diff options
Diffstat (limited to 'source/blender/compositor/nodes/COM_BokehBlurNode.cpp')
-rw-r--r-- | source/blender/compositor/nodes/COM_BokehBlurNode.cpp | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/source/blender/compositor/nodes/COM_BokehBlurNode.cpp b/source/blender/compositor/nodes/COM_BokehBlurNode.cpp new file mode 100644 index 00000000000..9e80d024bd2 --- /dev/null +++ b/source/blender/compositor/nodes/COM_BokehBlurNode.cpp @@ -0,0 +1,66 @@ +/* + * Copyright 2011, Blender Foundation. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Contributor: + * Jeroen Bakker + * Monique Dewanchand + */ + +#include "COM_BokehBlurNode.h" +#include "DNA_scene_types.h" +#include "DNA_camera_types.h" +#include "DNA_object_types.h" +#include "DNA_node_types.h" +#include "COM_ExecutionSystem.h" +#include "COM_BokehBlurOperation.h" +#include "COM_VariableSizeBokehBlurOperation.h" +#include "COM_ConvertDepthToRadiusOperation.h" + +BokehBlurNode::BokehBlurNode(bNode *editorNode): Node(editorNode) +{ +} + +void BokehBlurNode::convertToOperations(ExecutionSystem *graph, CompositorContext * context) +{ + Object *camob = context->getScene()->camera; + + if (this->getInputSocket(2)->isConnected()) { + VariableSizeBokehBlurOperation *operation = new VariableSizeBokehBlurOperation(); + ConvertDepthToRadiusOperation *converter = new ConvertDepthToRadiusOperation(); + converter->setfStop(4.0f); + converter->setCameraObject(camob); + operation->setMaxBlur(16); + operation->setQuality(context->getQuality()); + this->getInputSocket(0)->relinkConnections(operation->getInputSocket(0), true, 0, graph); + this->getInputSocket(1)->relinkConnections(operation->getInputSocket(1), true, 1, graph); + this->getInputSocket(2)->relinkConnections(converter->getInputSocket(0), true, 2, graph); + addLink(graph, converter->getOutputSocket(), operation->getInputSocket(2)); + graph->addOperation(operation); + graph->addOperation(converter); + this->getOutputSocket(0)->relinkConnections(operation->getOutputSocket()); + } + else { + BokehBlurOperation *operation = new BokehBlurOperation(); + this->getInputSocket(0)->relinkConnections(operation->getInputSocket(0), true, 0, graph); + this->getInputSocket(1)->relinkConnections(operation->getInputSocket(1), true, 1, graph); + this->getInputSocket(3)->relinkConnections(operation->getInputSocket(2), true, 3, graph); + operation->setSize(((bNodeSocketValueFloat*)this->getInputSocket(2)->getbNodeSocket()->default_value)->value); + operation->setQuality(context->getQuality()); + graph->addOperation(operation); + this->getOutputSocket(0)->relinkConnections(operation->getOutputSocket()); + } +} |