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Diffstat (limited to 'source/blender/compositor/intern/COM_ExecutionSystem.h')
-rw-r--r--source/blender/compositor/intern/COM_ExecutionSystem.h49
1 files changed, 36 insertions, 13 deletions
diff --git a/source/blender/compositor/intern/COM_ExecutionSystem.h b/source/blender/compositor/intern/COM_ExecutionSystem.h
index c12380fe839..e106209651c 100644
--- a/source/blender/compositor/intern/COM_ExecutionSystem.h
+++ b/source/blender/compositor/intern/COM_ExecutionSystem.h
@@ -25,12 +25,15 @@ class ExecutionGroup;
#include "COM_ExecutionGroup.h"
#include "COM_Node.h"
#include "COM_NodeOperation.h"
+#include "COM_SharedOperationBuffers.h"
#include "DNA_color_types.h"
#include "DNA_node_types.h"
#include "BLI_vector.hh"
+namespace blender::compositor {
+
/**
* \page execution Execution model
* In order to get to an efficient model for execution, several steps are being done. these steps
@@ -70,17 +73,17 @@ class ExecutionGroup;
*
* - Image size conversions: the system can automatically convert when resolutions do not match.
* An NodeInput has a resize mode. This can be any of the following settings.
- * - [@ref InputSocketResizeMode.COM_SC_CENTER]:
+ * - [@ref InputSocketResizeMode.ResizeMode::Center]:
* The center of both images are aligned
- * - [@ref InputSocketResizeMode.COM_SC_FIT_WIDTH]:
+ * - [@ref InputSocketResizeMode.ResizeMode::FitWidth]:
* The width of both images are aligned
- * - [@ref InputSocketResizeMode.COM_SC_FIT_HEIGHT]:
+ * - [@ref InputSocketResizeMode.ResizeMode::FitHeight]:
* The height of both images are aligned
- * - [@ref InputSocketResizeMode.COM_SC_FIT]:
+ * - [@ref InputSocketResizeMode.ResizeMode::FitAny]:
* The width, or the height of both images are aligned to make sure that it fits.
- * - [@ref InputSocketResizeMode.COM_SC_STRETCH]:
+ * - [@ref InputSocketResizeMode.ResizeMode::Stretch]:
* The width and the height of both images are aligned.
- * - [@ref InputSocketResizeMode.COM_SC_NO_RESIZE]:
+ * - [@ref InputSocketResizeMode.ResizeMode::None]:
* Bottom left of the images are aligned.
*
* \see COM_convert_data_type Datatype conversions
@@ -113,13 +116,21 @@ class ExecutionGroup;
* \see ExecutionGroup class representing the ExecutionGroup
*/
+/* Forward declarations. */
+class ExecutionModel;
+
/**
* \brief the ExecutionSystem contains the whole compositor tree.
*/
class ExecutionSystem {
-
private:
/**
+ * Contains operations active buffers data. Buffers will be disposed once reader operations are
+ * finished.
+ */
+ SharedOperationBuffers active_buffers_;
+
+ /**
* \brief the context used during execution
*/
CompositorContext m_context;
@@ -127,12 +138,17 @@ class ExecutionSystem {
/**
* \brief vector of operations
*/
- blender::Vector<NodeOperation *> m_operations;
+ Vector<NodeOperation *> m_operations;
/**
* \brief vector of groups
*/
- blender::Vector<ExecutionGroup *> m_groups;
+ Vector<ExecutionGroup *> m_groups;
+
+ /**
+ * Active execution model implementation.
+ */
+ ExecutionModel *execution_model_;
private: // methods
public:
@@ -157,8 +173,8 @@ class ExecutionSystem {
*/
~ExecutionSystem();
- void set_operations(const blender::Vector<NodeOperation *> &operations,
- const blender::Vector<ExecutionGroup *> &groups);
+ void set_operations(const Vector<NodeOperation *> &operations,
+ const Vector<ExecutionGroup *> &groups);
/**
* \brief execute this system
@@ -176,9 +192,14 @@ class ExecutionSystem {
return this->m_context;
}
- private:
- void execute_groups(CompositorPriority priority);
+ SharedOperationBuffers &get_active_buffers()
+ {
+ return active_buffers_;
+ }
+ void execute_work(const rcti &work_rect, std::function<void(const rcti &split_rect)> work_func);
+
+ private:
/* allow the DebugInfo class to look at internals */
friend class DebugInfo;
@@ -186,3 +207,5 @@ class ExecutionSystem {
MEM_CXX_CLASS_ALLOC_FUNCS("COM:ExecutionSystem")
#endif
};
+
+} // namespace blender::compositor