diff options
Diffstat (limited to 'source/blender/compositor/intern/COM_ExecutionGroup.cc')
-rw-r--r-- | source/blender/compositor/intern/COM_ExecutionGroup.cc | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/compositor/intern/COM_ExecutionGroup.cc b/source/blender/compositor/intern/COM_ExecutionGroup.cc index c14287335fd..9db018e5cf3 100644 --- a/source/blender/compositor/intern/COM_ExecutionGroup.cc +++ b/source/blender/compositor/intern/COM_ExecutionGroup.cc @@ -194,7 +194,7 @@ blender::Array<unsigned int> ExecutionGroup::determine_chunk_execution_order() c NodeOperation *operation = this->getOutputOperation(); float centerX = 0.5f; float centerY = 0.5f; - OrderOfChunks order_type = COM_ORDER_OF_CHUNKS_DEFAULT; + ChunkOrdering order_type = ChunkOrdering::Default; if (operation->isViewerOperation()) { ViewerOperation *viewer = (ViewerOperation *)operation; @@ -207,7 +207,7 @@ blender::Array<unsigned int> ExecutionGroup::determine_chunk_execution_order() c const int border_height = BLI_rcti_size_y(&this->m_viewerBorder); switch (order_type) { - case COM_TO_RANDOM: { + case ChunkOrdering::Random: { static blender::RandomNumberGenerator rng; blender::MutableSpan<unsigned int> span = chunk_order.as_mutable_span(); /* Shuffle twice to make it more random. */ @@ -215,7 +215,7 @@ blender::Array<unsigned int> ExecutionGroup::determine_chunk_execution_order() c rng.shuffle(span); break; } - case COM_TO_CENTER_OUT: { + case ChunkOrdering::CenterOut: { ChunkOrderHotspot hotspot(border_width * centerX, border_height * centerY, 0.0f); blender::Array<ChunkOrder> chunk_orders(m_chunks_len); for (index = 0; index < this->m_chunks_len; index++) { @@ -234,7 +234,7 @@ blender::Array<unsigned int> ExecutionGroup::determine_chunk_execution_order() c break; } - case COM_TO_RULE_OF_THIRDS: { + case ChunkOrdering::RuleOfThirds: { unsigned int tx = border_width / 6; unsigned int ty = border_height / 6; unsigned int mx = border_width / 2; @@ -273,7 +273,7 @@ blender::Array<unsigned int> ExecutionGroup::determine_chunk_execution_order() c break; } - case COM_TO_TOP_DOWN: + case ChunkOrdering::TopDown: default: break; } |