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Diffstat (limited to 'source/blender/compositor/nodes/COM_ColorSpillNode.cpp')
-rw-r--r--source/blender/compositor/nodes/COM_ColorSpillNode.cpp55
1 files changed, 55 insertions, 0 deletions
diff --git a/source/blender/compositor/nodes/COM_ColorSpillNode.cpp b/source/blender/compositor/nodes/COM_ColorSpillNode.cpp
new file mode 100644
index 00000000000..011a2cb12cc
--- /dev/null
+++ b/source/blender/compositor/nodes/COM_ColorSpillNode.cpp
@@ -0,0 +1,55 @@
+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor:
+ * Jeroen Bakker
+ * Monique Dewanchand
+ */
+
+#include "COM_ColorSpillNode.h"
+#include "BKE_node.h"
+#include "COM_ColorSpillOperation.h"
+
+ColorSpillNode::ColorSpillNode(bNode *editorNode): Node(editorNode)
+{}
+
+void ColorSpillNode::convertToOperations(ExecutionSystem *graph, CompositorContext *context) {
+ InputSocket *inputSocketImage = this->getInputSocket(0);
+ InputSocket *inputSocketFac = this->getInputSocket(1);
+ OutputSocket *outputSocketImage = this->getOutputSocket(0);
+
+ bNode* editorsnode = getbNode();
+
+
+ ColorSpillOperation *operation;
+ if (editorsnode->custom2 == 0) {
+ // Simple color spill
+ operation = new ColorSpillOperation();
+ } else {
+ // Average color spill
+ operation = new ColorSpillAverageOperation();
+ }
+ operation->setSettings((NodeColorspill*)editorsnode->storage);
+ operation->setSpillChannel(editorsnode->custom1-1); // Channel for spilling
+
+
+ inputSocketImage->relinkConnections(operation->getInputSocket(0), true, 0, graph);
+ inputSocketFac->relinkConnections(operation->getInputSocket(1), true, 1, graph);
+
+ outputSocketImage->relinkConnections(operation->getOutputSocket());
+ graph->addOperation(operation);
+}