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Diffstat (limited to 'source/blender/compositor/operations/COM_ChangeHSVOperation.cpp')
-rw-r--r--source/blender/compositor/operations/COM_ChangeHSVOperation.cpp50
1 files changed, 50 insertions, 0 deletions
diff --git a/source/blender/compositor/operations/COM_ChangeHSVOperation.cpp b/source/blender/compositor/operations/COM_ChangeHSVOperation.cpp
new file mode 100644
index 00000000000..fd2bd3991ec
--- /dev/null
+++ b/source/blender/compositor/operations/COM_ChangeHSVOperation.cpp
@@ -0,0 +1,50 @@
+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor:
+ * Jeroen Bakker
+ * Monique Dewanchand
+ */
+
+#include "COM_ChangeHSVOperation.h"
+
+ChangeHSVOperation::ChangeHSVOperation(): NodeOperation() {
+ this->addInputSocket(COM_DT_COLOR);
+ this->addOutputSocket(COM_DT_COLOR);
+ this->inputOperation = NULL;
+}
+
+void ChangeHSVOperation::initExecution() {
+ this->inputOperation = getInputSocketReader(0);
+}
+
+void ChangeHSVOperation::deinitExecution() {
+ this->inputOperation = NULL;
+}
+
+void ChangeHSVOperation::executePixel(float* outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) {
+ float inputColor1[4];
+
+ inputOperation->read(inputColor1, x, y, sampler, inputBuffers);
+
+ outputValue[0] = inputColor1[0] + (this->hue - 0.5f);
+ if (outputValue[0]>1.0f) outputValue[0]-=1.0; else if(outputValue[0]<0.0) outputValue[0]+= 1.0;
+ outputValue[1] = inputColor1[1] * this->saturation;
+ outputValue[2] = inputColor1[2] * this->value;
+ outputValue[3] = inputColor1[3];
+}
+