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-rw-r--r--source/blender/compositor/intern/COM_ExecutionGroup.h4
-rw-r--r--source/blender/compositor/intern/COM_ExecutionSystem.h2
2 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/compositor/intern/COM_ExecutionGroup.h b/source/blender/compositor/intern/COM_ExecutionGroup.h
index 41ae6f1c5b2..89464030cac 100644
--- a/source/blender/compositor/intern/COM_ExecutionGroup.h
+++ b/source/blender/compositor/intern/COM_ExecutionGroup.h
@@ -195,7 +195,7 @@ class ExecutionGroup {
/**
* \brief Determine the rect (minx, maxx, miny, maxy) of a chunk at a position.
- * \note Only gives useful results ater the determination of the chunksize
+ * \note Only gives useful results after the determination of the chunksize
* \see determineChunkSize()
*/
void determineChunkRect(rcti *rect, const unsigned int xChunk, const unsigned int yChunk) const;
@@ -406,7 +406,7 @@ class ExecutionGroup {
/**
* \brief Determine the rect (minx, maxx, miny, maxy) of a chunk.
- * \note Only gives useful results ater the determination of the chunksize
+ * \note Only gives useful results after the determination of the chunksize
* \see determineChunkSize()
*/
void determineChunkRect(rcti *rect, const unsigned int chunkNumber) const;
diff --git a/source/blender/compositor/intern/COM_ExecutionSystem.h b/source/blender/compositor/intern/COM_ExecutionSystem.h
index 009b1fb28cd..1977a31b15b 100644
--- a/source/blender/compositor/intern/COM_ExecutionSystem.h
+++ b/source/blender/compositor/intern/COM_ExecutionSystem.h
@@ -33,7 +33,7 @@ class ExecutionGroup;
* In order to get to an efficient model for execution, several steps are being done. these steps
* are explained below.
*
- * \section EM_Step1 Step 1: translating blender node system to the new compsitor system
+ * \section EM_Step1 Step 1: translating blender node system to the new compositor system
* Blenders node structure is based on C structs (DNA). These structs are not efficient in the new
* architecture. We want to use classes in order to simplify the system. during this step the
* blender node_tree is evaluated and converted to a CPP node system.