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Diffstat (limited to 'source/blender/compositor/nodes/COM_SceneTimeNode.cc')
-rw-r--r--source/blender/compositor/nodes/COM_SceneTimeNode.cc50
1 files changed, 50 insertions, 0 deletions
diff --git a/source/blender/compositor/nodes/COM_SceneTimeNode.cc b/source/blender/compositor/nodes/COM_SceneTimeNode.cc
new file mode 100644
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+++ b/source/blender/compositor/nodes/COM_SceneTimeNode.cc
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+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Copyright 2022, Blender Foundation.
+ */
+
+#include "COM_SceneTimeNode.h"
+
+#include "COM_SetValueOperation.h"
+
+namespace blender::compositor {
+
+SceneTimeNode::SceneTimeNode(bNode *editor_node) : Node(editor_node)
+{
+ /* pass */
+}
+
+void SceneTimeNode::convert_to_operations(NodeConverter &converter,
+ const CompositorContext &context) const
+{
+ SetValueOperation *SecondOperation = new SetValueOperation();
+ SetValueOperation *frameOperation = new SetValueOperation();
+
+ const int frameNumber = context.get_framenumber();
+ const Scene* scene = context.get_scene();
+ const double frameRate = (((double)scene->r.frs_sec) / (double)scene->r.frs_sec_base);
+
+ SecondOperation->set_value(float(frameNumber / frameRate));
+ converter.add_operation(SecondOperation);
+
+ frameOperation->set_value(frameNumber);
+ converter.add_operation(frameOperation);
+
+ converter.map_output_socket(get_output_socket(0), SecondOperation->get_output_socket());
+ converter.map_output_socket(get_output_socket(1), frameOperation->get_output_socket());
+}
+
+} // namespace blender::compositor