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Diffstat (limited to 'source/blender/compositor/nodes/COM_RenderLayersNode.cpp')
-rw-r--r--source/blender/compositor/nodes/COM_RenderLayersNode.cpp87
1 files changed, 36 insertions, 51 deletions
diff --git a/source/blender/compositor/nodes/COM_RenderLayersNode.cpp b/source/blender/compositor/nodes/COM_RenderLayersNode.cpp
index 842edcf35c9..75128de2d84 100644
--- a/source/blender/compositor/nodes/COM_RenderLayersNode.cpp
+++ b/source/blender/compositor/nodes/COM_RenderLayersNode.cpp
@@ -27,76 +27,61 @@
#include "COM_ScaleOperation.h"
#include "COM_SetValueOperation.h"
-#ifdef WITH_CYCLES_DEBUG
-# include "RE_pipeline.h"
-#endif
-
RenderLayersNode::RenderLayersNode(bNode *editorNode) : Node(editorNode)
{
/* pass */
}
void RenderLayersNode::testSocketLink(NodeConverter &converter, const CompositorContext &context,
- int outputSocketNumber, RenderLayersBaseProg *operation) const
+ NodeOutput *output, RenderLayersProg *operation,
+ Scene *scene, int layerId, bool is_preview) const
{
- NodeOutput *outputSocket = this->getOutputSocket(outputSocketNumber);
- Scene *scene = (Scene *)this->getbNode()->id;
- short layerId = this->getbNode()->custom1;
-
operation->setScene(scene);
operation->setLayerId(layerId);
operation->setRenderData(context.getRenderData());
operation->setViewName(context.getViewName());
- converter.mapOutputSocket(outputSocket, operation->getOutputSocket());
+ converter.mapOutputSocket(output, operation->getOutputSocket());
converter.addOperation(operation);
- if (outputSocketNumber == 0) /* only for image socket */
+ if (is_preview) /* only for image socket */
converter.addPreview(operation->getOutputSocket());
}
void RenderLayersNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
{
- testSocketLink(converter, context, 0, new RenderLayersColorProg());
- testSocketLink(converter, context, 1, new RenderLayersAlphaProg());
- testSocketLink(converter, context, 2, new RenderLayersDepthProg());
- testSocketLink(converter, context, 3, new RenderLayersNormalOperation());
- testSocketLink(converter, context, 4, new RenderLayersUVOperation());
- testSocketLink(converter, context, 5, new RenderLayersSpeedOperation());
- testSocketLink(converter, context, 6, new RenderLayersColorOperation());
- testSocketLink(converter, context, 7, new RenderLayersDiffuseOperation());
- testSocketLink(converter, context, 8, new RenderLayersSpecularOperation());
- testSocketLink(converter, context, 9, new RenderLayersShadowOperation());
- testSocketLink(converter, context, 10, new RenderLayersAOOperation());
- testSocketLink(converter, context, 11, new RenderLayersReflectionOperation());
- testSocketLink(converter, context, 12, new RenderLayersRefractionOperation());
- testSocketLink(converter, context, 13, new RenderLayersIndirectOperation());
- testSocketLink(converter, context, 14, new RenderLayersObjectIndexOperation());
- testSocketLink(converter, context, 15, new RenderLayersMaterialIndexOperation());
- testSocketLink(converter, context, 16, new RenderLayersMistOperation());
- testSocketLink(converter, context, 17, new RenderLayersEmitOperation());
- testSocketLink(converter, context, 18, new RenderLayersEnvironmentOperation());
+ Scene *scene = (Scene *)this->getbNode()->id;
+ short layerId = this->getbNode()->custom1;
+ Render *re = (scene) ? RE_GetRender(scene->id.name) : NULL;
+ int numberOfOutputs = this->getNumberOfOutputSockets();
- // cycles passes
- testSocketLink(converter, context, 19, new RenderLayersCyclesOperation(SCE_PASS_DIFFUSE_DIRECT));
- testSocketLink(converter, context, 20, new RenderLayersCyclesOperation(SCE_PASS_DIFFUSE_INDIRECT));
- testSocketLink(converter, context, 21, new RenderLayersCyclesOperation(SCE_PASS_DIFFUSE_COLOR));
- testSocketLink(converter, context, 22, new RenderLayersCyclesOperation(SCE_PASS_GLOSSY_DIRECT));
- testSocketLink(converter, context, 23, new RenderLayersCyclesOperation(SCE_PASS_GLOSSY_INDIRECT));
- testSocketLink(converter, context, 24, new RenderLayersCyclesOperation(SCE_PASS_GLOSSY_COLOR));
- testSocketLink(converter, context, 25, new RenderLayersCyclesOperation(SCE_PASS_TRANSM_DIRECT));
- testSocketLink(converter, context, 26, new RenderLayersCyclesOperation(SCE_PASS_TRANSM_INDIRECT));
- testSocketLink(converter, context, 27, new RenderLayersCyclesOperation(SCE_PASS_TRANSM_COLOR));
- testSocketLink(converter, context, 28, new RenderLayersCyclesOperation(SCE_PASS_SUBSURFACE_DIRECT));
- testSocketLink(converter, context, 29, new RenderLayersCyclesOperation(SCE_PASS_SUBSURFACE_INDIRECT));
- testSocketLink(converter, context, 30, new RenderLayersCyclesOperation(SCE_PASS_SUBSURFACE_COLOR));
-
-#ifdef WITH_CYCLES_DEBUG
- {
- Scene *scene = (Scene *)this->getbNode()->id;
- Render *re = RE_GetRender(scene->id.name);
- int debug_pass_type = ((re != NULL) ? RE_debug_pass_type_get(re) : scene->r.debug_pass_type);
- testSocketLink(converter, context, 31, new RenderLayersCyclesDebugOperation(SCE_PASS_DEBUG, debug_pass_type));
+ if (re) {
+ RenderResult *rr = RE_AcquireResultRead(re);
+ if (rr) {
+ SceneRenderLayer *srl = (SceneRenderLayer *)BLI_findlink(&scene->r.layers, layerId);
+ if (srl) {
+ RenderLayer *rl = RE_GetRenderLayer(rr, srl->name);
+ if (rl) {
+ for (int i = 0; i < numberOfOutputs; i++) {
+ NodeOutput *output = this->getOutputSocket(i);
+ NodeImageLayer *storage = (NodeImageLayer*) output->getbNodeSocket()->storage;
+ RenderPass *rpass = (RenderPass*) BLI_findstring(&rl->passes, storage->pass_name, offsetof(RenderPass, name));
+ if (rpass) {
+ if (STREQ(rpass->name, RE_PASSNAME_COMBINED) && STREQ(output->getbNodeSocket()->name, "Alpha")) {
+ testSocketLink(converter, context, output, new RenderLayersAlphaProg(rpass->name, COM_DT_VALUE, rpass->channels), scene, layerId, false);
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_Z)) {
+ testSocketLink(converter, context, output, new RenderLayersDepthProg(rpass->name, COM_DT_VALUE, rpass->channels), scene, layerId, false);
+ }
+ else {
+ DataType type = ((rpass->channels == 4)? COM_DT_COLOR : ((rpass->channels == 3)? COM_DT_VECTOR : COM_DT_VALUE));
+ testSocketLink(converter, context, output, new RenderLayersProg(rpass->name, type, rpass->channels), scene, layerId, STREQ(output->getbNodeSocket()->name, "Image"));
+ }
+ }
+ }
+ }
+ }
+ }
+ RE_ReleaseResult(re);
}
-#endif
}