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Diffstat (limited to 'source/blender/compositor/intern/COM_ExecutionSystemHelper.h')
-rw-r--r-- | source/blender/compositor/intern/COM_ExecutionSystemHelper.h | 126 |
1 files changed, 0 insertions, 126 deletions
diff --git a/source/blender/compositor/intern/COM_ExecutionSystemHelper.h b/source/blender/compositor/intern/COM_ExecutionSystemHelper.h deleted file mode 100644 index ae9e75e0408..00000000000 --- a/source/blender/compositor/intern/COM_ExecutionSystemHelper.h +++ /dev/null @@ -1,126 +0,0 @@ -/* - * Copyright 2011, Blender Foundation. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * Contributor: - * Jeroen Bakker - * Monique Dewanchand - */ - -class ExecutionGroup; - -#ifndef _COM_ExecutionSystemHelper_h -#define _COM_ExecutionSystemHelper_h - -#include "DNA_node_types.h" -#include <vector> -#include "COM_Node.h" -#include "COM_SocketConnection.h" -#include "BKE_text.h" -#include "COM_ExecutionGroup.h" - -using namespace std; - -/** - * - */ -class ExecutionSystemHelper { - -public: - - /** - * @brief add an bNodeTree to the nodes list and connections - * @param system Execution system - * @param nodes_start Starting index in the system's nodes list for nodes in this tree. - * @param tree bNodeTree to add - * @return Node representing the "Compositor node" of the maintree. or NULL when a subtree is added - */ - static void addbNodeTree(ExecutionSystem &system, int nodes_start, bNodeTree *tree, bNodeInstanceKey parent_key); - - /** - * @brief add an editor node to the system. - * this node is converted to a Node instance. - * and the converted node is returned - * - * @param b_node node to add - * @return Node that represents the bNode or null when not able to convert. - */ - static Node *addNode(vector<Node *>& nodes, bNode *b_node, bool isInActiveGroup, bool fast); - - /** - * @brief Add a Node to a list - * - * @param nodes the list where the node needs to be added to - * @param node the node to be added - */ - static void addNode(vector<Node *>& nodes, Node *node); - - /** - * @brief Add an operation to the operation list - * - * The id of the operation is updated. - * - * @param operations the list where the operation need to be added to - * @param operation the operation to add - */ - static void addOperation(vector<NodeOperation *> &operations, NodeOperation *operation); - - /** - * @brief Add an ExecutionGroup to a list - * - * The id of the ExecutionGroup is updated. - * - * @param executionGroups the list where the executionGroup need to be added to - * @param executionGroup the ExecutionGroup to add - */ - static void addExecutionGroup(vector<ExecutionGroup *>& executionGroups, ExecutionGroup *executionGroup); - - /** - * Find all Node Operations that needs to be executed. - * @param rendering - * the rendering parameter will tell what type of execution we are doing - * false is editing, true is rendering - */ - static void findOutputNodeOperations(vector<NodeOperation *> *result, vector<NodeOperation *>& operations, bool rendering); - - /** - * @brief add a bNodeLink to the list of links - * the bNodeLink will be wrapped in a SocketConnection - * - * @note Cyclic links will be ignored - * - * @param node_range list of possible nodes for lookup. - * @param links list of links to add the bNodeLink to - * @param bNodeLink the link to be added - * @return the created SocketConnection or NULL - */ - static SocketConnection *addNodeLink(NodeRange &node_range, vector<SocketConnection *>& links, bNodeLink *bNodeLink); - - /** - * @brief create a new SocketConnection and add to a vector of links - * @param links the vector of links - * @param fromSocket the startpoint of the connection - * @param toSocket the endpoint of the connection - * @return the new created SocketConnection - */ - static SocketConnection *addLink(vector<SocketConnection *>& links, OutputSocket *fromSocket, InputSocket *toSocket); - -#ifdef WITH_CXX_GUARDEDALLOC - MEM_CXX_CLASS_ALLOC_FUNCS("COM:ExecutionSystemHelper") -#endif -}; - -#endif /* _COM_ExecutionSystemHelper_h */ |