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-rw-r--r--source/blender/collada/AnimationExporter.cpp40
-rw-r--r--source/blender/collada/AnimationImporter.cpp14
-rw-r--r--source/blender/collada/ArmatureExporter.cpp20
-rw-r--r--source/blender/collada/ArmatureImporter.cpp6
-rw-r--r--source/blender/collada/DocumentExporter.cpp30
-rw-r--r--source/blender/collada/DocumentImporter.cpp52
-rw-r--r--source/blender/collada/EffectExporter.cpp14
-rw-r--r--source/blender/collada/ExtraHandler.cpp6
-rw-r--r--source/blender/collada/ExtraTags.cpp14
-rw-r--r--source/blender/collada/GeometryExporter.cpp2
-rw-r--r--source/blender/collada/ImageExporter.cpp4
-rw-r--r--source/blender/collada/InstanceWriter.cpp2
-rw-r--r--source/blender/collada/LightExporter.cpp2
-rw-r--r--source/blender/collada/MaterialExporter.cpp4
-rw-r--r--source/blender/collada/MeshImporter.cpp16
-rw-r--r--source/blender/collada/SceneExporter.cpp8
-rw-r--r--source/blender/collada/TransformWriter.cpp6
-rw-r--r--source/blender/collada/collada.cpp6
-rw-r--r--source/blender/collada/collada_internal.cpp2
-rw-r--r--source/blender/collada/collada_utils.cpp4
20 files changed, 126 insertions, 126 deletions
diff --git a/source/blender/collada/AnimationExporter.cpp b/source/blender/collada/AnimationExporter.cpp
index d6eb406ced7..5f8ceeeebb3 100644
--- a/source/blender/collada/AnimationExporter.cpp
+++ b/source/blender/collada/AnimationExporter.cpp
@@ -40,7 +40,7 @@ void forEachObjectInScene(Scene *sce, Functor &f)
void AnimationExporter::exportAnimations(Scene *sce)
{
- if(hasAnimations(sce)) {
+ if (hasAnimations(sce)) {
this->scene = sce;
openLibrary();
@@ -59,7 +59,7 @@ void AnimationExporter::operator() (Object *ob)
/* bool isMatAnim = false; */ /* UNUSED */
//Export transform animations
- if(ob->adt && ob->adt->action)
+ if (ob->adt && ob->adt->action)
{
fcu = (FCurve*)ob->adt->action->curves.first;
@@ -88,7 +88,7 @@ void AnimationExporter::operator() (Object *ob)
}
//Export Lamp parameter animations
- if( (ob->type == OB_LAMP ) && ((Lamp*)ob ->data)->adt && ((Lamp*)ob ->data)->adt->action )
+ if ( (ob->type == OB_LAMP ) && ((Lamp*)ob ->data)->adt && ((Lamp*)ob ->data)->adt->action )
{
fcu = (FCurve*)(((Lamp*)ob ->data)->adt->action->curves.first);
while (fcu) {
@@ -102,7 +102,7 @@ void AnimationExporter::operator() (Object *ob)
}
//Export Camera parameter animations
- if( (ob->type == OB_CAMERA ) && ((Camera*)ob ->data)->adt && ((Camera*)ob ->data)->adt->action )
+ if ( (ob->type == OB_CAMERA ) && ((Camera*)ob ->data)->adt && ((Camera*)ob ->data)->adt->action )
{
fcu = (FCurve*)(((Camera*)ob ->data)->adt->action->curves.first);
while (fcu) {
@@ -117,11 +117,11 @@ void AnimationExporter::operator() (Object *ob)
}
//Export Material parameter animations.
- for(int a = 0; a < ob->totcol; a++)
+ for (int a = 0; a < ob->totcol; a++)
{
Material *ma = give_current_material(ob, a+1);
if (!ma) continue;
- if(ma->adt && ma->adt->action)
+ if (ma->adt && ma->adt->action)
{
/* isMatAnim = true; */
fcu = (FCurve*)ma->adt->action->curves.first;
@@ -152,7 +152,7 @@ float * AnimationExporter::get_eul_source_for_quat(Object *ob )
{
char * transformName = extract_transform_name( fcu->rna_path );
- if( !strcmp(transformName, "rotation_quaternion") ) {
+ if ( !strcmp(transformName, "rotation_quaternion") ) {
for ( int i = 0 ; i < fcu->totvert ; i++){
*(quat + ( i * 4 ) + fcu->array_index) = fcu->bezt[i].vec[1][1];
}
@@ -184,7 +184,7 @@ std::string AnimationExporter::getObjectBoneName( Object* ob,const FCurve* fcu )
char* boneName = strtok((char *)rna_path.c_str(), "\"");
boneName = strtok(NULL,"\"");
- if( boneName != NULL )
+ if ( boneName != NULL )
return /*id_name(ob) + "_" +*/ std::string(boneName);
else
return id_name(ob);
@@ -257,7 +257,7 @@ void AnimationExporter::dae_animation(Object* ob, FCurve *fcu, char* transformNa
std::string output_id;
//quat rotations are skipped for now, because of complications with determining axis.
- if(quatRotation)
+ if (quatRotation)
{
float * eul = get_eul_source_for_quat(ob);
float * eul_axis = (float*)MEM_callocN(sizeof(float) * fcu->totvert, "quat output source values");
@@ -317,7 +317,7 @@ void AnimationExporter::dae_animation(Object* ob, FCurve *fcu, char* transformNa
target = get_camera_id(ob)
+ "/" + get_camera_param_sid(fcu->rna_path, -1, axis_name, true);
- if( ma )
+ if ( ma )
target = translate_id(id_name(ma)) + "-effect"
+"/common/" /*profile common is only supported */ + get_transform_sid(fcu->rna_path, -1, axis_name, true);
}
@@ -348,7 +348,7 @@ bool AnimationExporter::is_bone_deform_group(Bone * bone)
{
bool is_def;
//Check if current bone is deform
- if((bone->flag & BONE_NO_DEFORM) == 0 ) return true;
+ if ((bone->flag & BONE_NO_DEFORM) == 0 ) return true;
//Check child bones
else
{
@@ -374,11 +374,11 @@ void AnimationExporter::sample_and_write_bone_animation_matrix(Object *ob_arm, B
{
std::string bone_name = getObjectBoneName(ob_arm,fcu);
int val = BLI_strcasecmp((char*)bone_name.c_str(),bone->name);
- if(val==0) break;
+ if (val==0) break;
fcu = fcu->next;
}
- if(!(fcu)) return;
+ if (!(fcu)) return;
bPoseChannel *pchan = get_pose_channel(ob_arm->pose, bone->name);
if (!pchan)
return;
@@ -779,7 +779,7 @@ std::string AnimationExporter::create_4x4_source(std::vector<float> &frames , Ob
// SECOND_LIFE_COMPATIBILITY
// AFAIK animation to second life is via BVH, but no
// reason to not have the collada-animation be correct
- if(export_settings->second_life)
+ if (export_settings->second_life)
{
float temp[4][4];
copy_m4_m4(temp, bone->arm_mat);
@@ -788,7 +788,7 @@ std::string AnimationExporter::create_4x4_source(std::vector<float> &frames , Ob
mult_m4_m4m4(mat, mat, temp);
- if(bone->parent)
+ if (bone->parent)
{
copy_m4_m4(temp, bone->parent->arm_mat);
temp[3][0] = temp[3][1] = temp[3][2] = 0.0f;
@@ -1134,21 +1134,21 @@ bool AnimationExporter::hasAnimations(Scene *sce)
FCurve *fcu = 0;
//Check for object transform animations
- if(ob->adt && ob->adt->action)
+ if (ob->adt && ob->adt->action)
fcu = (FCurve*)ob->adt->action->curves.first;
//Check for Lamp parameter animations
- else if( (ob->type == OB_LAMP ) && ((Lamp*)ob ->data)->adt && ((Lamp*)ob ->data)->adt->action )
+ else if ( (ob->type == OB_LAMP ) && ((Lamp*)ob ->data)->adt && ((Lamp*)ob ->data)->adt->action )
fcu = (FCurve*)(((Lamp*)ob ->data)->adt->action->curves.first);
//Check for Camera parameter animations
- else if( (ob->type == OB_CAMERA ) && ((Camera*)ob ->data)->adt && ((Camera*)ob ->data)->adt->action )
+ else if ( (ob->type == OB_CAMERA ) && ((Camera*)ob ->data)->adt && ((Camera*)ob ->data)->adt->action )
fcu = (FCurve*)(((Camera*)ob ->data)->adt->action->curves.first);
//Check Material Effect parameter animations.
- for(int a = 0; a < ob->totcol; a++)
+ for (int a = 0; a < ob->totcol; a++)
{
Material *ma = give_current_material(ob, a+1);
if (!ma) continue;
- if(ma->adt && ma->adt->action)
+ if (ma->adt && ma->adt->action)
{
fcu = (FCurve*)ma->adt->action->curves.first;
}
diff --git a/source/blender/collada/AnimationImporter.cpp b/source/blender/collada/AnimationImporter.cpp
index 097e9902de5..0e66a292e94 100644
--- a/source/blender/collada/AnimationImporter.cpp
+++ b/source/blender/collada/AnimationImporter.cpp
@@ -119,7 +119,7 @@ void AnimationImporter::animation_to_fcurves(COLLADAFW::AnimationCurve *curve)
bez.vec[1][1] = bc_get_float_value(output, j * dim + i);
- if( curve->getInterpolationType() == COLLADAFW::AnimationCurve::INTERPOLATION_BEZIER ||
+ if ( curve->getInterpolationType() == COLLADAFW::AnimationCurve::INTERPOLATION_BEZIER ||
curve->getInterpolationType() == COLLADAFW::AnimationCurve::INTERPOLATION_STEP)
{
COLLADAFW::FloatOrDoubleArray& intan = curve->getInTangentValues();
@@ -132,7 +132,7 @@ void AnimationImporter::animation_to_fcurves(COLLADAFW::AnimationCurve *curve)
// outtangent
bez.vec[2][0] = bc_get_float_value(outtan, (j * 2 * dim ) + (2 * i)) * fps;
bez.vec[2][1] = bc_get_float_value(outtan, (j * 2 * dim )+ (2 * i) + 1);
- if(curve->getInterpolationType() == COLLADAFW::AnimationCurve::INTERPOLATION_BEZIER)
+ if (curve->getInterpolationType() == COLLADAFW::AnimationCurve::INTERPOLATION_BEZIER)
bez.ipo = BEZT_IPO_BEZ;
else
bez.ipo = BEZT_IPO_CONST;
@@ -964,25 +964,25 @@ void AnimationImporter::translate_Animations ( COLLADAFW::Node * node ,
if (ef != NULL) { /* can be NULL [#28909] */
const COLLADAFW::CommonEffectPointerArray& commonEffects = ef->getCommonEffects();
COLLADAFW::EffectCommon *efc = commonEffects[0];
- if((animType->material & MATERIAL_SHININESS) != 0){
+ if ((animType->material & MATERIAL_SHININESS) != 0){
const COLLADAFW::FloatOrParam *shin = &(efc->getShininess());
const COLLADAFW::UniqueId& listid = shin->getAnimationList();
Assign_float_animations( listid, AnimCurves , "specular_hardness" );
}
- if((animType->material & MATERIAL_IOR) != 0){
+ if ((animType->material & MATERIAL_IOR) != 0){
const COLLADAFW::FloatOrParam *ior = &(efc->getIndexOfRefraction());
const COLLADAFW::UniqueId& listid = ior->getAnimationList();
Assign_float_animations( listid, AnimCurves , "raytrace_transparency.ior" );
}
- if((animType->material & MATERIAL_SPEC_COLOR) != 0){
+ if ((animType->material & MATERIAL_SPEC_COLOR) != 0){
const COLLADAFW::ColorOrTexture *cot = &(efc->getSpecular());
const COLLADAFW::UniqueId& listid = cot->getColor().getAnimationList();
Assign_color_animations( listid, AnimCurves , "specular_color" );
}
- if((animType->material & MATERIAL_DIFF_COLOR) != 0){
+ if ((animType->material & MATERIAL_DIFF_COLOR) != 0){
const COLLADAFW::ColorOrTexture *cot = &(efc->getDiffuse());
const COLLADAFW::UniqueId& listid = cot->getColor().getAnimationList();
Assign_color_animations( listid, AnimCurves , "diffuse_color" );
@@ -1185,7 +1185,7 @@ AnimationImporter::AnimMix* AnimationImporter::get_animation_type ( const COLLAD
const COLLADAFW::Effect *ef = (COLLADAFW::Effect *) (FW_object_map[matuid]);
if (ef != NULL) { /* can be NULL [#28909] */
const COLLADAFW::CommonEffectPointerArray& commonEffects = ef->getCommonEffects();
- if(!commonEffects.empty()) {
+ if (!commonEffects.empty()) {
COLLADAFW::EffectCommon *efc = commonEffects[0];
types->material = setAnimType(&(efc->getShininess()),(types->material), MATERIAL_SHININESS);
types->material = setAnimType(&(efc->getSpecular().getColor()),(types->material), MATERIAL_SPEC_COLOR);
diff --git a/source/blender/collada/ArmatureExporter.cpp b/source/blender/collada/ArmatureExporter.cpp
index 47d41a9680f..743d3c2a158 100644
--- a/source/blender/collada/ArmatureExporter.cpp
+++ b/source/blender/collada/ArmatureExporter.cpp
@@ -193,7 +193,7 @@ void ArmatureExporter::add_bone_node(Bone *bone, Object *ob_arm, Scene* sce,
while( i != child_objects.end() )
{
- if((*i)->partype == PARBONE && (0 == strcmp((*i)->parsubstr, bone->name)))
+ if ((*i)->partype == PARBONE && (0 == strcmp((*i)->parsubstr, bone->name)))
{
float backup_parinv[4][4];
copy_m4_m4(backup_parinv, (*i)->parentinv);
@@ -210,7 +210,7 @@ void ArmatureExporter::add_bone_node(Bone *bone, Object *ob_arm, Scene* sce,
// TODO: when such objects are animated as
// single matrix the tweak must be applied
// to the result.
- if(export_settings->second_life)
+ if (export_settings->second_life)
{
// tweak objects parentinverse to match compatibility
float temp[4][4];
@@ -274,7 +274,7 @@ void ArmatureExporter::add_bone_transform(Object *ob_arm, Bone *bone, COLLADASW:
}
// SECOND_LIFE_COMPATIBILITY
- if(export_settings->second_life)
+ if (export_settings->second_life)
{
// Remove rotations vs armature from transform
// parent_rest_rot * mat * irest_rot
@@ -285,7 +285,7 @@ void ArmatureExporter::add_bone_transform(Object *ob_arm, Bone *bone, COLLADASW:
mult_m4_m4m4(mat, mat, temp);
- if(bone->parent)
+ if (bone->parent)
{
copy_m4_m4(temp, bone->parent->arm_mat);
temp[3][0] = temp[3][1] = temp[3][2] = 0.0f;
@@ -370,18 +370,18 @@ void ArmatureExporter::export_controller(Object* ob, Object *ob_arm)
for (j = 0; j < vert->totweight; j++) {
int joint_index = joint_index_by_def_index[vert->dw[j].def_nr];
- if(joint_index != -1 && vert->dw[j].weight > 0.0f)
+ if (joint_index != -1 && vert->dw[j].weight > 0.0f)
{
jw[joint_index] += vert->dw[j].weight;
sumw += vert->dw[j].weight;
}
}
- if(sumw > 0.0f)
+ if (sumw > 0.0f)
{
float invsumw = 1.0f/sumw;
vcounts.push_back(jw.size());
- for(std::map<int, float>::iterator m = jw.begin(); m != jw.end(); ++m)
+ for (std::map<int, float>::iterator m = jw.begin(); m != jw.end(); ++m)
{
joints.push_back((*m).first);
weights.push_back(invsumw*(*m).second);
@@ -502,7 +502,7 @@ std::string ArmatureExporter::add_inv_bind_mats_source(Object *ob_arm, ListBase
float inv_bind_mat[4][4];
// SECOND_LIFE_COMPATIBILITY
- if(export_settings->second_life)
+ if (export_settings->second_life)
{
// Only translations, no rotation vs armature
float temp[4][4];
@@ -560,7 +560,7 @@ std::string ArmatureExporter::add_weights_source(Mesh *me, const std::string& co
source.prepareToAppendValues();
- for(std::list<float>::const_iterator i = weights.begin(); i != weights.end(); ++i) {
+ for (std::list<float>::const_iterator i = weights.begin(); i != weights.end(); ++i) {
source.appendValues(*i);
}
@@ -597,7 +597,7 @@ void ArmatureExporter::add_vertex_weights_element(const std::string& weights_sou
// write deformer index - weight index pairs
int weight_index = 0;
- for(std::list<int>::const_iterator i = joints.begin(); i != joints.end(); ++i)
+ for (std::list<int>::const_iterator i = joints.begin(); i != joints.end(); ++i)
{
weightselem.appendValues(*i, weight_index++);
}
diff --git a/source/blender/collada/ArmatureImporter.cpp b/source/blender/collada/ArmatureImporter.cpp
index 8a5461710f6..50ec2985552 100644
--- a/source/blender/collada/ArmatureImporter.cpp
+++ b/source/blender/collada/ArmatureImporter.cpp
@@ -278,7 +278,7 @@ void ArmatureImporter::add_leaf_bone(float mat[][4], EditBone *bone, COLLADAFW:
TagsMap::iterator etit;
ExtraTags *et = 0;
etit = uid_tags_map.find(node->getUniqueId().toAscii());
- if(etit != uid_tags_map.end())
+ if (etit != uid_tags_map.end())
{
et = etit->second;
//else return;
@@ -306,7 +306,7 @@ void ArmatureImporter::fix_leaf_bones( )
float vec[3] = {0.0f, 0.0f, 0.1f};
// if parent: take parent length and direction
- if(leaf.bone->parent) sub_v3_v3v3(vec, leaf.bone->parent->tail, leaf.bone->parent->head);
+ if (leaf.bone->parent) sub_v3_v3v3(vec, leaf.bone->parent->tail, leaf.bone->parent->head);
copy_v3_v3(leaf.bone->tail, leaf.bone->head);
add_v3_v3v3(leaf.bone->tail, leaf.bone->head, vec);
@@ -767,7 +767,7 @@ Object *ArmatureImporter::get_armature_for_joint(COLLADAFW::Node *node)
std::map<COLLADAFW::UniqueId, Object*>::iterator arm;
for (arm = unskinned_armature_map.begin(); arm != unskinned_armature_map.end(); arm++) {
- if(arm->first == node->getUniqueId() )
+ if (arm->first == node->getUniqueId() )
return arm->second;
}
return NULL;
diff --git a/source/blender/collada/DocumentExporter.cpp b/source/blender/collada/DocumentExporter.cpp
index 6e04a1773bb..647a871e5b1 100644
--- a/source/blender/collada/DocumentExporter.cpp
+++ b/source/blender/collada/DocumentExporter.cpp
@@ -130,7 +130,7 @@ extern char build_rev[];
char *bc_CustomData_get_layer_name(const struct CustomData *data, int type, int n)
{
int layer_index = CustomData_get_layer_index(data, type);
- if(layer_index < 0) return NULL;
+ if (layer_index < 0) return NULL;
return data->layers[layer_index+n].name;
}
@@ -139,7 +139,7 @@ char *bc_CustomData_get_active_layer_name(const CustomData *data, int type)
{
/* get the layer index of the active layer of type */
int layer_index = CustomData_get_active_layer_index(data, type);
- if(layer_index < 0) return NULL;
+ if (layer_index < 0) return NULL;
return data->layers[layer_index].name;
}
@@ -178,30 +178,30 @@ void DocumentExporter::exportCurrentScene(Scene *sce)
switch(RNA_property_enum_get(&unit_settings, system)) {
case USER_UNIT_NONE:
case USER_UNIT_METRIC:
- if(linearmeasure == 0.001f) {
+ if (linearmeasure == 0.001f) {
unitname = "millimeter";
}
- else if(linearmeasure == 0.01f) {
+ else if (linearmeasure == 0.01f) {
unitname = "centimeter";
}
- else if(linearmeasure == 0.1f) {
+ else if (linearmeasure == 0.1f) {
unitname = "decimeter";
}
- else if(linearmeasure == 1.0f) {
+ else if (linearmeasure == 1.0f) {
unitname = "meter";
}
- else if(linearmeasure == 1000.0f) {
+ else if (linearmeasure == 1000.0f) {
unitname = "kilometer";
}
break;
case USER_UNIT_IMPERIAL:
- if(linearmeasure == 0.0254f) {
+ if (linearmeasure == 0.0254f) {
unitname = "inch";
}
- else if(linearmeasure == 0.3048f) {
+ else if (linearmeasure == 0.3048f) {
unitname = "foot";
}
- else if(linearmeasure == 0.9144f) {
+ else if (linearmeasure == 0.9144f) {
unitname = "yard";
}
break;
@@ -211,7 +211,7 @@ void DocumentExporter::exportCurrentScene(Scene *sce)
asset.setUnit(unitname, linearmeasure);
asset.setUpAxisType(COLLADASW::Asset::Z_UP);
- if(U.author[0] != '\0') {
+ if (U.author[0] != '\0') {
asset.getContributor().mAuthor = U.author;
}
else {
@@ -227,13 +227,13 @@ void DocumentExporter::exportCurrentScene(Scene *sce)
asset.add();
// <library_cameras>
- if(has_object_type(sce, OB_CAMERA)) {
+ if (has_object_type(sce, OB_CAMERA)) {
CamerasExporter ce(&sw, this->export_settings);
ce.exportCameras(sce);
}
// <library_lights>
- if(has_object_type(sce, OB_LAMP)) {
+ if (has_object_type(sce, OB_LAMP)) {
LightsExporter le(&sw, this->export_settings);
le.exportLights(sce);
}
@@ -251,7 +251,7 @@ void DocumentExporter::exportCurrentScene(Scene *sce)
me.exportMaterials(sce);
// <library_geometries>
- if(has_object_type(sce, OB_MESH)) {
+ if (has_object_type(sce, OB_MESH)) {
GeometryExporter ge(&sw, this->export_settings);
ge.exportGeom(sce);
}
@@ -262,7 +262,7 @@ void DocumentExporter::exportCurrentScene(Scene *sce)
// <library_controllers>
ArmatureExporter arm_exporter(&sw, this->export_settings);
- if(has_object_type(sce, OB_ARMATURE)) {
+ if (has_object_type(sce, OB_ARMATURE)) {
arm_exporter.export_controllers(sce);
}
diff --git a/source/blender/collada/DocumentImporter.cpp b/source/blender/collada/DocumentImporter.cpp
index 4ad79e0b309..9e604978f64 100644
--- a/source/blender/collada/DocumentImporter.cpp
+++ b/source/blender/collada/DocumentImporter.cpp
@@ -126,7 +126,7 @@ bool DocumentImporter::import()
return false;
}
- if(errorHandler.hasError())
+ if (errorHandler.hasError())
return false;
/** TODO set up scene graph and such here */
@@ -161,7 +161,7 @@ void DocumentImporter::start(){}
void DocumentImporter::finish()
{
- if(mImportStage!=General)
+ if (mImportStage!=General)
return;
/** TODO Break up and put into 2-pass parsing of DAE */
@@ -339,7 +339,7 @@ Object* DocumentImporter::create_instance_node(Object *source_ob, COLLADAFW::Nod
// transformation matrix and apply it to the newly instantiated
// object to account for node hierarchy transforms in
// .dae
- if(source_node) {
+ if (source_node) {
COLLADABU::Math::Matrix4 mat4 = source_node->getTransformationMatrix();
COLLADABU::Math::Matrix4 bmat4 = mat4.transpose(); // transpose to get blender row-major order
float mat[4][4];
@@ -492,7 +492,7 @@ void DocumentImporter::write_node (COLLADAFW::Node *node, COLLADAFW::Node *paren
\return The writer should return true, if writing succeeded, false otherwise.*/
bool DocumentImporter::writeVisualScene ( const COLLADAFW::VisualScene* visualScene )
{
- if(mImportStage!=General)
+ if (mImportStage!=General)
return true;
// this method called on post process after writeGeometry, writeMaterial, etc.
@@ -515,7 +515,7 @@ bool DocumentImporter::writeVisualScene ( const COLLADAFW::VisualScene* visualSc
\return The writer should return true, if writing succeeded, false otherwise.*/
bool DocumentImporter::writeLibraryNodes ( const COLLADAFW::LibraryNodes* libraryNodes )
{
- if(mImportStage!=General)
+ if (mImportStage!=General)
return true;
Scene *sce = CTX_data_scene(mContext);
@@ -533,7 +533,7 @@ bool DocumentImporter::writeLibraryNodes ( const COLLADAFW::LibraryNodes* librar
\return The writer should return true, if writing succeeded, false otherwise.*/
bool DocumentImporter::writeGeometry ( const COLLADAFW::Geometry* geom )
{
- if(mImportStage!=General)
+ if (mImportStage!=General)
return true;
return mesh_importer.write_geometry(geom);
@@ -543,7 +543,7 @@ bool DocumentImporter::writeGeometry ( const COLLADAFW::Geometry* geom )
\return The writer should return true, if writing succeeded, false otherwise.*/
bool DocumentImporter::writeMaterial( const COLLADAFW::Material* cmat )
{
- if(mImportStage!=General)
+ if (mImportStage!=General)
return true;
const std::string& str_mat_id = cmat->getName().size() ? cmat->getName() : cmat->getOriginalId();
@@ -699,10 +699,10 @@ void DocumentImporter::write_profile_COMMON(COLLADAFW::EffectCommon *ef, Materia
}
}
- if(ef->getOpacity().isTexture()) {
+ if (ef->getOpacity().isTexture()) {
COLLADAFW::Texture ctex = ef->getOpacity().getTexture();
mtex = create_texture(ef, ctex, ma, i, texindex_texarray_map);
- if(mtex != NULL) {
+ if (mtex != NULL) {
mtex->mapto = MAP_ALPHA;
mtex->tex->imaflag |= TEX_USEALPHA;
i++;
@@ -732,7 +732,7 @@ void DocumentImporter::write_profile_COMMON(COLLADAFW::EffectCommon *ef, Materia
bool DocumentImporter::writeEffect( const COLLADAFW::Effect* effect )
{
- if(mImportStage!=General)
+ if (mImportStage!=General)
return true;
const COLLADAFW::UniqueId& uid = effect->getUniqueId();
@@ -744,7 +744,7 @@ bool DocumentImporter::writeEffect( const COLLADAFW::Effect* effect )
Material *ma = uid_effect_map[uid];
std::map<COLLADAFW::UniqueId, Material*>::iterator iter;
- for(iter = uid_material_map.begin(); iter != uid_material_map.end() ; iter++ )
+ for (iter = uid_material_map.begin(); iter != uid_material_map.end() ; iter++ )
{
if ( iter->second == ma ) {
this->FW_object_map[iter->first] = effect;
@@ -770,7 +770,7 @@ bool DocumentImporter::writeEffect( const COLLADAFW::Effect* effect )
\return The writer should return true, if writing succeeded, false otherwise.*/
bool DocumentImporter::writeCamera( const COLLADAFW::Camera* camera )
{
- if(mImportStage!=General)
+ if (mImportStage!=General)
return true;
Camera *cam = NULL;
@@ -886,7 +886,7 @@ bool DocumentImporter::writeCamera( const COLLADAFW::Camera* camera )
\return The writer should return true, if writing succeeded, false otherwise.*/
bool DocumentImporter::writeImage( const COLLADAFW::Image* image )
{
- if(mImportStage!=General)
+ if (mImportStage!=General)
return true;
// XXX maybe it is necessary to check if the path is absolute or relative
@@ -911,7 +911,7 @@ bool DocumentImporter::writeImage( const COLLADAFW::Image* image )
\return The writer should return true, if writing succeeded, false otherwise.*/
bool DocumentImporter::writeLight( const COLLADAFW::Light* light )
{
- if(mImportStage!=General)
+ if (mImportStage!=General)
return true;
Lamp *lamp = NULL;
@@ -920,7 +920,7 @@ bool DocumentImporter::writeLight( const COLLADAFW::Light* light )
TagsMap::iterator etit;
ExtraTags *et = 0;
etit = uid_tags_map.find(light->getUniqueId().toAscii());
- if(etit != uid_tags_map.end())
+ if (etit != uid_tags_map.end())
et = etit->second;
la_id = light->getOriginalId();
@@ -934,7 +934,7 @@ bool DocumentImporter::writeLight( const COLLADAFW::Light* light )
}
// if we find an ExtraTags for this, use that instead.
- if(et && et->isProfile("blender")) {
+ if (et && et->isProfile("blender")) {
et->setData("type", &(lamp->type));
et->setData("flag", &(lamp->flag));
et->setData("mode", &(lamp->mode));
@@ -1007,12 +1007,12 @@ bool DocumentImporter::writeLight( const COLLADAFW::Light* light )
lamp->b = col.getBlue();
}
- if(IS_EQ(linatt, 0.0f) && quadatt > 0.0f) {
+ if (IS_EQ(linatt, 0.0f) && quadatt > 0.0f) {
att2 = quadatt;
d = sqrt(1.0f/quadatt);
}
// linear light
- else if(IS_EQ(quadatt, 0.0f) && linatt > 0.0f) {
+ else if (IS_EQ(quadatt, 0.0f) && linatt > 0.0f) {
att1 = linatt;
d = (1.0f/linatt);
}
@@ -1041,9 +1041,9 @@ bool DocumentImporter::writeLight( const COLLADAFW::Light* light )
lamp->type = LA_SPOT;
lamp->att1 = att1;
lamp->att2 = att2;
- if(IS_EQ(att1, 0.0f) && att2 > 0)
+ if (IS_EQ(att1, 0.0f) && att2 > 0)
lamp->falloff_type = LA_FALLOFF_INVSQUARE;
- if(IS_EQ(att2, 0.0f) && att1 > 0)
+ if (IS_EQ(att2, 0.0f) && att1 > 0)
lamp->falloff_type = LA_FALLOFF_INVLINEAR;
lamp->spotsize = light->getFallOffAngle().getValue();
lamp->spotblend = light->getFallOffExponent().getValue();
@@ -1061,9 +1061,9 @@ bool DocumentImporter::writeLight( const COLLADAFW::Light* light )
lamp->type = LA_LOCAL;
lamp->att1 = att1;
lamp->att2 = att2;
- if(IS_EQ(att1, 0.0f) && att2 > 0)
+ if (IS_EQ(att1, 0.0f) && att2 > 0)
lamp->falloff_type = LA_FALLOFF_INVSQUARE;
- if(IS_EQ(att2, 0.0f) && att1 > 0)
+ if (IS_EQ(att2, 0.0f) && att1 > 0)
lamp->falloff_type = LA_FALLOFF_INVLINEAR;
}
break;
@@ -1084,7 +1084,7 @@ bool DocumentImporter::writeLight( const COLLADAFW::Light* light )
// this function is called only for animations that pass COLLADAFW::validate
bool DocumentImporter::writeAnimation( const COLLADAFW::Animation* anim )
{
- if(mImportStage!=General)
+ if (mImportStage!=General)
return true;
// return true;
@@ -1094,7 +1094,7 @@ bool DocumentImporter::writeAnimation( const COLLADAFW::Animation* anim )
// called on post-process stage after writeVisualScenes
bool DocumentImporter::writeAnimationList( const COLLADAFW::AnimationList* animationList )
{
- if(mImportStage!=General)
+ if (mImportStage!=General)
return true;
// return true;
@@ -1111,7 +1111,7 @@ bool DocumentImporter::writeSkinControllerData( const COLLADAFW::SkinControllerD
// this is called on postprocess, before writeVisualScenes
bool DocumentImporter::writeController( const COLLADAFW::Controller* controller )
{
- if(mImportStage!=General)
+ if (mImportStage!=General)
return true;
return armature_importer.write_controller(controller);
@@ -1129,7 +1129,7 @@ bool DocumentImporter::writeKinematicsScene( const COLLADAFW::KinematicsScene* k
ExtraTags* DocumentImporter::getExtraTags(const COLLADAFW::UniqueId &uid)
{
- if(uid_tags_map.find(uid.toAscii())==uid_tags_map.end()) {
+ if (uid_tags_map.find(uid.toAscii())==uid_tags_map.end()) {
return NULL;
}
return uid_tags_map[uid.toAscii()];
diff --git a/source/blender/collada/EffectExporter.cpp b/source/blender/collada/EffectExporter.cpp
index 0dbd44f2b73..dd20e7b85b0 100644
--- a/source/blender/collada/EffectExporter.cpp
+++ b/source/blender/collada/EffectExporter.cpp
@@ -63,7 +63,7 @@ bool EffectsExporter::hasEffects(Scene *sce)
while(base) {
Object *ob= base->object;
int a;
- for(a = 0; a < ob->totcol; a++)
+ for (a = 0; a < ob->totcol; a++)
{
Material *ma = give_current_material(ob, a+1);
@@ -79,7 +79,7 @@ bool EffectsExporter::hasEffects(Scene *sce)
void EffectsExporter::exportEffects(Scene *sce)
{
- if(hasEffects(sce)) {
+ if (hasEffects(sce)) {
this->scene = sce;
openLibrary();
MaterialFunctor mf;
@@ -129,7 +129,7 @@ void EffectsExporter::operator()(Material *ma, Object *ob)
ep.setProfileType(COLLADASW::EffectProfile::COMMON);
ep.openProfile();
// set shader type - one of three blinn, phong or lambert
- if(ma->spec>0.0f) {
+ if (ma->spec>0.0f) {
if (ma->spec_shader == MA_SPEC_BLINN) {
writeBlinn(ep, ma);
}
@@ -140,7 +140,7 @@ void EffectsExporter::operator()(Material *ma, Object *ob)
}
}
else {
- if(ma->diff_shader == MA_DIFF_LAMBERT) {
+ if (ma->diff_shader == MA_DIFF_LAMBERT) {
writeLambert(ep, ma);
}
else {
@@ -177,7 +177,7 @@ void EffectsExporter::operator()(Material *ma, Object *ob)
// ambient
/* ma->ambX is calculated only on render, so lets do it here manually and not rely on ma->ambX. */
- if(this->scene->world)
+ if (this->scene->world)
cot = getcol(this->scene->world->ambr*ma->amb, this->scene->world->ambg*ma->amb, this->scene->world->ambb*ma->amb, 1.0f);
else
cot = getcol(ma->amb, ma->amb, ma->amb, 1.0f);
@@ -220,7 +220,7 @@ void EffectsExporter::operator()(Material *ma, Object *ob)
Image *ima = t->tex->ima;
// Image not set for texture
- if(!ima) continue;
+ if (!ima) continue;
std::string key(id_name(ima));
key = translate_id(key);
@@ -266,7 +266,7 @@ void EffectsExporter::operator()(Material *ma, Object *ob)
Image *ima = t->tex->ima;
// Image not set for texture
- if(!ima) continue;
+ if (!ima) continue;
// we assume map input is always TEXCO_UV
diff --git a/source/blender/collada/ExtraHandler.cpp b/source/blender/collada/ExtraHandler.cpp
index d6d3aa87cfd..6606fe1a27b 100644
--- a/source/blender/collada/ExtraHandler.cpp
+++ b/source/blender/collada/ExtraHandler.cpp
@@ -54,7 +54,7 @@ bool ExtraHandler::textData(const char* text, size_t textLength)
{
char buf[1024];
- if(currentElement.length() == 0 || currentExtraTags == 0) return false;
+ if (currentElement.length() == 0 || currentExtraTags == 0) return false;
BLI_snprintf(buf, textLength+1, "%s", text);
currentExtraTags->addTag(currentElement, std::string(buf));
@@ -65,11 +65,11 @@ bool ExtraHandler::parseElement (
const char* profileName,
const unsigned long& elementHash,
const COLLADAFW::UniqueId& uniqueId ) {
- if(BLI_strcaseeq(profileName, "blender")) {
+ if (BLI_strcaseeq(profileName, "blender")) {
//printf("In parseElement for supported profile %s for id %s\n", profileName, uniqueId.toAscii().c_str());
currentUid = uniqueId;
ExtraTags *et = dimp->getExtraTags(uniqueId);
- if(!et) {
+ if (!et) {
et = new ExtraTags(std::string(profileName));
dimp->addExtraTags(uniqueId, et);
}
diff --git a/source/blender/collada/ExtraTags.cpp b/source/blender/collada/ExtraTags.cpp
index b1b1936e254..c5a126894cb 100644
--- a/source/blender/collada/ExtraTags.cpp
+++ b/source/blender/collada/ExtraTags.cpp
@@ -56,7 +56,7 @@ bool ExtraTags::addTag( std::string tag, std::string data)
int ExtraTags::asInt( std::string tag, bool *ok)
{
- if(tags.find(tag) == tags.end()) {
+ if (tags.find(tag) == tags.end()) {
*ok = false;
return -1;
}
@@ -66,7 +66,7 @@ int ExtraTags::asInt( std::string tag, bool *ok)
float ExtraTags::asFloat( std::string tag, bool *ok)
{
- if(tags.find(tag) == tags.end()) {
+ if (tags.find(tag) == tags.end()) {
*ok = false;
return -1.0f;
}
@@ -76,7 +76,7 @@ float ExtraTags::asFloat( std::string tag, bool *ok)
std::string ExtraTags::asString( std::string tag, bool *ok)
{
- if(tags.find(tag) == tags.end()) {
+ if (tags.find(tag) == tags.end()) {
*ok = false;
return "";
}
@@ -89,28 +89,28 @@ void ExtraTags::setData(std::string tag, short *data)
{
bool ok = false;
int tmp = asInt(tag, &ok);
- if(ok)
+ if (ok)
*data = (short)tmp;
}
void ExtraTags::setData(std::string tag, int *data)
{
bool ok = false;
int tmp = asInt(tag, &ok);
- if(ok)
+ if (ok)
*data = tmp;
}
void ExtraTags::setData(std::string tag, float *data)
{
bool ok = false;
float tmp = asFloat(tag, &ok);
- if(ok)
+ if (ok)
*data = tmp;
}
void ExtraTags::setData(std::string tag, char *data)
{
bool ok = false;
int tmp = asInt(tag, &ok);
- if(ok)
+ if (ok)
*data = (char)tmp;
}
diff --git a/source/blender/collada/GeometryExporter.cpp b/source/blender/collada/GeometryExporter.cpp
index 2af1df90f51..ca112abc0af 100644
--- a/source/blender/collada/GeometryExporter.cpp
+++ b/source/blender/collada/GeometryExporter.cpp
@@ -109,7 +109,7 @@ void GeometryExporter::operator()(Object *ob)
// XXX slow
if (ob->totcol) {
- for(int a = 0; a < ob->totcol; a++) {
+ for (int a = 0; a < ob->totcol; a++) {
createPolylist(a, has_uvs, has_color, ob, geom_id, norind);
}
}
diff --git a/source/blender/collada/ImageExporter.cpp b/source/blender/collada/ImageExporter.cpp
index 3926cb48253..3775a63c71d 100644
--- a/source/blender/collada/ImageExporter.cpp
+++ b/source/blender/collada/ImageExporter.cpp
@@ -51,7 +51,7 @@ bool ImagesExporter::hasImages(Scene *sce)
while(base) {
Object *ob= base->object;
int a;
- for(a = 0; a < ob->totcol; a++)
+ for (a = 0; a < ob->totcol; a++)
{
Material *ma = give_current_material(ob, a+1);
@@ -71,7 +71,7 @@ bool ImagesExporter::hasImages(Scene *sce)
void ImagesExporter::exportImages(Scene *sce)
{
- if(hasImages(sce)) {
+ if (hasImages(sce)) {
openLibrary();
MaterialFunctor mf;
mf.forEachMaterialInScene<ImagesExporter>(sce, *this, this->export_settings->selected);
diff --git a/source/blender/collada/InstanceWriter.cpp b/source/blender/collada/InstanceWriter.cpp
index 40ca1bc3b0e..a605bdeefcc 100644
--- a/source/blender/collada/InstanceWriter.cpp
+++ b/source/blender/collada/InstanceWriter.cpp
@@ -43,7 +43,7 @@
void InstanceWriter::add_material_bindings(COLLADASW::BindMaterial& bind_material, Object *ob)
{
- for(int a = 0; a < ob->totcol; a++) {
+ for (int a = 0; a < ob->totcol; a++) {
Material *ma = give_current_material(ob, a+1);
COLLADASW::InstanceMaterialList& iml = bind_material.getInstanceMaterialList();
diff --git a/source/blender/collada/LightExporter.cpp b/source/blender/collada/LightExporter.cpp
index d74a1d1033d..51242b36b64 100644
--- a/source/blender/collada/LightExporter.cpp
+++ b/source/blender/collada/LightExporter.cpp
@@ -73,7 +73,7 @@ void LightsExporter::operator()(Object *ob)
constatt = 1.0f;
- if(la->falloff_type==LA_FALLOFF_INVLINEAR) {
+ if (la->falloff_type==LA_FALLOFF_INVLINEAR) {
linatt = 1.0f / d;
quadatt = 0.0f;
}
diff --git a/source/blender/collada/MaterialExporter.cpp b/source/blender/collada/MaterialExporter.cpp
index b66779953ef..1e3358c9216 100644
--- a/source/blender/collada/MaterialExporter.cpp
+++ b/source/blender/collada/MaterialExporter.cpp
@@ -35,7 +35,7 @@ MaterialsExporter::MaterialsExporter(COLLADASW::StreamWriter *sw, const ExportSe
void MaterialsExporter::exportMaterials(Scene *sce)
{
- if(hasMaterials(sce)) {
+ if (hasMaterials(sce)) {
openLibrary();
MaterialFunctor mf;
@@ -53,7 +53,7 @@ bool MaterialsExporter::hasMaterials(Scene *sce)
while(base) {
Object *ob= base->object;
int a;
- for(a = 0; a < ob->totcol; a++)
+ for (a = 0; a < ob->totcol; a++)
{
Material *ma = give_current_material(ob, a+1);
diff --git a/source/blender/collada/MeshImporter.cpp b/source/blender/collada/MeshImporter.cpp
index 2539756dbdf..e50005634ba 100644
--- a/source/blender/collada/MeshImporter.cpp
+++ b/source/blender/collada/MeshImporter.cpp
@@ -145,7 +145,7 @@ void WVDataWrapper::print()
void UVDataWrapper::getUV(int uv_index, float *uv)
{
int stride = mVData->getStride(0);
- if(stride==0) stride = 2;
+ if (stride==0) stride = 2;
switch(mVData->getType()) {
case COLLADAFW::MeshVertexData::DATA_TYPE_FLOAT:
@@ -281,7 +281,7 @@ bool MeshImporter::is_nice_mesh(COLLADAFW::Mesh *mesh) // checks if mesh has sup
COLLADAFW::Polygons *mpvc = (COLLADAFW::Polygons*)mp;
COLLADAFW::Polygons::VertexCountArray& vca = mpvc->getGroupedVerticesVertexCountArray();
- for(unsigned int j = 0; j < vca.getCount(); j++){
+ for (unsigned int j = 0; j < vca.getCount(); j++){
int count = vca[j];
if (count < 3) {
fprintf(stderr, "Primitive %s in %s has at least one face with vertex count < 3\n",
@@ -291,7 +291,7 @@ bool MeshImporter::is_nice_mesh(COLLADAFW::Mesh *mesh) // checks if mesh has sup
}
}
- else if(type != COLLADAFW::MeshPrimitive::TRIANGLES && type!= COLLADAFW::MeshPrimitive::TRIANGLE_FANS) {
+ else if (type != COLLADAFW::MeshPrimitive::TRIANGLES && type!= COLLADAFW::MeshPrimitive::TRIANGLE_FANS) {
fprintf(stderr, "Primitive type %s is not supported.\n", type_str);
return false;
}
@@ -310,7 +310,7 @@ void MeshImporter::read_vertices(COLLADAFW::Mesh *mesh, Mesh *me)
// vertices
COLLADAFW::MeshVertexData& pos = mesh->getPositions();
int stride = pos.getStride(0);
- if(stride==0) stride = 3;
+ if (stride==0) stride = 3;
me->totvert = mesh->getPositions().getFloatValues()->getCount() / stride;
me->mvert = (MVert*)CustomData_add_layer(&me->vdata, CD_MVERT, CD_CALLOC, NULL, me->totvert);
@@ -742,12 +742,12 @@ MTex *MeshImporter::assign_textures_to_uvlayer(COLLADAFW::TextureCoordinateBindi
size_t setindex = ctexture.getSetIndex();
std::string uvname = ctexture.getSemantic();
- if(setindex==-1) return NULL;
+ if (setindex==-1) return NULL;
const CustomData *data = &me->fdata;
int layer_index = CustomData_get_layer_index(data, CD_MTFACE);
- if(layer_index == -1) return NULL;
+ if (layer_index == -1) return NULL;
CustomDataLayer *cdl = &data->layers[layer_index+setindex];
@@ -798,7 +798,7 @@ MTFace *MeshImporter::assign_material_to_geom(COLLADAFW::MaterialBinding cmateri
std::multimap<COLLADAFW::UniqueId, COLLADAFW::UniqueId>::iterator it;
it=materials_mapped_to_geom.find(*geom_uid);
while(it!=materials_mapped_to_geom.end()) {
- if(it->second == ma_uid && it->first == *geom_uid) return NULL; // do nothing if already found
+ if (it->second == ma_uid && it->first == *geom_uid) return NULL; // do nothing if already found
it++;
}
// first time we get geom_uid, ma_uid pair. Save for later check.
@@ -913,7 +913,7 @@ Object *MeshImporter::create_mesh_object(COLLADAFW::Node *node, COLLADAFW::Insta
// loop through geom's materials
for (unsigned int i = 0; i < mat_array.getCount(); i++) {
- if(mat_array[i].getReferencedMaterial().isValid()) {
+ if (mat_array[i].getReferencedMaterial().isValid()) {
texture_face = assign_material_to_geom(mat_array[i], uid_material_map, ob, geom_uid,
&color_texture, layername, texture_face,
material_texture_mapping_map, i);
diff --git a/source/blender/collada/SceneExporter.cpp b/source/blender/collada/SceneExporter.cpp
index b6be8a57f7a..9010fd5062a 100644
--- a/source/blender/collada/SceneExporter.cpp
+++ b/source/blender/collada/SceneExporter.cpp
@@ -47,7 +47,7 @@ void SceneExporter::exportHierarchy(Scene *sce)
Object *ob = base->object;
if (!ob->parent) {
- if(sce->lay & ob->lay) {
+ if (sce->lay & ob->lay) {
switch(ob->type) {
case OB_MESH:
case OB_CAMERA:
@@ -144,17 +144,17 @@ void SceneExporter::writeNodes(Object *ob, Scene *sce)
// empty object
else if (ob->type == OB_EMPTY) { // TODO: handle groups (OB_DUPLIGROUP
- if((ob->transflag & OB_DUPLIGROUP) == OB_DUPLIGROUP && ob->dup_group) {
+ if ((ob->transflag & OB_DUPLIGROUP) == OB_DUPLIGROUP && ob->dup_group) {
GroupObject *go = NULL;
Group *gr = ob->dup_group;
/* printf("group detected '%s'\n", gr->id.name+2); */
- for(go = (GroupObject*)(gr->gobject.first); go; go=go->next) {
+ for (go = (GroupObject*)(gr->gobject.first); go; go=go->next) {
printf("\t%s\n", go->ob->id.name);
}
}
}
- for(std::list<Object*>::iterator i= child_objects.begin(); i != child_objects.end(); ++i)
+ for (std::list<Object*>::iterator i= child_objects.begin(); i != child_objects.end(); ++i)
{
writeNodes(*i, sce);
}
diff --git a/source/blender/collada/TransformWriter.cpp b/source/blender/collada/TransformWriter.cpp
index 10a965308b1..f441833233c 100644
--- a/source/blender/collada/TransformWriter.cpp
+++ b/source/blender/collada/TransformWriter.cpp
@@ -95,18 +95,18 @@ void TransformWriter::add_node_transform_ob(COLLADASW::Node& node, Object *ob)
*/
/* Using parentinv should allow use of existing curves */
- if(ob->parent)
+ if (ob->parent)
{
// If parentinv is identity don't add it.
bool add_parinv = false;
- for(int i = 0; i < 16; ++i)
+ for (int i = 0; i < 16; ++i)
{
float f = (i % 4 == i / 4) ? 1.0f : 0.0f;
add_parinv |= (ob->parentinv[i % 4][i / 4] != f);
}
- if(add_parinv)
+ if (add_parinv)
{
double dmat[4][4];
UnitConverter converter;
diff --git a/source/blender/collada/collada.cpp b/source/blender/collada/collada.cpp
index 39114f6543b..70bf0556b5b 100644
--- a/source/blender/collada/collada.cpp
+++ b/source/blender/collada/collada.cpp
@@ -44,7 +44,7 @@ extern "C"
int collada_import(bContext *C, const char *filepath)
{
DocumentImporter imp (C, filepath);
- if(imp.import()) return 1;
+ if (imp.import()) return 1;
return 0;
}
@@ -58,9 +58,9 @@ extern "C"
export_settings.filepath = (char *)filepath;
/* annoying, collada crashes if file cant be created! [#27162] */
- if(!BLI_exists(filepath)) {
+ if (!BLI_exists(filepath)) {
BLI_make_existing_file(filepath); /* makes the dir if its not there */
- if(BLI_file_touch(filepath) == 0) {
+ if (BLI_file_touch(filepath) == 0) {
return 0;
}
}
diff --git a/source/blender/collada/collada_internal.cpp b/source/blender/collada/collada_internal.cpp
index d7263e07eb8..fc4093bd795 100644
--- a/source/blender/collada/collada_internal.cpp
+++ b/source/blender/collada/collada_internal.cpp
@@ -206,7 +206,7 @@ std::string translate_id(const std::string &id)
{
id_translated[i] = translate_name_map[(unsigned int)id_translated[i]];
}
- // It's so much workload now, the if() should speed up things.
+ // It's so much workload now, the if () should speed up things.
if (id_translated != id)
{
// Search duplicates
diff --git a/source/blender/collada/collada_utils.cpp b/source/blender/collada/collada_utils.cpp
index c3aa73510d1..4aed29defbc 100644
--- a/source/blender/collada/collada_utils.cpp
+++ b/source/blender/collada/collada_utils.cpp
@@ -61,8 +61,8 @@ int bc_test_parent_loop(Object *par, Object *ob)
{
/* test if 'ob' is a parent somewhere in par's parents */
- if(par == NULL) return 0;
- if(ob == par) return 1;
+ if (par == NULL) return 0;
+ if (ob == par) return 1;
return bc_test_parent_loop(par->parent, ob);
}