diff options
Diffstat (limited to 'source/blender/compositor/nodes/COM_VectorBlurNode.cpp')
-rw-r--r-- | source/blender/compositor/nodes/COM_VectorBlurNode.cpp | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/source/blender/compositor/nodes/COM_VectorBlurNode.cpp b/source/blender/compositor/nodes/COM_VectorBlurNode.cpp new file mode 100644 index 00000000000..2063f21c785 --- /dev/null +++ b/source/blender/compositor/nodes/COM_VectorBlurNode.cpp @@ -0,0 +1,45 @@ +/* + * Copyright 2011, Blender Foundation. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Contributor: + * Jeroen Bakker + * Monique Dewanchand + */ + +#include "COM_VectorBlurNode.h" +#include "DNA_node_types.h" +#include "COM_FogGlowImageOperation.h" +#include "COM_BokehBlurOperation.h" +#include "COM_VectorBlurOperation.h" +#include "COM_SetValueOperation.h" +#include "COM_MixBlendOperation.h" + +VectorBlurNode::VectorBlurNode(bNode *editorNode): Node(editorNode) { +} + +void VectorBlurNode::convertToOperations(ExecutionSystem *system, CompositorContext * context) { + bNode* node = this->getbNode(); + NodeBlurData* vectorBlurSettings = (NodeBlurData*)node->storage; + VectorBlurOperation *operation = new VectorBlurOperation(); + operation->setVectorBlurSettings(vectorBlurSettings); + operation->setQuality(context->getQuality()); + this->getInputSocket(0)->relinkConnections(operation->getInputSocket(0), true, 0, system); + this->getInputSocket(1)->relinkConnections(operation->getInputSocket(1), true, 1, system); + this->getInputSocket(2)->relinkConnections(operation->getInputSocket(2), true, 2, system); + this->getOutputSocket()->relinkConnections(operation->getOutputSocket()); + system->addOperation(operation); +} |