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Diffstat (limited to 'source/blender/compositor/intern/COM_ExecutionSystemHelper.h')
-rw-r--r--source/blender/compositor/intern/COM_ExecutionSystemHelper.h126
1 files changed, 0 insertions, 126 deletions
diff --git a/source/blender/compositor/intern/COM_ExecutionSystemHelper.h b/source/blender/compositor/intern/COM_ExecutionSystemHelper.h
deleted file mode 100644
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--- a/source/blender/compositor/intern/COM_ExecutionSystemHelper.h
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@@ -1,126 +0,0 @@
-/*
- * Copyright 2011, Blender Foundation.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * Contributor:
- * Jeroen Bakker
- * Monique Dewanchand
- */
-
-class ExecutionGroup;
-
-#ifndef _COM_ExecutionSystemHelper_h
-#define _COM_ExecutionSystemHelper_h
-
-#include "DNA_node_types.h"
-#include <vector>
-#include "COM_Node.h"
-#include "COM_SocketConnection.h"
-#include "BKE_text.h"
-#include "COM_ExecutionGroup.h"
-
-using namespace std;
-
-/**
- *
- */
-class ExecutionSystemHelper {
-
-public:
-
- /**
- * @brief add an bNodeTree to the nodes list and connections
- * @param system Execution system
- * @param nodes_start Starting index in the system's nodes list for nodes in this tree.
- * @param tree bNodeTree to add
- * @return Node representing the "Compositor node" of the maintree. or NULL when a subtree is added
- */
- static void addbNodeTree(ExecutionSystem &system, int nodes_start, bNodeTree *tree, bNodeInstanceKey parent_key);
-
- /**
- * @brief add an editor node to the system.
- * this node is converted to a Node instance.
- * and the converted node is returned
- *
- * @param b_node node to add
- * @return Node that represents the bNode or null when not able to convert.
- */
- static Node *addNode(vector<Node *>& nodes, bNode *b_node, bool isInActiveGroup, bool fast);
-
- /**
- * @brief Add a Node to a list
- *
- * @param nodes the list where the node needs to be added to
- * @param node the node to be added
- */
- static void addNode(vector<Node *>& nodes, Node *node);
-
- /**
- * @brief Add an operation to the operation list
- *
- * The id of the operation is updated.
- *
- * @param operations the list where the operation need to be added to
- * @param operation the operation to add
- */
- static void addOperation(vector<NodeOperation *> &operations, NodeOperation *operation);
-
- /**
- * @brief Add an ExecutionGroup to a list
- *
- * The id of the ExecutionGroup is updated.
- *
- * @param executionGroups the list where the executionGroup need to be added to
- * @param executionGroup the ExecutionGroup to add
- */
- static void addExecutionGroup(vector<ExecutionGroup *>& executionGroups, ExecutionGroup *executionGroup);
-
- /**
- * Find all Node Operations that needs to be executed.
- * @param rendering
- * the rendering parameter will tell what type of execution we are doing
- * false is editing, true is rendering
- */
- static void findOutputNodeOperations(vector<NodeOperation *> *result, vector<NodeOperation *>& operations, bool rendering);
-
- /**
- * @brief add a bNodeLink to the list of links
- * the bNodeLink will be wrapped in a SocketConnection
- *
- * @note Cyclic links will be ignored
- *
- * @param node_range list of possible nodes for lookup.
- * @param links list of links to add the bNodeLink to
- * @param bNodeLink the link to be added
- * @return the created SocketConnection or NULL
- */
- static SocketConnection *addNodeLink(NodeRange &node_range, vector<SocketConnection *>& links, bNodeLink *bNodeLink);
-
- /**
- * @brief create a new SocketConnection and add to a vector of links
- * @param links the vector of links
- * @param fromSocket the startpoint of the connection
- * @param toSocket the endpoint of the connection
- * @return the new created SocketConnection
- */
- static SocketConnection *addLink(vector<SocketConnection *>& links, OutputSocket *fromSocket, InputSocket *toSocket);
-
-#ifdef WITH_CXX_GUARDEDALLOC
- MEM_CXX_CLASS_ALLOC_FUNCS("COM:ExecutionSystemHelper")
-#endif
-};
-
-#endif /* _COM_ExecutionSystemHelper_h */