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Diffstat (limited to 'source/blender/compositor/operations/COM_BokehImageOperation.cc')
-rw-r--r--source/blender/compositor/operations/COM_BokehImageOperation.cc133
1 files changed, 67 insertions, 66 deletions
diff --git a/source/blender/compositor/operations/COM_BokehImageOperation.cc b/source/blender/compositor/operations/COM_BokehImageOperation.cc
index 5389fa633b0..9e7c1162052 100644
--- a/source/blender/compositor/operations/COM_BokehImageOperation.cc
+++ b/source/blender/compositor/operations/COM_BokehImageOperation.cc
@@ -22,91 +22,91 @@ namespace blender::compositor {
BokehImageOperation::BokehImageOperation()
{
- this->addOutputSocket(DataType::Color);
- deleteData_ = false;
+ this->add_output_socket(DataType::Color);
+ delete_data_ = false;
}
-void BokehImageOperation::initExecution()
+void BokehImageOperation::init_execution()
{
- center_[0] = getWidth() / 2;
- center_[1] = getHeight() / 2;
- inverseRounding_ = 1.0f - data_->rounding;
- circularDistance_ = getWidth() / 2;
- flapRad_ = (float)(M_PI * 2) / data_->flaps;
- flapRadAdd_ = data_->angle;
- while (flapRadAdd_ < 0.0f) {
- flapRadAdd_ += (float)(M_PI * 2.0);
+ center_[0] = get_width() / 2;
+ center_[1] = get_height() / 2;
+ inverse_rounding_ = 1.0f - data_->rounding;
+ circular_distance_ = get_width() / 2;
+ flap_rad_ = (float)(M_PI * 2) / data_->flaps;
+ flap_rad_add_ = data_->angle;
+ while (flap_rad_add_ < 0.0f) {
+ flap_rad_add_ += (float)(M_PI * 2.0);
}
- while (flapRadAdd_ > (float)M_PI) {
- flapRadAdd_ -= (float)(M_PI * 2.0);
+ while (flap_rad_add_ > (float)M_PI) {
+ flap_rad_add_ -= (float)(M_PI * 2.0);
}
}
-void BokehImageOperation::detemineStartPointOfFlap(float r[2], int flapNumber, float distance)
+void BokehImageOperation::detemine_start_point_of_flap(float r[2], int flap_number, float distance)
{
- r[0] = sinf(flapRad_ * flapNumber + flapRadAdd_) * distance + center_[0];
- r[1] = cosf(flapRad_ * flapNumber + flapRadAdd_) * distance + center_[1];
+ r[0] = sinf(flap_rad_ * flap_number + flap_rad_add_) * distance + center_[0];
+ r[1] = cosf(flap_rad_ * flap_number + flap_rad_add_) * distance + center_[1];
}
-float BokehImageOperation::isInsideBokeh(float distance, float x, float y)
+float BokehImageOperation::is_inside_bokeh(float distance, float x, float y)
{
- float insideBokeh = 0.0f;
+ float inside_bokeh = 0.0f;
const float deltaX = x - center_[0];
const float deltaY = y - center_[1];
- float closestPoint[2];
- float lineP1[2];
- float lineP2[2];
+ float closest_point[2];
+ float line_p1[2];
+ float line_p2[2];
float point[2];
point[0] = x;
point[1] = y;
- const float distanceToCenter = len_v2v2(point, center_);
+ const float distance_to_center = len_v2v2(point, center_);
const float bearing = (atan2f(deltaX, deltaY) + (float)(M_PI * 2.0));
- int flapNumber = (int)((bearing - flapRadAdd_) / flapRad_);
+ int flap_number = (int)((bearing - flap_rad_add_) / flap_rad_);
- detemineStartPointOfFlap(lineP1, flapNumber, distance);
- detemineStartPointOfFlap(lineP2, flapNumber + 1, distance);
- closest_to_line_v2(closestPoint, point, lineP1, lineP2);
+ detemine_start_point_of_flap(line_p1, flap_number, distance);
+ detemine_start_point_of_flap(line_p2, flap_number + 1, distance);
+ closest_to_line_v2(closest_point, point, line_p1, line_p2);
- const float distanceLineToCenter = len_v2v2(center_, closestPoint);
- const float distanceRoundingToCenter = inverseRounding_ * distanceLineToCenter +
- data_->rounding * distance;
+ const float distance_line_to_center = len_v2v2(center_, closest_point);
+ const float distance_rounding_to_center = inverse_rounding_ * distance_line_to_center +
+ data_->rounding * distance;
- const float catadioptricDistanceToCenter = distanceRoundingToCenter * data_->catadioptric;
- if (distanceRoundingToCenter >= distanceToCenter &&
- catadioptricDistanceToCenter <= distanceToCenter) {
- if (distanceRoundingToCenter - distanceToCenter < 1.0f) {
- insideBokeh = (distanceRoundingToCenter - distanceToCenter);
+ const float catadioptric_distance_to_center = distance_rounding_to_center * data_->catadioptric;
+ if (distance_rounding_to_center >= distance_to_center &&
+ catadioptric_distance_to_center <= distance_to_center) {
+ if (distance_rounding_to_center - distance_to_center < 1.0f) {
+ inside_bokeh = (distance_rounding_to_center - distance_to_center);
}
else if (data_->catadioptric != 0.0f &&
- distanceToCenter - catadioptricDistanceToCenter < 1.0f) {
- insideBokeh = (distanceToCenter - catadioptricDistanceToCenter);
+ distance_to_center - catadioptric_distance_to_center < 1.0f) {
+ inside_bokeh = (distance_to_center - catadioptric_distance_to_center);
}
else {
- insideBokeh = 1.0f;
+ inside_bokeh = 1.0f;
}
}
- return insideBokeh;
+ return inside_bokeh;
}
-void BokehImageOperation::executePixelSampled(float output[4],
- float x,
- float y,
- PixelSampler /*sampler*/)
+void BokehImageOperation::execute_pixel_sampled(float output[4],
+ float x,
+ float y,
+ PixelSampler /*sampler*/)
{
float shift = data_->lensshift;
float shift2 = shift / 2.0f;
- float distance = circularDistance_;
- float insideBokehMax = isInsideBokeh(distance, x, y);
- float insideBokehMed = isInsideBokeh(distance - fabsf(shift2 * distance), x, y);
- float insideBokehMin = isInsideBokeh(distance - fabsf(shift * distance), x, y);
+ float distance = circular_distance_;
+ float inside_bokeh_max = is_inside_bokeh(distance, x, y);
+ float inside_bokeh_med = is_inside_bokeh(distance - fabsf(shift2 * distance), x, y);
+ float inside_bokeh_min = is_inside_bokeh(distance - fabsf(shift * distance), x, y);
if (shift < 0) {
- output[0] = insideBokehMax;
- output[1] = insideBokehMed;
- output[2] = insideBokehMin;
+ output[0] = inside_bokeh_max;
+ output[1] = inside_bokeh_med;
+ output[2] = inside_bokeh_min;
}
else {
- output[0] = insideBokehMin;
- output[1] = insideBokehMed;
- output[2] = insideBokehMax;
+ output[0] = inside_bokeh_min;
+ output[1] = inside_bokeh_med;
+ output[2] = inside_bokeh_max;
}
- output[3] = (insideBokehMax + insideBokehMed + insideBokehMin) / 3.0f;
+ output[3] = (inside_bokeh_max + inside_bokeh_med + inside_bokeh_min) / 3.0f;
}
void BokehImageOperation::update_memory_buffer_partial(MemoryBuffer *output,
@@ -115,28 +115,29 @@ void BokehImageOperation::update_memory_buffer_partial(MemoryBuffer *output,
{
const float shift = data_->lensshift;
const float shift2 = shift / 2.0f;
- const float distance = circularDistance_;
+ const float distance = circular_distance_;
for (BuffersIterator<float> it = output->iterate_with({}, area); !it.is_end(); ++it) {
- const float insideBokehMax = isInsideBokeh(distance, it.x, it.y);
- const float insideBokehMed = isInsideBokeh(distance - fabsf(shift2 * distance), it.x, it.y);
- const float insideBokehMin = isInsideBokeh(distance - fabsf(shift * distance), it.x, it.y);
+ const float inside_bokeh_max = is_inside_bokeh(distance, it.x, it.y);
+ const float inside_bokeh_med = is_inside_bokeh(
+ distance - fabsf(shift2 * distance), it.x, it.y);
+ const float inside_bokeh_min = is_inside_bokeh(distance - fabsf(shift * distance), it.x, it.y);
if (shift < 0) {
- it.out[0] = insideBokehMax;
- it.out[1] = insideBokehMed;
- it.out[2] = insideBokehMin;
+ it.out[0] = inside_bokeh_max;
+ it.out[1] = inside_bokeh_med;
+ it.out[2] = inside_bokeh_min;
}
else {
- it.out[0] = insideBokehMin;
- it.out[1] = insideBokehMed;
- it.out[2] = insideBokehMax;
+ it.out[0] = inside_bokeh_min;
+ it.out[1] = inside_bokeh_med;
+ it.out[2] = inside_bokeh_max;
}
- it.out[3] = (insideBokehMax + insideBokehMed + insideBokehMin) / 3.0f;
+ it.out[3] = (inside_bokeh_max + inside_bokeh_med + inside_bokeh_min) / 3.0f;
}
}
-void BokehImageOperation::deinitExecution()
+void BokehImageOperation::deinit_execution()
{
- if (deleteData_) {
+ if (delete_data_) {
if (data_) {
delete data_;
data_ = nullptr;