#define __DOCUMENTIMPORTER_H__
+
+#include "COLLADAFWIWriter.h"
+#include "COLLADAFWMaterial.h"
+#include "COLLADAFWEffect.h"
+#include "COLLADAFWColor.h"
+#include "COLLADAFWImage.h"
+#include "COLLADAFWInstanceGeometry.h"
+#include "COLLADAFWController.h"
+#include "COLLADAFWMorphController.h"
+#include "COLLADAFWSkinController.h"
+
+#include "BKE_object.h"
+
+#include "TransformReader.h"
+#include "AnimationImporter.h"
+#include "ArmatureImporter.h"
+#include "MeshImporter.h"
+
+
struct Main;
struct bContext;
-class DocumentImporter
+/** Importer class. */
+class DocumentImporter : COLLADAFW::IWriter
{
public:
- void import(bContext *C, const char *filename);
+ //! Enumeration to denote the stage of import
+ enum ImportStage {
+ General, //!< First pass to collect all data except controller
+ Controller, //!< Second pass to collect controller data
+ };
+ /** Constructor */
+ DocumentImporter(bContext *C, const char *filename);
+
+ /** Destructor */
+ ~DocumentImporter();
+
+ /** Function called by blender UI */
+ bool import();
+
+ /** these should not be here */
+ Object* create_camera_object(COLLADAFW::InstanceCamera*, Scene*);
+ Object* create_lamp_object(COLLADAFW::InstanceLight*, Scene*);
+ Object* create_instance_node(Object*, COLLADAFW::Node*, COLLADAFW::Node*, Scene*, bool);
+ void write_node(COLLADAFW::Node*, COLLADAFW::Node*, Scene*, Object*, bool);
+ MTex* create_texture(COLLADAFW::EffectCommon*, COLLADAFW::Texture&, Material*, int, TexIndexTextureArrayMap&);
+ void write_profile_COMMON(COLLADAFW::EffectCommon*, Material*);
+ void translate_anim_recursive(COLLADAFW::Node*, COLLADAFW::Node*, Object*);
+
+ /** This method will be called if an error in the loading process occurred and the loader cannot
+ continue to load. The writer should undo all operations that have been performed.
+ @param errorMessage A message containing informations about the error that occurred.
+ */
+ void cancel(const COLLADAFW::String& errorMessage);
+
+ /** This is the method called. The writer hast to prepare to receive data.*/
+ void start();
+
+ /** This method is called after the last write* method. No other methods will be called after this.*/
+ void finish();
+
+ bool writeGlobalAsset(const COLLADAFW::FileInfo*);
+
+ bool writeScene(const COLLADAFW::Scene*);
+
+ bool writeVisualScene(const COLLADAFW::VisualScene*);
+
+ bool writeLibraryNodes(const COLLADAFW::LibraryNodes*);
+
+ bool writeAnimation(const COLLADAFW::Animation*);
+
+ bool writeAnimationList(const COLLADAFW::AnimationList*);
+
+ bool writeGeometry(const COLLADAFW::Geometry*);
+
+ bool writeMaterial(const COLLADAFW::Material*);
+
+ bool writeEffect(const COLLADAFW::Effect*);
+
+ bool writeCamera(const COLLADAFW::Camera*);
+
+ bool writeImage(const COLLADAFW::Image*);
+
+ bool writeLight(const COLLADAFW::Light*);
+
+ bool writeSkinControllerData(const COLLADAFW::SkinControllerData*);
+
+ bool writeController(const COLLADAFW::Controller*);
+
+ bool writeFormulas(const COLLADAFW::Formulas*);
+
+ bool writeKinematicsScene(const COLLADAFW::KinematicsScene*);
+
+ private:
+
+ /** Current import stage we're in. */
+ ImportStage mImportStage;
+ std::string mFilename;
+
+ bContext *mContext;
+
+ UnitConverter unit_converter;
+ ArmatureImporter armature_importer;
+ MeshImporter mesh_importer;
+ AnimationImporter anim_importer;
+
+ std::map<COLLADAFW::UniqueId, Image*> uid_image_map;
+ std::map<COLLADAFW::UniqueId, Material*> uid_material_map;
+ std::map<COLLADAFW::UniqueId, Material*> uid_effect_map;
+ std::map<COLLADAFW::UniqueId, Camera*> uid_camera_map;
+ std::map<COLLADAFW::UniqueId, Lamp*> uid_lamp_map;
+ std::map<Material*, TexIndexTextureArrayMap> material_texture_mapping_map;
+ std::map<COLLADAFW::UniqueId, Object*> object_map;
+ std::map<COLLADAFW::UniqueId, COLLADAFW::Node*> node_map;
+ std::vector<const COLLADAFW::VisualScene*> vscenes;
+ std::vector<Object*> libnode_ob;
+
+ std::map<COLLADAFW::UniqueId, COLLADAFW::Node*> root_map; // find root joint by child joint uid, for bone tree evaluation during resampling
+
};
+
+#endif
diff --git a/source/blender/collada/EffectExporter.cpp b/source/blender/collada/EffectExporter.cpp
new file mode 100644
index 00000000000..d20cb74ba9f
--- /dev/null
+++ b/source/blender/collada/EffectExporter.cpp
@@ -0,0 +1,306 @@
+/*
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed,
+ * Nathan Letwory
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <map>
+
+#include "COLLADASWEffectProfile.h"
+
+#include "EffectExporter.h"
+#include "MaterialExporter.h"
+
+#include "DNA_mesh_types.h"
+#include "DNA_texture_types.h"
+
+#include "BKE_customdata.h"
+
+#include "collada_internal.h"
+#include "collada_utils.h"
+
+// OB_MESH is assumed
+static std::string getActiveUVLayerName(Object *ob)
+{
+ Mesh *me = (Mesh*)ob->data;
+
+ int num_layers = CustomData_number_of_layers(&me->fdata, CD_MTFACE);
+ if (num_layers)
+ return std::string(bc_CustomData_get_active_layer_name(&me->fdata, CD_MTFACE));
+
+ return "";
+}
+
+
+EffectsExporter::EffectsExporter(COLLADASW::StreamWriter *sw) : COLLADASW::LibraryEffects(sw){}
+void EffectsExporter::exportEffects(Scene *sce)
+{
+ openLibrary();
+ MaterialFunctor mf;
+ mf.forEachMaterialInScene<EffectsExporter>(sce, *this);
+
+ closeLibrary();
+}
+
+void EffectsExporter::operator()(Material *ma, Object *ob)
+{
+ // create a list of indices to textures of type TEX_IMAGE
+ std::vector<int> tex_indices;
+ createTextureIndices(ma, tex_indices);
+
+ openEffect(translate_id(id_name(ma)) + "-effect");
+
+ COLLADASW::EffectProfile ep(mSW);
+ ep.setProfileType(COLLADASW::EffectProfile::COMMON);
+ ep.openProfile();
+ // set shader type - one of three blinn, phong or lambert
+ if (ma->spec_shader == MA_SPEC_BLINN) {
+ ep.setShaderType(COLLADASW::EffectProfile::BLINN);
+ // shininess
+ ep.setShininess(ma->har);
+ }
+ else if (ma->spec_shader == MA_SPEC_PHONG) {
+ ep.setShaderType(COLLADASW::EffectProfile::PHONG);
+ // shininess
+ ep.setShininess(ma->har);
+ }
+ else {
+ // XXX write warning "Current shader type is not supported"
+ ep.setShaderType(COLLADASW::EffectProfile::LAMBERT);
+ }
+ // index of refraction
+ if (ma->mode & MA_RAYTRANSP) {
+ ep.setIndexOfRefraction(ma->ang);
+ }
+ else {
+ ep.setIndexOfRefraction(1.0f);
+ }
+
+ COLLADASW::ColorOrTexture cot;
+
+ // transparency
+ if (ma->mode & MA_TRANSP) {
+ // Tod: because we are in A_ONE mode transparency is calculated like this:
+ ep.setTransparency(ma->alpha);
+ // cot = getcol(1.0f, 1.0f, 1.0f, 1.0f);
+ // ep.setTransparent(cot);
+ }
+
+ // emission
+ cot=getcol(ma->emit, ma->emit, ma->emit, 1.0f);
+ ep.setEmission(cot);
+
+ // diffuse multiplied by diffuse intensity
+ cot = getcol(ma->r * ma->ref, ma->g * ma->ref, ma->b * ma->ref, 1.0f);
+ ep.setDiffuse(cot);
+
+ // ambient
+ cot = getcol(ma->ambr, ma->ambg, ma->ambb, 1.0f);
+ ep.setAmbient(cot);
+
+ // reflective, reflectivity
+ if (ma->mode & MA_RAYMIRROR) {
+ cot = getcol(ma->mirr, ma->mirg, ma->mirb, 1.0f);
+ ep.setReflective(cot);
+ ep.setReflectivity(ma->ray_mirror);
+ }
+ // else {
+ // cot = getcol(ma->specr, ma->specg, ma->specb, 1.0f);
+ // ep.setReflective(cot);
+ // ep.setReflectivity(ma->spec);
+ // }
+
+ // specular
+ if (ep.getShaderType() != COLLADASW::EffectProfile::LAMBERT) {
+ cot = getcol(ma->specr * ma->spec, ma->specg * ma->spec, ma->specb * ma->spec, 1.0f);
+ ep.setSpecular(cot);
+ }
+
+ // XXX make this more readable if possible
+
+ // create <sampler> and <surface> for each image
+ COLLADASW::Sampler samplers[MAX_MTEX];
+ //COLLADASW::Surface surfaces[MAX_MTEX];
+ //void *samp_surf[MAX_MTEX][2];
+ void *samp_surf[MAX_MTEX][1];
+
+ // image to index to samp_surf map
+ // samp_surf[index] stores 2 pointers, sampler and surface
+ std::map<std::string, int> im_samp_map;
+
+ unsigned int a, b;
+ for (a = 0, b = 0; a < tex_indices.size(); a++) {
+ MTex *t = ma->mtex[tex_indices[a]];
+ Image *ima = t->tex->ima;
+
+ // Image not set for texture
+ if(!ima) continue;
+
+ std::string key(id_name(ima));
+ key = translate_id(key);
+
+ // create only one <sampler>/<surface> pair for each unique image
+ if (im_samp_map.find(key) == im_samp_map.end()) {
+ // //<newparam> <surface> <init_from>
+ // COLLADASW::Surface surface(COLLADASW::Surface::SURFACE_TYPE_2D,
+ // key + COLLADASW::Surface::SURFACE_SID_SUFFIX);
+ // COLLADASW::SurfaceInitOption sio(COLLADASW::SurfaceInitOption::INIT_FROM);
+ // sio.setImageReference(key);
+ // surface.setInitOption(sio);
+
+ // COLLADASW::NewParamSurface surface(mSW);
+ // surface->setParamType(COLLADASW::CSW_SURFACE_TYPE_2D);
+
+ //<newparam> <sampler> <source>
+ COLLADASW::Sampler sampler(COLLADASW::Sampler::SAMPLER_TYPE_2D,
+ key + COLLADASW::Sampler::SAMPLER_SID_SUFFIX,
+ key + COLLADASW::Sampler::SURFACE_SID_SUFFIX);
+ sampler.setImageId(key);
+ // copy values to arrays since they will live longer
+ samplers[a] = sampler;
+ //surfaces[a] = surface;
+
+ // store pointers so they can be used later when we create <texture>s
+ samp_surf[b][0] = &samplers[a];
+ //samp_surf[b][1] = &surfaces[a];
+
+ im_samp_map[key] = b;
+ b++;
+ }
+ }
+
+ // used as fallback when MTex->uvname is "" (this is pretty common)
+ // it is indeed the correct value to use in that case
+ std::string active_uv(getActiveUVLayerName(ob));
+
+ // write textures
+ // XXX very slow
+ for (a = 0; a < tex_indices.size(); a++) {
+ MTex *t = ma->mtex[tex_indices[a]];
+ Image *ima = t->tex->ima;
+
+ // Image not set for texture
+ if(!ima) continue;
+
+ // we assume map input is always TEXCO_UV
+
+ std::string key(id_name(ima));
+ key = translate_id(key);
+ int i = im_samp_map[key];
+ COLLADASW::Sampler *sampler = (COLLADASW::Sampler*)samp_surf[i][0];
+ //COLLADASW::Surface *surface = (COLLADASW::Surface*)samp_surf[i][1];
+
+ std::string uvname = strlen(t->uvname) ? t->uvname : active_uv;
+
+ // color
+ if (t->mapto & MAP_COL) {
+ ep.setDiffuse(createTexture(ima, uvname, sampler));
+ }
+ // ambient
+ if (t->mapto & MAP_AMB) {
+ ep.setAmbient(createTexture(ima, uvname, sampler));
+ }
+ // specular
+ if (t->mapto & MAP_SPEC) {
+ ep.setSpecular(createTexture(ima, uvname, sampler));
+ }
+ // emission
+ if (t->mapto & MAP_EMIT) {
+ ep.setEmission(createTexture(ima, uvname, sampler));
+ }
+ // reflective
+ if (t->mapto & MAP_REF) {
+ ep.setReflective(createTexture(ima, uvname, sampler));
+ }
+ // alpha
+ if (t->mapto & MAP_ALPHA) {
+ ep.setTransparent(createTexture(ima, uvname, sampler));
+ }
+ // extension:
+ // Normal map --> Must be stored with <extra> tag as different technique,
+ // since COLLADA doesn't support normal maps, even in current COLLADA 1.5.
+ if (t->mapto & MAP_NORM) {
+ COLLADASW::Texture texture(key);
+ texture.setTexcoord(uvname);
+ texture.setSampler(*sampler);
+ // technique FCOLLADA, with the <bump> tag, is most likely the best understood,
+ // most widespread de-facto standard.
+ texture.setProfileName("FCOLLADA");
+ texture.setChildElementName("bump");
+ ep.addExtraTechniqueColorOrTexture(COLLADASW::ColorOrTexture(texture));
+ }
+ }
+ // performs the actual writing
+ ep.addProfileElements();
+ bool twoSided = false;
+ if (ob->type == OB_MESH && ob->data) {
+ Mesh *me = (Mesh*)ob->data;
+ if (me->flag & ME_TWOSIDED)
+ twoSided = true;
+ }
+ if (twoSided)
+ ep.addExtraTechniqueParameter("GOOGLEEARTH", "show_double_sided", 1);
+ ep.addExtraTechniques(mSW);
+
+ ep.closeProfile();
+ if (twoSided)
+ mSW->appendTextBlock("<extra><technique profile=\"MAX3D\"><double_sided>1</double_sided></technique></extra>");
+ closeEffect();
+}
+
+COLLADASW::ColorOrTexture EffectsExporter::createTexture(Image *ima,
+ std::string& uv_layer_name,
+ COLLADASW::Sampler *sampler
+ /*COLLADASW::Surface *surface*/)
+{
+
+ COLLADASW::Texture texture(translate_id(id_name(ima)));
+ texture.setTexcoord(uv_layer_name);
+ //texture.setSurface(*surface);
+ texture.setSampler(*sampler);
+
+ COLLADASW::ColorOrTexture cot(texture);
+ return cot;
+}
+
+COLLADASW::ColorOrTexture EffectsExporter::getcol(float r, float g, float b, float a)
+{
+ COLLADASW::Color color(r,g,b,a);
+ COLLADASW::ColorOrTexture cot(color);
+ return cot;
+}
+
+//returns the array of mtex indices which have image
+//need this for exporting textures
+void EffectsExporter::createTextureIndices(Material *ma, std::vector<int> &indices)
+{
+ indices.clear();
+
+ for (int a = 0; a < MAX_MTEX; a++) {
+ if (ma->mtex[a] &&
+ ma->mtex[a]->tex &&
+ ma->mtex[a]->tex->type == TEX_IMAGE &&
+ ma->mtex[a]->texco == TEXCO_UV){
+ indices.push_back(a);
+ }
+ }
+}
diff --git a/source/blender/collada/EffectExporter.h b/source/blender/collada/EffectExporter.h
new file mode 100644
index 00000000000..3a3de95458b
--- /dev/null
+++ b/source/blender/collada/EffectExporter.h
@@ -0,0 +1,66 @@
+/*
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed,
+ * Nathan Letwory
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file EffectExporter.h
+ * \ingroup collada
+ */
+
+#ifndef __EFFECTEXPORTER_H__
+#define __EFFECTEXPORTER_H__
+
+#include <string>
+#include <vector>
+
+#include "COLLADASWColorOrTexture.h"
+#include "COLLADASWStreamWriter.h"
+#include "COLLADASWSampler.h"
+#include "COLLADASWLibraryEffects.h"
+
+#include "DNA_image_types.h"
+#include "DNA_material_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+
+class EffectsExporter: COLLADASW::LibraryEffects
+{
+public:
+ EffectsExporter(COLLADASW::StreamWriter *sw);
+ void exportEffects(Scene *sce);
+
+ void operator()(Material *ma, Object *ob);
+
+ COLLADASW::ColorOrTexture createTexture(Image *ima,
+ std::string& uv_layer_name,
+ COLLADASW::Sampler *sampler
+ /*COLLADASW::Surface *surface*/);
+
+ COLLADASW::ColorOrTexture getcol(float r, float g, float b, float a);
+
+ //returns the array of mtex indices which have image
+ //need this for exporting textures
+ void createTextureIndices(Material *ma, std::vector<int> &indices);
+};
+
+#endif
diff --git a/source/blender/collada/GeometryExporter.cpp b/source/blender/collada/GeometryExporter.cpp
new file mode 100644
index 00000000000..a637bdc5155
--- /dev/null
+++ b/source/blender/collada/GeometryExporter.cpp
@@ -0,0 +1,477 @@
+/*
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed,
+ * Nathan Letwory
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "COLLADASWPrimitves.h"
+#include "COLLADASWSource.h"
+#include "COLLADASWVertices.h"
+#include "COLLADABUUtils.h"
+
+#include "GeometryExporter.h"
+
+#include "DNA_meshdata_types.h"
+#include "BKE_customdata.h"
+#include "BKE_material.h"
+
+#include "collada_internal.h"
+
+// TODO: optimize UV sets by making indexed list with duplicates removed
+GeometryExporter::GeometryExporter(COLLADASW::StreamWriter *sw) : COLLADASW::LibraryGeometries(sw) {}
+
+
+void GeometryExporter::exportGeom(Scene *sce)
+{
+ openLibrary();
+
+ mScene = sce;
+ GeometryFunctor gf;
+ gf.forEachMeshObjectInScene<GeometryExporter>(sce, *this);
+
+ closeLibrary();
+}
+
+void GeometryExporter::operator()(Object *ob)
+{
+ // XXX don't use DerivedMesh, Mesh instead?
+
+#if 0
+ DerivedMesh *dm = mesh_get_derived_final(mScene, ob, CD_MASK_BAREMESH);
+#endif
+ Mesh *me = (Mesh*)ob->data;
+ std::string geom_id = get_geometry_id(ob);
+ std::vector<Normal> nor;
+ std::vector<Face> norind;
+
+ // Skip if linked geometry was already exported from another reference
+ if (exportedGeometry.find(geom_id) != exportedGeometry.end())
+ return;
+ exportedGeometry.insert(geom_id);
+
+ bool has_color = (bool)CustomData_has_layer(&me->fdata, CD_MCOL);
+
+ create_normals(nor, norind, me);
+
+ // openMesh(geoId, geoName, meshId)
+ openMesh(geom_id);
+
+ // writes <source> for vertex coords
+ createVertsSource(geom_id, me);
+
+ // writes <source> for normal coords
+ createNormalsSource(geom_id, me, nor);
+
+ bool has_uvs = (bool)CustomData_has_layer(&me->fdata, CD_MTFACE);
+
+ // writes <source> for uv coords if mesh has uv coords
+ if (has_uvs)
+ createTexcoordsSource(geom_id, me);
+
+ if (has_color)
+ createVertexColorSource(geom_id, me);
+
+ // <vertices>
+ COLLADASW::Vertices verts(mSW);
+ verts.setId(getIdBySemantics(geom_id, COLLADASW::InputSemantic::VERTEX));
+ COLLADASW::InputList &input_list = verts.getInputList();
+ COLLADASW::Input input(COLLADASW::InputSemantic::POSITION, getUrlBySemantics(geom_id, COLLADASW::InputSemantic::POSITION));
+ input_list.push_back(input);
+ verts.add();
+
+ // XXX slow
+ if (ob->totcol) {
+ for(int a = 0; a < ob->totcol; a++) {
+ createPolylist(a, has_uvs, has_color, ob, geom_id, norind);
+ }
+ }
+ else {
+ createPolylist(0, has_uvs, has_color, ob, geom_id, norind);
+ }
+
+ closeMesh();
+ closeGeometry();
+
+#if 0
+ dm->release(dm);
+#endif
+}
+
+// powerful because it handles both cases when there is material and when there's not
+void GeometryExporter::createPolylist(int material_index,
+ bool has_uvs,
+ bool has_color,
+ Object *ob,
+ std::string& geom_id,
+ std::vector<Face>& norind)
+{
+ Mesh *me = (Mesh*)ob->data;
+ MFace *mfaces = me->mface;
+ int totfaces = me->totface;
+
+ // <vcount>
+ int i;
+ int faces_in_polylist = 0;
+ std::vector<unsigned long> vcount_list;
+
+ // count faces with this material
+ for (i = 0; i < totfaces; i++) {
+ MFace *f = &mfaces[i];
+
+ if (f->mat_nr == material_index) {
+ faces_in_polylist++;
+ if (f->v4 == 0) {
+ vcount_list.push_back(3);
+ }
+ else {
+ vcount_list.push_back(4);
+ }
+ }
+ }
+
+ // no faces using this material
+ if (faces_in_polylist == 0) {
+ fprintf(stderr, "%s: no faces use material %d\n", id_name(ob).c_str(), material_index);
+ return;
+ }
+
+ Material *ma = ob->totcol ? give_current_material(ob, material_index + 1) : NULL;
+ COLLADASW::Polylist polylist(mSW);
+
+ // sets count attribute in <polylist>
+ polylist.setCount(faces_in_polylist);
+
+ // sets material name
+ if (ma) {
+ polylist.setMaterial(translate_id(id_name(ma)));
+ }
+
+ COLLADASW::InputList &til = polylist.getInputList();
+
+ // creates <input> in <polylist> for vertices
+ COLLADASW::Input input1(COLLADASW::InputSemantic::VERTEX, getUrlBySemantics(geom_id, COLLADASW::InputSemantic::VERTEX), 0);
+
+ // creates <input> in <polylist> for normals
+ COLLADASW::Input input2(COLLADASW::InputSemantic::NORMAL, getUrlBySemantics(geom_id, COLLADASW::InputSemantic::NORMAL), 1);
+
+ til.push_back(input1);
+ til.push_back(input2);
+
+ // if mesh has uv coords writes <input> for TEXCOORD
+ int num_layers = CustomData_number_of_layers(&me->fdata, CD_MTFACE);
+
+ for (i = 0; i < num_layers; i++) {
+ // char *name = CustomData_get_layer_name(&me->fdata, CD_MTFACE, i);
+ COLLADASW::Input input3(COLLADASW::InputSemantic::TEXCOORD,
+ makeUrl(makeTexcoordSourceId(geom_id, i)),
+ 2, // offset always 2, this is only until we have optimized UV sets
+ i // set number equals UV layer index
+ );
+ til.push_back(input3);
+ }
+
+ if (has_color) {
+ COLLADASW::Input input4(COLLADASW::InputSemantic::COLOR, getUrlBySemantics(geom_id, COLLADASW::InputSemantic::COLOR), has_uvs ? 3 : 2);
+ til.push_back(input4);
+ }
+
+ // sets <vcount>
+ polylist.setVCountList(vcount_list);
+
+ // performs the actual writing
+ polylist.prepareToAppendValues();
+
+ // <p>
+ int texindex = 0;
+ for (i = 0; i < totfaces; i++) {
+ MFace *f = &mfaces[i];
+
+ if (f->mat_nr == material_index) {
+
+ unsigned int *v = &f->v1;
+ unsigned int *n = &norind[i].v1;
+ for (int j = 0; j < (f->v4 == 0 ? 3 : 4); j++) {
+ polylist.appendValues(v[j]);
+ polylist.appendValues(n[j]);
+
+ if (has_uvs)
+ polylist.appendValues(texindex + j);
+
+ if (has_color)
+ polylist.appendValues(texindex + j);
+ }
+ }
+
+ texindex += 3;
+ if (f->v4 != 0)
+ texindex++;
+ }
+
+ polylist.finish();
+}
+
+// creates <source> for positions
+void GeometryExporter::createVertsSource(std::string geom_id, Mesh *me)
+{
+#if 0
+ int totverts = dm->getNumVerts(dm);
+ MVert *verts = dm->getVertArray(dm);
+#endif
+ int totverts = me->totvert;
+ MVert *verts = me->mvert;
+
+ COLLADASW::FloatSourceF source(mSW);
+ source.setId(getIdBySemantics(geom_id, COLLADASW::InputSemantic::POSITION));
+ source.setArrayId(getIdBySemantics(geom_id, COLLADASW::InputSemantic::POSITION) +
+ ARRAY_ID_SUFFIX);
+ source.setAccessorCount(totverts);
+ source.setAccessorStride(3);
+ COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
+ param.push_back("X");
+ param.push_back("Y");
+ param.push_back("Z");
+ /*main function, it creates <source id = "">, <float_array id = ""
+ count = ""> */
+ source.prepareToAppendValues();
+ //appends data to <float_array>
+ int i = 0;
+ for (i = 0; i < totverts; i++) {
+ source.appendValues(verts[i].co[0], verts[i].co[1], verts[i].co[2]);
+ }
+
+ source.finish();
+
+}
+
+void GeometryExporter::createVertexColorSource(std::string geom_id, Mesh *me)
+{
+ if (!CustomData_has_layer(&me->fdata, CD_MCOL))
+ return;
+
+ MFace *f;
+ int totcolor = 0, i, j;
+
+ for (i = 0, f = me->mface; i < me->totface; i++, f++)
+ totcolor += f->v4 ? 4 : 3;
+
+ COLLADASW::FloatSourceF source(mSW);
+ source.setId(getIdBySemantics(geom_id, COLLADASW::InputSemantic::COLOR));
+ source.setArrayId(getIdBySemantics(geom_id, COLLADASW::InputSemantic::COLOR) + ARRAY_ID_SUFFIX);
+ source.setAccessorCount(totcolor);
+ source.setAccessorStride(3);
+
+ COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
+ param.push_back("R");
+ param.push_back("G");
+ param.push_back("B");
+
+ source.prepareToAppendValues();
+
+ int index = CustomData_get_active_layer_index(&me->fdata, CD_MCOL);
+
+ MCol *mcol = (MCol*)me->fdata.layers[index].data;
+ MCol *c = mcol;
+
+ for (i = 0, f = me->mface; i < me->totface; i++, c += 4, f++)
+ for (j = 0; j < (f->v4 ? 4 : 3); j++)
+ source.appendValues(c[j].b / 255.0f, c[j].g / 255.0f, c[j].r / 255.0f);
+
+ source.finish();
+}
+
+std::string GeometryExporter::makeTexcoordSourceId(std::string& geom_id, int layer_index)
+{
+ char suffix[20];
+ sprintf(suffix, "-%d", layer_index);
+ return getIdBySemantics(geom_id, COLLADASW::InputSemantic::TEXCOORD) + suffix;
+}
+
+//creates <source> for texcoords
+void GeometryExporter::createTexcoordsSource(std::string geom_id, Mesh *me)
+{
+#if 0
+ int totfaces = dm->getNumFaces(dm);
+ MFace *mfaces = dm->getFaceArray(dm);
+#endif
+ int totfaces = me->totface;
+ MFace *mfaces = me->mface;
+
+ int totuv = 0;
+ int i;
+
+ // count totuv
+ for (i = 0; i < totfaces; i++) {
+ MFace *f = &mfaces[i];
+ if (f->v4 == 0) {
+ totuv+=3;
+ }
+ else {
+ totuv+=4;
+ }
+ }
+
+ int num_layers = CustomData_number_of_layers(&me->fdata, CD_MTFACE);
+
+ // write <source> for each layer
+ // each <source> will get id like meshName + "map-channel-1"
+ for (int a = 0; a < num_layers; a++) {
+ MTFace *tface = (MTFace*)CustomData_get_layer_n(&me->fdata, CD_MTFACE, a);
+ // char *name = CustomData_get_layer_name(&me->fdata, CD_MTFACE, a);
+
+ COLLADASW::FloatSourceF source(mSW);
+ std::string layer_id = makeTexcoordSourceId(geom_id, a);
+ source.setId(layer_id);
+ source.setArrayId(layer_id + ARRAY_ID_SUFFIX);
+
+ source.setAccessorCount(totuv);
+ source.setAccessorStride(2);
+ COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
+ param.push_back("S");
+ param.push_back("T");
+
+ source.prepareToAppendValues();
+
+ for (i = 0; i < totfaces; i++) {
+ MFace *f = &mfaces[i];
+
+ for (int j = 0; j < (f->v4 == 0 ? 3 : 4); j++) {
+ source.appendValues(tface[i].uv[j][0],
+ tface[i].uv[j][1]);
+ }
+ }
+
+ source.finish();
+ }
+}
+
+
+//creates <source> for normals
+void GeometryExporter::createNormalsSource(std::string geom_id, Mesh *me, std::vector<Normal>& nor)
+{
+#if 0
+ int totverts = dm->getNumVerts(dm);
+ MVert *verts = dm->getVertArray(dm);
+#endif
+
+ COLLADASW::FloatSourceF source(mSW);
+ source.setId(getIdBySemantics(geom_id, COLLADASW::InputSemantic::NORMAL));
+ source.setArrayId(getIdBySemantics(geom_id, COLLADASW::InputSemantic::NORMAL) +
+ ARRAY_ID_SUFFIX);
+ source.setAccessorCount((unsigned long)nor.size());
+ source.setAccessorStride(3);
+ COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
+ param.push_back("X");
+ param.push_back("Y");
+ param.push_back("Z");
+
+ source.prepareToAppendValues();
+
+ std::vector<Normal>::iterator it;
+ for (it = nor.begin(); it != nor.end(); it++) {
+ Normal& n = *it;
+ source.appendValues(n.x, n.y, n.z);
+ }
+
+ source.finish();
+}
+
+void GeometryExporter::create_normals(std::vector<Normal> &nor, std::vector<Face> &ind, Mesh *me)
+{
+ int i, j, v;
+ MVert *vert = me->mvert;
+ std::map<unsigned int, unsigned int> nshar;
+
+ for (i = 0; i < me->totface; i++) {
+ MFace *fa = &me->mface[i];
+ Face f;
+ unsigned int *nn = &f.v1;
+ unsigned int *vv = &fa->v1;
+
+ memset(&f, 0, sizeof(f));
+ v = fa->v4 == 0 ? 3 : 4;
+
+ if (!(fa->flag & ME_SMOOTH)) {
+ Normal n;
+ if (v == 4)
+ normal_quad_v3(&n.x, vert[fa->v1].co, vert[fa->v2].co, vert[fa->v3].co, vert[fa->v4].co);
+ else
+ normal_tri_v3(&n.x, vert[fa->v1].co, vert[fa->v2].co, vert[fa->v3].co);
+ nor.push_back(n);
+ }
+
+ for (j = 0; j < v; j++) {
+ if (fa->flag & ME_SMOOTH) {
+ if (nshar.find(*vv) != nshar.end())
+ *nn = nshar[*vv];
+ else {
+ Normal n = {
+ vert[*vv].no[0]/32767.0,
+ vert[*vv].no[1]/32767.0,
+ vert[*vv].no[2]/32767.0
+ };
+ nor.push_back(n);
+ *nn = (unsigned int)nor.size() - 1;
+ nshar[*vv] = *nn;
+ }
+ vv++;
+ }
+ else {
+ *nn = (unsigned int)nor.size() - 1;
+ }
+ nn++;
+ }
+
+ ind.push_back(f);
+ }
+}
+
+std::string GeometryExporter::getIdBySemantics(std::string geom_id, COLLADASW::InputSemantic::Semantics type, std::string other_suffix) {
+ return geom_id + getSuffixBySemantic(type) + other_suffix;
+}
+
+
+COLLADASW::URI GeometryExporter::getUrlBySemantics(std::string geom_id, COLLADASW::InputSemantic::Semantics type, std::string other_suffix) {
+
+ std::string id(getIdBySemantics(geom_id, type, other_suffix));
+ return COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, id);
+
+}
+
+COLLADASW::URI GeometryExporter::makeUrl(std::string id)
+{
+ return COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, id);
+}
+
+
+/* int GeometryExporter::getTriCount(MFace *faces, int totface) {
+ int i;
+ int tris = 0;
+ for (i = 0; i < totface; i++) {
+ // if quad
+ if (faces[i].v4 != 0)
+ tris += 2;
+ else
+ tris++;
+ }
+
+ return tris;
+ }*/
diff --git a/source/blender/collada/GeometryExporter.h b/source/blender/collada/GeometryExporter.h
new file mode 100644
index 00000000000..0b9abaebc25
--- /dev/null
+++ b/source/blender/collada/GeometryExporter.h
@@ -0,0 +1,121 @@
+/*
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed,
+ * Nathan Letwory
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file GeometryExporter.h
+ * \ingroup collada
+ */
+
+#ifndef __GEOMETRYEXPORTER_H__
+#define __GEOMETRYEXPORTER_H__
+
+#include <string>
+#include <vector>
+#include <set>
+
+#include "COLLADASWStreamWriter.h"
+#include "COLLADASWLibraryGeometries.h"
+#include "COLLADASWInputList.h"
+
+#include "DNA_mesh_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+
+// TODO: optimize UV sets by making indexed list with duplicates removed
+class GeometryExporter : COLLADASW::LibraryGeometries
+{
+ struct Face
+ {
+ unsigned int v1, v2, v3, v4;
+ };
+
+ struct Normal
+ {
+ float x, y, z;
+ };
+
+ Scene *mScene;
+
+public:
+ GeometryExporter(COLLADASW::StreamWriter *sw);
+
+ void exportGeom(Scene *sce);
+
+ void operator()(Object *ob);
+
+ // powerful because it handles both cases when there is material and when there's not
+ void createPolylist(int material_index,
+ bool has_uvs,
+ bool has_color,
+ Object *ob,
+ std::string& geom_id,
+ std::vector<Face>& norind);
+
+ // creates <source> for positions
+ void createVertsSource(std::string geom_id, Mesh *me);
+
+ void createVertexColorSource(std::string geom_id, Mesh *me);
+
+ std::string makeTexcoordSourceId(std::string& geom_id, int layer_index);
+
+ //creates <source> for texcoords
+ void createTexcoordsSource(std::string geom_id, Mesh *me);
+
+ //creates <source> for normals
+ void createNormalsSource(std::string geom_id, Mesh *me, std::vector<Normal>& nor);
+
+ void create_normals(std::vector<Normal> &nor, std::vector<Face> &ind, Mesh *me);
+
+ std::string getIdBySemantics(std::string geom_id, COLLADASW::InputSemantic::Semantics type, std::string other_suffix = "");
+
+ COLLADASW::URI getUrlBySemantics(std::string geom_id, COLLADASW::InputSemantic::Semantics type, std::string other_suffix = "");
+
+ COLLADASW::URI makeUrl(std::string id);
+
+ /* int getTriCount(MFace *faces, int totface);*/
+private:
+ std::set<std::string> exportedGeometry;
+};
+
+struct GeometryFunctor {
+ // f should have
+ // void operator()(Object* ob)
+ template<class Functor>
+ void forEachMeshObjectInScene(Scene *sce, Functor &f)
+ {
+
+ Base *base= (Base*) sce->base.first;
+ while(base) {
+ Object *ob = base->object;
+
+ if (ob->type == OB_MESH && ob->data) {
+ f(ob);
+ }
+ base= base->next;
+
+ }
+ }
+};
+
+#endif
diff --git a/source/blender/collada/ImageExporter.cpp b/source/blender/collada/ImageExporter.cpp
new file mode 100644
index 00000000000..e87f6208d59
--- /dev/null
+++ b/source/blender/collada/ImageExporter.cpp
@@ -0,0 +1,94 @@
+/*
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed,
+ * Nathan Letwory
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "COLLADABUURI.h"
+#include "COLLADASWImage.h"
+
+#include "ImageExporter.h"
+#include "MaterialExporter.h"
+
+#include "DNA_texture_types.h"
+
+#include "BKE_global.h"
+#include "BKE_main.h"
+#include "BKE_utildefines.h"
+#include "BLI_fileops.h"
+#include "BLI_path_util.h"
+#include "BLI_string.h"
+
+ImagesExporter::ImagesExporter(COLLADASW::StreamWriter *sw, const char* filename) : COLLADASW::LibraryImages(sw), mfilename(filename)
+{}
+
+void ImagesExporter::exportImages(Scene *sce)
+{
+ openLibrary();
+ MaterialFunctor mf;
+ mf.forEachMaterialInScene<ImagesExporter>(sce, *this);
+
+ closeLibrary();
+}
+
+void ImagesExporter::operator()(Material *ma, Object *ob)
+{
+ int a;
+ for (a = 0; a < MAX_MTEX; a++) {
+ MTex *mtex = ma->mtex[a];
+ if (mtex && mtex->tex && mtex->tex->ima) {
+
+ Image *image = mtex->tex->ima;
+ std::string name(id_name(image));
+ name = translate_id(name);
+ char rel[FILE_MAX];
+ char abs[FILE_MAX];
+ char src[FILE_MAX];
+ char dir[FILE_MAX];
+
+ BLI_split_dirfile(mfilename, dir, NULL);
+
+ BKE_rebase_path(abs, sizeof(abs), rel, sizeof(rel), G.main->name, image->name, dir);
+
+ if (abs[0] != '\0') {
+
+ // make absolute source path
+ BLI_strncpy(src, image->name, sizeof(src));
+ BLI_path_abs(src, G.main->name);
+
+ // make dest directory if it doesn't exist
+ BLI_make_existing_file(abs);
+
+ if (BLI_copy_fileops(src, abs) != 0) {
+ fprintf(stderr, "Cannot copy image to file's directory. \n");
+ }
+ }
+
+ if (find(mImages.begin(), mImages.end(), name) == mImages.end()) {
+ COLLADASW::Image img(COLLADABU::URI(COLLADABU::URI::nativePathToUri(rel)), name, name); /* set name also to mNameNC. This helps other viewers import files exported from Blender better */
+ img.add(mSW);
+
+ mImages.push_back(name);
+ }
+ }
+ }
+}
diff --git a/source/blender/collada/ImageExporter.h b/source/blender/collada/ImageExporter.h
new file mode 100644
index 00000000000..901e6be3ecb
--- /dev/null
+++ b/source/blender/collada/ImageExporter.h
@@ -0,0 +1,54 @@
+/*
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed,
+ * Nathan Letwory
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file ImageExporter.h
+ * \ingroup collada
+ */
+
+#ifndef __IMAGEEXPORTER_H__
+#define __IMAGEEXPORTER_H__
+
+#include <vector>
+#include <string>
+
+#include "COLLADASWStreamWriter.h"
+#include "COLLADASWLibraryImages.h"
+
+#include "DNA_material_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+
+class ImagesExporter: COLLADASW::LibraryImages
+{
+ const char *mfilename;
+ std::vector<std::string> mImages; // contains list of written images, to avoid duplicates
+public:
+ ImagesExporter(COLLADASW::StreamWriter *sw, const char* filename);
+
+ void exportImages(Scene *sce);
+ void operator()(Material *ma, Object *ob);
+};
+
+#endif
diff --git a/source/blender/collada/InstanceWriter.cpp b/source/blender/collada/InstanceWriter.cpp
new file mode 100644
index 00000000000..a135b51f025
--- /dev/null
+++ b/source/blender/collada/InstanceWriter.cpp
@@ -0,0 +1,64 @@
+/*
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed,
+ * Nathan Letwory
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <string>
+
+#include "COLLADASWInstanceMaterial.h"
+
+#include "BKE_customdata.h"
+#include "BKE_material.h"
+
+#include "DNA_mesh_types.h"
+
+#include "InstanceWriter.h"
+
+#include "collada_internal.h"
+#include "collada_utils.h"
+
+void InstanceWriter::add_material_bindings(COLLADASW::BindMaterial& bind_material, Object *ob)
+{
+ for(int a = 0; a < ob->totcol; a++) {
+ Material *ma = give_current_material(ob, a+1);
+
+ COLLADASW::InstanceMaterialList& iml = bind_material.getInstanceMaterialList();
+
+ if (ma) {
+ std::string matid(id_name(ma));
+ matid = translate_id(matid);
+ COLLADASW::InstanceMaterial im(matid, COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, matid));
+
+ // create <bind_vertex_input> for each uv layer
+ Mesh *me = (Mesh*)ob->data;
+ int totlayer = CustomData_number_of_layers(&me->fdata, CD_MTFACE);
+
+ for (int b = 0; b < totlayer; b++) {
+ char *name = bc_CustomData_get_layer_name(&me->fdata, CD_MTFACE, b);
+ im.push_back(COLLADASW::BindVertexInput(name, "TEXCOORD", b));
+ }
+
+ iml.push_back(im);
+ }
+ }
+}
diff --git a/source/blender/collada/InstanceWriter.h b/source/blender/collada/InstanceWriter.h
new file mode 100644
index 00000000000..03be8d2426c
--- /dev/null
+++ b/source/blender/collada/InstanceWriter.h
@@ -0,0 +1,43 @@
+/*
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed,
+ * Nathan Letwory
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file InstanceWriter.h
+ * \ingroup collada
+ */
+
+#ifndef __INSTANCEWRITER_H__
+#define __INSTANCEWRITER_H__
+
+#include "COLLADASWBindMaterial.h"
+
+#include "DNA_object_types.h"
+
+class InstanceWriter
+{
+protected:
+ void add_material_bindings(COLLADASW::BindMaterial& bind_material, Object *ob);
+};
+
+#endif
diff --git a/source/blender/collada/LightExporter.cpp b/source/blender/collada/LightExporter.cpp
new file mode 100644
index 00000000000..d13a053b8fe
--- /dev/null
+++ b/source/blender/collada/LightExporter.cpp
@@ -0,0 +1,139 @@
+/*
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed,
+ * Nathan Letwory
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <string>
+
+#include "COLLADASWColor.h"
+#include "COLLADASWLight.h"
+
+#include "DNA_lamp_types.h"
+
+#include "BLI_math.h"
+
+#include "LightExporter.h"
+#include "collada_internal.h"
+
+template<class Functor>
+void forEachLampObjectInScene(Scene *sce, Functor &f)
+{
+ Base *base= (Base*) sce->base.first;
+ while(base) {
+ Object *ob = base->object;
+
+ if (ob->type == OB_LAMP && ob->data) {
+ f(ob);
+ }
+ base= base->next;
+ }
+}
+
+LightsExporter::LightsExporter(COLLADASW::StreamWriter *sw): COLLADASW::LibraryLights(sw){}
+
+void LightsExporter::exportLights(Scene *sce)
+{
+ openLibrary();
+
+ forEachLampObjectInScene(sce, *this);
+
+ closeLibrary();
+}
+void LightsExporter::operator()(Object *ob)
+{
+ Lamp *la = (Lamp*)ob->data;
+ std::string la_id(get_light_id(ob));
+ std::string la_name(id_name(la));
+ COLLADASW::Color col(la->r, la->g, la->b);
+ float att1, att2;
+ float e, d, constatt, linatt, quadatt;
+ att1 = att2 = 0.0f;
+
+ if(la->falloff_type==LA_FALLOFF_INVLINEAR) {
+ att1 = 1.0f;
+ att2 = 0.0f;
+ }
+ else if(la->falloff_type==LA_FALLOFF_INVSQUARE) {
+ att1 = 0.0f;
+ att2 = 1.0f;
+ }
+ else if(la->falloff_type==LA_FALLOFF_SLIDERS) {
+ att1 = la->att1;
+ att2 = la->att2;
+ }
+
+ e = la->energy;
+ d = la->dist;
+
+ constatt = linatt = quadatt = MAXFLOAT;
+ if(e > 0.0f) {
+ constatt = 1.0f/e;
+ linatt = att1/(d*e);
+ quadatt = att2/(d*d*(e*2));
+ }
+
+ // sun
+ if (la->type == LA_SUN) {
+ COLLADASW::DirectionalLight cla(mSW, la_id, la_name, e);
+ cla.setColor(col);
+ cla.setConstantAttenuation(constatt);
+ addLight(cla);
+ }
+ // hemi
+ else if (la->type == LA_HEMI) {
+ COLLADASW::AmbientLight cla(mSW, la_id, la_name, e);
+ cla.setColor(col);
+ cla.setConstantAttenuation(constatt);
+ addLight(cla);
+ }
+ // spot
+ else if (la->type == LA_SPOT) {
+ COLLADASW::SpotLight cla(mSW, la_id, la_name, e);
+ cla.setColor(col);
+ cla.setFallOffAngle(la->spotsize);
+ cla.setFallOffExponent(la->spotblend);
+ cla.setConstantAttenuation(constatt);
+ cla.setLinearAttenuation(linatt);
+ cla.setQuadraticAttenuation(quadatt);
+ addLight(cla);
+ }
+ // lamp
+ else if (la->type == LA_LOCAL) {
+ COLLADASW::PointLight cla(mSW, la_id, la_name, e);
+ cla.setColor(col);
+ cla.setConstantAttenuation(constatt);
+ cla.setLinearAttenuation(linatt);
+ cla.setQuadraticAttenuation(quadatt);
+ addLight(cla);
+ }
+ // area lamp is not supported
+ // it will be exported as a local lamp
+ else {
+ COLLADASW::PointLight cla(mSW, la_id, la_name, e);
+ cla.setColor(col);
+ cla.setConstantAttenuation(constatt);
+ cla.setLinearAttenuation(linatt);
+ cla.setQuadraticAttenuation(quadatt);
+ addLight(cla);
+ }
+}
diff --git a/source/blender/collada/LightExporter.h b/source/blender/collada/LightExporter.h
new file mode 100644
index 00000000000..685a50ff17e
--- /dev/null
+++ b/source/blender/collada/LightExporter.h
@@ -0,0 +1,47 @@
+/*
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed,
+ * Nathan Letwory
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file LightExporter.h
+ * \ingroup collada
+ */
+
+#ifndef __LIGHTEXPORTER_H__
+#define __LIGHTEXPORTER_H__
+
+#include "COLLADASWStreamWriter.h"
+#include "COLLADASWLibraryLights.h"
+
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+
+class LightsExporter: COLLADASW::LibraryLights
+{
+public:
+ LightsExporter(COLLADASW::StreamWriter *sw);
+ void exportLights(Scene *sce);
+ void operator()(Object *ob);
+};
+
+#endif
diff --git a/source/blender/collada/MaterialExporter.cpp b/source/blender/collada/MaterialExporter.cpp
new file mode 100644
index 00000000000..a0d66e6467d
--- /dev/null
+++ b/source/blender/collada/MaterialExporter.cpp
@@ -0,0 +1,53 @@
+/*
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed,
+ * Nathan Letwory
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+
+#include "MaterialExporter.h"
+#include "COLLADABUUtils.h"
+#include "collada_internal.h"
+
+MaterialsExporter::MaterialsExporter(COLLADASW::StreamWriter *sw): COLLADASW::LibraryMaterials(sw){}
+
+void MaterialsExporter::exportMaterials(Scene *sce)
+{
+ openLibrary();
+
+ MaterialFunctor mf;
+ mf.forEachMaterialInScene<MaterialsExporter>(sce, *this);
+
+ closeLibrary();
+}
+
+void MaterialsExporter::operator()(Material *ma, Object *ob)
+{
+ std::string name(id_name(ma));
+
+ openMaterial(translate_id(name), name);
+
+ std::string efid = translate_id(name) + "-effect";
+ addInstanceEffect(COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, efid));
+
+ closeMaterial();
+}
diff --git a/source/blender/collada/MaterialExporter.h b/source/blender/collada/MaterialExporter.h
new file mode 100644
index 00000000000..033c8526346
--- /dev/null
+++ b/source/blender/collada/MaterialExporter.h
@@ -0,0 +1,98 @@
+/*
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed,
+ * Nathan Letwory
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file MaterialExporter.h
+ * \ingroup collada
+ */
+
+#ifndef __MATERIALEXPORTER_H__
+#define __MATERIALEXPORTER_H__
+
+#include <string>
+#include <vector>
+
+#include "COLLADASWLibraryMaterials.h"
+#include "COLLADASWStreamWriter.h"
+
+#include "BKE_material.h"
+
+#include "DNA_material_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+
+#include "GeometryExporter.h"
+#include "collada_internal.h"
+
+class MaterialsExporter: COLLADASW::LibraryMaterials
+{
+public:
+ MaterialsExporter(COLLADASW::StreamWriter *sw);
+ void exportMaterials(Scene *sce);
+ void operator()(Material *ma, Object *ob);
+};
+
+// used in forEachMaterialInScene
+template <class Functor>
+class ForEachMaterialFunctor
+{
+ std::vector<std::string> mMat; // contains list of material names, to avoid duplicate calling of f
+ Functor *f;
+public:
+ ForEachMaterialFunctor(Functor*f) : f(f) {}
+
+ void operator ()(Object *ob)
+ {
+ int a;
+ for(a = 0; a < ob->totcol; a++) {
+
+ Material *ma = give_current_material(ob, a+1);
+
+ if (!ma) continue;
+
+ std::string translated_id = translate_id(id_name(ma));
+ if (find(mMat.begin(), mMat.end(), translated_id) == mMat.end()) {
+ (*this->f)(ma, ob);
+
+ mMat.push_back(translated_id);
+ }
+ }
+ }
+};
+
+struct MaterialFunctor {
+ // calls f for each unique material linked to each object in sce
+ // f should have
+ // void operator()(Material* ma)
+ template<class Functor>
+ void forEachMaterialInScene(Scene *sce, Functor &f)
+ {
+ ForEachMaterialFunctor<Functor> matfunc(&f);
+ GeometryFunctor gf;
+ gf.forEachMeshObjectInScene<ForEachMaterialFunctor<Functor> >(sce, matfunc);
+ }
+};
+
+
+#endif
diff --git a/source/blender/collada/MeshImporter.cpp b/source/blender/collada/MeshImporter.cpp
new file mode 100644
index 00000000000..d458b47885f
--- /dev/null
+++ b/source/blender/collada/MeshImporter.cpp
@@ -0,0 +1,915 @@
+/*
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Nathan Letwory.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <algorithm>
+
+#if !defined(WIN32) || defined(FREE_WINDOWS)
+#include <iostream>
+#endif
+
+/* COLLADABU_ASSERT, may be able to remove later */
+#include "COLLADABUPlatform.h"
+
+#include "COLLADAFWMeshPrimitive.h"
+#include "COLLADAFWMeshVertexData.h"
+#include "COLLADAFWPolygons.h"
+
+extern "C" {
+#include "BKE_blender.h"
+#include "BKE_customdata.h"
+#include "BKE_displist.h"
+#include "BKE_global.h"
+#include "BKE_library.h"
+#include "BKE_main.h"
+#include "BKE_material.h"
+#include "BKE_mesh.h"
+#include "BKE_object.h"
+
+#include "BLI_listbase.h"
+#include "BLI_math.h"
+#include "BLI_string.h"
+
+#include "MEM_guardedalloc.h"
+}
+
+#include "ArmatureImporter.h"
+#include "MeshImporter.h"
+#include "collada_utils.h"
+
+// works for COLLADAFW::Node, COLLADAFW::Geometry
+template<class T>
+static const char *bc_get_dae_name(T *node)
+{
+ const std::string& name = node->getName();
+ return name.size() ? name.c_str() : node->getOriginalId().c_str();
+}
+
+static const char *bc_primTypeToStr(COLLADAFW::MeshPrimitive::PrimitiveType type)
+{
+ switch (type) {
+ case COLLADAFW::MeshPrimitive::LINES:
+ return "LINES";
+ case COLLADAFW::MeshPrimitive::LINE_STRIPS:
+ return "LINESTRIPS";
+ case COLLADAFW::MeshPrimitive::POLYGONS:
+ return "POLYGONS";
+ case COLLADAFW::MeshPrimitive::POLYLIST:
+ return "POLYLIST";
+ case COLLADAFW::MeshPrimitive::TRIANGLES:
+ return "TRIANGLES";
+ case COLLADAFW::MeshPrimitive::TRIANGLE_FANS:
+ return "TRIANGLE_FANS";
+ case COLLADAFW::MeshPrimitive::TRIANGLE_STRIPS:
+ return "TRIANGLE_FANS";
+ case COLLADAFW::MeshPrimitive::POINTS:
+ return "POINTS";
+ case COLLADAFW::MeshPrimitive::UNDEFINED_PRIMITIVE_TYPE:
+ return "UNDEFINED_PRIMITIVE_TYPE";
+ }
+ return "UNKNOWN";
+}
+
+static const char *bc_geomTypeToStr(COLLADAFW::Geometry::GeometryType type)
+{
+ switch (type) {
+ case COLLADAFW::Geometry::GEO_TYPE_MESH:
+ return "MESH";
+ case COLLADAFW::Geometry::GEO_TYPE_SPLINE:
+ return "SPLINE";
+ case COLLADAFW::Geometry::GEO_TYPE_CONVEX_MESH:
+ return "CONVEX_MESH";
+ case COLLADAFW::Geometry::GEO_TYPE_UNKNOWN:
+ default:
+ return "UNKNOWN";
+ }
+}
+
+
+UVDataWrapper::UVDataWrapper(COLLADAFW::MeshVertexData& vdata) : mVData(&vdata)
+{}
+
+#ifdef COLLADA_DEBUG
+void WVDataWrapper::print()
+{
+ fprintf(stderr, "UVs:\n");
+ switch(mVData->getType()) {
+ case COLLADAFW::MeshVertexData::DATA_TYPE_FLOAT:
+ {
+ COLLADAFW::ArrayPrimitiveType<float>* values = mVData->getFloatValues();
+ if (values->getCount()) {
+ for (int i = 0; i < values->getCount(); i += 2) {
+ fprintf(stderr, "%.1f, %.1f\n", (*values)[i], (*values)[i+1]);
+ }
+ }
+ }
+ break;
+ case COLLADAFW::MeshVertexData::DATA_TYPE_DOUBLE:
+ {
+ COLLADAFW::ArrayPrimitiveType<double>* values = mVData->getDoubleValues();
+ if (values->getCount()) {
+ for (int i = 0; i < values->getCount(); i += 2) {
+ fprintf(stderr, "%.1f, %.1f\n", (float)(*values)[i], (float)(*values)[i+1]);
+ }
+ }
+ }
+ break;
+ }
+ fprintf(stderr, "\n");
+}
+#endif
+
+void UVDataWrapper::getUV(int uv_index[2], float *uv)
+{
+ switch(mVData->getType()) {
+ case COLLADAFW::MeshVertexData::DATA_TYPE_FLOAT:
+ {
+ COLLADAFW::ArrayPrimitiveType<float>* values = mVData->getFloatValues();
+ if (values->empty()) return;
+ uv[0] = (*values)[uv_index[0]];
+ uv[1] = (*values)[uv_index[1]];
+
+ }
+ break;
+ case COLLADAFW::MeshVertexData::DATA_TYPE_DOUBLE:
+ {
+ COLLADAFW::ArrayPrimitiveType<double>* values = mVData->getDoubleValues();
+ if (values->empty()) return;
+ uv[0] = (float)(*values)[uv_index[0]];
+ uv[1] = (float)(*values)[uv_index[1]];
+
+ }
+ break;
+ case COLLADAFW::MeshVertexData::DATA_TYPE_UNKNOWN:
+ default:
+ fprintf(stderr, "MeshImporter.getUV(): unknown data type\n");
+ }
+}
+
+void MeshImporter::set_face_indices(MFace *mface, unsigned int *indices, bool quad)
+{
+ mface->v1 = indices[0];
+ mface->v2 = indices[1];
+ mface->v3 = indices[2];
+ if (quad) mface->v4 = indices[3];
+ else mface->v4 = 0;
+#ifdef COLLADA_DEBUG
+ // fprintf(stderr, "%u, %u, %u \n", indices[0], indices[1], indices[2]);
+#endif
+}
+
+// not used anymore, test_index_face from blenkernel is better
+#if 0
+// change face indices order so that v4 is not 0
+void MeshImporter::rotate_face_indices(MFace *mface) {
+ mface->v4 = mface->v1;
+ mface->v1 = mface->v2;
+ mface->v2 = mface->v3;
+ mface->v3 = 0;
+}
+#endif
+
+void MeshImporter::set_face_uv(MTFace *mtface, UVDataWrapper &uvs,
+ COLLADAFW::IndexList& index_list, unsigned int *tris_indices)
+{
+ int uv_indices[4][2];
+
+ // per face vertex indices, this means for quad we have 4 indices, not 8
+ COLLADAFW::UIntValuesArray& indices = index_list.getIndices();
+
+ // make indices into FloatOrDoubleArray
+ for (int i = 0; i < 3; i++) {
+ int uv_index = indices[tris_indices[i]];
+ uv_indices[i][0] = uv_index * 2;
+ uv_indices[i][1] = uv_index * 2 + 1;
+ }
+
+ uvs.getUV(uv_indices[0], mtface->uv[0]);
+ uvs.getUV(uv_indices[1], mtface->uv[1]);
+ uvs.getUV(uv_indices[2], mtface->uv[2]);
+}
+
+void MeshImporter::set_face_uv(MTFace *mtface, UVDataWrapper &uvs,
+ COLLADAFW::IndexList& index_list, int index, bool quad)
+{
+ int uv_indices[4][2];
+
+ // per face vertex indices, this means for quad we have 4 indices, not 8
+ COLLADAFW::UIntValuesArray& indices = index_list.getIndices();
+
+ // make indices into FloatOrDoubleArray
+ for (int i = 0; i < (quad ? 4 : 3); i++) {
+ int uv_index = indices[index + i];
+ uv_indices[i][0] = uv_index * 2;
+ uv_indices[i][1] = uv_index * 2 + 1;
+ }
+
+ uvs.getUV(uv_indices[0], mtface->uv[0]);
+ uvs.getUV(uv_indices[1], mtface->uv[1]);
+ uvs.getUV(uv_indices[2], mtface->uv[2]);
+
+ if (quad) uvs.getUV(uv_indices[3], mtface->uv[3]);
+
+#ifdef COLLADA_DEBUG
+ /*if (quad) {
+ fprintf(stderr, "face uv:\n"
+ "((%d, %d), (%d, %d), (%d, %d), (%d, %d))\n"
+ "((%.1f, %.1f), (%.1f, %.1f), (%.1f, %.1f), (%.1f, %.1f))\n",
+
+ uv_indices[0][0], uv_indices[0][1],
+ uv_indices[1][0], uv_indices[1][1],
+ uv_indices[2][0], uv_indices[2][1],
+ uv_indices[3][0], uv_indices[3][1],
+
+ mtface->uv[0][0], mtface->uv[0][1],
+ mtface->uv[1][0], mtface->uv[1][1],
+ mtface->uv[2][0], mtface->uv[2][1],
+ mtface->uv[3][0], mtface->uv[3][1]);
+ }
+ else {
+ fprintf(stderr, "face uv:\n"
+ "((%d, %d), (%d, %d), (%d, %d))\n"
+ "((%.1f, %.1f), (%.1f, %.1f), (%.1f, %.1f))\n",
+
+ uv_indices[0][0], uv_indices[0][1],
+ uv_indices[1][0], uv_indices[1][1],
+ uv_indices[2][0], uv_indices[2][1],
+
+ mtface->uv[0][0], mtface->uv[0][1],
+ mtface->uv[1][0], mtface->uv[1][1],
+ mtface->uv[2][0], mtface->uv[2][1]);
+ }*/
+#endif
+}
+
+#ifdef COLLADA_DEBUG
+void MeshImporter::print_index_list(COLLADAFW::IndexList& index_list)
+{
+ fprintf(stderr, "Index list for \"%s\":\n", index_list.getName().c_str());
+ for (int i = 0; i < index_list.getIndicesCount(); i += 2) {
+ fprintf(stderr, "%u, %u\n", index_list.getIndex(i), index_list.getIndex(i + 1));
+ }
+ fprintf(stderr, "\n");
+}
+#endif
+
+bool MeshImporter::is_nice_mesh(COLLADAFW::Mesh *mesh)
+{
+ COLLADAFW::MeshPrimitiveArray& prim_arr = mesh->getMeshPrimitives();
+
+ const char *name = bc_get_dae_name(mesh);
+
+ for (unsigned i = 0; i < prim_arr.getCount(); i++) {
+
+ COLLADAFW::MeshPrimitive *mp = prim_arr[i];
+ COLLADAFW::MeshPrimitive::PrimitiveType type = mp->getPrimitiveType();
+
+ const char *type_str = bc_primTypeToStr(type);
+
+ // OpenCollada passes POLYGONS type for <polylist>
+ if (type == COLLADAFW::MeshPrimitive::POLYLIST || type == COLLADAFW::MeshPrimitive::POLYGONS) {
+
+ COLLADAFW::Polygons *mpvc = (COLLADAFW::Polygons*)mp;
+ COLLADAFW::Polygons::VertexCountArray& vca = mpvc->getGroupedVerticesVertexCountArray();
+
+ for(unsigned int j = 0; j < vca.getCount(); j++){
+ int count = vca[j];
+ if (count < 3) {
+ fprintf(stderr, "Primitive %s in %s has at least one face with vertex count < 3\n",
+ type_str, name);
+ return false;
+ }
+ }
+
+ }
+ else if(type != COLLADAFW::MeshPrimitive::TRIANGLES) {
+ fprintf(stderr, "Primitive type %s is not supported.\n", type_str);
+ return false;
+ }
+ }
+
+ if (mesh->getPositions().empty()) {
+ fprintf(stderr, "Mesh %s has no vertices.\n", name);
+ return false;
+ }
+
+ return true;
+}
+
+void MeshImporter::read_vertices(COLLADAFW::Mesh *mesh, Mesh *me)
+{
+ // vertices
+ COLLADAFW::MeshVertexData& pos = mesh->getPositions();
+ int stride = pos.getStride(0);
+ if(stride==0) stride = 3;
+
+ me->totvert = mesh->getPositions().getFloatValues()->getCount() / stride;
+ me->mvert = (MVert*)CustomData_add_layer(&me->vdata, CD_MVERT, CD_CALLOC, NULL, me->totvert);
+
+ MVert *mvert;
+ int i;
+
+ for (i = 0, mvert = me->mvert; i < me->totvert; i++, mvert++) {
+ get_vector(mvert->co, pos, i, stride);
+ }
+}
+
+int MeshImporter::triangulate_poly(unsigned int *indices, int totvert, MVert *verts, std::vector<unsigned int>& tri)
+{
+ ListBase dispbase;
+ DispList *dl;
+ float *vert;
+ int i = 0;
+
+ dispbase.first = dispbase.last = NULL;
+
+ dl = (DispList*)MEM_callocN(sizeof(DispList), "poly disp");
+ dl->nr = totvert;
+ dl->type = DL_POLY;
+ dl->parts = 1;
+ dl->verts = vert = (float*)MEM_callocN(totvert * 3 * sizeof(float), "poly verts");
+ dl->index = (int*)MEM_callocN(sizeof(int) * 3 * totvert, "dl index");
+
+ BLI_addtail(&dispbase, dl);
+
+ for (i = 0; i < totvert; i++) {
+ copy_v3_v3(vert, verts[indices[i]].co);
+ vert += 3;
+ }
+
+ filldisplist(&dispbase, &dispbase, 0);
+
+ int tottri = 0;
+ dl= (DispList*)dispbase.first;
+
+ if (dl->type == DL_INDEX3) {
+ tottri = dl->parts;
+
+ int *index = dl->index;
+ for (i= 0; i < tottri; i++) {
+ int t[3]= {*index, *(index + 1), *(index + 2)};
+
+ std::sort(t, t + 3);
+
+ tri.push_back(t[0]);
+ tri.push_back(t[1]);
+ tri.push_back(t[2]);
+
+ index += 3;
+ }
+ }
+
+ freedisplist(&dispbase);
+
+ return tottri;
+}
+
+int MeshImporter::count_new_tris(COLLADAFW::Mesh *mesh, Mesh *me)
+{
+ COLLADAFW::MeshPrimitiveArray& prim_arr = mesh->getMeshPrimitives();
+ unsigned int i;
+ int tottri = 0;
+
+ for (i = 0; i < prim_arr.getCount(); i++) {
+
+ COLLADAFW::MeshPrimitive *mp = prim_arr[i];
+ int type = mp->getPrimitiveType();
+ size_t prim_totface = mp->getFaceCount();
+ unsigned int *indices = mp->getPositionIndices().getData();
+
+ if (type == COLLADAFW::MeshPrimitive::POLYLIST ||
+ type == COLLADAFW::MeshPrimitive::POLYGONS) {
+
+ COLLADAFW::Polygons *mpvc = (COLLADAFW::Polygons*)mp;
+ COLLADAFW::Polygons::VertexCountArray& vcounta = mpvc->getGroupedVerticesVertexCountArray();
+
+ for (unsigned int j = 0; j < prim_totface; j++) {
+ int vcount = vcounta[j];
+
+ if (vcount > 4) {
+ std::vector<unsigned int> tri;
+
+ // tottri += triangulate_poly(indices, vcount, me->mvert, tri) - 1; // XXX why - 1?!
+ tottri += triangulate_poly(indices, vcount, me->mvert, tri);
+ }
+
+ indices += vcount;
+ }
+ }
+ }
+ return tottri;
+}
+
+// TODO: import uv set names
+void MeshImporter::read_faces(COLLADAFW::Mesh *mesh, Mesh *me, int new_tris)
+{
+ unsigned int i;
+
+ // allocate faces
+ me->totface = mesh->getFacesCount() + new_tris;
+ me->mface = (MFace*)CustomData_add_layer(&me->fdata, CD_MFACE, CD_CALLOC, NULL, me->totface);
+
+ // allocate UV layers
+ unsigned int totuvset = mesh->getUVCoords().getInputInfosArray().getCount();
+
+ for (i = 0; i < totuvset; i++) {
+ if (mesh->getUVCoords().getLength(i) == 0) {
+ totuvset = 0;
+ break;
+ }
+ }
+
+ for (i = 0; i < totuvset; i++) {
+ COLLADAFW::MeshVertexData::InputInfos *info = mesh->getUVCoords().getInputInfosArray()[i];
+ CustomData_add_layer_named(&me->fdata, CD_MTFACE, CD_CALLOC, NULL, me->totface, info->mName.c_str());
+ //this->set_layername_map[i] = CustomData_get_layer_name(&me->fdata, CD_MTFACE, i);
+ }
+
+ // activate the first uv layer
+ if (totuvset) me->mtface = (MTFace*)CustomData_get_layer_n(&me->fdata, CD_MTFACE, 0);
+
+ UVDataWrapper uvs(mesh->getUVCoords());
+
+#ifdef COLLADA_DEBUG
+ // uvs.print();
+#endif
+
+ MFace *mface = me->mface;
+
+ MaterialIdPrimitiveArrayMap mat_prim_map;
+
+ int face_index = 0;
+
+ COLLADAFW::MeshPrimitiveArray& prim_arr = mesh->getMeshPrimitives();
+
+ bool has_normals = mesh->hasNormals();
+ COLLADAFW::MeshVertexData& nor = mesh->getNormals();
+
+ for (i = 0; i < prim_arr.getCount(); i++) {
+
+ COLLADAFW::MeshPrimitive *mp = prim_arr[i];
+
+ // faces
+ size_t prim_totface = mp->getFaceCount();
+ unsigned int *indices = mp->getPositionIndices().getData();
+ unsigned int *nind = mp->getNormalIndices().getData();
+ unsigned int j, k;
+ int type = mp->getPrimitiveType();
+ int index = 0;
+
+ // since we cannot set mface->mat_nr here, we store a portion of me->mface in Primitive
+ Primitive prim = {mface, 0};
+ COLLADAFW::IndexListArray& index_list_array = mp->getUVCoordIndicesArray();
+
+#ifdef COLLADA_DEBUG
+ /*
+ fprintf(stderr, "Primitive %d:\n", i);
+ for (int j = 0; j < totuvset; j++) {
+ print_index_list(*index_list_array[j]);
+ }
+ */
+#endif
+
+ if (type == COLLADAFW::MeshPrimitive::TRIANGLES) {
+ for (j = 0; j < prim_totface; j++){
+
+ set_face_indices(mface, indices, false);
+ indices += 3;
+
+#if 0
+ for (k = 0; k < totuvset; k++) {
+ if (!index_list_array.empty() && index_list_array[k]) {
+ // get mtface by face index and uv set index
+ MTFace *mtface = (MTFace*)CustomData_get_layer_n(&me->fdata, CD_MTFACE, k);
+ set_face_uv(&mtface[face_index], uvs, k, *index_list_array[k], index, false);
+ }
+ }
+#else
+ for (k = 0; k < index_list_array.getCount(); k++) {
+ // get mtface by face index and uv set index
+ MTFace *mtface = (MTFace*)CustomData_get_layer_n(&me->fdata, CD_MTFACE, k);
+ set_face_uv(&mtface[face_index], uvs, *index_list_array[k], index, false);
+ }
+#endif
+
+ test_index_face(mface, &me->fdata, face_index, 3);
+
+ if (has_normals) {
+ if (!flat_face(nind, nor, 3))
+ mface->flag |= ME_SMOOTH;
+
+ nind += 3;
+ }
+
+ index += 3;
+ mface++;
+ face_index++;
+ prim.totface++;
+ }
+ }
+ else if (type == COLLADAFW::MeshPrimitive::POLYLIST || type == COLLADAFW::MeshPrimitive::POLYGONS) {
+ COLLADAFW::Polygons *mpvc = (COLLADAFW::Polygons*)mp;
+ COLLADAFW::Polygons::VertexCountArray& vcounta = mpvc->getGroupedVerticesVertexCountArray();
+
+ for (j = 0; j < prim_totface; j++) {
+
+ // face
+ int vcount = vcounta[j];
+ if (vcount == 3 || vcount == 4) {
+
+ set_face_indices(mface, indices, vcount == 4);
+
+ // set mtface for each uv set
+ // it is assumed that all primitives have equal number of UV sets
+
+#if 0
+ for (k = 0; k < totuvset; k++) {
+ if (!index_list_array.empty() && index_list_array[k]) {
+ // get mtface by face index and uv set index
+ MTFace *mtface = (MTFace*)CustomData_get_layer_n(&me->fdata, CD_MTFACE, k);
+ set_face_uv(&mtface[face_index], uvs, k, *index_list_array[k], index, mface->v4 != 0);
+ }
+ }
+#else
+ for (k = 0; k < index_list_array.getCount(); k++) {
+ // get mtface by face index and uv set index
+ MTFace *mtface = (MTFace*)CustomData_get_layer_n(&me->fdata, CD_MTFACE, k);
+ set_face_uv(&mtface[face_index], uvs, *index_list_array[k], index, mface->v4 != 0);
+ }
+#endif
+
+ test_index_face(mface, &me->fdata, face_index, vcount);
+
+ if (has_normals) {
+ if (!flat_face(nind, nor, vcount))
+ mface->flag |= ME_SMOOTH;
+
+ nind += vcount;
+ }
+
+ mface++;
+ face_index++;
+ prim.totface++;
+
+ }
+ else {
+ std::vector<unsigned int> tri;
+
+ triangulate_poly(indices, vcount, me->mvert, tri);
+
+ for (k = 0; k < tri.size() / 3; k++) {
+ int v = k * 3;
+ unsigned int uv_indices[3] = {
+ index + tri[v],
+ index + tri[v + 1],
+ index + tri[v + 2]
+ };
+ unsigned int tri_indices[3] = {
+ indices[tri[v]],
+ indices[tri[v + 1]],
+ indices[tri[v + 2]]
+ };
+
+ set_face_indices(mface, tri_indices, false);
+
+#if 0
+ for (unsigned int l = 0; l < totuvset; l++) {
+ if (!index_list_array.empty() && index_list_array[l]) {
+ // get mtface by face index and uv set index
+ MTFace *mtface = (MTFace*)CustomData_get_layer_n(&me->fdata, CD_MTFACE, l);
+ set_face_uv(&mtface[face_index], uvs, l, *index_list_array[l], uv_indices);
+ }
+ }
+#else
+ for (unsigned int l = 0; l < index_list_array.getCount(); l++) {
+ int uvset_index = index_list_array[l]->getSetIndex();
+
+ // get mtface by face index and uv set index
+ MTFace *mtface = (MTFace*)CustomData_get_layer_n(&me->fdata, CD_MTFACE, uvset_index);
+ set_face_uv(&mtface[face_index], uvs, *index_list_array[l], uv_indices);
+ }
+#endif
+
+
+ test_index_face(mface, &me->fdata, face_index, 3);
+
+ if (has_normals) {
+ unsigned int ntri[3] = {nind[tri[v]], nind[tri[v + 1]], nind[tri[v + 2]]};
+
+ if (!flat_face(ntri, nor, 3))
+ mface->flag |= ME_SMOOTH;
+ }
+
+ mface++;
+ face_index++;
+ prim.totface++;
+ }
+
+ if (has_normals)
+ nind += vcount;
+ }
+
+ index += vcount;
+ indices += vcount;
+ }
+ }
+
+ mat_prim_map[mp->getMaterialId()].push_back(prim);
+ }
+
+ geom_uid_mat_mapping_map[mesh->getUniqueId()] = mat_prim_map;
+}
+
+void MeshImporter::get_vector(float v[3], COLLADAFW::MeshVertexData& arr, int i, int stride)
+{
+ i *= stride;
+
+ switch(arr.getType()) {
+ case COLLADAFW::MeshVertexData::DATA_TYPE_FLOAT:
+ {
+ COLLADAFW::ArrayPrimitiveType<float>* values = arr.getFloatValues();
+ if (values->empty()) return;
+
+ v[0] = (*values)[i++];
+ v[1] = (*values)[i++];
+ v[2] = (*values)[i];
+
+ }
+ break;
+ case COLLADAFW::MeshVertexData::DATA_TYPE_DOUBLE:
+ {
+ COLLADAFW::ArrayPrimitiveType<double>* values = arr.getDoubleValues();
+ if (values->empty()) return;
+
+ v[0] = (float)(*values)[i++];
+ v[1] = (float)(*values)[i++];
+ v[2] = (float)(*values)[i];
+ }
+ break;
+ default:
+ break;
+ }
+}
+
+bool MeshImporter::flat_face(unsigned int *nind, COLLADAFW::MeshVertexData& nor, int count)
+{
+ float a[3], b[3];
+
+ get_vector(a, nor, *nind, 3);
+ normalize_v3(a);
+
+ nind++;
+
+ for (int i = 1; i < count; i++, nind++) {
+ get_vector(b, nor, *nind, 3);
+ normalize_v3(b);
+
+ float dp = dot_v3v3(a, b);
+
+ if (dp < 0.99999f || dp > 1.00001f)
+ return false;
+ }
+
+ return true;
+}
+
+MeshImporter::MeshImporter(UnitConverter *unitconv, ArmatureImporter *arm, Scene *sce) : unitconverter(unitconv), scene(sce), armature_importer(arm) {}
+
+Object *MeshImporter::get_object_by_geom_uid(const COLLADAFW::UniqueId& geom_uid)
+{
+ if (uid_object_map.find(geom_uid) != uid_object_map.end())
+ return uid_object_map[geom_uid];
+ return NULL;
+}
+
+MTex *MeshImporter::assign_textures_to_uvlayer(COLLADAFW::TextureCoordinateBinding &ctexture,
+ Mesh *me, TexIndexTextureArrayMap& texindex_texarray_map,
+ MTex *color_texture)
+{
+ const COLLADAFW::TextureMapId texture_index = ctexture.getTextureMapId();
+ const size_t setindex = ctexture.getSetIndex();
+ std::string uvname = ctexture.getSemantic();
+
+ const CustomData *data = &me->fdata;
+ int layer_index = CustomData_get_layer_index(data, CD_MTFACE);
+ CustomDataLayer *cdl = &data->layers[layer_index+setindex];
+
+ /* set uvname to bind_vertex_input semantic */
+ BLI_strncpy(cdl->name, uvname.c_str(), sizeof(cdl->name));
+
+ if (texindex_texarray_map.find(texture_index) == texindex_texarray_map.end()) {
+
+ fprintf(stderr, "Cannot find texture array by texture index.\n");
+ return color_texture;
+ }
+
+ std::vector<MTex*> textures = texindex_texarray_map[texture_index];
+
+ std::vector<MTex*>::iterator it;
+
+ for (it = textures.begin(); it != textures.end(); it++) {
+
+ MTex *texture = *it;
+
+ if (texture) {
+ BLI_strncpy(texture->uvname, uvname.c_str(), sizeof(texture->uvname));
+ if (texture->mapto == MAP_COL) color_texture = texture;
+ }
+ }
+ return color_texture;
+}
+
+MTFace *MeshImporter::assign_material_to_geom(COLLADAFW::MaterialBinding cmaterial,
+ std::map<COLLADAFW::UniqueId, Material*>& uid_material_map,
+ Object *ob, const COLLADAFW::UniqueId *geom_uid,
+ MTex **color_texture, char *layername, MTFace *texture_face,
+ std::map<Material*, TexIndexTextureArrayMap>& material_texture_mapping_map, int mat_index)
+{
+ Mesh *me = (Mesh*)ob->data;
+ const COLLADAFW::UniqueId& ma_uid = cmaterial.getReferencedMaterial();
+
+ // do we know this material?
+ if (uid_material_map.find(ma_uid) == uid_material_map.end()) {
+
+ fprintf(stderr, "Cannot find material by UID.\n");
+ return NULL;
+ }
+
+ Material *ma = uid_material_map[ma_uid];
+ assign_material(ob, ma, ob->totcol + 1);
+
+ COLLADAFW::TextureCoordinateBindingArray& tex_array =
+ cmaterial.getTextureCoordinateBindingArray();
+ TexIndexTextureArrayMap texindex_texarray_map = material_texture_mapping_map[ma];
+ unsigned int i;
+ // loop through <bind_vertex_inputs>
+ for (i = 0; i < tex_array.getCount(); i++) {
+
+ *color_texture = assign_textures_to_uvlayer(tex_array[i], me, texindex_texarray_map,
+ *color_texture);
+ }
+
+ // set texture face
+ if (*color_texture &&
+ strlen((*color_texture)->uvname) &&
+ strcmp(layername, (*color_texture)->uvname) != 0) {
+
+ texture_face = (MTFace*)CustomData_get_layer_named(&me->fdata, CD_MTFACE,
+ (*color_texture)->uvname);
+ strcpy(layername, (*color_texture)->uvname);
+ }
+
+ MaterialIdPrimitiveArrayMap& mat_prim_map = geom_uid_mat_mapping_map[*geom_uid];
+ COLLADAFW::MaterialId mat_id = cmaterial.getMaterialId();
+
+ // assign material indices to mesh faces
+ if (mat_prim_map.find(mat_id) != mat_prim_map.end()) {
+
+ std::vector<Primitive>& prims = mat_prim_map[mat_id];
+
+ std::vector<Primitive>::iterator it;
+
+ for (it = prims.begin(); it != prims.end(); it++) {
+ Primitive& prim = *it;
+ i = 0;
+ while (i++ < prim.totface) {
+ prim.mface->mat_nr = mat_index;
+ prim.mface++;
+ // bind texture images to faces
+ if (texture_face && (*color_texture)) {
+ texture_face->mode = TF_TEX;
+ texture_face->tpage = (Image*)(*color_texture)->tex->ima;
+ texture_face++;
+ }
+ }
+ }
+ }
+
+ return texture_face;
+}
+
+
+Object *MeshImporter::create_mesh_object(COLLADAFW::Node *node, COLLADAFW::InstanceGeometry *geom,
+ bool isController,
+ std::map<COLLADAFW::UniqueId, Material*>& uid_material_map,
+ std::map<Material*, TexIndexTextureArrayMap>& material_texture_mapping_map)
+{
+ const COLLADAFW::UniqueId *geom_uid = &geom->getInstanciatedObjectId();
+
+ // check if node instanciates controller or geometry
+ if (isController) {
+
+ geom_uid = armature_importer->get_geometry_uid(*geom_uid);
+
+ if (!geom_uid) {
+ fprintf(stderr, "Couldn't find a mesh UID by controller's UID.\n");
+ return NULL;
+ }
+ }
+ else {
+
+ if (uid_mesh_map.find(*geom_uid) == uid_mesh_map.end()) {
+ // this could happen if a mesh was not created
+ // (e.g. if it contains unsupported geometry)
+ fprintf(stderr, "Couldn't find a mesh by UID.\n");
+ return NULL;
+ }
+ }
+ if (!uid_mesh_map[*geom_uid]) return NULL;
+
+ Object *ob = add_object(scene, OB_MESH);
+
+ // store object pointer for ArmatureImporter
+ uid_object_map[*geom_uid] = ob;
+
+ // name Object
+ const std::string& id = node->getOriginalId();
+ if (id.length())
+ rename_id(&ob->id, (char*)id.c_str());
+
+ // replace ob->data freeing the old one
+ Mesh *old_mesh = (Mesh*)ob->data;
+
+ set_mesh(ob, uid_mesh_map[*geom_uid]);
+
+ if (old_mesh->id.us == 0) free_libblock(&G.main->mesh, old_mesh);
+
+ char layername[100];
+ MTFace *texture_face = NULL;
+ MTex *color_texture = NULL;
+
+ COLLADAFW::MaterialBindingArray& mat_array =
+ geom->getMaterialBindings();
+
+ // loop through geom's materials
+ for (unsigned int i = 0; i < mat_array.getCount(); i++) {
+
+ texture_face = assign_material_to_geom(mat_array[i], uid_material_map, ob, geom_uid,
+ &color_texture, layername, texture_face,
+ material_texture_mapping_map, i);
+ }
+
+ return ob;
+}
+
+// create a mesh storing a pointer in a map so it can be retrieved later by geometry UID
+bool MeshImporter::write_geometry(const COLLADAFW::Geometry* geom)
+{
+ // TODO: import also uvs, normals
+ // XXX what to do with normal indices?
+ // XXX num_normals may be != num verts, then what to do?
+
+ // check geometry->getType() first
+ if (geom->getType() != COLLADAFW::Geometry::GEO_TYPE_MESH) {
+ // TODO: report warning
+ fprintf(stderr, "Mesh type %s is not supported\n", bc_geomTypeToStr(geom->getType()));
+ return true;
+ }
+
+ COLLADAFW::Mesh *mesh = (COLLADAFW::Mesh*)geom;
+
+ if (!is_nice_mesh(mesh)) {
+ fprintf(stderr, "Ignoring mesh %s\n", bc_get_dae_name(mesh));
+ return true;
+ }
+
+ const std::string& str_geom_id = mesh->getOriginalId();
+ Mesh *me = add_mesh((char*)str_geom_id.c_str());
+
+ // store the Mesh pointer to link it later with an Object
+ this->uid_mesh_map[mesh->getUniqueId()] = me;
+
+ int new_tris = 0;
+
+ read_vertices(mesh, me);
+
+ new_tris = count_new_tris(mesh, me);
+
+ read_faces(mesh, me, new_tris);
+
+ make_edges(me, 0);
+
+ mesh_calc_normals(me->mvert, me->totvert, me->mface, me->totface, NULL);
+
+ return true;
+}
diff --git a/source/blender/collada/MeshImporter.h b/source/blender/collada/MeshImporter.h
new file mode 100644
index 00000000000..1a9f698a7ce
--- /dev/null
+++ b/source/blender/collada/MeshImporter.h
@@ -0,0 +1,156 @@
+/*
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Nathan Letwory.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file MeshImporter.h
+ * \ingroup collada
+ */
+
+#ifndef __BC__MESHIMPORTER_H__
+#define __BC__MESHIMPORTER_H__
+
+#include <map>
+#include <vector>
+
+#include "COLLADAFWIndexList.h"
+#include "COLLADAFWInstanceGeometry.h"
+#include "COLLADAFWMaterialBinding.h"
+#include "COLLADAFWMesh.h"
+#include "COLLADAFWMeshVertexData.h"
+#include "COLLADAFWNode.h"
+#include "COLLADAFWTextureCoordinateBinding.h"
+#include "COLLADAFWTypes.h"
+#include "COLLADAFWUniqueId.h"
+
+#include "DNA_material_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_texture_types.h"
+
+#include "ArmatureImporter.h"
+#include "collada_utils.h"
+
+// only for ArmatureImporter to "see" MeshImporter::get_object_by_geom_uid
+class MeshImporterBase
+{
+public:
+ virtual Object *get_object_by_geom_uid(const COLLADAFW::UniqueId& geom_uid) = 0;
+};
+
+class UVDataWrapper
+{
+ COLLADAFW::MeshVertexData *mVData;
+public:
+ UVDataWrapper(COLLADAFW::MeshVertexData& vdata);
+
+#ifdef COLLADA_DEBUG
+ void print();
+#endif
+
+ void getUV(int uv_index[2], float *uv);
+};
+
+class MeshImporter : public MeshImporterBase
+{
+private:
+
+ UnitConverter *unitconverter;
+
+ Scene *scene;
+ ArmatureImporter *armature_importer;
+
+ std::map<COLLADAFW::UniqueId, Mesh*> uid_mesh_map; // geometry unique id-to-mesh map
+ std::map<COLLADAFW::UniqueId, Object*> uid_object_map; // geom uid-to-object
+ // this structure is used to assign material indices to faces
+ // it holds a portion of Mesh faces and corresponds to a DAE primitive list (<triangles>, <polylist>, etc.)
+ struct Primitive {
+ MFace *mface;
+ unsigned int totface;
+ };
+ typedef std::map<COLLADAFW::MaterialId, std::vector<Primitive> > MaterialIdPrimitiveArrayMap;
+ std::map<COLLADAFW::UniqueId, MaterialIdPrimitiveArrayMap> geom_uid_mat_mapping_map; // crazy name!
+
+
+ void set_face_indices(MFace *mface, unsigned int *indices, bool quad);
+
+ // not used anymore, test_index_face from blenkernel is better
+#if 0
+ // change face indices order so that v4 is not 0
+ void rotate_face_indices(MFace *mface);
+#endif
+
+ void set_face_uv(MTFace *mtface, UVDataWrapper &uvs,
+ COLLADAFW::IndexList& index_list, unsigned int *tris_indices);
+
+ void set_face_uv(MTFace *mtface, UVDataWrapper &uvs,
+ COLLADAFW::IndexList& index_list, int index, bool quad);
+
+#ifdef COLLADA_DEBUG
+ void print_index_list(COLLADAFW::IndexList& index_list);
+#endif
+
+ bool is_nice_mesh(COLLADAFW::Mesh *mesh);
+
+ void read_vertices(COLLADAFW::Mesh *mesh, Mesh *me);
+
+ int triangulate_poly(unsigned int *indices, int totvert, MVert *verts, std::vector<unsigned int>& tri);
+
+ int count_new_tris(COLLADAFW::Mesh *mesh, Mesh *me);
+
+ // TODO: import uv set names
+ void read_faces(COLLADAFW::Mesh *mesh, Mesh *me, int new_tris);
+
+ void get_vector(float v[3], COLLADAFW::MeshVertexData& arr, int i, int stride);
+
+ bool flat_face(unsigned int *nind, COLLADAFW::MeshVertexData& nor, int count);
+
+public:
+
+ MeshImporter(UnitConverter *unitconv, ArmatureImporter *arm, Scene *sce);
+
+ virtual Object *get_object_by_geom_uid(const COLLADAFW::UniqueId& geom_uid);
+
+ MTex *assign_textures_to_uvlayer(COLLADAFW::TextureCoordinateBinding &ctexture,
+ Mesh *me, TexIndexTextureArrayMap& texindex_texarray_map,
+ MTex *color_texture);
+
+ MTFace *assign_material_to_geom(COLLADAFW::MaterialBinding cmaterial,
+ std::map<COLLADAFW::UniqueId, Material*>& uid_material_map,
+ Object *ob, const COLLADAFW::UniqueId *geom_uid,
+ MTex **color_texture, char *layername, MTFace *texture_face,
+ std::map<Material*, TexIndexTextureArrayMap>& material_texture_mapping_map, int mat_index);
+
+
+ Object *create_mesh_object(COLLADAFW::Node *node, COLLADAFW::InstanceGeometry *geom,
+ bool isController,
+ std::map<COLLADAFW::UniqueId, Material*>& uid_material_map,
+ std::map<Material*, TexIndexTextureArrayMap>& material_texture_mapping_map);
+
+ // create a mesh storing a pointer in a map so it can be retrieved later by geometry UID
+ bool write_geometry(const COLLADAFW::Geometry* geom);
+
+};
+
+#endif
diff --git a/source/blender/collada/SConscript b/source/blender/collada/SConscript
index a473d31e1de..10c3fcaeb96 100644
--- a/source/blender/collada/SConscript
+++ b/source/blender/collada/SConscript
@@ -30,11 +30,12 @@ Import ('env')
sources = env.Glob('*.cpp')
defs = []
+# TODO sanitize inc path building
# relative paths to include dirs, space-separated, string
if env['OURPLATFORM']=='darwin':
- incs = '../blenlib ../blenkernel ../windowmanager ../makesdna ../makesrna ../editors/include ../../../intern/guardedalloc [OPENCOLLADA]/COLLADAStreamWriter [OPENCOLLADA]/COLLADABaseUtils [OPENCOLLADA]/COLLADAFramework [OPENCOLLADA]/COLLADASaxFrameworkLoader '.replace('[OPENCOLLADA]', env['BF_OPENCOLLADA_INC'])
+ incs = '../blenlib ../blenkernel ../windowmanager ../blenloader ../makesdna ../makesrna ../editors/include ../../../intern/guardedalloc [OPENCOLLADA]/COLLADAStreamWriter [OPENCOLLADA]/COLLADABaseUtils [OPENCOLLADA]/COLLADAFramework [OPENCOLLADA]/COLLADASaxFrameworkLoader '.replace('[OPENCOLLADA]', env['BF_OPENCOLLADA_INC'])
else:
- incs = '../blenlib ../blenkernel ../windowmanager ../makesdna ../makesrna ../editors/include ../../../intern/guardedalloc [OPENCOLLADA]/COLLADAStreamWriter/include [OPENCOLLADA]/COLLADABaseUtils/include [OPENCOLLADA]/COLLADAFramework/include [OPENCOLLADA]/COLLADASaxFrameworkLoader/include '.replace('[OPENCOLLADA]', env['BF_OPENCOLLADA_INC'])
+ incs = '../blenlib ../blenkernel ../windowmanager ../makesdna ../blenloader ../makesrna ../editors/include ../../../intern/guardedalloc [OPENCOLLADA]/COLLADAStreamWriter/include [OPENCOLLADA]/COLLADABaseUtils/include [OPENCOLLADA]/COLLADAFramework/include [OPENCOLLADA]/COLLADASaxFrameworkLoader/include '.replace('[OPENCOLLADA]', env['BF_OPENCOLLADA_INC'])
if env['BF_BUILDINFO']:
defs.append('NAN_BUILDINFO')
diff --git a/source/blender/collada/SkinInfo.cpp b/source/blender/collada/SkinInfo.cpp
new file mode 100644
index 00000000000..3e778e09ddf
--- /dev/null
+++ b/source/blender/collada/SkinInfo.cpp
@@ -0,0 +1,331 @@
+/*
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Nathan Letwory.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <algorithm>
+
+#if !defined(WIN32) || defined(FREE_WINDOWS)
+#include <stdint.h>
+#endif
+
+/* COLLADABU_ASSERT, may be able to remove later */
+#include "COLLADABUPlatform.h"
+
+#include "BKE_object.h"
+#include "DNA_armature_types.h"
+#include "DNA_modifier_types.h"
+#include "ED_mesh.h"
+#include "ED_object.h"
+#include "BKE_action.h"
+#include "BLI_listbase.h"
+#include "BLI_math.h"
+
+#include "SkinInfo.h"
+#include "collada_utils.h"
+
+// use this for retrieving bone names, since these must be unique
+template<class T>
+static const char *bc_get_joint_name(T *node)
+{
+ const std::string& id = node->getOriginalId();
+ return id.size() ? id.c_str() : node->getName().c_str();
+}
+
+// This is used to store data passed in write_controller_data.
+// Arrays from COLLADAFW::SkinControllerData lose ownership, so do this class members
+// so that arrays don't get freed until we free them explicitly.
+SkinInfo::SkinInfo() {}
+
+SkinInfo::SkinInfo(const SkinInfo& skin) : weights(skin.weights),
+ joint_data(skin.joint_data),
+ unit_converter(skin.unit_converter),
+ ob_arm(skin.ob_arm),
+ controller_uid(skin.controller_uid),
+ parent(skin.parent)
+{
+ copy_m4_m4(bind_shape_matrix, (float (*)[4])skin.bind_shape_matrix);
+
+ transfer_uint_array_data_const(skin.joints_per_vertex, joints_per_vertex);
+ transfer_uint_array_data_const(skin.weight_indices, weight_indices);
+ transfer_int_array_data_const(skin.joint_indices, joint_indices);
+}
+
+SkinInfo::SkinInfo(UnitConverter *conv) : unit_converter(conv), ob_arm(NULL), parent(NULL) {}
+
+// nobody owns the data after this, so it should be freed manually with releaseMemory
+template <class T>
+void SkinInfo::transfer_array_data(T& src, T& dest)
+{
+ dest.setData(src.getData(), src.getCount());
+ src.yieldOwnerShip();
+ dest.yieldOwnerShip();
+}
+
+// when src is const we cannot src.yieldOwnerShip, this is used by copy constructor
+void SkinInfo::transfer_int_array_data_const(const COLLADAFW::IntValuesArray& src, COLLADAFW::IntValuesArray& dest)
+{
+ dest.setData((int*)src.getData(), src.getCount());
+ dest.yieldOwnerShip();
+}
+
+void SkinInfo::transfer_uint_array_data_const(const COLLADAFW::UIntValuesArray& src, COLLADAFW::UIntValuesArray& dest)
+{
+ dest.setData((unsigned int*)src.getData(), src.getCount());
+ dest.yieldOwnerShip();
+}
+
+void SkinInfo::borrow_skin_controller_data(const COLLADAFW::SkinControllerData* skin)
+{
+ transfer_array_data((COLLADAFW::UIntValuesArray&)skin->getJointsPerVertex(), joints_per_vertex);
+ transfer_array_data((COLLADAFW::UIntValuesArray&)skin->getWeightIndices(), weight_indices);
+ transfer_array_data((COLLADAFW::IntValuesArray&)skin->getJointIndices(), joint_indices);
+ // transfer_array_data(skin->getWeights(), weights);
+
+ // cannot transfer data for FloatOrDoubleArray, copy values manually
+ const COLLADAFW::FloatOrDoubleArray& weight = skin->getWeights();
+ for (unsigned int i = 0; i < weight.getValuesCount(); i++)
+ weights.push_back(bc_get_float_value(weight, i));
+
+ unit_converter->dae_matrix_to_mat4_(bind_shape_matrix, skin->getBindShapeMatrix());
+}
+
+void SkinInfo::free()
+{
+ joints_per_vertex.releaseMemory();
+ weight_indices.releaseMemory();
+ joint_indices.releaseMemory();
+ // weights.releaseMemory();
+}
+
+// using inverse bind matrices to construct armature
+// it is safe to invert them to get the original matrices
+// because if they are inverse matrices, they can be inverted
+void SkinInfo::add_joint(const COLLADABU::Math::Matrix4& matrix)
+{
+ JointData jd;
+ unit_converter->dae_matrix_to_mat4_(jd.inv_bind_mat, matrix);
+ joint_data.push_back(jd);
+}
+
+void SkinInfo::set_controller(const COLLADAFW::SkinController* co)
+{
+ controller_uid = co->getUniqueId();
+
+ // fill in joint UIDs
+ const COLLADAFW::UniqueIdArray& joint_uids = co->getJoints();
+ for (unsigned int i = 0; i < joint_uids.getCount(); i++) {
+ joint_data[i].joint_uid = joint_uids[i];
+
+ // // store armature pointer
+ // JointData& jd = joint_index_to_joint_info_map[i];
+ // jd.ob_arm = ob_arm;
+
+ // now we'll be able to get inv bind matrix from joint id
+ // joint_id_to_joint_index_map[joint_ids[i]] = i;
+ }
+}
+
+// called from write_controller
+Object *SkinInfo::create_armature(Scene *scene)
+{
+ ob_arm = add_object(scene, OB_ARMATURE);
+ return ob_arm;
+}
+
+Object* SkinInfo::set_armature(Object *ob_arm)
+{
+ if (this->ob_arm)
+ return this->ob_arm;
+
+ this->ob_arm = ob_arm;
+ return ob_arm;
+}
+
+bool SkinInfo::get_joint_inv_bind_matrix(float inv_bind_mat[][4], COLLADAFW::Node *node)
+{
+ const COLLADAFW::UniqueId& uid = node->getUniqueId();
+ std::vector<JointData>::iterator it;
+ for (it = joint_data.begin(); it != joint_data.end(); it++) {
+ if ((*it).joint_uid == uid) {
+ copy_m4_m4(inv_bind_mat, (*it).inv_bind_mat);
+ return true;
+ }
+ }
+
+ return false;
+}
+
+Object *SkinInfo::get_armature()
+{
+ return ob_arm;
+}
+
+const COLLADAFW::UniqueId& SkinInfo::get_controller_uid()
+{
+ return controller_uid;
+}
+
+// check if this skin controller references a joint or any descendant of it
+//
+// some nodes may not be referenced by SkinController,
+// in this case to determine if the node belongs to this armature,
+// we need to search down the tree
+bool SkinInfo::uses_joint_or_descendant(COLLADAFW::Node *node)
+{
+ const COLLADAFW::UniqueId& uid = node->getUniqueId();
+ std::vector<JointData>::iterator it;
+ for (it = joint_data.begin(); it != joint_data.end(); it++) {
+ if ((*it).joint_uid == uid)
+ return true;
+ }
+
+ COLLADAFW::NodePointerArray& children = node->getChildNodes();
+ for (unsigned int i = 0; i < children.getCount(); i++) {
+ if (uses_joint_or_descendant(children[i]))
+ return true;
+ }
+
+ return false;
+}
+
+void SkinInfo::link_armature(bContext *C, Object *ob, std::map<COLLADAFW::UniqueId, COLLADAFW::Node*>& joint_by_uid,
+ TransformReader *tm)
+{
+ Main *bmain = CTX_data_main(C);
+ Scene *scene = CTX_data_scene(C);
+
+ ModifierData *md = ED_object_modifier_add(NULL, bmain, scene, ob, NULL, eModifierType_Armature);
+ ((ArmatureModifierData *)md)->object = ob_arm;
+
+ copy_m4_m4(ob->obmat, bind_shape_matrix);
+ object_apply_mat4(ob, ob->obmat, 0, 0);
+#if 1
+ bc_set_parent(ob, ob_arm, C);
+#else
+ Object workob;
+ ob->parent = ob_arm;
+ ob->partype = PAROBJECT;
+
+ what_does_parent(scene, ob, &workob);
+ invert_m4_m4(ob->parentinv, workob.obmat);
+
+ ob->recalc |= OB_RECALC_OB|OB_RECALC_DATA;
+
+ DAG_scene_sort(bmain, scene);
+ DAG_ids_flush_update(bmain, 0);
+ WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, NULL);
+#endif
+
+ ((bArmature*)ob_arm->data)->deformflag = ARM_DEF_VGROUP;
+
+ // create all vertex groups
+ std::vector<JointData>::iterator it;
+ int joint_index;
+ for (it = joint_data.begin(), joint_index = 0; it != joint_data.end(); it++, joint_index++) {
+ const char *name = "Group";
+
+ // skip joints that have invalid UID
+ if ((*it).joint_uid == COLLADAFW::UniqueId::INVALID) continue;
+
+ // name group by joint node name
+
+ if (joint_by_uid.find((*it).joint_uid) != joint_by_uid.end()) {
+ name = bc_get_joint_name(joint_by_uid[(*it).joint_uid]);
+ }
+
+ ED_vgroup_add_name(ob, (char*)name);
+ }
+
+ // <vcount> - number of joints per vertex - joints_per_vertex
+ // <v> - [[bone index, weight index] * joints per vertex] * vertices - weight indices
+ // ^ bone index can be -1 meaning weight toward bind shape, how to express this in Blender?
+
+ // for each vertex in weight indices
+ // for each bone index in vertex
+ // add vertex to group at group index
+ // treat group index -1 specially
+
+ // get def group by index with BLI_findlink
+
+ for (unsigned int vertex = 0, weight = 0; vertex < joints_per_vertex.getCount(); vertex++) {
+
+ unsigned int limit = weight + joints_per_vertex[vertex];
+ for ( ; weight < limit; weight++) {
+ int joint = joint_indices[weight], joint_weight = weight_indices[weight];
+
+ // -1 means "weight towards the bind shape", we just don't assign it to any group
+ if (joint != -1) {
+ bDeformGroup *def = (bDeformGroup*)BLI_findlink(&ob->defbase, joint);
+
+ ED_vgroup_vert_add(ob, def, vertex, weights[joint_weight], WEIGHT_REPLACE);
+ }
+ }
+ }
+}
+
+bPoseChannel *SkinInfo::get_pose_channel_from_node(COLLADAFW::Node *node)
+{
+ return get_pose_channel(ob_arm->pose, bc_get_joint_name(node));
+}
+
+void SkinInfo::set_parent(Object *_parent)
+{
+ parent = _parent;
+}
+
+Object* SkinInfo::get_parent()
+{
+ return parent;
+}
+
+void SkinInfo::find_root_joints(const std::vector<COLLADAFW::Node*> &root_joints,
+ std::map<COLLADAFW::UniqueId, COLLADAFW::Node*>& joint_by_uid,
+ std::vector<COLLADAFW::Node*>& result)
+{
+ std::vector<COLLADAFW::Node*>::const_iterator it;
+ for (it = root_joints.begin(); it != root_joints.end(); it++) {
+ COLLADAFW::Node *root = *it;
+ std::vector<JointData>::iterator ji;
+ for (ji = joint_data.begin(); ji != joint_data.end(); ji++) {
+ COLLADAFW::Node *joint = joint_by_uid[(*ji).joint_uid];
+ if (find_node_in_tree(joint, root)) {
+ if (std::find(result.begin(), result.end(), root) == result.end())
+ result.push_back(root);
+ }
+ }
+ }
+}
+
+bool SkinInfo::find_node_in_tree(COLLADAFW::Node *node, COLLADAFW::Node *tree_root)
+{
+ if (node == tree_root)
+ return true;
+
+ COLLADAFW::NodePointerArray& children = tree_root->getChildNodes();
+ for (unsigned int i = 0; i < children.getCount(); i++) {
+ if (find_node_in_tree(node, children[i]))
+ return true;
+ }
+
+ return false;
+}
diff --git a/source/blender/collada/SkinInfo.h b/source/blender/collada/SkinInfo.h
new file mode 100644
index 00000000000..42cb7cd99eb
--- /dev/null
+++ b/source/blender/collada/SkinInfo.h
@@ -0,0 +1,137 @@
+/*
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Nathan Letwory.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file SkinInfo.h
+ * \ingroup collada
+ */
+
+#ifndef __BC_SKININFO_H__
+#define __BC_SKININFO_H__
+
+#include <map>
+#include <vector>
+
+#include "COLLADAFWUniqueId.h"
+#include "COLLADAFWTypes.h"
+#include "COLLADAFWNode.h"
+#include "COLLADAFWSkinController.h"
+#include "COLLADAFWSkinControllerData.h"
+
+#include "DNA_object_types.h"
+#include "BKE_context.h"
+
+#include "TransformReader.h"
+#include "collada_internal.h"
+
+// This is used to store data passed in write_controller_data.
+// Arrays from COLLADAFW::SkinControllerData lose ownership, so do this class members
+// so that arrays don't get freed until we free them explicitly.
+class SkinInfo
+{
+private:
+ // to build armature bones from inverse bind matrices
+ struct JointData {
+ float inv_bind_mat[4][4]; // joint inverse bind matrix
+ COLLADAFW::UniqueId joint_uid; // joint node UID
+ // Object *ob_arm; // armature object
+ };
+
+ float bind_shape_matrix[4][4];
+
+ // data from COLLADAFW::SkinControllerData, each array should be freed
+ COLLADAFW::UIntValuesArray joints_per_vertex;
+ COLLADAFW::UIntValuesArray weight_indices;
+ COLLADAFW::IntValuesArray joint_indices;
+ // COLLADAFW::FloatOrDoubleArray weights;
+ std::vector<float> weights;
+
+ std::vector<JointData> joint_data; // index to this vector is joint index
+
+ UnitConverter *unit_converter;
+
+ Object *ob_arm;
+ COLLADAFW::UniqueId controller_uid;
+ Object *parent;
+
+public:
+
+ SkinInfo();
+ SkinInfo(const SkinInfo& skin);
+ SkinInfo(UnitConverter *conv);
+
+ // nobody owns the data after this, so it should be freed manually with releaseMemory
+ template <typename T>
+ void transfer_array_data(T& src, T& dest);
+
+ // when src is const we cannot src.yieldOwnerShip, this is used by copy constructor
+ void transfer_int_array_data_const(const COLLADAFW::IntValuesArray& src, COLLADAFW::IntValuesArray& dest);
+
+ void transfer_uint_array_data_const(const COLLADAFW::UIntValuesArray& src, COLLADAFW::UIntValuesArray& dest);
+
+ void borrow_skin_controller_data(const COLLADAFW::SkinControllerData* skin);
+
+ void free();
+
+ // using inverse bind matrices to construct armature
+ // it is safe to invert them to get the original matrices
+ // because if they are inverse matrices, they can be inverted
+ void add_joint(const COLLADABU::Math::Matrix4& matrix);
+
+ void set_controller(const COLLADAFW::SkinController* co);
+
+ // called from write_controller
+ Object *create_armature(Scene *scene);
+
+ Object* set_armature(Object *ob_arm);
+
+ bool get_joint_inv_bind_matrix(float inv_bind_mat[][4], COLLADAFW::Node *node);
+
+ Object *get_armature();
+
+ const COLLADAFW::UniqueId& get_controller_uid();
+
+ // check if this skin controller references a joint or any descendant of it
+ //
+ // some nodes may not be referenced by SkinController,
+ // in this case to determine if the node belongs to this armature,
+ // we need to search down the tree
+ bool uses_joint_or_descendant(COLLADAFW::Node *node);
+
+ void link_armature(bContext *C, Object *ob, std::map<COLLADAFW::UniqueId, COLLADAFW::Node*>& joint_by_uid, TransformReader *tm);
+
+ bPoseChannel *get_pose_channel_from_node(COLLADAFW::Node *node);
+
+ void set_parent(Object *_parent);
+
+ Object* get_parent();
+
+ void find_root_joints(const std::vector<COLLADAFW::Node*> &root_joints,
+ std::map<COLLADAFW::UniqueId, COLLADAFW::Node*>& joint_by_uid,
+ std::vector<COLLADAFW::Node*>& result);
+
+ bool find_node_in_tree(COLLADAFW::Node *node, COLLADAFW::Node *tree_root);
+
+};
+
+#endif
diff --git a/source/blender/collada/TransformReader.cpp b/source/blender/collada/TransformReader.cpp
new file mode 100644
index 00000000000..04711775f14
--- /dev/null
+++ b/source/blender/collada/TransformReader.cpp
@@ -0,0 +1,127 @@
+/*
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Nathan Letwory.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+/* COLLADABU_ASSERT, may be able to remove later */
+#include "COLLADABUPlatform.h"
+
+#include "TransformReader.h"
+
+TransformReader::TransformReader(UnitConverter* conv) : unit_converter(conv) {}
+
+void TransformReader::get_node_mat(float mat[][4], COLLADAFW::Node *node, std::map<COLLADAFW::UniqueId, Animation> *animation_map, Object *ob)
+{
+ float cur[4][4];
+ float copy[4][4];
+
+ unit_m4(mat);
+
+ for (unsigned int i = 0; i < node->getTransformations().getCount(); i++) {
+
+ COLLADAFW::Transformation *tm = node->getTransformations()[i];
+ COLLADAFW::Transformation::TransformationType type = tm->getTransformationType();
+
+ switch(type) {
+ case COLLADAFW::Transformation::TRANSLATE:
+ dae_translate_to_mat4(tm, cur);
+ break;
+ case COLLADAFW::Transformation::ROTATE:
+ dae_rotate_to_mat4(tm, cur);
+ break;
+ case COLLADAFW::Transformation::SCALE:
+ dae_scale_to_mat4(tm, cur);
+ break;
+ case COLLADAFW::Transformation::MATRIX:
+ dae_matrix_to_mat4(tm, cur);
+ break;
+ case COLLADAFW::Transformation::LOOKAT:
+ case COLLADAFW::Transformation::SKEW:
+ fprintf(stderr, "LOOKAT and SKEW transformations are not supported yet.\n");
+ break;
+ }
+
+ copy_m4_m4(copy, mat);
+ mul_m4_m4m4(mat, cur, copy);
+
+ if (animation_map) {
+ // AnimationList that drives this Transformation
+ const COLLADAFW::UniqueId& anim_list_id = tm->getAnimationList();
+
+ // store this so later we can link animation data with ob
+ Animation anim = {ob, node, tm};
+ (*animation_map)[anim_list_id] = anim;
+ }
+ }
+}
+
+void TransformReader::dae_rotate_to_mat4(COLLADAFW::Transformation *tm, float m[][4])
+{
+ COLLADAFW::Rotate *ro = (COLLADAFW::Rotate*)tm;
+ COLLADABU::Math::Vector3& axis = ro->getRotationAxis();
+ float angle = (float)(ro->getRotationAngle() * M_PI / 180.0f);
+ float ax[] = {axis[0], axis[1], axis[2]};
+ // float quat[4];
+ // axis_angle_to_quat(quat, axis, angle);
+ // quat_to_mat4(m, quat);
+ axis_angle_to_mat4(m, ax, angle);
+}
+
+void TransformReader::dae_translate_to_mat4(COLLADAFW::Transformation *tm, float m[][4])
+{
+ COLLADAFW::Translate *tra = (COLLADAFW::Translate*)tm;
+ COLLADABU::Math::Vector3& t = tra->getTranslation();
+
+ unit_m4(m);
+
+ m[3][0] = (float)t[0];
+ m[3][1] = (float)t[1];
+ m[3][2] = (float)t[2];
+}
+
+void TransformReader::dae_scale_to_mat4(COLLADAFW::Transformation *tm, float m[][4])
+{
+ COLLADABU::Math::Vector3& s = ((COLLADAFW::Scale*)tm)->getScale();
+ float size[3] = {(float)s[0], (float)s[1], (float)s[2]};
+ size_to_mat4(m, size);
+}
+
+void TransformReader::dae_matrix_to_mat4(COLLADAFW::Transformation *tm, float m[][4])
+{
+ unit_converter->dae_matrix_to_mat4_(m, ((COLLADAFW::Matrix*)tm)->getMatrix());
+}
+
+void TransformReader::dae_translate_to_v3(COLLADAFW::Transformation *tm, float v[3])
+{
+ dae_vector3_to_v3(((COLLADAFW::Translate*)tm)->getTranslation(), v);
+}
+
+void TransformReader::dae_scale_to_v3(COLLADAFW::Transformation *tm, float v[3])
+{
+ dae_vector3_to_v3(((COLLADAFW::Scale*)tm)->getScale(), v);
+}
+
+void TransformReader::dae_vector3_to_v3(const COLLADABU::Math::Vector3 &v3, float v[3])
+{
+ v[0] = v3.x;
+ v[1] = v3.y;
+ v[2] = v3.z;
+}
diff --git a/source/blender/collada/TransformReader.h b/source/blender/collada/TransformReader.h
new file mode 100644
index 00000000000..3997d8bb1d7
--- /dev/null
+++ b/source/blender/collada/TransformReader.h
@@ -0,0 +1,74 @@
+/*
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Nathan Letwory.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file TransformReader.h
+ * \ingroup collada
+ */
+
+#ifndef __BC_TRANSFORMREADER_H__
+#define __BC_TRANSFORMREADER_H__
+
+#include "COLLADAFWNode.h"
+#include "COLLADAFWTransformation.h"
+#include "COLLADAFWTranslate.h"
+#include "COLLADAFWRotate.h"
+#include "COLLADAFWScale.h"
+#include "COLLADAFWMatrix.h"
+#include "COLLADAFWUniqueId.h"
+#include "Math/COLLADABUMathVector3.h"
+
+#include "DNA_object_types.h"
+#include "BLI_math.h"
+
+#include "collada_internal.h"
+
+//struct Object;
+
+class TransformReader : public TransformBase
+{
+protected:
+
+ UnitConverter *unit_converter;
+
+public:
+ struct Animation {
+ Object *ob;
+ COLLADAFW::Node *node;
+ COLLADAFW::Transformation *tm; // which transform is animated by an AnimationList->id
+ };
+
+ TransformReader(UnitConverter* conv);
+
+ void get_node_mat(float mat[][4], COLLADAFW::Node *node, std::map<COLLADAFW::UniqueId, Animation> *animation_map, Object *ob);
+
+ void dae_rotate_to_mat4(COLLADAFW::Transformation *tm, float m[][4]);
+ void dae_translate_to_mat4(COLLADAFW::Transformation *tm, float m[][4]);
+ void dae_scale_to_mat4(COLLADAFW::Transformation *tm, float m[][4]);
+ void dae_matrix_to_mat4(COLLADAFW::Transformation *tm, float m[][4]);
+ void dae_translate_to_v3(COLLADAFW::Transformation *tm, float v[3]);
+ void dae_scale_to_v3(COLLADAFW::Transformation *tm, float v[3]);
+ void dae_vector3_to_v3(const COLLADABU::Math::Vector3 &v3, float v[3]);
+};
+
+#endif
diff --git a/source/blender/collada/TransformWriter.cpp b/source/blender/collada/TransformWriter.cpp
new file mode 100644
index 00000000000..c74f23599e8
--- /dev/null
+++ b/source/blender/collada/TransformWriter.cpp
@@ -0,0 +1,100 @@
+/*
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed,
+ * Nathan Letwory
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "BKE_object.h"
+
+#include "TransformWriter.h"
+
+#include "BLI_math.h"
+
+void TransformWriter::add_node_transform(COLLADASW::Node& node, float mat[][4], float parent_mat[][4])
+{
+ float loc[3], rot[3], scale[3];
+ float local[4][4];
+
+ if (parent_mat) {
+ float invpar[4][4];
+ invert_m4_m4(invpar, parent_mat);
+ mul_m4_m4m4(local, mat, invpar);
+ }
+ else {
+ copy_m4_m4(local, mat);
+ }
+
+ TransformBase::decompose(local, loc, rot, NULL, scale);
+
+ add_transform(node, loc, rot, scale);
+}
+
+void TransformWriter::add_node_transform_ob(COLLADASW::Node& node, Object *ob)
+{
+ float rot[3], loc[3], scale[3];
+
+ if (ob->parent) {
+ float C[4][4], tmat[4][4], imat[4][4], mat[4][4];
+
+ // factor out scale from obmat
+
+ copy_v3_v3(scale, ob->size);
+
+ ob->size[0] = ob->size[1] = ob->size[2] = 1.0f;
+ object_to_mat4(ob, C);
+ copy_v3_v3(ob->size, scale);
+
+ mul_serie_m4(tmat, ob->parent->obmat, ob->parentinv, C, NULL, NULL, NULL, NULL, NULL);
+
+ // calculate local mat
+
+ invert_m4_m4(imat, ob->parent->obmat);
+ mul_m4_m4m4(mat, tmat, imat);
+
+ // done
+
+ mat4_to_eul(rot, mat);
+ copy_v3_v3(loc, mat[3]);
+ }
+ else {
+ copy_v3_v3(loc, ob->loc);
+ copy_v3_v3(rot, ob->rot);
+ copy_v3_v3(scale, ob->size);
+ }
+
+ add_transform(node, loc, rot, scale);
+}
+
+void TransformWriter::add_node_transform_identity(COLLADASW::Node& node)
+{
+ float loc[] = {0.0f, 0.0f, 0.0f}, scale[] = {1.0f, 1.0f, 1.0f}, rot[] = {0.0f, 0.0f, 0.0f};
+ add_transform(node, loc, rot, scale);
+}
+
+void TransformWriter::add_transform(COLLADASW::Node& node, float loc[3], float rot[3], float scale[3])
+{
+ node.addTranslate("location", loc[0], loc[1], loc[2]);
+ node.addRotateZ("rotationZ", COLLADABU::Math::Utils::radToDegF(rot[2]));
+ node.addRotateY("rotationY", COLLADABU::Math::Utils::radToDegF(rot[1]));
+ node.addRotateX("rotationX", COLLADABU::Math::Utils::radToDegF(rot[0]));
+ node.addScale("scale", scale[0], scale[1], scale[2]);
+}
diff --git a/source/blender/collada/TransformWriter.h b/source/blender/collada/TransformWriter.h
new file mode 100644
index 00000000000..a0cda4c464f
--- /dev/null
+++ b/source/blender/collada/TransformWriter.h
@@ -0,0 +1,52 @@
+/*
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed,
+ * Nathan Letwory
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file TransformWriter.h
+ * \ingroup collada
+ */
+
+#ifndef __TRANSFORMWRITER_H__
+#define __TRANSFORMWRITER_H__
+
+#include "COLLADASWNode.h"
+
+#include "DNA_object_types.h"
+
+#include "collada_internal.h"
+
+class TransformWriter : protected TransformBase
+{
+protected:
+ void add_node_transform(COLLADASW::Node& node, float mat[][4], float parent_mat[][4]);
+
+ void add_node_transform_ob(COLLADASW::Node& node, Object *ob);
+
+ void add_node_transform_identity(COLLADASW::Node& node);
+
+private:
+ void add_transform(COLLADASW::Node& node, float loc[3], float rot[3], float scale[3]);
+};
+
+#endif
diff --git a/source/blender/collada/collada.cpp b/source/blender/collada/collada.cpp
index a519db3332c..e285197f8f7 100644
--- a/source/blender/collada/collada.cpp
+++ b/source/blender/collada/collada.cpp
@@ -1,4 +1,4 @@
-/**
+/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
@@ -21,19 +21,22 @@
*
* ***** END GPL LICENSE BLOCK *****
*/
-#include "BKE_main.h"
-#include "BKE_scene.h"
-#include "BKE_context.h"
+
+/* COLLADABU_ASSERT, may be able to remove later */
+#include "COLLADABUPlatform.h"
#include "DocumentExporter.h"
#include "DocumentImporter.h"
extern "C"
{
+#include "BKE_scene.h"
+#include "BKE_context.h"
+
int collada_import(bContext *C, const char *filepath)
{
- DocumentImporter imp;
- imp.import(C, filepath);
+ DocumentImporter imp (C, filepath);
+ imp.import();
return 1;
}
diff --git a/source/blender/collada/collada.h b/source/blender/collada/collada.h
index 1c724bef6a6..a167784e217 100644
--- a/source/blender/collada/collada.h
+++ b/source/blender/collada/collada.h
@@ -1,4 +1,4 @@
-/**
+/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
@@ -21,6 +21,11 @@
*
* ***** END GPL LICENSE BLOCK *****
*/
+
+/** \file collada.h
+ * \ingroup collada
+ */
+
#ifndef BLENDER_COLLADA_H
#define BLENDER_COLLADA_H
diff --git a/source/blender/collada/collada_internal.cpp b/source/blender/collada/collada_internal.cpp
new file mode 100644
index 00000000000..b3ac62bb6a4
--- /dev/null
+++ b/source/blender/collada/collada_internal.cpp
@@ -0,0 +1,269 @@
+/*
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/* COLLADABU_ASSERT, may be able to remove later */
+#include "COLLADABUPlatform.h"
+
+#include "collada_internal.h"
+
+UnitConverter::UnitConverter() : unit(), up_axis(COLLADAFW::FileInfo::Z_UP) {}
+
+void UnitConverter::read_asset(const COLLADAFW::FileInfo* asset)
+{
+ unit = asset->getUnit();
+ up_axis = asset->getUpAxisType();
+}
+
+UnitConverter::UnitSystem UnitConverter::isMetricSystem()
+{
+ switch(unit.getLinearUnitUnit()) {
+ case COLLADAFW::FileInfo::Unit::MILLIMETER:
+ case COLLADAFW::FileInfo::Unit::CENTIMETER:
+ case COLLADAFW::FileInfo::Unit::DECIMETER:
+ case COLLADAFW::FileInfo::Unit::METER:
+ case COLLADAFW::FileInfo::Unit::KILOMETER:
+ return UnitConverter::Metric;
+ case COLLADAFW::FileInfo::Unit::INCH:
+ case COLLADAFW::FileInfo::Unit::FOOT:
+ case COLLADAFW::FileInfo::Unit::YARD:
+ return UnitConverter::Imperial;
+ default:
+ return UnitConverter::None;
+ }
+}
+
+float UnitConverter::getLinearMeter()
+{
+ return (float)unit.getLinearUnitMeter();
+}
+
+void UnitConverter::convertVector3(COLLADABU::Math::Vector3 &vec, float *v)
+{
+ v[0] = vec.x;
+ v[1] = vec.y;
+ v[2] = vec.z;
+}
+
+// TODO need also for angle conversion, time conversion...
+
+void UnitConverter::dae_matrix_to_mat4_(float out[][4], const COLLADABU::Math::Matrix4& in)
+{
+ // in DAE, matrices use columns vectors, (see comments in COLLADABUMathMatrix4.h)
+ // so here, to make a blender matrix, we swap columns and rows
+ for (int i = 0; i < 4; i++) {
+ for (int j = 0; j < 4; j++) {
+ out[i][j] = in[j][i];
+ }
+ }
+}
+
+void UnitConverter::mat4_to_dae(float out[][4], float in[][4])
+{
+ copy_m4_m4(out, in);
+ transpose_m4(out);
+}
+
+void UnitConverter::mat4_to_dae_double(double out[][4], float in[][4])
+{
+ float mat[4][4];
+
+ mat4_to_dae(mat, in);
+
+ for (int i = 0; i < 4; i++)
+ for (int j = 0; j < 4; j++)
+ out[i][j] = mat[i][j];
+}
+
+void TransformBase::decompose(float mat[][4], float *loc, float eul[3], float quat[4], float *size)
+{
+ mat4_to_size(size, mat);
+ if (eul) {
+ mat4_to_eul(eul, mat);
+ }
+ if (quat) {
+ mat4_to_quat(quat, mat);
+ }
+ copy_v3_v3(loc, mat[3]);
+}
+
+/**
+Translation map.
+Used to translate every COLLADA id to a valid id, no matter what "wrong" letters may be
+included. Look at the IDREF XSD declaration for more.
+Follows strictly the COLLADA XSD declaration which explicitly allows non-english chars,
+like special chars (e.g. micro sign), umlauts and so on.
+The COLLADA spec also allows additional chars for member access ('.'), these
+must obviously be removed too, otherwise they would be heavily misinterpreted.
+*/
+const unsigned char translate_start_name_map[256] = {
+95, 95, 95, 95, 95, 95, 95, 95, 95,
+95, 95, 95, 95, 95, 95, 95, 95,
+95, 95, 95, 95, 95, 95, 95, 95,
+95, 95, 95, 95, 95, 95, 95, 95,
+95, 95, 95, 95, 95, 95, 95, 95,
+95, 95, 95, 95, 95, 95, 95, 95,
+95, 95, 95, 95, 95, 95, 95, 95,
+95, 95, 95, 95, 95, 95, 95, 95,
+65, 66, 67, 68, 69, 70, 71, 72,
+73, 74, 75, 76, 77, 78, 79, 80,
+81, 82, 83, 84, 85, 86, 87, 88,
+89, 90, 95, 95, 95, 95, 95, 95,
+97, 98, 99, 100, 101, 102, 103, 104,
+105, 106, 107, 108, 109, 110, 111, 112,
+113, 114, 115, 116, 117, 118, 119, 120,
+121, 122, 95, 95, 95, 95, 95, 95,
+95, 95, 95, 95, 95, 95, 95, 95,
+95, 95, 95, 95, 95, 95, 95, 95,
+95, 95, 95, 95, 95, 95, 95, 95,
+95, 95, 95, 95, 95, 95, 95, 95,
+95, 95, 95, 95, 95, 95, 95, 95,
+95, 95, 95, 95, 95, 95, 95, 95,
+95, 95, 95, 95, 95, 95, 95, 95,
+95, 95, 95, 95, 95, 95, 95, 192,
+193, 194, 195, 196, 197, 198, 199, 200,
+201, 202, 203, 204, 205, 206, 207, 208,
+209, 210, 211, 212, 213, 214, 95, 216,
+217, 218, 219, 220, 221, 222, 223, 224,
+225, 226, 227, 228, 229, 230, 231, 232,
+233, 234, 235, 236, 237, 238, 239, 240,
+241, 242, 243, 244, 245, 246, 95, 248,
+249, 250, 251, 252, 253, 254, 255};
+
+const unsigned char translate_name_map[256] = {
+95, 95, 95, 95, 95, 95, 95, 95, 95,
+95, 95, 95, 95, 95, 95, 95, 95,
+95, 95, 95, 95, 95, 95, 95, 95,
+95, 95, 95, 95, 95, 95, 95, 95,
+95, 95, 95, 95, 95, 95, 95, 95,
+95, 95, 95, 95, 45, 95, 95, 48,
+49, 50, 51, 52, 53, 54, 55, 56,
+57, 95, 95, 95, 95, 95, 95, 95,
+65, 66, 67, 68, 69, 70, 71, 72,
+73, 74, 75, 76, 77, 78, 79, 80,
+81, 82, 83, 84, 85, 86, 87, 88,
+89, 90, 95, 95, 95, 95, 95, 95,
+97, 98, 99, 100, 101, 102, 103, 104,
+105, 106, 107, 108, 109, 110, 111, 112,
+113, 114, 115, 116, 117, 118, 119, 120,
+121, 122, 95, 95, 95, 95, 95, 95,
+95, 95, 95, 95, 95, 95, 95, 95,
+95, 95, 95, 95, 95, 95, 95, 95,
+95, 95, 95, 95, 95, 95, 95, 95,
+95, 95, 95, 95, 95, 95, 95, 95,
+95, 95, 95, 95, 95, 95, 95, 95,
+95, 95, 95, 95, 95, 95, 95, 95,
+95, 95, 95, 95, 95, 95, 183, 95,
+95, 95, 95, 95, 95, 95, 95, 192,
+193, 194, 195, 196, 197, 198, 199, 200,
+201, 202, 203, 204, 205, 206, 207, 208,
+209, 210, 211, 212, 213, 214, 95, 216,
+217, 218, 219, 220, 221, 222, 223, 224,
+225, 226, 227, 228, 229, 230, 231, 232,
+233, 234, 235, 236, 237, 238, 239, 240,
+241, 242, 243, 244, 245, 246, 95, 248,
+249, 250, 251, 252, 253, 254, 255};
+
+typedef std::map< std::string, std::vector<std::string> > map_string_list;
+map_string_list global_id_map;
+
+void clear_global_id_map()
+{
+ global_id_map.clear();
+}
+
+/** Look at documentation of translate_map */
+std::string translate_id(const std::string &id)
+{
+ if (id.size() == 0)
+ { return id; }
+ std::string id_translated = id;
+ id_translated[0] = translate_start_name_map[(unsigned int)id_translated[0]];
+ for (unsigned int i=1; i < id_translated.size(); i++)
+ {
+ id_translated[i] = translate_name_map[(unsigned int)id_translated[i]];
+ }
+ // It's so much workload now, the if() should speed up things.
+ if (id_translated != id)
+ {
+ // Search duplicates
+ map_string_list::iterator iter = global_id_map.find(id_translated);
+ if (iter != global_id_map.end())
+ {
+ unsigned int i = 0;
+ bool found = false;
+ for (i=0; i < iter->second.size(); i++)
+ {
+ if (id == iter->second[i])
+ {
+ found = true;
+ break;
+ }
+ }
+ bool convert = false;
+ if (found)
+ {
+ if (i > 0)
+ { convert = true; }
+ }
+ else
+ {
+ convert = true;
+ global_id_map[id_translated].push_back(id);
+ }
+ if (convert)
+ {
+ std::stringstream out;
+ out << ++i;
+ id_translated += out.str();
+ }
+ }
+ else { global_id_map[id_translated].push_back(id); }
+ }
+ return id_translated;
+}
+
+std::string id_name(void *id)
+{
+ return ((ID*)id)->name + 2;
+}
+
+std::string get_geometry_id(Object *ob)
+{
+ return translate_id(id_name(ob->data)) + "-mesh";
+}
+
+std::string get_light_id(Object *ob)
+{
+ return translate_id(id_name(ob)) + "-light";
+}
+
+std::string get_joint_id(Bone *bone, Object *ob_arm)
+{
+ return translate_id(id_name(ob_arm) + "_" + bone->name);
+}
+
+std::string get_camera_id(Object *ob)
+{
+ return translate_id(id_name(ob)) + "-camera";
+}
diff --git a/source/blender/collada/collada_internal.h b/source/blender/collada/collada_internal.h
index 242fce749c4..815113400b4 100644
--- a/source/blender/collada/collada_internal.h
+++ b/source/blender/collada/collada_internal.h
@@ -1,4 +1,4 @@
-/**
+/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
@@ -21,12 +21,25 @@
*
* ***** END GPL LICENSE BLOCK *****
*/
-#ifndef BLENDER_COLLADA_H
-#define BLENDER_COLLADA_H
+
+/** \file collada_internal.h
+ * \ingroup collada
+ */
+
+#ifndef COLLADA_INTERNAL_H
+#define COLLADA_INTERNAL_H
+
+#include <string>
+#include <vector>
+#include <map>
#include "COLLADAFWFileInfo.h"
#include "Math/COLLADABUMathMatrix4.h"
+#include "DNA_armature_types.h"
+#include "DNA_object_types.h"
+#include "BLI_math.h"
+
class UnitConverter
{
private:
@@ -35,61 +48,50 @@ private:
public:
- UnitConverter() : unit(), up_axis(COLLADAFW::FileInfo::Z_UP) {}
+ enum UnitSystem {
+ None,
+ Metric,
+ Imperial
+ };
+
+ // Initialize with Z_UP, since Blender uses right-handed, z-up
+ UnitConverter();
- void read_asset(const COLLADAFW::FileInfo* asset)
- {
- }
+ void read_asset(const COLLADAFW::FileInfo* asset);
- // TODO
- // convert vector vec from COLLADA format to Blender
- void convertVec3(float *vec)
- {
- }
+ void convertVector3(COLLADABU::Math::Vector3 &vec, float *v);
+
+ UnitConverter::UnitSystem isMetricSystem(void);
+
+ float getLinearMeter(void);
// TODO need also for angle conversion, time conversion...
- void dae_matrix_to_mat4(float out[][4], const COLLADABU::Math::Matrix4& in)
- {
- // in DAE, matrices use columns vectors, (see comments in COLLADABUMathMatrix4.h)
- // so here, to make a blender matrix, we swap columns and rows
- for (int i = 0; i < 4; i++) {
- for (int j = 0; j < 4; j++) {
- out[i][j] = in[j][i];
- }
- }
- }
-
- void mat4_to_dae(float out[][4], float in[][4])
- {
- copy_m4_m4(out, in);
- transpose_m4(out);
- }
-
- void mat4_to_dae_double(double out[][4], float in[][4])
- {
- float mat[4][4];
-
- mat4_to_dae(mat, in);
-
- for (int i = 0; i < 4; i++)
- for (int j = 0; j < 4; j++)
- out[i][j] = mat[i][j];
- }
+ void dae_matrix_to_mat4_(float out[][4], const COLLADABU::Math::Matrix4& in);
+
+ void mat4_to_dae(float out[][4], float in[][4]);
+
+ void mat4_to_dae_double(double out[][4], float in[][4]);
};
class TransformBase
{
public:
- void decompose(float mat[][4], float *loc, float eul[3], float quat[4], float *size)
- {
- mat4_to_size(size, mat);
- if (eul)
- mat4_to_eul(eul, mat);
- if (quat)
- mat4_to_quat(quat, mat);
- copy_v3_v3(loc, mat[3]);
- }
+ void decompose(float mat[][4], float *loc, float eul[3], float quat[4], float *size);
};
-#endif
+extern void clear_global_id_map();
+/** Look at documentation of translate_map */
+extern std::string translate_id(const std::string &id);
+
+extern std::string id_name(void *id);
+
+extern std::string get_geometry_id(Object *ob);
+
+extern std::string get_light_id(Object *ob);
+
+extern std::string get_joint_id(Bone *bone, Object *ob_arm);
+
+extern std::string get_camera_id(Object *ob);
+
+#endif /* COLLADA_INTERNAL_H */
diff --git a/source/blender/collada/collada_utils.cpp b/source/blender/collada/collada_utils.cpp
new file mode 100644
index 00000000000..31ef8064b1f
--- /dev/null
+++ b/source/blender/collada/collada_utils.cpp
@@ -0,0 +1,109 @@
+/*
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Nathan Letwory.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/* COLLADABU_ASSERT, may be able to remove later */
+#include "COLLADABUPlatform.h"
+
+#include "COLLADAFWGeometry.h"
+#include "COLLADAFWMeshPrimitive.h"
+#include "COLLADAFWMeshVertexData.h"
+
+#include "DNA_customdata_types.h"
+#include "DNA_object_types.h"
+
+#include "BLI_math.h"
+
+#include "BKE_context.h"
+#include "BKE_customdata.h"
+#include "BKE_depsgraph.h"
+#include "BKE_object.h"
+
+#include "WM_api.h" // XXX hrm, see if we can do without this
+#include "WM_types.h"
+
+float bc_get_float_value(const COLLADAFW::FloatOrDoubleArray& array, unsigned int index)
+{
+ if (index >= array.getValuesCount())
+ return 0.0f;
+
+ if (array.getType() == COLLADAFW::MeshVertexData::DATA_TYPE_FLOAT)
+ return array.getFloatValues()->getData()[index];
+ else
+ return array.getDoubleValues()->getData()[index];
+}
+
+// copied from /editors/object/object_relations.c
+int bc_test_parent_loop(Object *par, Object *ob)
+{
+ /* test if 'ob' is a parent somewhere in par's parents */
+
+ if(par == NULL) return 0;
+ if(ob == par) return 1;
+
+ return bc_test_parent_loop(par->parent, ob);
+}
+
+// a shortened version of parent_set_exec()
+// if is_parent_space is true then ob->obmat will be multiplied by par->obmat before parenting
+int bc_set_parent(Object *ob, Object *par, bContext *C, bool is_parent_space)
+{
+ Object workob;
+ Main *bmain = CTX_data_main(C);
+ Scene *sce = CTX_data_scene(C);
+
+ if (!par || bc_test_parent_loop(par, ob))
+ return false;
+
+ ob->parent = par;
+ ob->partype = PAROBJECT;
+
+ ob->parsubstr[0] = 0;
+
+ if (is_parent_space) {
+ float mat[4][4];
+ // calc par->obmat
+ where_is_object(sce, par);
+
+ // move child obmat into world space
+ mul_m4_m4m4(mat, ob->obmat, par->obmat);
+ copy_m4_m4(ob->obmat, mat);
+ }
+
+ // apply child obmat (i.e. decompose it into rot/loc/size)
+ object_apply_mat4(ob, ob->obmat, 0, 0);
+
+ // compute parentinv
+ what_does_parent(sce, ob, &workob);
+ invert_m4_m4(ob->parentinv, workob.obmat);
+
+ ob->recalc |= OB_RECALC_OB | OB_RECALC_DATA;
+ par->recalc |= OB_RECALC_OB;
+
+ DAG_scene_sort(bmain, sce);
+ DAG_ids_flush_update(bmain, 0);
+ WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, NULL);
+
+ return true;
+}
+
diff --git a/source/blender/collada/collada_utils.h b/source/blender/collada/collada_utils.h
new file mode 100644
index 00000000000..06cf8259dac
--- /dev/null
+++ b/source/blender/collada/collada_utils.h
@@ -0,0 +1,54 @@
+/*
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Nathan Letwory.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file collada_utils.h
+ * \ingroup collada
+ */
+
+#ifndef __BC_UTILS_H__
+#define __BC_UTILS_H__
+
+#include "COLLADAFWMeshPrimitive.h"
+#include "COLLADAFWGeometry.h"
+#include "COLLADAFWFloatOrDoubleArray.h"
+#include "COLLADAFWTypes.h"
+
+#include <vector>
+#include <map>
+
+#include "DNA_object_types.h"
+#include "DNA_customdata_types.h"
+#include "DNA_texture_types.h"
+#include "BKE_context.h"
+
+typedef std::map<COLLADAFW::TextureMapId, std::vector<MTex*> > TexIndexTextureArrayMap;
+
+extern float bc_get_float_value(const COLLADAFW::FloatOrDoubleArray& array, unsigned int index);
+
+extern int bc_test_parent_loop(Object *par, Object *ob);
+extern int bc_set_parent(Object *ob, Object *par, bContext *C, bool is_parent_space=true);
+extern char *bc_CustomData_get_layer_name(const CustomData *data, int type, int n);
+extern char *bc_CustomData_get_active_layer_name(const CustomData *data, int type);
+
+#endif