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Diffstat (limited to 'source/blender/compositor/intern/COM_OutputSocket.h')
-rw-r--r--source/blender/compositor/intern/COM_OutputSocket.h105
1 files changed, 105 insertions, 0 deletions
diff --git a/source/blender/compositor/intern/COM_OutputSocket.h b/source/blender/compositor/intern/COM_OutputSocket.h
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+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor:
+ * Jeroen Bakker
+ * Monique Dewanchand
+ */
+
+#ifndef _COM_OutputSocket_h
+#define _COM_OutputSocket_h
+
+#include <vector>
+#include "COM_Socket.h"
+#include "COM_ChannelInfo.h"
+
+using namespace std;
+class SocketConnection;
+class Node;
+class InputSocket;
+class WriteBufferOperation;
+
+//#define COM_ST_INPUT 0
+//#define COM_ST_OUTPUT 1
+
+/**
+ * @brief OutputSocket are sockets that can send data/input
+ * @ingroup Model
+ */
+class OutputSocket : public Socket {
+private:
+ vector<SocketConnection*> connections;
+
+ /**
+ * @brief index of the inputsocket that determines the datatype of this outputsocket
+ * -1 will not use any inputsocket to determine the datatype, but use the outputsocket
+ * default datatype.
+ */
+ int inputSocketDataTypeDeterminatorIndex;
+
+ ChannelInfo channelinfo[4];
+ void removeFirstConnection();
+public:
+ OutputSocket(DataType datatype);
+ OutputSocket(DataType datatype, int inputSocketDataTypeDeterminatorIndex);
+ OutputSocket(OutputSocket * from);
+ void addConnection(SocketConnection *connection);
+ SocketConnection* getConnection(unsigned int index) {return this->connections[index];}
+ const int isConnected() const;
+ int isOutputSocket() const;
+
+ /**
+ * @brief determine the resolution of this socket
+ * @param resolution the result of this operation
+ * @param preferredResolution the preferrable resolution as no resolution could be determined
+ */
+ void determineResolution(unsigned int resolution[], unsigned int preferredResolution[]);
+
+ /**
+ * @brief determine the actual data type and channel info.
+ */
+ void determineActualDataType();
+ void relinkConnections(OutputSocket *relinkToSocket) {this->relinkConnections(relinkToSocket, false);};
+ void relinkConnections(OutputSocket *relinkToSocket, bool single);
+ bool isActualDataTypeDeterminedByInputSocket() {
+ return this->inputSocketDataTypeDeterminatorIndex>-1;
+ }
+ const int getNumberOfConnections() {return connections.size();}
+
+ /**
+ * @brief get the index of the inputsocket that determines the datatype of this outputsocket
+ */
+ int getInputSocketDataTypeDeterminatorIndex() {return this->inputSocketDataTypeDeterminatorIndex;}
+ void clearConnections();
+
+ /**
+ * @brief find a connected write buffer operation to this OutputSocket
+ * @return WriteBufferOperation or NULL
+ */
+ WriteBufferOperation* findAttachedWriteBufferOperation() const;
+ ChannelInfo* getChannelInfo(const int channelnumber);
+
+ /**
+ * @brief trigger determine actual data type to all connected sockets
+ * @note will only be triggered just after the actual data type is set.
+ */
+ void fireActualDataType();
+
+private:
+
+};
+#endif