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Diffstat (limited to 'source/blender/compositor/operations/COM_BokehImageOperation.h')
-rw-r--r-- | source/blender/compositor/operations/COM_BokehImageOperation.h | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/source/blender/compositor/operations/COM_BokehImageOperation.h b/source/blender/compositor/operations/COM_BokehImageOperation.h new file mode 100644 index 00000000000..3089ca6f12e --- /dev/null +++ b/source/blender/compositor/operations/COM_BokehImageOperation.h @@ -0,0 +1,67 @@ +/* + * Copyright 2011, Blender Foundation. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Contributor: + * Jeroen Bakker + * Monique Dewanchand + */ + +#ifndef _COM_BokehImageOperation_h +#define _COM_BokehImageOperation_h +#include "COM_NodeOperation.h" + + +class BokehImageOperation : public NodeOperation { +private: + NodeBokehImage *data; + + float center[2]; + float centerX; + float centerY; + float inverseRounding; + float circularDistance; + float flapRad; + float flapRadAdd; + + bool deleteData; + + void detemineStartPointOfFlap(float r[2], int flapNumber, float distance); + float isInsideBokeh(float distance, float x, float y); +public: + BokehImageOperation(); + + /** + * the inner loop of this program + */ + void executePixel(float* color, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]); + + /** + * Initialize the execution + */ + void initExecution(); + + /** + * Deinitialize the execution + */ + void deinitExecution(); + + void determineResolution(unsigned int resolution[], unsigned int preferredResolution[]); + + void setData(NodeBokehImage *data) {this->data = data;} + void deleteDataOnFinish() {this->deleteData = true;} +}; +#endif |