diff options
Diffstat (limited to 'source/blender/compositor/nodes/COM_ColorSpillNode.cpp')
-rw-r--r-- | source/blender/compositor/nodes/COM_ColorSpillNode.cpp | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/source/blender/compositor/nodes/COM_ColorSpillNode.cpp b/source/blender/compositor/nodes/COM_ColorSpillNode.cpp new file mode 100644 index 00000000000..011a2cb12cc --- /dev/null +++ b/source/blender/compositor/nodes/COM_ColorSpillNode.cpp @@ -0,0 +1,55 @@ +/* + * Copyright 2011, Blender Foundation. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Contributor: + * Jeroen Bakker + * Monique Dewanchand + */ + +#include "COM_ColorSpillNode.h" +#include "BKE_node.h" +#include "COM_ColorSpillOperation.h" + +ColorSpillNode::ColorSpillNode(bNode *editorNode): Node(editorNode) +{} + +void ColorSpillNode::convertToOperations(ExecutionSystem *graph, CompositorContext *context) { + InputSocket *inputSocketImage = this->getInputSocket(0); + InputSocket *inputSocketFac = this->getInputSocket(1); + OutputSocket *outputSocketImage = this->getOutputSocket(0); + + bNode* editorsnode = getbNode(); + + + ColorSpillOperation *operation; + if (editorsnode->custom2 == 0) { + // Simple color spill + operation = new ColorSpillOperation(); + } else { + // Average color spill + operation = new ColorSpillAverageOperation(); + } + operation->setSettings((NodeColorspill*)editorsnode->storage); + operation->setSpillChannel(editorsnode->custom1-1); // Channel for spilling + + + inputSocketImage->relinkConnections(operation->getInputSocket(0), true, 0, graph); + inputSocketFac->relinkConnections(operation->getInputSocket(1), true, 1, graph); + + outputSocketImage->relinkConnections(operation->getOutputSocket()); + graph->addOperation(operation); +} |