Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/compositor/nodes/COM_VectorBlurNode.cpp')
-rw-r--r--source/blender/compositor/nodes/COM_VectorBlurNode.cpp45
1 files changed, 45 insertions, 0 deletions
diff --git a/source/blender/compositor/nodes/COM_VectorBlurNode.cpp b/source/blender/compositor/nodes/COM_VectorBlurNode.cpp
new file mode 100644
index 00000000000..2063f21c785
--- /dev/null
+++ b/source/blender/compositor/nodes/COM_VectorBlurNode.cpp
@@ -0,0 +1,45 @@
+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor:
+ * Jeroen Bakker
+ * Monique Dewanchand
+ */
+
+#include "COM_VectorBlurNode.h"
+#include "DNA_node_types.h"
+#include "COM_FogGlowImageOperation.h"
+#include "COM_BokehBlurOperation.h"
+#include "COM_VectorBlurOperation.h"
+#include "COM_SetValueOperation.h"
+#include "COM_MixBlendOperation.h"
+
+VectorBlurNode::VectorBlurNode(bNode *editorNode): Node(editorNode) {
+}
+
+void VectorBlurNode::convertToOperations(ExecutionSystem *system, CompositorContext * context) {
+ bNode* node = this->getbNode();
+ NodeBlurData* vectorBlurSettings = (NodeBlurData*)node->storage;
+ VectorBlurOperation *operation = new VectorBlurOperation();
+ operation->setVectorBlurSettings(vectorBlurSettings);
+ operation->setQuality(context->getQuality());
+ this->getInputSocket(0)->relinkConnections(operation->getInputSocket(0), true, 0, system);
+ this->getInputSocket(1)->relinkConnections(operation->getInputSocket(1), true, 1, system);
+ this->getInputSocket(2)->relinkConnections(operation->getInputSocket(2), true, 2, system);
+ this->getOutputSocket()->relinkConnections(operation->getOutputSocket());
+ system->addOperation(operation);
+}