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Diffstat (limited to 'source/blender/compositor/intern/COM_Converter.cpp')
-rw-r--r--source/blender/compositor/intern/COM_Converter.cpp492
1 files changed, 492 insertions, 0 deletions
diff --git a/source/blender/compositor/intern/COM_Converter.cpp b/source/blender/compositor/intern/COM_Converter.cpp
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+++ b/source/blender/compositor/intern/COM_Converter.cpp
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+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor:
+ * Jeroen Bakker
+ * Monique Dewanchand
+ */
+
+#include "COM_Converter.h"
+#include "BKE_node.h"
+#include "COM_CompositorNode.h"
+#include "COM_RenderLayersNode.h"
+#include "COM_ColorToBWNode.h"
+#include "string.h"
+#include "COM_SocketConnection.h"
+#include "COM_ConvertColourToValueProg.h"
+#include "COM_ConvertValueToColourProg.h"
+#include "COM_ConvertColorToVectorOperation.h"
+#include "COM_ConvertValueToVectorOperation.h"
+#include "COM_ConvertVectorToColorOperation.h"
+#include "COM_ConvertVectorToValueOperation.h"
+#include "COM_ExecutionSystem.h"
+#include "COM_MixNode.h"
+#include "COM_MuteNode.h"
+#include "COM_TranslateNode.h"
+#include "COM_RotateNode.h"
+#include "COM_ScaleNode.h"
+#include "COM_FlipNode.h"
+#include "COM_IDMaskNode.h"
+#include "COM_FilterNode.h"
+#include "COM_BrightnessNode.h"
+#include "COM_SeparateRGBANode.h"
+#include "COM_CombineRGBANode.h"
+#include "COM_SeparateHSVANode.h"
+#include "COM_CombineHSVANode.h"
+#include "COM_SeparateYUVANode.h"
+#include "COM_CombineYUVANode.h"
+#include "COM_SeparateYCCANode.h"
+#include "COM_CombineYCCANode.h"
+#include "COM_AlphaOverNode.h"
+#include "COM_ColorBalanceNode.h"
+#include "COM_ViewerNode.h"
+#include "COM_SplitViewerNode.h"
+#include "COM_InvertNode.h"
+#include "COM_GroupNode.h"
+#include "COM_NormalNode.h"
+#include "COM_NormalizeNode.h"
+#include "COM_ImageNode.h"
+#include "COM_BokehImageNode.h"
+#include "COM_ColorCurveNode.h"
+#include "COM_VectorCurveNode.h"
+#include "COM_SetAlphaNode.h"
+#include "COM_ConvertAlphaNode.h"
+#include "COM_MapUVNode.h"
+#include "COM_DisplaceNode.h"
+#include "COM_MathNode.h"
+#include "COM_HueSaturationValueNode.h"
+#include "COM_HueSaturationValueCorrectNode.h"
+#include "COM_ColorCorrectionNode.h"
+#include "COM_BoxMaskNode.h"
+#include "COM_EllipseMaskNode.h"
+#include "COM_GammaNode.h"
+#include "COM_ColorRampNode.h"
+#include "COM_DifferenceMatteNode.h"
+#include "COM_LuminanceMatteNode.h"
+#include "COM_DistanceMatteNode.h"
+#include "COM_ChromaMatteNode.h"
+#include "COM_ColorMatteNode.h"
+#include "COM_ChannelMatteNode.h"
+#include "COM_BlurNode.h"
+#include "COM_BokehBlurNode.h"
+#include "COM_DilateErodeNode.h"
+#include "COM_TranslateOperation.h"
+#include "COM_LensDistortionNode.h"
+#include "COM_TextureNode.h"
+#include "COM_ColorNode.h"
+#include "COM_ValueNode.h"
+#include "COM_TimeNode.h"
+#include "COM_DirectionalBlurNode.h"
+#include "COM_ZCombineNode.h"
+#include "COM_SetValueOperation.h"
+#include "COM_ScaleOperation.h"
+#include "COM_ExecutionSystemHelper.h"
+#include "COM_TonemapNode.h"
+#include "COM_SwitchNode.h"
+#include "COM_GlareNode.h"
+#include "COM_MovieClipNode.h"
+#include "COM_ColorSpillNode.h"
+#include "COM_OutputFileNode.h"
+#include "COM_MapValueNode.h"
+#include "COM_TransformNode.h"
+#include "COM_Stabilize2dNode.h"
+#include "COM_BilateralBlurNode.h"
+#include "COM_VectorBlurNode.h"
+#include "COM_MovieDistortionNode.h"
+#include "COM_ViewLevelsNode.h"
+#include "COM_DefocusNode.h"
+#include "COM_DoubleEdgeMaskNode.h"
+#include "COM_CropNode.h"
+
+Node* Converter::convert(bNode *bNode) {
+ Node * node;
+
+ if (bNode->flag & NODE_MUTED) {
+ node = new MuteNode(bNode);
+ return node;
+ }
+
+ switch (bNode->type) {
+ case CMP_NODE_COMPOSITE:
+ node = new CompositorNode(bNode);
+ break;
+ case CMP_NODE_R_LAYERS:
+ node = new RenderLayersNode(bNode);
+ break;
+ case CMP_NODE_TEXTURE:
+ node = new TextureNode(bNode);
+ break;
+ case CMP_NODE_RGBTOBW:
+ node = new ColourToBWNode(bNode);
+ break;
+ case CMP_NODE_MIX_RGB:
+ node = new MixNode(bNode);
+ break;
+ case CMP_NODE_TRANSLATE:
+ node = new TranslateNode(bNode);
+ break;
+ case CMP_NODE_SCALE:
+ node = new ScaleNode(bNode);
+ break;
+ case CMP_NODE_ROTATE:
+ node = new RotateNode(bNode);
+ break;
+ case CMP_NODE_FLIP:
+ node = new FlipNode(bNode);
+ break;
+ case CMP_NODE_FILTER:
+ node = new FilterNode(bNode);
+ break;
+ case CMP_NODE_ID_MASK:
+ node = new IDMaskNode(bNode);
+ break;
+ case CMP_NODE_BRIGHTCONTRAST:
+ node = new BrightnessNode(bNode);
+ break;
+ case CMP_NODE_SEPRGBA:
+ node = new SeparateRGBANode(bNode);
+ break;
+ case CMP_NODE_COMBRGBA:
+ node = new CombineRGBANode(bNode);
+ break;
+ case CMP_NODE_SEPHSVA:
+ node = new SeparateHSVANode(bNode);
+ break;
+ case CMP_NODE_COMBHSVA:
+ node = new CombineHSVANode(bNode);
+ break;
+ case CMP_NODE_SEPYUVA:
+ node = new SeparateYUVANode(bNode);
+ break;
+ case CMP_NODE_COMBYUVA:
+ node = new CombineYUVANode(bNode);
+ break;
+ case CMP_NODE_SEPYCCA:
+ node = new SeparateYCCANode(bNode);
+ break;
+ case CMP_NODE_COMBYCCA:
+ node = new CombineYCCANode(bNode);
+ break;
+ case CMP_NODE_ALPHAOVER:
+ node = new AlphaOverNode(bNode);
+ break;
+ case CMP_NODE_COLORBALANCE:
+ node = new ColorBalanceNode(bNode);
+ break;
+ case CMP_NODE_VIEWER:
+ node = new ViewerNode(bNode);
+ break;
+ case CMP_NODE_SPLITVIEWER:
+ node = new SplitViewerNode(bNode);
+ break;
+ case CMP_NODE_INVERT:
+ node = new InvertNode(bNode);
+ break;
+ case NODE_GROUP:
+ node = new GroupNode(bNode);
+ break;
+ case CMP_NODE_NORMAL:
+ node = new NormalNode(bNode);
+ break;
+ case CMP_NODE_NORMALIZE:
+ node = new NormalizeNode(bNode);
+ break;
+ case CMP_NODE_IMAGE:
+ node = new ImageNode(bNode);
+ break;
+ case CMP_NODE_SETALPHA:
+ node = new SetAlphaNode(bNode);
+ break;
+ case CMP_NODE_PREMULKEY:
+ node = new ConvertAlphaNode(bNode);
+ break;
+ case CMP_NODE_MATH:
+ node = new MathNode(bNode);
+ break;
+ case CMP_NODE_HUE_SAT:
+ node = new HueSaturationValueNode(bNode);
+ break;
+ case CMP_NODE_COLORCORRECTION:
+ node = new ColorCorrectionNode(bNode);
+ break;
+ case CMP_NODE_MASK_BOX:
+ node = new BoxMaskNode(bNode);
+ break;
+ case CMP_NODE_MASK_ELLIPSE:
+ node = new EllipseMaskNode(bNode);
+ break;
+ case CMP_NODE_GAMMA:
+ node = new GammaNode(bNode);
+ break;
+ case CMP_NODE_CURVE_RGB:
+ node = new ColorCurveNode(bNode);
+ break;
+ case CMP_NODE_CURVE_VEC:
+ node = new VectorCurveNode(bNode);
+ break;
+ case CMP_NODE_HUECORRECT:
+ node = new HueSaturationValueCorrectNode(bNode);
+ break;
+ case CMP_NODE_MAP_UV:
+ node = new MapUVNode(bNode);
+ break;
+ case CMP_NODE_DISPLACE:
+ node = new DisplaceNode(bNode);
+ break;
+ case CMP_NODE_VALTORGB:
+ node = new ColorRampNode(bNode);
+ break;
+ case CMP_NODE_DIFF_MATTE:
+ node = new DifferenceMatteNode(bNode);
+ break;
+ case CMP_NODE_LUMA_MATTE:
+ node = new LuminanceMatteNode(bNode);
+ break;
+ case CMP_NODE_DIST_MATTE:
+ node = new DistanceMatteNode(bNode);
+ break;
+ case CMP_NODE_CHROMA_MATTE:
+ node = new ChromaMatteNode(bNode);
+ break;
+ case CMP_NODE_COLOR_MATTE:
+ node = new ColorMatteNode(bNode);
+ break;
+ case CMP_NODE_CHANNEL_MATTE:
+ node = new ChannelMatteNode(bNode);
+ break;
+ case CMP_NODE_BLUR:
+ node = new BlurNode(bNode);
+ break;
+ case CMP_NODE_BOKEHIMAGE:
+ node = new BokehImageNode(bNode);
+ break;
+ case CMP_NODE_BOKEHBLUR:
+ node = new BokehBlurNode(bNode);
+ break;
+ case CMP_NODE_DILATEERODE:
+ node = new DilateErodeNode(bNode);
+ break;
+ case CMP_NODE_LENSDIST:
+ node = new LensDistortionNode(bNode);
+ break;
+ case CMP_NODE_RGB:
+ node = new ColorNode(bNode);
+ break;
+ case CMP_NODE_VALUE:
+ node = new ValueNode(bNode);
+ break;
+ case CMP_NODE_TIME:
+ node = new TimeNode(bNode);
+ break;
+ case CMP_NODE_DBLUR:
+ node = new DirectionalBlurNode(bNode);
+ break;
+ case CMP_NODE_ZCOMBINE:
+ node = new ZCombineNode(bNode);
+ break;
+ case CMP_NODE_TONEMAP:
+ node = new TonemapNode(bNode);
+ break;
+ case CMP_NODE_SWITCH:
+ node = new SwitchNode(bNode);
+ break;
+ case CMP_NODE_GLARE:
+ node = new GlareNode(bNode);
+ break;
+ case CMP_NODE_MOVIECLIP:
+ node = new MovieClipNode(bNode);
+ break;
+ case CMP_NODE_COLOR_SPILL:
+ node = new ColorSpillNode(bNode);
+ break;
+case CMP_NODE_OUTPUT_FILE:
+ node = new OutputFileNode(bNode);
+ break;
+ case CMP_NODE_MAP_VALUE:
+ node = new MapValueNode(bNode);
+ break;
+ case CMP_NODE_TRANSFORM:
+ node = new TransformNode(bNode);
+ break;
+ case CMP_NODE_STABILIZE2D:
+ node = new Stabilize2dNode(bNode);
+ break;
+ case CMP_NODE_BILATERALBLUR:
+ node = new BilateralBlurNode(bNode);
+ break;
+ case CMP_NODE_VECBLUR:
+ node = new VectorBlurNode(bNode);
+ break;
+ case CMP_NODE_MOVIEDISTORTION:
+ node = new MovieDistortionNode(bNode);
+ break;
+ case CMP_NODE_VIEW_LEVELS:
+ node = new ViewLevelsNode(bNode);
+ break;
+ case CMP_NODE_DEFOCUS:
+ node = new DefocusNode(bNode);
+ break;
+ case CMP_NODE_DOUBLEEDGEMASK:
+ node = new DoubleEdgeMaskNode(bNode);
+ break;
+ case CMP_NODE_CROP:
+ node = new CropNode(bNode);
+ break;
+ /* not inplemented yet */
+ default:
+ node = new MuteNode(bNode);
+ break;
+ }
+ return node;
+}
+void Converter::convertDataType(SocketConnection* connection, ExecutionSystem *system) {
+ OutputSocket* outputSocket = connection->getFromSocket();
+ InputSocket* inputSocket = connection->getToSocket();
+ DataType fromDatatype = outputSocket->getActualDataType();
+ DataType toDatatype = inputSocket->getActualDataType();
+ NodeOperation * converter = NULL;
+ if (fromDatatype == COM_DT_VALUE && toDatatype == COM_DT_COLOR) {
+ converter = new ConvertValueToColourProg();
+ } else if (fromDatatype == COM_DT_VALUE && toDatatype == COM_DT_VECTOR) {
+ converter = new ConvertValueToVectorOperation();
+ } else if (fromDatatype == COM_DT_COLOR && toDatatype == COM_DT_VALUE) {
+ converter = new ConvertColourToValueProg();
+ } else if (fromDatatype == COM_DT_COLOR && toDatatype == COM_DT_VECTOR) {
+ converter = new ConvertColorToVectorOperation();
+ } else if (fromDatatype == COM_DT_VECTOR && toDatatype == COM_DT_VALUE) {
+ converter = new ConvertVectorToValueOperation();
+ } else if (fromDatatype == COM_DT_VECTOR && toDatatype == COM_DT_COLOR) {
+ converter = new ConvertVectorToColorOperation();
+ }
+ if (converter != NULL) {
+ inputSocket->relinkConnections(converter->getInputSocket(0));
+ ExecutionSystemHelper::addLink(system->getConnections(), converter->getOutputSocket(), inputSocket);
+ system->addOperation(converter);
+ }
+}
+
+void Converter::convertResolution(SocketConnection *connection, ExecutionSystem *system) {
+ InputSocketResizeMode mode = connection->getToSocket()->getResizeMode();
+
+ NodeOperation * toOperation = (NodeOperation*)connection->getToNode();
+ const float toWidth = toOperation->getWidth();
+ const float toHeight = toOperation->getHeight();
+ NodeOperation * fromOperation = (NodeOperation*)connection->getFromNode();
+ const float fromWidth = fromOperation->getWidth();
+ const float fromHeight = fromOperation->getHeight();
+ bool doCenter = false;
+ bool doScale = false;
+ float addX= (toWidth-fromWidth)/2.0f;
+ float addY = (toHeight-fromHeight)/2.0f;
+ float scaleX=0;
+ float scaleY=0;
+
+ switch (mode) {
+ case COM_SC_NO_RESIZE:
+ break;
+ case COM_SC_CENTER:
+ doCenter = true;
+ break;
+ case COM_SC_FIT_WIDTH:
+ doCenter = true;
+ doScale = true;
+ scaleX = scaleY = toWidth/fromWidth;
+ break;
+ case COM_SC_FIT_HEIGHT:
+ doCenter = true;
+ doScale = true;
+ scaleX = scaleY = toHeight/fromHeight;
+ break;
+ case COM_SC_FIT:
+ doCenter = true;
+ doScale = true;
+ scaleX = toWidth/fromWidth;
+ scaleY = toHeight/fromHeight;
+ if (scaleX < scaleY) {
+ scaleX = scaleY;
+ } else {
+ scaleY = scaleX;
+ }
+ break;
+ case COM_SC_STRETCH:
+ doCenter = true;
+ doScale = true;
+ scaleX = toWidth/fromWidth;
+ scaleY = toHeight/fromHeight;
+ break;
+
+ }
+
+ if (doCenter) {
+ NodeOperation *first = NULL;
+ SocketConnection *c;
+ ScaleOperation * scaleOperation = NULL;
+ if(doScale) {
+ scaleOperation = new ScaleOperation();
+ first = scaleOperation;
+ SetValueOperation * sxop = new SetValueOperation();
+ sxop->setValue(scaleX);
+ c = ExecutionSystemHelper::addLink(system->getConnections(), sxop->getOutputSocket(), scaleOperation->getInputSocket(1));
+ c->setIgnoreResizeCheck(true);
+ SetValueOperation * syop = new SetValueOperation();
+ syop->setValue(scaleY);
+ c = ExecutionSystemHelper::addLink(system->getConnections(), syop->getOutputSocket(), scaleOperation->getInputSocket(2));
+ c->setIgnoreResizeCheck(true);
+ system->addOperation(sxop);
+ system->addOperation(syop);
+
+ unsigned int resolution[2] = {fromWidth, fromHeight};
+ scaleOperation->setResolution(resolution);
+ sxop->setResolution(resolution);
+ syop->setResolution(resolution);
+ system->addOperation(scaleOperation);
+
+ c->setIgnoreResizeCheck(true);
+ }
+
+ TranslateOperation * translateOperation = new TranslateOperation();
+ if (!first) first = translateOperation;
+ SetValueOperation * xop = new SetValueOperation();
+ xop->setValue(addX);
+ c = ExecutionSystemHelper::addLink(system->getConnections(), xop->getOutputSocket(), translateOperation->getInputSocket(1));
+ c->setIgnoreResizeCheck(true);
+ SetValueOperation * yop = new SetValueOperation();
+ yop->setValue(addY);
+ c = ExecutionSystemHelper::addLink(system->getConnections(), yop->getOutputSocket(), translateOperation->getInputSocket(2));
+ c->setIgnoreResizeCheck(true);
+ system->addOperation(xop);
+ system->addOperation(yop);
+
+ unsigned int resolution[2] = {toWidth, toHeight};
+ translateOperation->setResolution(resolution);
+ xop->setResolution(resolution);
+ yop->setResolution(resolution);
+ system->addOperation(translateOperation);
+
+ if (doScale) {
+ c = ExecutionSystemHelper::addLink(system->getConnections(), scaleOperation->getOutputSocket(), translateOperation->getInputSocket(0));
+ c->setIgnoreResizeCheck(true);
+ }
+
+ InputSocket * inputSocket = connection->getToSocket();
+ inputSocket->relinkConnections(first->getInputSocket(0));
+ c = ExecutionSystemHelper::addLink(system->getConnections(), translateOperation->getOutputSocket(), inputSocket);
+ c->setIgnoreResizeCheck(true);
+ }
+
+ connection->setIgnoreResizeCheck(true);
+}