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Diffstat (limited to 'source/blender/compositor/intern/COM_Node.cpp')
-rw-r--r--source/blender/compositor/intern/COM_Node.cpp182
1 files changed, 182 insertions, 0 deletions
diff --git a/source/blender/compositor/intern/COM_Node.cpp b/source/blender/compositor/intern/COM_Node.cpp
new file mode 100644
index 00000000000..2587eaa5195
--- /dev/null
+++ b/source/blender/compositor/intern/COM_Node.cpp
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+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor:
+ * Jeroen Bakker
+ * Monique Dewanchand
+ */
+
+#include "COM_Node.h"
+#include "string.h"
+
+#include "COM_NodeOperation.h"
+#include "BKE_node.h"
+#include "COM_SetValueOperation.h"
+#include "COM_SetVectorOperation.h"
+#include "COM_SetColorOperation.h"
+#include "COM_SocketConnection.h"
+#include "COM_ExecutionSystem.h"
+#include "COM_PreviewOperation.h"
+#include "COM_TranslateOperation.h"
+
+#include "COM_SocketProxyNode.h"
+
+//#include "stdio.h"
+#include "COM_defines.h"
+
+Node::Node(bNode* editorNode, bool create_sockets) {
+ this->editorNode = editorNode;
+
+ if (create_sockets) {
+ bNodeSocket * input = (bNodeSocket*)editorNode->inputs.first;
+ while (input != NULL) {
+ DataType dt = COM_DT_VALUE;
+ if (input->type == SOCK_RGBA) dt = COM_DT_COLOR;
+ if (input->type == SOCK_VECTOR) dt = COM_DT_VECTOR;
+
+ this->addInputSocket(dt, (InputSocketResizeMode)input->resizemode, input);
+ input = (bNodeSocket*)input->next;
+ }
+ bNodeSocket *output = (bNodeSocket*)editorNode->outputs.first;
+ while(output != NULL) {
+ DataType dt = COM_DT_VALUE;
+ if (output->type == SOCK_RGBA) dt = COM_DT_COLOR;
+ if (output->type == SOCK_VECTOR) dt = COM_DT_VECTOR;
+
+ this->addOutputSocket(dt, output);
+ output = (bNodeSocket*)output->next;
+ }
+ }
+}
+Node::Node() {
+ this->editorNode = NULL;
+}
+
+bNode* Node::getbNode() {return this->editorNode;}
+
+void Node::addSetValueOperation(ExecutionSystem *graph, InputSocket* inputsocket, int editorNodeInputSocketIndex) {
+ bNodeSocket *bSock = (bNodeSocket*)this->getEditorInputSocket(editorNodeInputSocketIndex);
+ SetValueOperation *operation = new SetValueOperation();
+ bNodeSocketValueFloat *val = (bNodeSocketValueFloat*)bSock->default_value;
+ operation->setValue(val->value);
+ this->addLink(graph, operation->getOutputSocket(), inputsocket);
+ graph->addOperation(operation);
+}
+
+void Node::addPreviewOperation(ExecutionSystem *system, OutputSocket *outputSocket, int priority) {
+#ifdef COM_PREVIEW_ENABLED
+ PreviewOperation *operation = new PreviewOperation();
+ system->addOperation(operation);
+ operation->setbNode(this->getbNode());
+ operation->setbNodeTree(system->getContext().getbNodeTree());
+ operation->setPriority(priority);
+ this->addLink(system, outputSocket, operation->getInputSocket(0));
+#endif
+}
+
+void Node::addPreviewOperation(ExecutionSystem *system, InputSocket *inputSocket, int priority) {
+ if (inputSocket->isConnected()) {
+ OutputSocket *outputsocket = inputSocket->getConnection()->getFromSocket();
+ this->addPreviewOperation(system, outputsocket, priority);
+ }
+}
+
+SocketConnection* Node::addLink(ExecutionSystem *graph, OutputSocket* outputSocket, InputSocket* inputsocket) {
+ if (inputsocket->isConnected()) {
+ return NULL;
+ }
+ SocketConnection *connection = new SocketConnection();
+ connection->setFromSocket(outputSocket);
+ outputSocket->addConnection(connection);
+ connection->setToSocket(inputsocket);
+ inputsocket->setConnection(connection);
+ graph->addSocketConnection(connection);
+ return connection;
+}
+
+void Node::addSetColorOperation(ExecutionSystem *graph, InputSocket* inputsocket, int editorNodeInputSocketIndex) {
+ bNodeSocket *bSock = (bNodeSocket*)this->getEditorInputSocket(editorNodeInputSocketIndex);
+ SetColorOperation *operation = new SetColorOperation();
+ bNodeSocketValueRGBA *val = (bNodeSocketValueRGBA*)bSock->default_value;
+ operation->setChannel1(val->value[0]);
+ operation->setChannel2(val->value[1]);
+ operation->setChannel3(val->value[2]);
+ operation->setChannel4(val->value[3]);
+ this->addLink(graph, operation->getOutputSocket(), inputsocket);
+ graph->addOperation(operation);
+}
+
+void Node::addSetVectorOperation(ExecutionSystem *graph, InputSocket* inputsocket, int editorNodeInputSocketIndex) {
+ bNodeSocket *bSock = (bNodeSocket*)this->getEditorInputSocket(editorNodeInputSocketIndex);
+ bNodeSocketValueVector *val = (bNodeSocketValueVector*)bSock->default_value;
+ SetVectorOperation *operation = new SetVectorOperation();
+ operation->setX(val->value[0]);
+ operation->setY(val->value[1]);
+ operation->setZ(val->value[2]);
+ operation->setW(val->value[3]);
+ this->addLink(graph, operation->getOutputSocket(), inputsocket);
+ graph->addOperation(operation);
+}
+
+bNodeSocket* Node::getEditorInputSocket(int editorNodeInputSocketIndex) {
+ bNodeSocket *bSock = (bNodeSocket*)this->getbNode()->inputs.first;
+ int index = 0;
+ while (bSock != NULL) {
+ if (index == editorNodeInputSocketIndex) {
+ return bSock;
+ }
+ index++;
+ bSock = bSock->next;
+ }
+ return NULL;
+}
+bNodeSocket* Node::getEditorOutputSocket(int editorNodeInputSocketIndex) {
+ bNodeSocket *bSock = (bNodeSocket*)this->getbNode()->outputs.first;
+ int index = 0;
+ while (bSock != NULL) {
+ if (index == editorNodeInputSocketIndex) {
+ return bSock;
+ }
+ index++;
+ bSock = bSock->next;
+ }
+ return NULL;
+}
+
+InputSocket* Node::findInputSocketBybNodeSocket(bNodeSocket* socket) {
+ vector<InputSocket*> &inputsockets = this->getInputSockets();
+ unsigned int index;
+ for (index = 0 ; index < inputsockets.size(); index ++) {
+ InputSocket* input = inputsockets[index];
+ if (input->getbNodeSocket() == socket) {
+ return input;
+ }
+ }
+ return NULL;
+}
+
+OutputSocket* Node::findOutputSocketBybNodeSocket(bNodeSocket* socket) {
+ vector<OutputSocket*> &outputsockets = this->getOutputSockets();
+ unsigned int index;
+ for (index = 0 ; index < outputsockets.size(); index ++) {
+ OutputSocket* output = outputsockets[index];
+ if (output->getbNodeSocket() == socket) {
+ return output;
+ }
+ }
+ return NULL;
+}