diff options
Diffstat (limited to 'source/blender/compositor/nodes/COM_AntiAliasingNode.cc')
-rw-r--r-- | source/blender/compositor/nodes/COM_AntiAliasingNode.cc | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/source/blender/compositor/nodes/COM_AntiAliasingNode.cc b/source/blender/compositor/nodes/COM_AntiAliasingNode.cc index 8cbb3994939..b11c57041d9 100644 --- a/source/blender/compositor/nodes/COM_AntiAliasingNode.cc +++ b/source/blender/compositor/nodes/COM_AntiAliasingNode.cc @@ -23,37 +23,37 @@ namespace blender::compositor { -void AntiAliasingNode::convertToOperations(NodeConverter &converter, - const CompositorContext & /*context*/) const +void AntiAliasingNode::convert_to_operations(NodeConverter &converter, + const CompositorContext & /*context*/) const { - bNode *node = this->getbNode(); + bNode *node = this->get_bnode(); NodeAntiAliasingData *data = (NodeAntiAliasingData *)node->storage; /* Edge Detection (First Pass) */ SMAAEdgeDetectionOperation *operation1 = nullptr; operation1 = new SMAAEdgeDetectionOperation(); - operation1->setThreshold(data->threshold); - operation1->setLocalContrastAdaptationFactor(data->contrast_limit); - converter.addOperation(operation1); + operation1->set_threshold(data->threshold); + operation1->set_local_contrast_adaptation_factor(data->contrast_limit); + converter.add_operation(operation1); - converter.mapInputSocket(getInputSocket(0), operation1->getInputSocket(0)); + converter.map_input_socket(get_input_socket(0), operation1->get_input_socket(0)); /* Blending Weight Calculation Pixel Shader (Second Pass) */ SMAABlendingWeightCalculationOperation *operation2 = new SMAABlendingWeightCalculationOperation(); - operation2->setCornerRounding(data->corner_rounding); - converter.addOperation(operation2); + operation2->set_corner_rounding(data->corner_rounding); + converter.add_operation(operation2); - converter.addLink(operation1->getOutputSocket(), operation2->getInputSocket(0)); + converter.add_link(operation1->get_output_socket(), operation2->get_input_socket(0)); /* Neighborhood Blending Pixel Shader (Third Pass) */ SMAANeighborhoodBlendingOperation *operation3 = new SMAANeighborhoodBlendingOperation(); - converter.addOperation(operation3); + converter.add_operation(operation3); - converter.mapInputSocket(getInputSocket(0), operation3->getInputSocket(0)); - converter.addLink(operation2->getOutputSocket(), operation3->getInputSocket(1)); - converter.mapOutputSocket(getOutputSocket(0), operation3->getOutputSocket()); + converter.map_input_socket(get_input_socket(0), operation3->get_input_socket(0)); + converter.add_link(operation2->get_output_socket(), operation3->get_input_socket(1)); + converter.map_output_socket(get_output_socket(0), operation3->get_output_socket()); } } // namespace blender::compositor |