Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/compositor/nodes/COM_DefocusNode.cc')
-rw-r--r--source/blender/compositor/nodes/COM_DefocusNode.cc143
1 files changed, 143 insertions, 0 deletions
diff --git a/source/blender/compositor/nodes/COM_DefocusNode.cc b/source/blender/compositor/nodes/COM_DefocusNode.cc
new file mode 100644
index 00000000000..393b1f2dabb
--- /dev/null
+++ b/source/blender/compositor/nodes/COM_DefocusNode.cc
@@ -0,0 +1,143 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Copyright 2011, Blender Foundation.
+ */
+
+#include "COM_DefocusNode.h"
+#include "COM_BokehImageOperation.h"
+#include "COM_ConvertDepthToRadiusOperation.h"
+#include "COM_ExecutionSystem.h"
+#include "COM_FastGaussianBlurOperation.h"
+#include "COM_GammaCorrectOperation.h"
+#include "COM_MathBaseOperation.h"
+#include "COM_SetValueOperation.h"
+#include "COM_VariableSizeBokehBlurOperation.h"
+#include "DNA_camera_types.h"
+#include "DNA_node_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+
+DefocusNode::DefocusNode(bNode *editorNode) : Node(editorNode)
+{
+ /* pass */
+}
+
+void DefocusNode::convertToOperations(NodeConverter &converter,
+ const CompositorContext &context) const
+{
+ bNode *node = this->getbNode();
+ NodeDefocus *data = (NodeDefocus *)node->storage;
+ Scene *scene = node->id ? (Scene *)node->id : context.getScene();
+ Object *camob = scene ? scene->camera : nullptr;
+
+ NodeOperation *radiusOperation;
+ if (data->no_zbuf) {
+ MathMultiplyOperation *multiply = new MathMultiplyOperation();
+ SetValueOperation *multiplier = new SetValueOperation();
+ multiplier->setValue(data->scale);
+ SetValueOperation *maxRadius = new SetValueOperation();
+ maxRadius->setValue(data->maxblur);
+ MathMinimumOperation *minimize = new MathMinimumOperation();
+
+ converter.addOperation(multiply);
+ converter.addOperation(multiplier);
+ converter.addOperation(maxRadius);
+ converter.addOperation(minimize);
+
+ converter.mapInputSocket(getInputSocket(1), multiply->getInputSocket(0));
+ converter.addLink(multiplier->getOutputSocket(), multiply->getInputSocket(1));
+ converter.addLink(multiply->getOutputSocket(), minimize->getInputSocket(0));
+ converter.addLink(maxRadius->getOutputSocket(), minimize->getInputSocket(1));
+
+ radiusOperation = minimize;
+ }
+ else {
+ ConvertDepthToRadiusOperation *radius_op = new ConvertDepthToRadiusOperation();
+ radius_op->setCameraObject(camob);
+ radius_op->setfStop(data->fstop);
+ radius_op->setMaxRadius(data->maxblur);
+ converter.addOperation(radius_op);
+
+ converter.mapInputSocket(getInputSocket(1), radius_op->getInputSocket(0));
+
+ FastGaussianBlurValueOperation *blur = new FastGaussianBlurValueOperation();
+ /* maintain close pixels so far Z values don't bleed into the foreground */
+ blur->setOverlay(FAST_GAUSS_OVERLAY_MIN);
+ converter.addOperation(blur);
+
+ converter.addLink(radius_op->getOutputSocket(0), blur->getInputSocket(0));
+ radius_op->setPostBlur(blur);
+
+ radiusOperation = blur;
+ }
+
+ NodeBokehImage *bokehdata = new NodeBokehImage();
+ bokehdata->angle = data->rotation;
+ bokehdata->rounding = 0.0f;
+ bokehdata->flaps = data->bktype;
+ if (data->bktype < 3) {
+ bokehdata->flaps = 5;
+ bokehdata->rounding = 1.0f;
+ }
+ bokehdata->catadioptric = 0.0f;
+ bokehdata->lensshift = 0.0f;
+
+ BokehImageOperation *bokeh = new BokehImageOperation();
+ bokeh->setData(bokehdata);
+ bokeh->deleteDataOnFinish();
+ converter.addOperation(bokeh);
+
+#ifdef COM_DEFOCUS_SEARCH
+ InverseSearchRadiusOperation *search = new InverseSearchRadiusOperation();
+ search->setMaxBlur(data->maxblur);
+ converter.addOperation(search);
+
+ converter.addLink(radiusOperation->getOutputSocket(0), search->getInputSocket(0));
+#endif
+
+ VariableSizeBokehBlurOperation *operation = new VariableSizeBokehBlurOperation();
+ if (data->preview) {
+ operation->setQuality(COM_QUALITY_LOW);
+ }
+ else {
+ operation->setQuality(context.getQuality());
+ }
+ operation->setMaxBlur(data->maxblur);
+ operation->setThreshold(data->bthresh);
+ converter.addOperation(operation);
+
+ converter.addLink(bokeh->getOutputSocket(), operation->getInputSocket(1));
+ converter.addLink(radiusOperation->getOutputSocket(), operation->getInputSocket(2));
+#ifdef COM_DEFOCUS_SEARCH
+ converter.addLink(search->getOutputSocket(), operation->getInputSocket(3));
+#endif
+
+ if (data->gamco) {
+ GammaCorrectOperation *correct = new GammaCorrectOperation();
+ converter.addOperation(correct);
+ GammaUncorrectOperation *inverse = new GammaUncorrectOperation();
+ converter.addOperation(inverse);
+
+ converter.mapInputSocket(getInputSocket(0), correct->getInputSocket(0));
+ converter.addLink(correct->getOutputSocket(), operation->getInputSocket(0));
+ converter.addLink(operation->getOutputSocket(), inverse->getInputSocket(0));
+ converter.mapOutputSocket(getOutputSocket(), inverse->getOutputSocket());
+ }
+ else {
+ converter.mapInputSocket(getInputSocket(0), operation->getInputSocket(0));
+ converter.mapOutputSocket(getOutputSocket(), operation->getOutputSocket());
+ }
+}