diff options
Diffstat (limited to 'source/blender/compositor/nodes/COM_BlurNode.cpp')
-rw-r--r-- | source/blender/compositor/nodes/COM_BlurNode.cpp | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/source/blender/compositor/nodes/COM_BlurNode.cpp b/source/blender/compositor/nodes/COM_BlurNode.cpp new file mode 100644 index 00000000000..c278ea877ba --- /dev/null +++ b/source/blender/compositor/nodes/COM_BlurNode.cpp @@ -0,0 +1,79 @@ +/* + * Copyright 2011, Blender Foundation. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Contributor: + * Jeroen Bakker + * Monique Dewanchand + */ + +#include "COM_BlurNode.h" +#include "DNA_scene_types.h" +#include "DNA_node_types.h" +#include "COM_GaussianXBlurOperation.h" +#include "COM_GaussianYBlurOperation.h" +#include "COM_ExecutionSystem.h" +#include "COM_GaussianBokehBlurOperation.h" +#include "COM_FastGaussianBlurOperation.h" + +BlurNode::BlurNode(bNode *editorNode): Node(editorNode) { +} + +void BlurNode::convertToOperations(ExecutionSystem *graph, CompositorContext * context) { + bNode* editorNode = this->getbNode(); + NodeBlurData * data = (NodeBlurData*)editorNode->storage; + const bNodeSocket *sock = this->getInputSocket(1)->getbNodeSocket(); + //const float size = ((const bNodeSocketValueFloat*)sock->default_value)->value; + + CompositorQuality quality = context->getQuality(); + + if (data->filtertype == R_FILTER_MITCH || data->filtertype == R_FILTER_CATROM) { + quality = COM_QUALITY_HIGH; + } + if (data->filtertype == R_FILTER_FAST_GAUSS) { + FastGaussianBlurOperation *operationfgb = new FastGaussianBlurOperation(); + operationfgb->setData(data); + this->getInputSocket(0)->relinkConnections(operationfgb->getInputSocket(0), true, 0, graph); + this->getInputSocket(1)->relinkConnections(operationfgb->getInputSocket(1), true, 1, graph); + this->getOutputSocket(0)->relinkConnections(operationfgb->getOutputSocket(0)); + graph->addOperation(operationfgb); + addPreviewOperation(graph, operationfgb->getOutputSocket(), 5); + }else if (!data->bokeh) { + GaussianXBlurOperation *operationx = new GaussianXBlurOperation(); + operationx->setData(data); + operationx->setQuality(quality); + this->getInputSocket(0)->relinkConnections(operationx->getInputSocket(0), true, 0, graph); + this->getInputSocket(1)->relinkConnections(operationx->getInputSocket(1), true, 1, graph); + graph->addOperation(operationx); + GaussianYBlurOperation *operationy = new GaussianYBlurOperation(); + operationy->setData(data); + operationy->setQuality(quality); + this->getOutputSocket(0)->relinkConnections(operationy->getOutputSocket()); + graph->addOperation(operationy); + addLink(graph, operationx->getOutputSocket(), operationy->getInputSocket(0)); + addLink(graph, operationx->getInputSocket(1)->getConnection()->getFromSocket(), operationy->getInputSocket(1)); + addPreviewOperation(graph, operationy->getOutputSocket(), 5); + } else { + GaussianBokehBlurOperation *operation = new GaussianBokehBlurOperation(); + operation->setData(data); + this->getInputSocket(0)->relinkConnections(operation->getInputSocket(0), true, 0, graph); + this->getInputSocket(1)->relinkConnections(operation->getInputSocket(1), true, 1, graph); + operation->setQuality(quality); + graph->addOperation(operation); + this->getOutputSocket(0)->relinkConnections(operation->getOutputSocket()); + addPreviewOperation(graph, operation->getOutputSocket(), 5); + } +} |