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Diffstat (limited to 'source/blender/compositor/intern/COM_CompositorContext.h')
-rw-r--r--source/blender/compositor/intern/COM_CompositorContext.h68
1 files changed, 34 insertions, 34 deletions
diff --git a/source/blender/compositor/intern/COM_CompositorContext.h b/source/blender/compositor/intern/COM_CompositorContext.h
index b43e163870c..e7889b11f5b 100644
--- a/source/blender/compositor/intern/COM_CompositorContext.h
+++ b/source/blender/compositor/intern/COM_CompositorContext.h
@@ -32,98 +32,98 @@
#include "COM_defines.h"
/**
- * @brief Overall context of the compositor
+ * \brief Overall context of the compositor
*/
class CompositorContext {
private:
/**
- * @brief The rendering field describes if we are rendering (F12) or if we are editing (Node editor)
+ * \brief The rendering field describes if we are rendering (F12) or if we are editing (Node editor)
* This field is initialized in ExecutionSystem and must only be read from that point on.
- * @see ExecutionSystem
+ * \see ExecutionSystem
*/
bool m_rendering;
/**
- * @brief The quality of the composite.
+ * \brief The quality of the composite.
* This field is initialized in ExecutionSystem and must only be read from that point on.
- * @see ExecutionSystem
+ * \see ExecutionSystem
*/
CompositorQuality m_quality;
Scene *m_scene;
/**
- * @brief Reference to the render data that is being composited.
+ * \brief Reference to the render data that is being composited.
* This field is initialized in ExecutionSystem and must only be read from that point on.
- * @see ExecutionSystem
+ * \see ExecutionSystem
*/
RenderData *m_rd;
/**
- * @brief reference to the bNodeTree
+ * \brief reference to the bNodeTree
* This field is initialized in ExecutionSystem and must only be read from that point on.
- * @see ExecutionSystem
+ * \see ExecutionSystem
*/
bNodeTree *m_bnodetree;
/**
- * @brief Preview image hash table
+ * \brief Preview image hash table
* This field is initialized in ExecutionSystem and must only be read from that point on.
*/
bNodeInstanceHash *m_previews;
/**
- * @brief does this system have active opencl devices?
+ * \brief does this system have active opencl devices?
*/
bool m_hasActiveOpenCLDevices;
/**
- * @brief Skip slow nodes
+ * \brief Skip slow nodes
*/
bool m_fastCalculation;
- /* @brief color management settings */
+ /* \brief color management settings */
const ColorManagedViewSettings *m_viewSettings;
const ColorManagedDisplaySettings *m_displaySettings;
/**
- * @brief active rendering view name
+ * \brief active rendering view name
*/
const char *m_viewName;
public:
/**
- * @brief constructor initializes the context with default values.
+ * \brief constructor initializes the context with default values.
*/
CompositorContext();
/**
- * @brief set the rendering field of the context
+ * \brief set the rendering field of the context
*/
void setRendering(bool rendering) { this->m_rendering = rendering; }
/**
- * @brief get the rendering field of the context
+ * \brief get the rendering field of the context
*/
bool isRendering() const { return this->m_rendering; }
/**
- * @brief set the scene of the context
+ * \brief set the scene of the context
*/
void setRenderData(RenderData *rd) { this->m_rd = rd; }
/**
- * @brief set the bnodetree of the context
+ * \brief set the bnodetree of the context
*/
void setbNodeTree(bNodeTree *bnodetree) { this->m_bnodetree = bnodetree; }
/**
- * @brief get the bnodetree of the context
+ * \brief get the bnodetree of the context
*/
const bNodeTree *getbNodeTree() const { return this->m_bnodetree; }
/**
- * @brief get the scene of the context
+ * \brief get the scene of the context
*/
const RenderData *getRenderData() const { return this->m_rd; }
@@ -131,67 +131,67 @@ public:
Scene *getScene() const { return m_scene; }
/**
- * @brief set the preview image hash table
+ * \brief set the preview image hash table
*/
void setPreviewHash(bNodeInstanceHash *previews) { this->m_previews = previews; }
/**
- * @brief get the preview image hash table
+ * \brief get the preview image hash table
*/
bNodeInstanceHash *getPreviewHash() const { return this->m_previews; }
/**
- * @brief set view settings of color color management
+ * \brief set view settings of color color management
*/
void setViewSettings(const ColorManagedViewSettings *viewSettings) { this->m_viewSettings = viewSettings; }
/**
- * @brief get view settings of color color management
+ * \brief get view settings of color color management
*/
const ColorManagedViewSettings *getViewSettings() const { return this->m_viewSettings; }
/**
- * @brief set display settings of color color management
+ * \brief set display settings of color color management
*/
void setDisplaySettings(const ColorManagedDisplaySettings *displaySettings) { this->m_displaySettings = displaySettings; }
/**
- * @brief get display settings of color color management
+ * \brief get display settings of color color management
*/
const ColorManagedDisplaySettings *getDisplaySettings() const { return this->m_displaySettings; }
/**
- * @brief set the quality
+ * \brief set the quality
*/
void setQuality(CompositorQuality quality) { this->m_quality = quality; }
/**
- * @brief get the quality
+ * \brief get the quality
*/
const CompositorQuality getQuality() const { return this->m_quality; }
/**
- * @brief get the current framenumber of the scene in this context
+ * \brief get the current framenumber of the scene in this context
*/
const int getFramenumber() const;
/**
- * @brief has this system active openclDevices?
+ * \brief has this system active openclDevices?
*/
const bool getHasActiveOpenCLDevices() const { return this->m_hasActiveOpenCLDevices; }
/**
- * @brief set has this system active openclDevices?
+ * \brief set has this system active openclDevices?
*/
void setHasActiveOpenCLDevices(bool hasAvtiveOpenCLDevices) { this->m_hasActiveOpenCLDevices = hasAvtiveOpenCLDevices; }
/**
- * @brief get the active rendering view
+ * \brief get the active rendering view
*/
const char *getViewName() const { return this->m_viewName; }
/**
- * @brief set the active rendering view
+ * \brief set the active rendering view
*/
void setViewName(const char *viewName) { this->m_viewName = viewName; }