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-rw-r--r--source/blender/collada/AnimationExporter.cpp2
-rw-r--r--source/blender/collada/ArmatureImporter.cpp7
-rw-r--r--source/blender/collada/CMakeLists.txt1
-rw-r--r--source/blender/collada/DocumentImporter.cpp17
-rw-r--r--source/blender/collada/EffectExporter.cpp67
-rw-r--r--source/blender/collada/ExportSettings.h1
-rw-r--r--source/blender/collada/ImageExporter.cpp56
-rw-r--r--source/blender/collada/ImageExporter.h1
-rw-r--r--source/blender/collada/MeshImporter.cpp39
-rw-r--r--source/blender/collada/MeshImporter.h10
-rw-r--r--source/blender/collada/collada.cpp5
-rw-r--r--source/blender/collada/collada.h3
-rw-r--r--source/blender/collada/collada_utils.cpp9
13 files changed, 40 insertions, 178 deletions
diff --git a/source/blender/collada/AnimationExporter.cpp b/source/blender/collada/AnimationExporter.cpp
index 3bff20e846b..707aaea0b65 100644
--- a/source/blender/collada/AnimationExporter.cpp
+++ b/source/blender/collada/AnimationExporter.cpp
@@ -938,7 +938,7 @@ std::string AnimationExporter::create_4x4_source(std::vector<float> &frames, Obj
float ctime = BKE_scene_frame_get_from_ctime(scene, *it);
CFRA = BKE_scene_frame_get_from_ctime(scene, *it);
- //BKE_scene_update_for_newframe(G.main->eval_ctx, G.main,scene,scene->lay);
+ //BKE_scene_update_for_newframe(G.main->eval_ctx, G.main,scene);
BKE_animsys_evaluate_animdata(scene, &ob->id, ob->adt, ctime, ADT_RECALC_ALL);
if (bone) {
diff --git a/source/blender/collada/ArmatureImporter.cpp b/source/blender/collada/ArmatureImporter.cpp
index 0ea8324ed7c..9c8b8fc25d6 100644
--- a/source/blender/collada/ArmatureImporter.cpp
+++ b/source/blender/collada/ArmatureImporter.cpp
@@ -34,7 +34,6 @@
extern "C" {
#include "BKE_action.h"
-#include "BKE_depsgraph.h"
#include "BKE_object.h"
#include "BKE_armature.h"
#include "BLI_string.h"
@@ -42,6 +41,8 @@ extern "C" {
#include "ED_armature.h"
}
+#include "DEG_depsgraph.h"
+
#include "collada_utils.h"
#include "ArmatureImporter.h"
@@ -496,7 +497,7 @@ void ArmatureImporter::create_armature_bones(std::vector<Object *> &ob_arms)
ob_arms.push_back(ob_arm);
}
- DAG_id_tag_update(&ob_arm->id, OB_RECALC_OB | OB_RECALC_DATA);
+ DEG_id_tag_update(&ob_arm->id, OB_RECALC_OB | OB_RECALC_DATA);
}
}
@@ -629,7 +630,7 @@ Object *ArmatureImporter::create_armature_bones(SkinInfo& skin)
ED_armature_from_edit(armature);
ED_armature_edit_free(armature);
- DAG_id_tag_update(&ob_arm->id, OB_RECALC_OB | OB_RECALC_DATA);
+ DEG_id_tag_update(&ob_arm->id, OB_RECALC_OB | OB_RECALC_DATA);
return ob_arm;
}
diff --git a/source/blender/collada/CMakeLists.txt b/source/blender/collada/CMakeLists.txt
index 293049a1a05..8642bbee698 100644
--- a/source/blender/collada/CMakeLists.txt
+++ b/source/blender/collada/CMakeLists.txt
@@ -30,6 +30,7 @@ set(INC
../blenkernel
../blenlib
../blentranslation
+ ../depsgraph
../editors/include
../makesdna
../makesrna
diff --git a/source/blender/collada/DocumentImporter.cpp b/source/blender/collada/DocumentImporter.cpp
index 226f319cefd..7cb6045b73e 100644
--- a/source/blender/collada/DocumentImporter.cpp
+++ b/source/blender/collada/DocumentImporter.cpp
@@ -57,12 +57,12 @@ extern "C" {
#include "BLI_fileops.h"
#include "BKE_camera.h"
+#include "BKE_collection.h"
#include "BKE_main.h"
#include "BKE_lamp.h"
#include "BKE_library.h"
#include "BKE_texture.h"
#include "BKE_fcurve.h"
-#include "BKE_depsgraph.h"
#include "BKE_scene.h"
#include "BKE_global.h"
#include "BKE_material.h"
@@ -82,6 +82,9 @@ extern "C" {
}
+#include "DEG_depsgraph.h"
+#include "DEG_depsgraph_build.h"
+
#include "ExtraHandler.h"
#include "ErrorHandler.h"
#include "DocumentImporter.h"
@@ -230,7 +233,7 @@ void DocumentImporter::finish()
}
// update scene
- DAG_relations_tag_update(bmain);
+ DEG_relations_tag_update(bmain);
WM_event_add_notifier(mContext, NC_OBJECT | ND_TRANSFORM, NULL);
}
@@ -241,7 +244,7 @@ void DocumentImporter::finish()
armature_importer.set_tags_map(this->uid_tags_map);
armature_importer.make_armatures(mContext, *objects_to_scale);
armature_importer.make_shape_keys();
- DAG_relations_tag_update(bmain);
+ DEG_relations_tag_update(bmain);
#if 0
armature_importer.fix_animation();
@@ -264,7 +267,7 @@ void DocumentImporter::finish()
for (it = libnode_ob.begin(); it != libnode_ob.end(); it++) {
Object *ob = *it;
- Base *base = BKE_scene_base_find(sce, ob);
+ BaseLegacy *base = (BaseLegacy *)BKE_scene_base_find(sce, ob);
if (base) {
BLI_remlink(&sce->base, base);
BKE_libblock_free_us(G.main, base->object);
@@ -275,7 +278,7 @@ void DocumentImporter::finish()
}
libnode_ob.clear();
- DAG_relations_tag_update(bmain);
+ DEG_relations_tag_update(bmain);
}
bc_match_scale(objects_to_scale, unit_converter, !this->import_settings->import_units);
@@ -417,8 +420,8 @@ Object *DocumentImporter::create_instance_node(Object *source_ob, COLLADAFW::Nod
fprintf(stderr, "create <instance_node> under node id=%s from node id=%s\n", instance_node ? instance_node->getOriginalId().c_str() : NULL, source_node ? source_node->getOriginalId().c_str() : NULL);
Object *obn = BKE_object_copy(G.main, source_ob);
- DAG_id_tag_update(&obn->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME);
- BKE_scene_base_add(sce, obn);
+ DEG_id_tag_update(&obn->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME);
+ BKE_collection_object_add_from(sce, source_ob, obn);
if (instance_node) {
anim_importer.read_node_transform(instance_node, obn);
diff --git a/source/blender/collada/EffectExporter.cpp b/source/blender/collada/EffectExporter.cpp
index 76b51148509..978d79077fe 100644
--- a/source/blender/collada/EffectExporter.cpp
+++ b/source/blender/collada/EffectExporter.cpp
@@ -66,7 +66,7 @@ EffectsExporter::EffectsExporter(COLLADASW::StreamWriter *sw, const ExportSettin
bool EffectsExporter::hasEffects(Scene *sce)
{
- Base *base = (Base *)sce->base.first;
+ BaseLegacy *base = (BaseLegacy *)sce->base.first;
while (base) {
Object *ob = base->object;
@@ -311,58 +311,6 @@ void EffectsExporter::operator()(Material *ma, Object *ob)
}
}
- int active_uv_layer = -1;
- std::set<Image *> uv_textures;
- if (ob->type == OB_MESH && ob->totcol && this->export_settings->include_uv_textures) {
- bool active_uv_only = this->export_settings->active_uv_only;
- Mesh *me = (Mesh *) ob->data;
- active_uv_layer = CustomData_get_active_layer_index(&me->pdata, CD_MTEXPOLY);
-
- BKE_mesh_tessface_ensure(me);
- for (int i = 0; i < me->pdata.totlayer; i++) {
- if (!active_uv_only || active_uv_layer == i)
- {
- if (me->pdata.layers[i].type == CD_MTEXPOLY) {
- MTexPoly *txface = (MTexPoly *)me->pdata.layers[i].data;
- MPoly *mpoly = me->mpoly;
- for (int j = 0; j < me->totpoly; j++, mpoly++, txface++) {
-
- Material *mat = give_current_material(ob, mpoly->mat_nr + 1);
- if (mat != ma)
- continue;
-
- Image *ima = txface->tpage;
- if (ima == NULL)
- continue;
-
-
- bool not_in_list = uv_textures.find(ima)==uv_textures.end();
- if (not_in_list) {
- std::string name = id_name(ima);
- std::string key(name);
- key = translate_id(key);
-
- // create only one <sampler>/<surface> pair for each unique image
- if (im_samp_map.find(key) == im_samp_map.end()) {
- //<newparam> <sampler> <source>
- COLLADASW::Sampler sampler(COLLADASW::Sampler::SAMPLER_TYPE_2D,
- key + COLLADASW::Sampler::SAMPLER_SID_SUFFIX,
- key + COLLADASW::Sampler::SURFACE_SID_SUFFIX);
- sampler.setImageId(key);
- samplers[a] = sampler;
- samp_surf[b] = &samplers[a];
- im_samp_map[key] = b;
- b++;
- a++;
- uv_textures.insert(ima);
- }
- }
- }
- }
- }
- }
- }
-
// used as fallback when MTex->uvname is "" (this is pretty common)
// it is indeed the correct value to use in that case
std::string active_uv(getActiveUVLayerName(ob));
@@ -385,19 +333,6 @@ void EffectsExporter::operator()(Material *ma, Object *ob)
writeTextures(ep, key, sampler, t, ima, uvname);
}
- std::set<Image *>::iterator uv_t_iter;
- int idx;
- for (idx = 0, uv_t_iter = uv_textures.begin(); uv_t_iter != uv_textures.end(); uv_t_iter++, idx++ ) {
- if (active_uv_layer>-1 && idx==active_uv_layer) {
- Image *ima = *uv_t_iter;
- std::string key(id_name(ima));
- key = translate_id(key);
- int i = im_samp_map[key];
- COLLADASW::Sampler *sampler = (COLLADASW::Sampler *)samp_surf[i];
- ep.setDiffuse(createTexture(ima, active_uv, sampler), false, "diffuse");
- }
- }
-
// performs the actual writing
ep.addProfileElements();
bool twoSided = false;
diff --git a/source/blender/collada/ExportSettings.h b/source/blender/collada/ExportSettings.h
index de91f68a492..33a7527f383 100644
--- a/source/blender/collada/ExportSettings.h
+++ b/source/blender/collada/ExportSettings.h
@@ -42,7 +42,6 @@ public:
bool deform_bones_only;
bool active_uv_only;
- bool include_uv_textures;
bool include_material_textures;
bool use_texture_copies;
diff --git a/source/blender/collada/ImageExporter.cpp b/source/blender/collada/ImageExporter.cpp
index aac41e2e93c..a2ab3ce520b 100644
--- a/source/blender/collada/ImageExporter.cpp
+++ b/source/blender/collada/ImageExporter.cpp
@@ -152,44 +152,6 @@ void ImagesExporter::export_UV_Image(Image *image, bool use_copies)
}
}
-void ImagesExporter::export_UV_Images()
-{
- std::set<Image *> uv_textures;
- LinkNode *node;
- bool use_texture_copies = this->export_settings->use_texture_copies;
- bool active_uv_only = this->export_settings->active_uv_only;
-
- for (node = this->export_settings->export_set; node; node = node->next) {
- Object *ob = (Object *)node->link;
- if (ob->type == OB_MESH && ob->totcol) {
- Mesh *me = (Mesh *) ob->data;
- BKE_mesh_tessface_ensure(me);
- int active_uv_layer = CustomData_get_active_layer_index(&me->pdata, CD_MTEXPOLY);
- for (int i = 0; i < me->pdata.totlayer; i++) {
- if (me->pdata.layers[i].type == CD_MTEXPOLY) {
- if (!active_uv_only || active_uv_layer == i)
- {
- MTexPoly *txface = (MTexPoly *)me->pdata.layers[i].data;
- for (int j = 0; j < me->totpoly; j++, txface++) {
-
- Image *ima = txface->tpage;
- if (ima == NULL)
- continue;
-
- bool not_in_list = uv_textures.find(ima) == uv_textures.end();
- if (not_in_list) {
- uv_textures.insert(ima);
- export_UV_Image(ima, use_texture_copies);
- }
- }
- }
- }
- }
- }
- }
-}
-
-
bool ImagesExporter::hasImages(Scene *sce)
{
LinkNode *node;
@@ -209,20 +171,6 @@ bool ImagesExporter::hasImages(Scene *sce)
}
}
- if (ob->type == OB_MESH) {
- Mesh *me = (Mesh *) ob->data;
- BKE_mesh_tessface_ensure(me);
- bool has_uvs = (bool)CustomData_has_layer(&me->fdata, CD_MTFACE);
- if (has_uvs) {
- int num_layers = CustomData_number_of_layers(&me->fdata, CD_MTFACE);
- for (int a = 0; a < num_layers; a++) {
- MTFace *tface = (MTFace *)CustomData_get_layer_n(&me->fdata, CD_MTFACE, a);
- Image *img = tface->tpage;
- if (img) return true;
- }
- }
- }
-
}
return false;
}
@@ -236,10 +184,6 @@ void ImagesExporter::exportImages(Scene *sce)
mf.forEachMaterialInExportSet<ImagesExporter>(sce, *this, this->export_settings->export_set);
}
- if (this->export_settings->include_uv_textures) {
- export_UV_Images();
- }
-
closeLibrary();
}
diff --git a/source/blender/collada/ImageExporter.h b/source/blender/collada/ImageExporter.h
index 0eaebdd5cdd..f3dd2b336e4 100644
--- a/source/blender/collada/ImageExporter.h
+++ b/source/blender/collada/ImageExporter.h
@@ -51,7 +51,6 @@ public:
private:
std::vector<std::string> mImages; // contains list of written images, to avoid duplicates
- void export_UV_Images();
void export_UV_Image(Image *image, bool use_texture_copies);
bool hasImages(Scene *sce);
const ExportSettings *export_settings;
diff --git a/source/blender/collada/MeshImporter.cpp b/source/blender/collada/MeshImporter.cpp
index a1bfce88131..616c254a6ea 100644
--- a/source/blender/collada/MeshImporter.cpp
+++ b/source/blender/collada/MeshImporter.cpp
@@ -472,11 +472,9 @@ void MeshImporter::allocate_poly_data(COLLADAFW::Mesh *collada_mesh, Mesh *me)
COLLADAFW::MeshVertexData::InputInfos *info = collada_mesh->getUVCoords().getInputInfosArray()[i];
COLLADAFW::String &uvname = info->mName;
// Allocate space for UV_data
- CustomData_add_layer_named(&me->pdata, CD_MTEXPOLY, CD_DEFAULT, NULL, me->totpoly, uvname.c_str());
CustomData_add_layer_named(&me->ldata, CD_MLOOPUV, CD_DEFAULT, NULL, me->totloop, uvname.c_str());
}
// activate the first uv map
- me->mtpoly = (MTexPoly *)CustomData_get_layer_n(&me->pdata, CD_MTEXPOLY, 0);
me->mloopuv = (MLoopUV *) CustomData_get_layer_n(&me->ldata, CD_MLOOPUV, 0);
}
@@ -1051,11 +1049,11 @@ void MeshImporter::optimize_material_assignements()
* which materials shall be moved to the created geometries. Also see
* optimize_material_assignements() above.
*/
-MTFace *MeshImporter::assign_material_to_geom(COLLADAFW::MaterialBinding cmaterial,
- std::map<COLLADAFW::UniqueId, Material *>& uid_material_map,
- Object *ob, const COLLADAFW::UniqueId *geom_uid,
- char *layername, MTFace *texture_face,
- std::map<Material *, TexIndexTextureArrayMap>& material_texture_mapping_map, short mat_index)
+void MeshImporter::assign_material_to_geom(
+ COLLADAFW::MaterialBinding cmaterial,
+ std::map<COLLADAFW::UniqueId, Material *>& uid_material_map,
+ Object *ob, const COLLADAFW::UniqueId *geom_uid,
+ std::map<Material *, TexIndexTextureArrayMap>& material_texture_mapping_map, short mat_index)
{
MTex *color_texture = NULL;
Mesh *me = (Mesh *)ob->data;
@@ -1065,7 +1063,7 @@ MTFace *MeshImporter::assign_material_to_geom(COLLADAFW::MaterialBinding cmateri
if (uid_material_map.find(ma_uid) == uid_material_map.end()) {
fprintf(stderr, "Cannot find material by UID.\n");
- return NULL;
+ return;
}
// first time we get geom_uid, ma_uid pair. Save for later check.
@@ -1089,15 +1087,6 @@ MTFace *MeshImporter::assign_material_to_geom(COLLADAFW::MaterialBinding cmateri
color_texture);
}
- // set texture face
- if (color_texture &&
- strlen((color_texture)->uvname) &&
- !STREQ(layername, color_texture->uvname)) {
- texture_face = (MTFace *)CustomData_get_layer_named(&me->fdata, CD_MTFACE,
- color_texture->uvname);
- strcpy(layername, color_texture->uvname);
- }
-
MaterialIdPrimitiveArrayMap& mat_prim_map = geom_uid_mat_mapping_map[*geom_uid];
COLLADAFW::MaterialId mat_id = cmaterial.getMaterialId();
@@ -1114,15 +1103,9 @@ MTFace *MeshImporter::assign_material_to_geom(COLLADAFW::MaterialBinding cmateri
for (i = 0; i < prim.totpoly; i++, mpoly++) {
mpoly->mat_nr = mat_index;
- // bind texture images to faces
- if (texture_face && color_texture) {
- texture_face->tpage = (Image *)color_texture->tex->ima;
- texture_face++;
- }
}
}
}
- return texture_face;
}
Object *MeshImporter::create_mesh_object(COLLADAFW::Node *node, COLLADAFW::InstanceGeometry *geom,
@@ -1175,10 +1158,6 @@ Object *MeshImporter::create_mesh_object(COLLADAFW::Node *node, COLLADAFW::Insta
if (old_mesh->id.us == 0) BKE_libblock_free(G.main, old_mesh);
- char layername[100];
- layername[0] = '\0';
- MTFace *texture_face = NULL;
-
COLLADAFW::MaterialBindingArray& mat_array =
geom->getMaterialBindings();
@@ -1186,9 +1165,9 @@ Object *MeshImporter::create_mesh_object(COLLADAFW::Node *node, COLLADAFW::Insta
for (unsigned int i = 0; i < mat_array.getCount(); i++) {
if (mat_array[i].getReferencedMaterial().isValid()) {
- texture_face = assign_material_to_geom(mat_array[i], uid_material_map, ob, geom_uid,
- layername, texture_face,
- material_texture_mapping_map, i);
+ assign_material_to_geom(
+ mat_array[i], uid_material_map, ob, geom_uid,
+ material_texture_mapping_map, i);
}
else {
fprintf(stderr, "invalid referenced material for %s\n", mat_array[i].getName().c_str());
diff --git a/source/blender/collada/MeshImporter.h b/source/blender/collada/MeshImporter.h
index d6426fbaf56..e8ae934a393 100644
--- a/source/blender/collada/MeshImporter.h
+++ b/source/blender/collada/MeshImporter.h
@@ -171,11 +171,11 @@ public:
void optimize_material_assignements();
- MTFace *assign_material_to_geom(COLLADAFW::MaterialBinding cmaterial,
- std::map<COLLADAFW::UniqueId, Material*>& uid_material_map,
- Object *ob, const COLLADAFW::UniqueId *geom_uid,
- char *layername, MTFace *texture_face,
- std::map<Material*, TexIndexTextureArrayMap>& material_texture_mapping_map, short mat_index);
+ void assign_material_to_geom(
+ COLLADAFW::MaterialBinding cmaterial,
+ std::map<COLLADAFW::UniqueId, Material*>& uid_material_map,
+ Object *ob, const COLLADAFW::UniqueId *geom_uid,
+ std::map<Material*, TexIndexTextureArrayMap>& material_texture_mapping_map, short mat_index);
Object *create_mesh_object(COLLADAFW::Node *node, COLLADAFW::InstanceGeometry *geom,
diff --git a/source/blender/collada/collada.cpp b/source/blender/collada/collada.cpp
index bfe3180909b..9cb0b414721 100644
--- a/source/blender/collada/collada.cpp
+++ b/source/blender/collada/collada.cpp
@@ -68,6 +68,7 @@ int collada_import(bContext *C,
}
int collada_export(Scene *sce,
+ SceneLayer *scene_layer,
const char *filepath,
int apply_modifiers,
@@ -80,7 +81,6 @@ int collada_export(Scene *sce,
int deform_bones_only,
int active_uv_only,
- int include_uv_textures,
int include_material_textures,
int use_texture_copies,
@@ -106,7 +106,6 @@ int collada_export(Scene *sce,
export_settings.deform_bones_only = deform_bones_only != 0;
export_settings.active_uv_only = active_uv_only != 0;
- export_settings.include_uv_textures = include_uv_textures != 0;
export_settings.include_material_textures= include_material_textures != 0;
export_settings.use_texture_copies = use_texture_copies != 0;
@@ -124,7 +123,7 @@ int collada_export(Scene *sce,
if (export_settings.include_children) includeFilter |= OB_REL_CHILDREN_RECURSIVE;
eObjectSet objectSet = (export_settings.selected) ? OB_SET_SELECTED : OB_SET_ALL;
- export_settings.export_set = BKE_object_relational_superset(sce, objectSet, (eObRelationTypes)includeFilter);
+ export_settings.export_set = BKE_object_relational_superset(scene_layer, objectSet, (eObRelationTypes)includeFilter);
int export_count = BLI_linklist_count(export_settings.export_set);
if (export_count == 0) {
diff --git a/source/blender/collada/collada.h b/source/blender/collada/collada.h
index 8035af59c8b..9aba51ef18a 100644
--- a/source/blender/collada/collada.h
+++ b/source/blender/collada/collada.h
@@ -48,6 +48,7 @@ typedef enum BC_export_transformation_type {
struct bContext;
struct Scene;
+struct SceneLayer;
/*
* both return 1 on success, 0 on error
@@ -63,6 +64,7 @@ int collada_import(struct bContext *C,
int keep_bind_info);
int collada_export(struct Scene *sce,
+ struct SceneLayer *scene_layer,
const char *filepath,
int apply_modifiers,
BC_export_mesh_type export_mesh_type,
@@ -74,7 +76,6 @@ int collada_export(struct Scene *sce,
int deform_bones_only,
int active_uv_only,
- int include_uv_textures,
int include_material_textures,
int use_texture_copies,
diff --git a/source/blender/collada/collada_utils.cpp b/source/blender/collada/collada_utils.cpp
index ac4395e1430..1ba8658f245 100644
--- a/source/blender/collada/collada_utils.cpp
+++ b/source/blender/collada/collada_utils.cpp
@@ -45,7 +45,6 @@ extern "C" {
#include "BKE_context.h"
#include "BKE_customdata.h"
-#include "BKE_depsgraph.h"
#include "BKE_object.h"
#include "BKE_global.h"
#include "BKE_mesh.h"
@@ -61,6 +60,8 @@ extern "C" {
#include "bmesh_tools.h"
}
+#include "DEG_depsgraph.h"
+
#include "collada_utils.h"
#include "ExportSettings.h"
@@ -118,8 +119,8 @@ int bc_set_parent(Object *ob, Object *par, bContext *C, bool is_parent_space)
BKE_object_workob_calc_parent(sce, ob, &workob);
invert_m4_m4(ob->parentinv, workob.obmat);
- DAG_id_tag_update(&ob->id, OB_RECALC_OB | OB_RECALC_DATA);
- DAG_id_tag_update(&par->id, OB_RECALC_OB);
+ DEG_id_tag_update(&ob->id, OB_RECALC_OB | OB_RECALC_DATA);
+ DEG_id_tag_update(&par->id, OB_RECALC_OB);
/** done once after import */
#if 0
@@ -136,7 +137,7 @@ Object *bc_add_object(Scene *scene, int type, const char *name)
ob->data = BKE_object_obdata_add_from_type(G.main, type, name);
ob->lay = scene->lay;
- DAG_id_tag_update(&ob->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME);
+ DEG_id_tag_update(&ob->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME);
BKE_scene_base_select(scene, BKE_scene_base_add(scene, ob));