diff options
Diffstat (limited to 'source/blender/compositor/operations/COM_ChangeHSVOperation.cpp')
-rw-r--r-- | source/blender/compositor/operations/COM_ChangeHSVOperation.cpp | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/source/blender/compositor/operations/COM_ChangeHSVOperation.cpp b/source/blender/compositor/operations/COM_ChangeHSVOperation.cpp new file mode 100644 index 00000000000..fd2bd3991ec --- /dev/null +++ b/source/blender/compositor/operations/COM_ChangeHSVOperation.cpp @@ -0,0 +1,50 @@ +/* + * Copyright 2011, Blender Foundation. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Contributor: + * Jeroen Bakker + * Monique Dewanchand + */ + +#include "COM_ChangeHSVOperation.h" + +ChangeHSVOperation::ChangeHSVOperation(): NodeOperation() { + this->addInputSocket(COM_DT_COLOR); + this->addOutputSocket(COM_DT_COLOR); + this->inputOperation = NULL; +} + +void ChangeHSVOperation::initExecution() { + this->inputOperation = getInputSocketReader(0); +} + +void ChangeHSVOperation::deinitExecution() { + this->inputOperation = NULL; +} + +void ChangeHSVOperation::executePixel(float* outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) { + float inputColor1[4]; + + inputOperation->read(inputColor1, x, y, sampler, inputBuffers); + + outputValue[0] = inputColor1[0] + (this->hue - 0.5f); + if (outputValue[0]>1.0f) outputValue[0]-=1.0; else if(outputValue[0]<0.0) outputValue[0]+= 1.0; + outputValue[1] = inputColor1[1] * this->saturation; + outputValue[2] = inputColor1[2] * this->value; + outputValue[3] = inputColor1[3]; +} + |