diff options
Diffstat (limited to 'source/blender/collada')
-rw-r--r-- | source/blender/collada/ArmatureImporter.cpp | 19 | ||||
-rw-r--r-- | source/blender/collada/ArmatureImporter.h | 2 |
2 files changed, 7 insertions, 14 deletions
diff --git a/source/blender/collada/ArmatureImporter.cpp b/source/blender/collada/ArmatureImporter.cpp index 1bc2bff74e3..d97fb55af9c 100644 --- a/source/blender/collada/ArmatureImporter.cpp +++ b/source/blender/collada/ArmatureImporter.cpp @@ -221,7 +221,7 @@ int ArmatureImporter::create_bone(SkinInfo *skin, COLLADAFW::Node *node, EditBon * tail locations for the affected bones (nodes which don't have any connected child) * Hint: The extended_bones set gets populated in ArmatureImporter::create_bone **/ -void ArmatureImporter::fix_leaf_bones(bArmature *armature, Bone *bone) +void ArmatureImporter::fix_leaf_bones(bArmature *armature, Bone *bone, bool fix_orientation) { if (bone == NULL) return; @@ -237,7 +237,7 @@ void ArmatureImporter::fix_leaf_bones(bArmature *armature, Bone *bone) EditBone *ebone = bc_get_edit_bone(armature, bone->name); float vec[3]; - if (ebone->parent != NULL) { + if (ebone->parent != NULL && fix_orientation) { EditBone *parent = ebone->parent; sub_v3_v3v3(vec, ebone->head, parent->head); if (len_squared_v3(vec) < MINIMUM_BONE_LENGTH) @@ -257,7 +257,7 @@ void ArmatureImporter::fix_leaf_bones(bArmature *armature, Bone *bone) } for (Bone *child = (Bone *)bone->childbase.first; child; child = child->next) { - fix_leaf_bones(armature, child); + fix_leaf_bones(armature, child, fix_orientation); } } @@ -756,17 +756,10 @@ void ArmatureImporter::make_armatures(bContext *C, std::vector<Object *> &object /* and step back to edit mode to fix the leaf nodes */ ED_armature_to_edit(armature); - if (this->import_settings->fix_orientation || this->import_settings->find_chains) { + if (this->import_settings->find_chains) + connect_bone_chains(armature, (Bone *)armature->bonebase.first, UNLIMITED_CHAIN_MAX); - if (this->import_settings->find_chains) - connect_bone_chains(armature, (Bone *)armature->bonebase.first, UNLIMITED_CHAIN_MAX); - - if (this->import_settings->fix_orientation) - fix_leaf_bones(armature, (Bone *)armature->bonebase.first); - - // exit armature edit mode - - } + fix_leaf_bones(armature, (Bone *)armature->bonebase.first, this->import_settings->fix_orientation); fix_parent_connect(armature, (Bone *)armature->bonebase.first); diff --git a/source/blender/collada/ArmatureImporter.h b/source/blender/collada/ArmatureImporter.h index e006ccbc94a..524c524c9c9 100644 --- a/source/blender/collada/ArmatureImporter.h +++ b/source/blender/collada/ArmatureImporter.h @@ -111,7 +111,7 @@ private: BoneExtended &add_bone_extended(EditBone *bone, COLLADAFW::Node * node, int sibcount, std::vector<std::string> &layer_labels); void clear_extended_boneset(); - void fix_leaf_bones(bArmature *armature, Bone *bone); + void fix_leaf_bones(bArmature *armature, Bone *bone, bool fix_orientation); void fix_parent_connect(bArmature *armature, Bone *bone); void connect_bone_chains(bArmature *armature, Bone *bone, const int max_chain_length); |