Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/compositor/operations/COM_ChannelMatteOperation.h')
-rw-r--r--source/blender/compositor/operations/COM_ChannelMatteOperation.h76
1 files changed, 76 insertions, 0 deletions
diff --git a/source/blender/compositor/operations/COM_ChannelMatteOperation.h b/source/blender/compositor/operations/COM_ChannelMatteOperation.h
new file mode 100644
index 00000000000..33e502fe565
--- /dev/null
+++ b/source/blender/compositor/operations/COM_ChannelMatteOperation.h
@@ -0,0 +1,76 @@
+/*
+ * Copyright 2012, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor:
+ * Dalai Felinto
+ */
+
+#ifndef _COM_ChannelMatteOperation_h
+#define _COM_ChannelMatteOperation_h
+#include "COM_MixBaseOperation.h"
+
+
+/**
+ * this program converts an input colour to an output value.
+ * it assumes we are in sRGB colour space.
+ */
+class ChannelMatteOperation : public NodeOperation {
+private:
+ SocketReader *inputImageProgram;
+
+ int color_space; /* node->custom1 */
+ int matte_channel; /* node->custom2 */
+ int limit_method; /* node->algorithm */
+ int limit_channel; /* node->channel */
+ float limit_max; /* node->storage->t1 */
+ float limit_min; /* node->storage->t2 */
+
+ float limit_range;
+
+ /** ids to use for the operations (max and simple)
+ * alpha = in[ids[0]] - max(in[ids[1]], in[ids[2]])
+ * the simple operation is using:
+ * alpha = in[ids[0]] - in[ids[1]]
+ * but to use the same formula and operation for both we do:
+ * ids[2] = ids[1]
+ * alpha = in[ids[0]] - max(in[ids[1]], in[ids[2]])
+ */
+ int ids[3];
+public:
+ /**
+ * Default constructor
+ */
+ ChannelMatteOperation();
+
+ /**
+ * the inner loop of this program
+ */
+ void executePixel(float* color, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]);
+
+ void initExecution();
+ void deinitExecution();
+
+ void setSettings(NodeChroma* nodeChroma, const int custom2)
+ {
+ this->limit_max = nodeChroma->t1;
+ this->limit_min = nodeChroma->t2;
+ this->limit_method = nodeChroma->algorithm;
+ this->limit_channel = nodeChroma->channel;
+ this->matte_channel = custom2;
+ }
+};
+#endif