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Diffstat (limited to 'source/blender/compositor/operations/COM_AlphaOverKeyOperation.cpp')
-rw-r--r--source/blender/compositor/operations/COM_AlphaOverKeyOperation.cpp58
1 files changed, 58 insertions, 0 deletions
diff --git a/source/blender/compositor/operations/COM_AlphaOverKeyOperation.cpp b/source/blender/compositor/operations/COM_AlphaOverKeyOperation.cpp
new file mode 100644
index 00000000000..2dba9572ee8
--- /dev/null
+++ b/source/blender/compositor/operations/COM_AlphaOverKeyOperation.cpp
@@ -0,0 +1,58 @@
+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor:
+ * Jeroen Bakker
+ * Monique Dewanchand
+ */
+
+#include "COM_AlphaOverKeyOperation.h"
+
+AlphaOverKeyOperation::AlphaOverKeyOperation(): MixBaseOperation() {
+}
+
+void AlphaOverKeyOperation::executePixel(float* outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) {
+ float inputColor1[4];
+ float inputOverColor[4];
+ float value[4];
+
+ inputValueOperation->read(value, x, y, sampler, inputBuffers);
+ inputColor1Operation->read(inputColor1, x, y, sampler, inputBuffers);
+ inputColor2Operation->read(inputOverColor, x, y, sampler, inputBuffers);
+
+ if(inputOverColor[3]<=0.0f) {
+ outputValue[0] = inputColor1[0];
+ outputValue[1] = inputColor1[1];
+ outputValue[2] = inputColor1[2];
+ outputValue[3] = inputColor1[3];
+ }
+ else if(value[0]==1.0f && inputOverColor[3]>=1.0f) {
+ outputValue[0] = inputOverColor[0];
+ outputValue[1] = inputOverColor[1];
+ outputValue[2] = inputOverColor[2];
+ outputValue[3] = inputOverColor[3];
+ }
+ else {
+ float premul= value[0]*inputOverColor[3];
+ float mul= 1.0f - premul;
+
+ outputValue[0]= (mul*inputColor1[0]) + premul*inputOverColor[0];
+ outputValue[1]= (mul*inputColor1[1]) + premul*inputOverColor[1];
+ outputValue[2]= (mul*inputColor1[2]) + premul*inputOverColor[2];
+ outputValue[3]= (mul*inputColor1[3]) + value[0]*inputOverColor[3];
+ }
+}