diff options
Diffstat (limited to 'source/blender/compositor/intern/COM_CompositorContext.h')
-rw-r--r-- | source/blender/compositor/intern/COM_CompositorContext.h | 68 |
1 files changed, 34 insertions, 34 deletions
diff --git a/source/blender/compositor/intern/COM_CompositorContext.h b/source/blender/compositor/intern/COM_CompositorContext.h index b43e163870c..e7889b11f5b 100644 --- a/source/blender/compositor/intern/COM_CompositorContext.h +++ b/source/blender/compositor/intern/COM_CompositorContext.h @@ -32,98 +32,98 @@ #include "COM_defines.h" /** - * @brief Overall context of the compositor + * \brief Overall context of the compositor */ class CompositorContext { private: /** - * @brief The rendering field describes if we are rendering (F12) or if we are editing (Node editor) + * \brief The rendering field describes if we are rendering (F12) or if we are editing (Node editor) * This field is initialized in ExecutionSystem and must only be read from that point on. - * @see ExecutionSystem + * \see ExecutionSystem */ bool m_rendering; /** - * @brief The quality of the composite. + * \brief The quality of the composite. * This field is initialized in ExecutionSystem and must only be read from that point on. - * @see ExecutionSystem + * \see ExecutionSystem */ CompositorQuality m_quality; Scene *m_scene; /** - * @brief Reference to the render data that is being composited. + * \brief Reference to the render data that is being composited. * This field is initialized in ExecutionSystem and must only be read from that point on. - * @see ExecutionSystem + * \see ExecutionSystem */ RenderData *m_rd; /** - * @brief reference to the bNodeTree + * \brief reference to the bNodeTree * This field is initialized in ExecutionSystem and must only be read from that point on. - * @see ExecutionSystem + * \see ExecutionSystem */ bNodeTree *m_bnodetree; /** - * @brief Preview image hash table + * \brief Preview image hash table * This field is initialized in ExecutionSystem and must only be read from that point on. */ bNodeInstanceHash *m_previews; /** - * @brief does this system have active opencl devices? + * \brief does this system have active opencl devices? */ bool m_hasActiveOpenCLDevices; /** - * @brief Skip slow nodes + * \brief Skip slow nodes */ bool m_fastCalculation; - /* @brief color management settings */ + /* \brief color management settings */ const ColorManagedViewSettings *m_viewSettings; const ColorManagedDisplaySettings *m_displaySettings; /** - * @brief active rendering view name + * \brief active rendering view name */ const char *m_viewName; public: /** - * @brief constructor initializes the context with default values. + * \brief constructor initializes the context with default values. */ CompositorContext(); /** - * @brief set the rendering field of the context + * \brief set the rendering field of the context */ void setRendering(bool rendering) { this->m_rendering = rendering; } /** - * @brief get the rendering field of the context + * \brief get the rendering field of the context */ bool isRendering() const { return this->m_rendering; } /** - * @brief set the scene of the context + * \brief set the scene of the context */ void setRenderData(RenderData *rd) { this->m_rd = rd; } /** - * @brief set the bnodetree of the context + * \brief set the bnodetree of the context */ void setbNodeTree(bNodeTree *bnodetree) { this->m_bnodetree = bnodetree; } /** - * @brief get the bnodetree of the context + * \brief get the bnodetree of the context */ const bNodeTree *getbNodeTree() const { return this->m_bnodetree; } /** - * @brief get the scene of the context + * \brief get the scene of the context */ const RenderData *getRenderData() const { return this->m_rd; } @@ -131,67 +131,67 @@ public: Scene *getScene() const { return m_scene; } /** - * @brief set the preview image hash table + * \brief set the preview image hash table */ void setPreviewHash(bNodeInstanceHash *previews) { this->m_previews = previews; } /** - * @brief get the preview image hash table + * \brief get the preview image hash table */ bNodeInstanceHash *getPreviewHash() const { return this->m_previews; } /** - * @brief set view settings of color color management + * \brief set view settings of color color management */ void setViewSettings(const ColorManagedViewSettings *viewSettings) { this->m_viewSettings = viewSettings; } /** - * @brief get view settings of color color management + * \brief get view settings of color color management */ const ColorManagedViewSettings *getViewSettings() const { return this->m_viewSettings; } /** - * @brief set display settings of color color management + * \brief set display settings of color color management */ void setDisplaySettings(const ColorManagedDisplaySettings *displaySettings) { this->m_displaySettings = displaySettings; } /** - * @brief get display settings of color color management + * \brief get display settings of color color management */ const ColorManagedDisplaySettings *getDisplaySettings() const { return this->m_displaySettings; } /** - * @brief set the quality + * \brief set the quality */ void setQuality(CompositorQuality quality) { this->m_quality = quality; } /** - * @brief get the quality + * \brief get the quality */ const CompositorQuality getQuality() const { return this->m_quality; } /** - * @brief get the current framenumber of the scene in this context + * \brief get the current framenumber of the scene in this context */ const int getFramenumber() const; /** - * @brief has this system active openclDevices? + * \brief has this system active openclDevices? */ const bool getHasActiveOpenCLDevices() const { return this->m_hasActiveOpenCLDevices; } /** - * @brief set has this system active openclDevices? + * \brief set has this system active openclDevices? */ void setHasActiveOpenCLDevices(bool hasAvtiveOpenCLDevices) { this->m_hasActiveOpenCLDevices = hasAvtiveOpenCLDevices; } /** - * @brief get the active rendering view + * \brief get the active rendering view */ const char *getViewName() const { return this->m_viewName; } /** - * @brief set the active rendering view + * \brief set the active rendering view */ void setViewName(const char *viewName) { this->m_viewName = viewName; } |