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Diffstat (limited to 'source/blender/compositor/intern/COM_MemoryBuffer.cc')
-rw-r--r--source/blender/compositor/intern/COM_MemoryBuffer.cc8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/compositor/intern/COM_MemoryBuffer.cc b/source/blender/compositor/intern/COM_MemoryBuffer.cc
index 17a73efeab2..60f74e2ae2f 100644
--- a/source/blender/compositor/intern/COM_MemoryBuffer.cc
+++ b/source/blender/compositor/intern/COM_MemoryBuffer.cc
@@ -23,11 +23,11 @@
static unsigned int determine_num_channels(DataType datatype)
{
switch (datatype) {
- case COM_DT_VALUE:
+ case DataType::Value:
return COM_NUM_CHANNELS_VALUE;
- case COM_DT_VECTOR:
+ case DataType::Vector:
return COM_NUM_CHANNELS_VECTOR;
- case COM_DT_COLOR:
+ case DataType::Color:
default:
return COM_NUM_CHANNELS_COLOR;
}
@@ -204,7 +204,7 @@ static void read_ewa_pixel_sampled(void *userdata, int x, int y, float result[4]
void MemoryBuffer::readEWA(float *result, const float uv[2], const float derivatives[2][2])
{
- BLI_assert(this->m_datatype == COM_DT_COLOR);
+ BLI_assert(this->m_datatype == DataType::Color);
float inv_width = 1.0f / (float)this->getWidth(), inv_height = 1.0f / (float)this->getHeight();
/* TODO(sergey): Render pipeline uses normalized coordinates and derivatives,
* but compositor uses pixel space. For now let's just divide the values and