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Diffstat (limited to 'source/blender/compositor/intern/COM_CompositorContext.h')
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+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor:
+ * Jeroen Bakker
+ * Monique Dewanchand
+ */
+
+#ifndef _COM_CompositorContext_h
+#define _COM_CompositorContext_h
+
+#include <vector>
+#include "BKE_text.h"
+#include <string>
+#include "DNA_node_types.h"
+#include "BLI_rect.h"
+#include "DNA_scene_types.h"
+#include "COM_defines.h"
+
+/**
+ * @brief Overall context of the compositor
+ */
+class CompositorContext {
+private:
+ /**
+ * @brief The rendering field describes if we are rendering (F12) or if we are editing (Node editor)
+ * This field is initialized in ExecutionSystem and must only be read from that point on.
+ * @see ExecutionSystem
+ */
+ bool rendering;
+
+ /**
+ * @brief The quality of the composite.
+ * This field is initialized in ExecutionSystem and must only be read from that point on.
+ * @see ExecutionSystem
+ */
+ CompositorQuality quality;
+
+ /**
+ * @brief Reference to the scene that is being composited.
+ * This field is initialized in ExecutionSystem and must only be read from that point on.
+ * @see ExecutionSystem
+ */
+ Scene* scene;
+
+ /**
+ * @brief reference to the bNodeTree
+ * This field is initialized in ExecutionSystem and must only be read from that point on.
+ * @see ExecutionSystem
+ */
+ bNodeTree* bnodetree;
+
+ /**
+ * @brief does this system have active opencl devices?
+ */
+ bool hasActiveOpenCLDevices;
+
+public:
+ /**
+ * @brief constructor initializes the context with default values.
+ */
+ CompositorContext();
+
+ /**
+ * @brief set the rendering field of the context
+ */
+ void setRendering(bool rendering) { this->rendering = rendering; }
+
+ /**
+ * @brief get the rendering field of the context
+ */
+ bool isRendering() const {return this->rendering;}
+
+ /**
+ * @brief set the scene of the context
+ */
+ void setScene(Scene* scene) {this->scene = scene;}
+
+ /**
+ * @brief set the bnodetree of the context
+ */
+ void setbNodeTree(bNodeTree* bnodetree) {this->bnodetree = bnodetree;}
+
+ /**
+ * @brief get the bnodetree of the context
+ */
+ const bNodeTree * getbNodeTree() const {return this->bnodetree;}
+
+ /**
+ * @brief get the scene of the context
+ */
+ const Scene* getScene() const {return this->scene;}
+
+ /**
+ * @brief set the quality
+ */
+ void setQuality(CompositorQuality quality) {
+ this->quality = quality;
+ }
+
+ /**
+ * @brief get the quality
+ */
+ const CompositorQuality getQuality() const {
+ return quality;
+ }
+
+ /**
+ * @brief get the current framenumber of the scene in this context
+ */
+ const int getFramenumber() const;
+
+ /**
+ * @brief has this system active openclDevices?
+ */
+ const bool getHasActiveOpenCLDevices() const {
+ return this->hasActiveOpenCLDevices;
+ }
+
+ /**
+ * @brief set has this system active openclDevices?
+ */
+ void setHasActiveOpenCLDevices(bool hasAvtiveOpenCLDevices) {
+ this->hasActiveOpenCLDevices = hasAvtiveOpenCLDevices;
+ }
+
+ int getChunksize() {return this->getbNodeTree()->chunksize;}
+
+ const int isColorManaged() const;
+};
+
+
+#endif