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-rw-r--r--source/blender/compositor/intern/COM_MemoryBuffer.cpp38
-rw-r--r--source/blender/compositor/intern/COM_MemoryBuffer.h2
-rw-r--r--source/blender/compositor/intern/COM_SocketReader.h7
3 files changed, 8 insertions, 39 deletions
diff --git a/source/blender/compositor/intern/COM_MemoryBuffer.cpp b/source/blender/compositor/intern/COM_MemoryBuffer.cpp
index 2dbf0a6aa46..162e08a95a6 100644
--- a/source/blender/compositor/intern/COM_MemoryBuffer.cpp
+++ b/source/blender/compositor/intern/COM_MemoryBuffer.cpp
@@ -195,45 +195,15 @@ void MemoryBuffer::addPixel(int x, int y, const float color[4])
}
}
-typedef struct ReadEWAData {
- MemoryBuffer *buffer;
- PixelSampler sampler;
- float ufac, vfac;
-} ReadEWAData;
-
static void read_ewa_pixel_sampled(void *userdata, int x, int y, float result[4])
{
- ReadEWAData *data = (ReadEWAData *) userdata;
- switch (data->sampler) {
- case COM_PS_NEAREST:
- data->buffer->read(result, x, y);
- break;
- case COM_PS_BILINEAR:
- data->buffer->readBilinear(result,
- (float)x + data->ufac,
- (float)y + data->vfac);
- break;
- case COM_PS_BICUBIC:
- /* TOOD(sergey): no readBicubic method yet */
- data->buffer->readBilinear(result,
- (float)x + data->ufac,
- (float)y + data->vfac);
- break;
- default:
- zero_v4(result);
- break;
- }
+ MemoryBuffer *buffer = (MemoryBuffer *) userdata;
+ buffer->read(result, x, y);
}
-void MemoryBuffer::readEWA(float *result, const float uv[2], const float derivatives[2][2], PixelSampler sampler)
+void MemoryBuffer::readEWA(float *result, const float uv[2], const float derivatives[2][2])
{
BLI_assert(this->m_datatype == COM_DT_COLOR);
- ReadEWAData data;
- data.buffer = this;
- data.sampler = sampler;
- data.ufac = uv[0] - floorf(uv[0]);
- data.vfac = uv[1] - floorf(uv[1]);
-
int width = this->getWidth(), height = this->getHeight();
/* TODO(sergey): Render pipeline uses normalized coordinates and derivatives,
* but compositor uses pixel space. For now let's just divide the values and
@@ -248,6 +218,6 @@ void MemoryBuffer::readEWA(float *result, const float uv[2], const float derivat
true,
uv_normal, du_normal, dv_normal,
read_ewa_pixel_sampled,
- &data,
+ this,
result);
}
diff --git a/source/blender/compositor/intern/COM_MemoryBuffer.h b/source/blender/compositor/intern/COM_MemoryBuffer.h
index 0b5fc21e69e..de8c14e1a66 100644
--- a/source/blender/compositor/intern/COM_MemoryBuffer.h
+++ b/source/blender/compositor/intern/COM_MemoryBuffer.h
@@ -262,7 +262,7 @@ public:
BLI_bilinear_interpolation_fl(this->m_buffer, result, this->m_width, this->m_height, this->m_num_channels, u, v);
}
- void readEWA(float *result, const float uv[2], const float derivatives[2][2], PixelSampler sampler);
+ void readEWA(float *result, const float uv[2], const float derivatives[2][2]);
/**
* @brief is this MemoryBuffer a temporarily buffer (based on an area, not on a chunk)
diff --git a/source/blender/compositor/intern/COM_SocketReader.h b/source/blender/compositor/intern/COM_SocketReader.h
index 7ba208ebbf6..ab8a3c06ef5 100644
--- a/source/blender/compositor/intern/COM_SocketReader.h
+++ b/source/blender/compositor/intern/COM_SocketReader.h
@@ -93,8 +93,7 @@ protected:
*/
virtual void executePixelFiltered(float /*output*/[4],
float /*x*/, float /*y*/,
- float /*dx*/[2], float /*dy*/[2],
- PixelSampler /*sampler*/) {}
+ float /*dx*/[2], float /*dy*/[2]) {}
public:
inline void readSampled(float result[4], float x, float y, PixelSampler sampler) {
@@ -103,8 +102,8 @@ public:
inline void read(float result[4], int x, int y, void *chunkData) {
executePixel(result, x, y, chunkData);
}
- inline void readFiltered(float result[4], float x, float y, float dx[2], float dy[2], PixelSampler sampler) {
- executePixelFiltered(result, x, y, dx, dy, sampler);
+ inline void readFiltered(float result[4], float x, float y, float dx[2], float dy[2]) {
+ executePixelFiltered(result, x, y, dx, dy);
}
virtual void *initializeTileData(rcti * /*rect*/) { return 0; }