diff options
Diffstat (limited to 'source/blender/compositor/nodes/COM_DefocusNode.cc')
-rw-r--r-- | source/blender/compositor/nodes/COM_DefocusNode.cc | 143 |
1 files changed, 143 insertions, 0 deletions
diff --git a/source/blender/compositor/nodes/COM_DefocusNode.cc b/source/blender/compositor/nodes/COM_DefocusNode.cc new file mode 100644 index 00000000000..393b1f2dabb --- /dev/null +++ b/source/blender/compositor/nodes/COM_DefocusNode.cc @@ -0,0 +1,143 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Copyright 2011, Blender Foundation. + */ + +#include "COM_DefocusNode.h" +#include "COM_BokehImageOperation.h" +#include "COM_ConvertDepthToRadiusOperation.h" +#include "COM_ExecutionSystem.h" +#include "COM_FastGaussianBlurOperation.h" +#include "COM_GammaCorrectOperation.h" +#include "COM_MathBaseOperation.h" +#include "COM_SetValueOperation.h" +#include "COM_VariableSizeBokehBlurOperation.h" +#include "DNA_camera_types.h" +#include "DNA_node_types.h" +#include "DNA_object_types.h" +#include "DNA_scene_types.h" + +DefocusNode::DefocusNode(bNode *editorNode) : Node(editorNode) +{ + /* pass */ +} + +void DefocusNode::convertToOperations(NodeConverter &converter, + const CompositorContext &context) const +{ + bNode *node = this->getbNode(); + NodeDefocus *data = (NodeDefocus *)node->storage; + Scene *scene = node->id ? (Scene *)node->id : context.getScene(); + Object *camob = scene ? scene->camera : nullptr; + + NodeOperation *radiusOperation; + if (data->no_zbuf) { + MathMultiplyOperation *multiply = new MathMultiplyOperation(); + SetValueOperation *multiplier = new SetValueOperation(); + multiplier->setValue(data->scale); + SetValueOperation *maxRadius = new SetValueOperation(); + maxRadius->setValue(data->maxblur); + MathMinimumOperation *minimize = new MathMinimumOperation(); + + converter.addOperation(multiply); + converter.addOperation(multiplier); + converter.addOperation(maxRadius); + converter.addOperation(minimize); + + converter.mapInputSocket(getInputSocket(1), multiply->getInputSocket(0)); + converter.addLink(multiplier->getOutputSocket(), multiply->getInputSocket(1)); + converter.addLink(multiply->getOutputSocket(), minimize->getInputSocket(0)); + converter.addLink(maxRadius->getOutputSocket(), minimize->getInputSocket(1)); + + radiusOperation = minimize; + } + else { + ConvertDepthToRadiusOperation *radius_op = new ConvertDepthToRadiusOperation(); + radius_op->setCameraObject(camob); + radius_op->setfStop(data->fstop); + radius_op->setMaxRadius(data->maxblur); + converter.addOperation(radius_op); + + converter.mapInputSocket(getInputSocket(1), radius_op->getInputSocket(0)); + + FastGaussianBlurValueOperation *blur = new FastGaussianBlurValueOperation(); + /* maintain close pixels so far Z values don't bleed into the foreground */ + blur->setOverlay(FAST_GAUSS_OVERLAY_MIN); + converter.addOperation(blur); + + converter.addLink(radius_op->getOutputSocket(0), blur->getInputSocket(0)); + radius_op->setPostBlur(blur); + + radiusOperation = blur; + } + + NodeBokehImage *bokehdata = new NodeBokehImage(); + bokehdata->angle = data->rotation; + bokehdata->rounding = 0.0f; + bokehdata->flaps = data->bktype; + if (data->bktype < 3) { + bokehdata->flaps = 5; + bokehdata->rounding = 1.0f; + } + bokehdata->catadioptric = 0.0f; + bokehdata->lensshift = 0.0f; + + BokehImageOperation *bokeh = new BokehImageOperation(); + bokeh->setData(bokehdata); + bokeh->deleteDataOnFinish(); + converter.addOperation(bokeh); + +#ifdef COM_DEFOCUS_SEARCH + InverseSearchRadiusOperation *search = new InverseSearchRadiusOperation(); + search->setMaxBlur(data->maxblur); + converter.addOperation(search); + + converter.addLink(radiusOperation->getOutputSocket(0), search->getInputSocket(0)); +#endif + + VariableSizeBokehBlurOperation *operation = new VariableSizeBokehBlurOperation(); + if (data->preview) { + operation->setQuality(COM_QUALITY_LOW); + } + else { + operation->setQuality(context.getQuality()); + } + operation->setMaxBlur(data->maxblur); + operation->setThreshold(data->bthresh); + converter.addOperation(operation); + + converter.addLink(bokeh->getOutputSocket(), operation->getInputSocket(1)); + converter.addLink(radiusOperation->getOutputSocket(), operation->getInputSocket(2)); +#ifdef COM_DEFOCUS_SEARCH + converter.addLink(search->getOutputSocket(), operation->getInputSocket(3)); +#endif + + if (data->gamco) { + GammaCorrectOperation *correct = new GammaCorrectOperation(); + converter.addOperation(correct); + GammaUncorrectOperation *inverse = new GammaUncorrectOperation(); + converter.addOperation(inverse); + + converter.mapInputSocket(getInputSocket(0), correct->getInputSocket(0)); + converter.addLink(correct->getOutputSocket(), operation->getInputSocket(0)); + converter.addLink(operation->getOutputSocket(), inverse->getInputSocket(0)); + converter.mapOutputSocket(getOutputSocket(), inverse->getOutputSocket()); + } + else { + converter.mapInputSocket(getInputSocket(0), operation->getInputSocket(0)); + converter.mapOutputSocket(getOutputSocket(), operation->getOutputSocket()); + } +} |