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Diffstat (limited to 'source/blender/compositor/operations/COM_BokehImageOperation.h')
-rw-r--r--source/blender/compositor/operations/COM_BokehImageOperation.h67
1 files changed, 67 insertions, 0 deletions
diff --git a/source/blender/compositor/operations/COM_BokehImageOperation.h b/source/blender/compositor/operations/COM_BokehImageOperation.h
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+++ b/source/blender/compositor/operations/COM_BokehImageOperation.h
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+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor:
+ * Jeroen Bakker
+ * Monique Dewanchand
+ */
+
+#ifndef _COM_BokehImageOperation_h
+#define _COM_BokehImageOperation_h
+#include "COM_NodeOperation.h"
+
+
+class BokehImageOperation : public NodeOperation {
+private:
+ NodeBokehImage *data;
+
+ float center[2];
+ float centerX;
+ float centerY;
+ float inverseRounding;
+ float circularDistance;
+ float flapRad;
+ float flapRadAdd;
+
+ bool deleteData;
+
+ void detemineStartPointOfFlap(float r[2], int flapNumber, float distance);
+ float isInsideBokeh(float distance, float x, float y);
+public:
+ BokehImageOperation();
+
+ /**
+ * the inner loop of this program
+ */
+ void executePixel(float* color, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]);
+
+ /**
+ * Initialize the execution
+ */
+ void initExecution();
+
+ /**
+ * Deinitialize the execution
+ */
+ void deinitExecution();
+
+ void determineResolution(unsigned int resolution[], unsigned int preferredResolution[]);
+
+ void setData(NodeBokehImage *data) {this->data = data;}
+ void deleteDataOnFinish() {this->deleteData = true;}
+};
+#endif