diff options
Diffstat (limited to 'source/blender/compositor/operations/COM_ChangeHSVOperation.h')
-rw-r--r-- | source/blender/compositor/operations/COM_ChangeHSVOperation.h | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/source/blender/compositor/operations/COM_ChangeHSVOperation.h b/source/blender/compositor/operations/COM_ChangeHSVOperation.h new file mode 100644 index 00000000000..8adae8e8ce7 --- /dev/null +++ b/source/blender/compositor/operations/COM_ChangeHSVOperation.h @@ -0,0 +1,59 @@ +/* + * Copyright 2011, Blender Foundation. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Contributor: + * Jeroen Bakker + * Monique Dewanchand + */ + +#ifndef _COM_ChangeHSVOperation_h +#define _COM_ChangeHSVOperation_h +#include "COM_MixBaseOperation.h" + + +/** + * this program converts an input colour to an output value. + * it assumes we are in sRGB colour space. + */ +class ChangeHSVOperation : public NodeOperation { +private: + SocketReader * inputOperation; + + float hue; + float saturation; + float value; + +public: + /** + * Default constructor + */ + ChangeHSVOperation(); + + void initExecution(); + void deinitExecution(); + + /** + * the inner loop of this program + */ + void executePixel(float* color, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]); + + void setHue(float hue) {this->hue = hue;} + void setSaturation(float saturation) {this->saturation = saturation;} + void setValue(float value) {this->value = value;} + +}; +#endif |