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Diffstat (limited to 'source/blender/compositor/nodes/COM_ImageNode.cc')
-rw-r--r--source/blender/compositor/nodes/COM_ImageNode.cc299
1 files changed, 299 insertions, 0 deletions
diff --git a/source/blender/compositor/nodes/COM_ImageNode.cc b/source/blender/compositor/nodes/COM_ImageNode.cc
new file mode 100644
index 00000000000..69729e018d7
--- /dev/null
+++ b/source/blender/compositor/nodes/COM_ImageNode.cc
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+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Copyright 2011, Blender Foundation.
+ */
+
+#include "COM_ImageNode.h"
+#include "BKE_node.h"
+#include "BLI_utildefines.h"
+#include "COM_ConvertOperation.h"
+#include "COM_ExecutionSystem.h"
+#include "COM_ImageOperation.h"
+#include "COM_MultilayerImageOperation.h"
+
+#include "COM_SeparateColorNode.h"
+#include "COM_SetColorOperation.h"
+#include "COM_SetValueOperation.h"
+#include "COM_SetVectorOperation.h"
+
+ImageNode::ImageNode(bNode *editorNode) : Node(editorNode)
+{
+ /* pass */
+}
+NodeOperation *ImageNode::doMultilayerCheck(NodeConverter &converter,
+ RenderLayer *render_layer,
+ RenderPass *render_pass,
+ Image *image,
+ ImageUser *user,
+ int framenumber,
+ int outputsocketIndex,
+ int view,
+ DataType datatype) const
+{
+ NodeOutput *outputSocket = this->getOutputSocket(outputsocketIndex);
+ MultilayerBaseOperation *operation = nullptr;
+ switch (datatype) {
+ case COM_DT_VALUE:
+ operation = new MultilayerValueOperation(render_layer, render_pass, view);
+ break;
+ case COM_DT_VECTOR:
+ operation = new MultilayerVectorOperation(render_layer, render_pass, view);
+ break;
+ case COM_DT_COLOR:
+ operation = new MultilayerColorOperation(render_layer, render_pass, view);
+ break;
+ default:
+ break;
+ }
+ operation->setImage(image);
+ operation->setImageUser(user);
+ operation->setFramenumber(framenumber);
+
+ converter.addOperation(operation);
+ converter.mapOutputSocket(outputSocket, operation->getOutputSocket());
+
+ return operation;
+}
+
+void ImageNode::convertToOperations(NodeConverter &converter,
+ const CompositorContext &context) const
+{
+ /** Image output */
+ NodeOutput *outputImage = this->getOutputSocket(0);
+ bNode *editorNode = this->getbNode();
+ Image *image = (Image *)editorNode->id;
+ ImageUser *imageuser = (ImageUser *)editorNode->storage;
+ int framenumber = context.getFramenumber();
+ int numberOfOutputs = this->getNumberOfOutputSockets();
+ bool outputStraightAlpha = (editorNode->custom1 & CMP_NODE_IMAGE_USE_STRAIGHT_OUTPUT) != 0;
+ BKE_image_user_frame_calc(image, imageuser, context.getFramenumber());
+ /* force a load, we assume iuser index will be set OK anyway */
+ if (image && image->type == IMA_TYPE_MULTILAYER) {
+ bool is_multilayer_ok = false;
+ ImBuf *ibuf = BKE_image_acquire_ibuf(image, imageuser, nullptr);
+ if (image->rr) {
+ RenderLayer *rl = (RenderLayer *)BLI_findlink(&image->rr->layers, imageuser->layer);
+ if (rl) {
+ NodeOutput *socket;
+ int index;
+
+ is_multilayer_ok = true;
+
+ for (index = 0; index < numberOfOutputs; index++) {
+ NodeOperation *operation = nullptr;
+ socket = this->getOutputSocket(index);
+ bNodeSocket *bnodeSocket = socket->getbNodeSocket();
+ NodeImageLayer *storage = (NodeImageLayer *)bnodeSocket->storage;
+ RenderPass *rpass = (RenderPass *)BLI_findstring(
+ &rl->passes, storage->pass_name, offsetof(RenderPass, name));
+ int view = 0;
+
+ if (STREQ(storage->pass_name, RE_PASSNAME_COMBINED) &&
+ STREQ(bnodeSocket->name, "Alpha")) {
+ /* Alpha output is already handled with the associated combined output. */
+ continue;
+ }
+
+ /* returns the image view to use for the current active view */
+ if (BLI_listbase_count_at_most(&image->rr->views, 2) > 1) {
+ const int view_image = imageuser->view;
+ const bool is_allview = (view_image == 0); /* if view selected == All (0) */
+
+ if (is_allview) {
+ /* heuristic to match image name with scene names
+ * check if the view name exists in the image */
+ view = BLI_findstringindex(
+ &image->rr->views, context.getViewName(), offsetof(RenderView, name));
+ if (view == -1) {
+ view = 0;
+ }
+ }
+ else {
+ view = view_image - 1;
+ }
+ }
+
+ if (rpass) {
+ switch (rpass->channels) {
+ case 1:
+ operation = doMultilayerCheck(converter,
+ rl,
+ rpass,
+ image,
+ imageuser,
+ framenumber,
+ index,
+ view,
+ COM_DT_VALUE);
+ break;
+ /* using image operations for both 3 and 4 channels (RGB and RGBA respectively) */
+ /* XXX any way to detect actual vector images? */
+ case 3:
+ operation = doMultilayerCheck(converter,
+ rl,
+ rpass,
+ image,
+ imageuser,
+ framenumber,
+ index,
+ view,
+ COM_DT_VECTOR);
+ break;
+ case 4:
+ operation = doMultilayerCheck(converter,
+ rl,
+ rpass,
+ image,
+ imageuser,
+ framenumber,
+ index,
+ view,
+ COM_DT_COLOR);
+ break;
+ default:
+ /* dummy operation is added below */
+ break;
+ }
+ if (index == 0 && operation) {
+ converter.addPreview(operation->getOutputSocket());
+ }
+ if (STREQ(rpass->name, RE_PASSNAME_COMBINED)) {
+ for (int alphaIndex = 0; alphaIndex < numberOfOutputs; alphaIndex++) {
+ NodeOutput *alphaSocket = this->getOutputSocket(alphaIndex);
+ bNodeSocket *bnodeAlphaSocket = alphaSocket->getbNodeSocket();
+ if (!STREQ(bnodeAlphaSocket->name, "Alpha")) {
+ continue;
+ }
+ NodeImageLayer *alphaStorage = (NodeImageLayer *)bnodeSocket->storage;
+ if (!STREQ(alphaStorage->pass_name, RE_PASSNAME_COMBINED)) {
+ continue;
+ }
+ SeparateChannelOperation *separate_operation;
+ separate_operation = new SeparateChannelOperation();
+ separate_operation->setChannel(3);
+ converter.addOperation(separate_operation);
+ converter.addLink(operation->getOutputSocket(),
+ separate_operation->getInputSocket(0));
+ converter.mapOutputSocket(alphaSocket, separate_operation->getOutputSocket());
+ break;
+ }
+ }
+ }
+
+ /* In case we can't load the layer. */
+ if (operation == nullptr) {
+ converter.setInvalidOutput(getOutputSocket(index));
+ }
+ }
+ }
+ }
+ BKE_image_release_ibuf(image, ibuf, nullptr);
+
+ /* without this, multilayer that fail to load will crash blender T32490. */
+ if (is_multilayer_ok == false) {
+ for (int i = 0; i < getNumberOfOutputSockets(); i++) {
+ converter.setInvalidOutput(getOutputSocket(i));
+ }
+ }
+ }
+ else {
+ if (numberOfOutputs > 0) {
+ ImageOperation *operation = new ImageOperation();
+ operation->setImage(image);
+ operation->setImageUser(imageuser);
+ operation->setFramenumber(framenumber);
+ operation->setRenderData(context.getRenderData());
+ operation->setViewName(context.getViewName());
+ converter.addOperation(operation);
+
+ if (outputStraightAlpha) {
+ NodeOperation *alphaConvertOperation = new ConvertPremulToStraightOperation();
+
+ converter.addOperation(alphaConvertOperation);
+ converter.mapOutputSocket(outputImage, alphaConvertOperation->getOutputSocket());
+ converter.addLink(operation->getOutputSocket(0), alphaConvertOperation->getInputSocket(0));
+ }
+ else {
+ converter.mapOutputSocket(outputImage, operation->getOutputSocket());
+ }
+
+ converter.addPreview(operation->getOutputSocket());
+ }
+
+ if (numberOfOutputs > 1) {
+ NodeOutput *alphaImage = this->getOutputSocket(1);
+ ImageAlphaOperation *alphaOperation = new ImageAlphaOperation();
+ alphaOperation->setImage(image);
+ alphaOperation->setImageUser(imageuser);
+ alphaOperation->setFramenumber(framenumber);
+ alphaOperation->setRenderData(context.getRenderData());
+ alphaOperation->setViewName(context.getViewName());
+ converter.addOperation(alphaOperation);
+
+ converter.mapOutputSocket(alphaImage, alphaOperation->getOutputSocket());
+ }
+ if (numberOfOutputs > 2) {
+ NodeOutput *depthImage = this->getOutputSocket(2);
+ ImageDepthOperation *depthOperation = new ImageDepthOperation();
+ depthOperation->setImage(image);
+ depthOperation->setImageUser(imageuser);
+ depthOperation->setFramenumber(framenumber);
+ depthOperation->setRenderData(context.getRenderData());
+ depthOperation->setViewName(context.getViewName());
+ converter.addOperation(depthOperation);
+
+ converter.mapOutputSocket(depthImage, depthOperation->getOutputSocket());
+ }
+ if (numberOfOutputs > 3) {
+ /* happens when unlinking image datablock from multilayer node */
+ for (int i = 3; i < numberOfOutputs; i++) {
+ NodeOutput *output = this->getOutputSocket(i);
+ NodeOperation *operation = nullptr;
+ switch (output->getDataType()) {
+ case COM_DT_VALUE: {
+ SetValueOperation *valueoperation = new SetValueOperation();
+ valueoperation->setValue(0.0f);
+ operation = valueoperation;
+ break;
+ }
+ case COM_DT_VECTOR: {
+ SetVectorOperation *vectoroperation = new SetVectorOperation();
+ vectoroperation->setX(0.0f);
+ vectoroperation->setY(0.0f);
+ vectoroperation->setW(0.0f);
+ operation = vectoroperation;
+ break;
+ }
+ case COM_DT_COLOR: {
+ SetColorOperation *coloroperation = new SetColorOperation();
+ coloroperation->setChannel1(0.0f);
+ coloroperation->setChannel2(0.0f);
+ coloroperation->setChannel3(0.0f);
+ coloroperation->setChannel4(0.0f);
+ operation = coloroperation;
+ break;
+ }
+ }
+
+ if (operation) {
+ /* not supporting multiview for this generic case */
+ converter.addOperation(operation);
+ converter.mapOutputSocket(output, operation->getOutputSocket());
+ }
+ }
+ }
+ }
+}