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Diffstat (limited to 'source/blender/compositor/nodes/COM_TextureNode.cpp')
-rw-r--r--source/blender/compositor/nodes/COM_TextureNode.cpp49
1 files changed, 49 insertions, 0 deletions
diff --git a/source/blender/compositor/nodes/COM_TextureNode.cpp b/source/blender/compositor/nodes/COM_TextureNode.cpp
new file mode 100644
index 00000000000..ac78c1afd7d
--- /dev/null
+++ b/source/blender/compositor/nodes/COM_TextureNode.cpp
@@ -0,0 +1,49 @@
+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor:
+ * Jeroen Bakker
+ * Monique Dewanchand
+ */
+
+#include "COM_TextureNode.h"
+#include "COM_ExecutionSystem.h"
+#include "COM_TextureOperation.h"
+
+TextureNode::TextureNode(bNode *editorNode): Node(editorNode) {
+}
+
+void TextureNode::convertToOperations(ExecutionSystem *system, CompositorContext * context) {
+ bNode* editorNode = this->getbNode();
+ Tex* texture = (Tex*)editorNode->id;
+ TextureOperation* operation = new TextureOperation();
+ this->getOutputSocket(1)->relinkConnections(operation->getOutputSocket());
+ this->getInputSocket(0)->relinkConnections(operation->getInputSocket(0), true, 0, system);
+ this->getInputSocket(1)->relinkConnections(operation->getInputSocket(1), true, 1, system);
+ operation->setTexture(texture);
+ system->addOperation(operation);
+ addPreviewOperation(system, operation->getOutputSocket(), 9);
+
+ if (this->getOutputSocket(0)->isConnected()) {
+ TextureAlphaOperation* alphaOperation = new TextureAlphaOperation();
+ this->getOutputSocket(0)->relinkConnections(alphaOperation->getOutputSocket());
+ addLink(system, operation->getInputSocket(0)->getConnection()->getFromSocket(), alphaOperation->getInputSocket(0));
+ addLink(system, operation->getInputSocket(1)->getConnection()->getFromSocket(), alphaOperation->getInputSocket(1));
+ alphaOperation->setTexture(texture);
+ system->addOperation(alphaOperation);
+ }
+}