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Diffstat (limited to 'source/blender/compositor/nodes/COM_RenderLayersNode.cpp')
-rw-r--r--source/blender/compositor/nodes/COM_RenderLayersNode.cpp109
1 files changed, 109 insertions, 0 deletions
diff --git a/source/blender/compositor/nodes/COM_RenderLayersNode.cpp b/source/blender/compositor/nodes/COM_RenderLayersNode.cpp
new file mode 100644
index 00000000000..e22c2fd5910
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+++ b/source/blender/compositor/nodes/COM_RenderLayersNode.cpp
@@ -0,0 +1,109 @@
+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor:
+ * Jeroen Bakker
+ * Monique Dewanchand
+ */
+
+#include "COM_RenderLayersNode.h"
+#include "COM_ExecutionSystem.h"
+#include "COM_RenderLayersImageProg.h"
+#include "COM_RenderLayersAlphaProg.h"
+#include "COM_RenderLayersDepthProg.h"
+#include "COM_RenderLayersNormalOperation.h"
+#include "COM_RenderLayersSpeedOperation.h"
+#include "COM_RenderLayersColorOperation.h"
+#include "COM_RenderLayersUVOperation.h"
+#include "COM_RenderLayersMistOperation.h"
+#include "COM_RenderLayersObjectIndexOperation.h"
+#include "COM_RenderLayersDiffuseOperation.h"
+#include "COM_RenderLayersSpecularOperation.h"
+#include "COM_RenderLayersShadowOperation.h"
+#include "COM_RenderLayersAOOperation.h"
+#include "COM_RenderLayersEmitOperation.h"
+#include "COM_RenderLayersReflectionOperation.h"
+#include "COM_RenderLayersRefractionOperation.h"
+#include "COM_RenderLayersEnvironmentOperation.h"
+#include "COM_RenderLayersIndirectOperation.h"
+#include "COM_RenderLayersMaterialIndexOperation.h"
+#include "COM_RenderLayersCyclesOperation.h"
+#include "COM_TranslateOperation.h"
+#include "COM_RotateOperation.h"
+#include "COM_ScaleOperation.h"
+#include "COM_SetValueOperation.h"
+
+RenderLayersNode::RenderLayersNode(bNode *editorNode): Node(editorNode) {
+}
+
+void RenderLayersNode::testSocketConnection(ExecutionSystem* system, int outputSocketNumber, RenderLayersBaseProg * operation) {
+ OutputSocket *outputSocket = this->getOutputSocket(outputSocketNumber);
+ Scene* scene = (Scene*)this->getbNode()->id;
+ short layerId = this->getbNode()->custom1;
+
+ if (outputSocket->isConnected()) {
+ operation->setScene(scene);
+ operation->setLayerId(layerId);
+ outputSocket->relinkConnections(operation->getOutputSocket());
+ system->addOperation(operation);
+ if (outputSocketNumber == 0) { // only do for image socket if connected
+ addPreviewOperation(system, operation->getOutputSocket(), 9);
+ }
+ } else {
+ if (outputSocketNumber == 0) {
+ system->addOperation(operation);
+ operation->setScene(scene);
+ operation->setLayerId(layerId);
+ addPreviewOperation(system, operation->getOutputSocket(), 9);
+ } else {
+ delete operation;
+ }
+ }
+}
+
+void RenderLayersNode::convertToOperations(ExecutionSystem *graph, CompositorContext * context) {
+ testSocketConnection(graph, 0, new RenderLayersColourProg());
+ testSocketConnection(graph, 1, new RenderLayersAlphaProg());
+ testSocketConnection(graph, 2, new RenderLayersDepthProg());
+ testSocketConnection(graph, 3, new RenderLayersNormalOperation());
+ testSocketConnection(graph, 4, new RenderLayersUVOperation());
+ testSocketConnection(graph, 5, new RenderLayersSpeedOperation());
+ testSocketConnection(graph, 6, new RenderLayersColorOperation());
+ testSocketConnection(graph, 7, new RenderLayersDiffuseOperation());
+ testSocketConnection(graph, 8, new RenderLayersSpecularOperation());
+ testSocketConnection(graph, 9, new RenderLayersShadowOperation());
+ testSocketConnection(graph, 10, new RenderLayersAOOperation());
+ testSocketConnection(graph, 11, new RenderLayersReflectionOperation());
+ testSocketConnection(graph, 12, new RenderLayersRefractionOperation());
+ testSocketConnection(graph, 13, new RenderLayersIndirectOperation());
+ testSocketConnection(graph, 14, new RenderLayersObjectIndexOperation());
+ testSocketConnection(graph, 15, new RenderLayersMaterialIndexOperation());
+ testSocketConnection(graph, 16, new RenderLayersMistOperation());
+ testSocketConnection(graph, 17, new RenderLayersEmitOperation());
+ testSocketConnection(graph, 18, new RenderLayersEnvironmentOperation());
+
+ // cycles passes
+ testSocketConnection(graph, 19, new RenderLayersCyclesOperation(SCE_PASS_DIFFUSE_DIRECT));
+ testSocketConnection(graph, 20, new RenderLayersCyclesOperation(SCE_PASS_DIFFUSE_INDIRECT));
+ testSocketConnection(graph, 21, new RenderLayersCyclesOperation(SCE_PASS_DIFFUSE_COLOR));
+ testSocketConnection(graph, 22, new RenderLayersCyclesOperation(SCE_PASS_GLOSSY_DIRECT));
+ testSocketConnection(graph, 23, new RenderLayersCyclesOperation(SCE_PASS_GLOSSY_INDIRECT));
+ testSocketConnection(graph, 24, new RenderLayersCyclesOperation(SCE_PASS_GLOSSY_COLOR));
+ testSocketConnection(graph, 25, new RenderLayersCyclesOperation(SCE_PASS_TRANSM_DIRECT));
+ testSocketConnection(graph, 26, new RenderLayersCyclesOperation(SCE_PASS_TRANSM_INDIRECT));
+ testSocketConnection(graph, 27, new RenderLayersCyclesOperation(SCE_PASS_TRANSM_COLOR));
+}