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Diffstat (limited to 'source/blender/compositor/nodes/COM_RenderLayersNode.cpp')
-rw-r--r--source/blender/compositor/nodes/COM_RenderLayersNode.cpp240
1 files changed, 113 insertions, 127 deletions
diff --git a/source/blender/compositor/nodes/COM_RenderLayersNode.cpp b/source/blender/compositor/nodes/COM_RenderLayersNode.cpp
index e1897e09128..26f21713a77 100644
--- a/source/blender/compositor/nodes/COM_RenderLayersNode.cpp
+++ b/source/blender/compositor/nodes/COM_RenderLayersNode.cpp
@@ -27,7 +27,7 @@
RenderLayersNode::RenderLayersNode(bNode *editorNode) : Node(editorNode)
{
- /* pass */
+ /* pass */
}
void RenderLayersNode::testSocketLink(NodeConverter &converter,
@@ -38,152 +38,138 @@ void RenderLayersNode::testSocketLink(NodeConverter &converter,
int layerId,
bool is_preview) const
{
- operation->setScene(scene);
- operation->setLayerId(layerId);
- operation->setRenderData(context.getRenderData());
- operation->setViewName(context.getViewName());
+ operation->setScene(scene);
+ operation->setLayerId(layerId);
+ operation->setRenderData(context.getRenderData());
+ operation->setViewName(context.getViewName());
- converter.mapOutputSocket(output, operation->getOutputSocket());
- converter.addOperation(operation);
+ converter.mapOutputSocket(output, operation->getOutputSocket());
+ converter.addOperation(operation);
- if (is_preview) /* only for image socket */
- converter.addPreview(operation->getOutputSocket());
+ if (is_preview) /* only for image socket */
+ converter.addPreview(operation->getOutputSocket());
}
void RenderLayersNode::testRenderLink(NodeConverter &converter,
const CompositorContext &context,
Render *re) const
{
- Scene *scene = (Scene *)this->getbNode()->id;
- const short layerId = this->getbNode()->custom1;
- RenderResult *rr = RE_AcquireResultRead(re);
- if (rr == NULL) {
- missingRenderLink(converter);
- return;
- }
- ViewLayer *view_layer = (ViewLayer *)BLI_findlink(&scene->view_layers, layerId);
- if (view_layer == NULL) {
- missingRenderLink(converter);
- return;
- }
- RenderLayer *rl = RE_GetRenderLayer(rr, view_layer->name);
- if (rl == NULL) {
- missingRenderLink(converter);
- return;
- }
- const int num_outputs = this->getNumberOfOutputSockets();
- for (int i = 0; i < num_outputs; i++) {
- NodeOutput *output = this->getOutputSocket(i);
- NodeImageLayer *storage = (NodeImageLayer *)output->getbNodeSocket()->storage;
- RenderPass *rpass = (RenderPass *)BLI_findstring(
- &rl->passes,
- storage->pass_name,
- offsetof(RenderPass, name));
- if (rpass == NULL) {
- missingSocketLink(converter, output);
- continue;
- }
- RenderLayersProg *operation;
- bool is_preview;
- if (STREQ(rpass->name, RE_PASSNAME_COMBINED) &&
- STREQ(output->getbNodeSocket()->name, "Alpha"))
- {
- operation = new RenderLayersAlphaProg(rpass->name,
- COM_DT_VALUE,
- rpass->channels);
- is_preview = false;
- }
- else if (STREQ(rpass->name, RE_PASSNAME_Z)) {
- operation = new RenderLayersDepthProg(rpass->name,
- COM_DT_VALUE,
- rpass->channels);
- is_preview = false;
- }
- else {
- DataType type;
- switch (rpass->channels) {
- case 4: type = COM_DT_COLOR; break;
- case 3: type = COM_DT_VECTOR; break;
- case 1: type = COM_DT_VALUE; break;
- default:
- BLI_assert(!"Unexpected number of channels for pass");
- type = COM_DT_VALUE;
- break;
- }
- operation = new RenderLayersProg(rpass->name,
- type,
- rpass->channels);
- is_preview = STREQ(output->getbNodeSocket()->name, "Image");
- }
- testSocketLink(converter,
- context,
- output,
- operation,
- scene,
- layerId,
- is_preview);
- }
+ Scene *scene = (Scene *)this->getbNode()->id;
+ const short layerId = this->getbNode()->custom1;
+ RenderResult *rr = RE_AcquireResultRead(re);
+ if (rr == NULL) {
+ missingRenderLink(converter);
+ return;
+ }
+ ViewLayer *view_layer = (ViewLayer *)BLI_findlink(&scene->view_layers, layerId);
+ if (view_layer == NULL) {
+ missingRenderLink(converter);
+ return;
+ }
+ RenderLayer *rl = RE_GetRenderLayer(rr, view_layer->name);
+ if (rl == NULL) {
+ missingRenderLink(converter);
+ return;
+ }
+ const int num_outputs = this->getNumberOfOutputSockets();
+ for (int i = 0; i < num_outputs; i++) {
+ NodeOutput *output = this->getOutputSocket(i);
+ NodeImageLayer *storage = (NodeImageLayer *)output->getbNodeSocket()->storage;
+ RenderPass *rpass = (RenderPass *)BLI_findstring(
+ &rl->passes, storage->pass_name, offsetof(RenderPass, name));
+ if (rpass == NULL) {
+ missingSocketLink(converter, output);
+ continue;
+ }
+ RenderLayersProg *operation;
+ bool is_preview;
+ if (STREQ(rpass->name, RE_PASSNAME_COMBINED) &&
+ STREQ(output->getbNodeSocket()->name, "Alpha")) {
+ operation = new RenderLayersAlphaProg(rpass->name, COM_DT_VALUE, rpass->channels);
+ is_preview = false;
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_Z)) {
+ operation = new RenderLayersDepthProg(rpass->name, COM_DT_VALUE, rpass->channels);
+ is_preview = false;
+ }
+ else {
+ DataType type;
+ switch (rpass->channels) {
+ case 4:
+ type = COM_DT_COLOR;
+ break;
+ case 3:
+ type = COM_DT_VECTOR;
+ break;
+ case 1:
+ type = COM_DT_VALUE;
+ break;
+ default:
+ BLI_assert(!"Unexpected number of channels for pass");
+ type = COM_DT_VALUE;
+ break;
+ }
+ operation = new RenderLayersProg(rpass->name, type, rpass->channels);
+ is_preview = STREQ(output->getbNodeSocket()->name, "Image");
+ }
+ testSocketLink(converter, context, output, operation, scene, layerId, is_preview);
+ }
}
-void RenderLayersNode::missingSocketLink(NodeConverter &converter,
- NodeOutput *output) const
+void RenderLayersNode::missingSocketLink(NodeConverter &converter, NodeOutput *output) const
{
- NodeOperation *operation;
- switch (output->getDataType()) {
- case COM_DT_COLOR:
- {
- const float color[4] = {0.0f, 0.0f, 0.0f, 0.0f};
- SetColorOperation *color_operation = new SetColorOperation();
- color_operation->setChannels(color);
- operation = color_operation;
- break;
- }
- case COM_DT_VECTOR:
- {
- const float vector[3] = {0.0f, 0.0f, 0.0f};
- SetVectorOperation *vector_operation = new SetVectorOperation();
- vector_operation->setVector(vector);
- operation = vector_operation;
- break;
- }
- case COM_DT_VALUE:
- {
- SetValueOperation *value_operation = new SetValueOperation();
- value_operation->setValue(0.0f);
- operation = value_operation;
- break;
- }
- default:
- {
- BLI_assert("!Unexpected data type");
- return;
- }
- }
+ NodeOperation *operation;
+ switch (output->getDataType()) {
+ case COM_DT_COLOR: {
+ const float color[4] = {0.0f, 0.0f, 0.0f, 0.0f};
+ SetColorOperation *color_operation = new SetColorOperation();
+ color_operation->setChannels(color);
+ operation = color_operation;
+ break;
+ }
+ case COM_DT_VECTOR: {
+ const float vector[3] = {0.0f, 0.0f, 0.0f};
+ SetVectorOperation *vector_operation = new SetVectorOperation();
+ vector_operation->setVector(vector);
+ operation = vector_operation;
+ break;
+ }
+ case COM_DT_VALUE: {
+ SetValueOperation *value_operation = new SetValueOperation();
+ value_operation->setValue(0.0f);
+ operation = value_operation;
+ break;
+ }
+ default: {
+ BLI_assert("!Unexpected data type");
+ return;
+ }
+ }
- converter.mapOutputSocket(output, operation->getOutputSocket());
- converter.addOperation(operation);
+ converter.mapOutputSocket(output, operation->getOutputSocket());
+ converter.addOperation(operation);
}
void RenderLayersNode::missingRenderLink(NodeConverter &converter) const
{
- const int num_outputs = this->getNumberOfOutputSockets();
- for (int i = 0; i < num_outputs; i++) {
- NodeOutput *output = this->getOutputSocket(i);
- missingSocketLink(converter, output);
- }
+ const int num_outputs = this->getNumberOfOutputSockets();
+ for (int i = 0; i < num_outputs; i++) {
+ NodeOutput *output = this->getOutputSocket(i);
+ missingSocketLink(converter, output);
+ }
}
void RenderLayersNode::convertToOperations(NodeConverter &converter,
const CompositorContext &context) const
{
- Scene *scene = (Scene *)this->getbNode()->id;
- Render *re = (scene) ? RE_GetSceneRender(scene) : NULL;
+ Scene *scene = (Scene *)this->getbNode()->id;
+ Render *re = (scene) ? RE_GetSceneRender(scene) : NULL;
- if (re != NULL) {
- testRenderLink(converter, context, re);
- RE_ReleaseResult(re);
- }
- else {
- missingRenderLink(converter);
- }
+ if (re != NULL) {
+ testRenderLink(converter, context, re);
+ RE_ReleaseResult(re);
+ }
+ else {
+ missingRenderLink(converter);
+ }
}