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Diffstat (limited to 'source/blender/compositor/operations/COM_ChromaMatteOperation.cc')
-rw-r--r--source/blender/compositor/operations/COM_ChromaMatteOperation.cc109
1 files changed, 109 insertions, 0 deletions
diff --git a/source/blender/compositor/operations/COM_ChromaMatteOperation.cc b/source/blender/compositor/operations/COM_ChromaMatteOperation.cc
new file mode 100644
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+++ b/source/blender/compositor/operations/COM_ChromaMatteOperation.cc
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+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Copyright 2011, Blender Foundation.
+ */
+
+#include "COM_ChromaMatteOperation.h"
+#include "BLI_math.h"
+
+ChromaMatteOperation::ChromaMatteOperation()
+{
+ addInputSocket(COM_DT_COLOR);
+ addInputSocket(COM_DT_COLOR);
+ addOutputSocket(COM_DT_VALUE);
+
+ this->m_inputImageProgram = nullptr;
+ this->m_inputKeyProgram = nullptr;
+}
+
+void ChromaMatteOperation::initExecution()
+{
+ this->m_inputImageProgram = this->getInputSocketReader(0);
+ this->m_inputKeyProgram = this->getInputSocketReader(1);
+}
+
+void ChromaMatteOperation::deinitExecution()
+{
+ this->m_inputImageProgram = nullptr;
+ this->m_inputKeyProgram = nullptr;
+}
+
+void ChromaMatteOperation::executePixelSampled(float output[4],
+ float x,
+ float y,
+ PixelSampler sampler)
+{
+ float inKey[4];
+ float inImage[4];
+
+ const float acceptance = this->m_settings->t1; /* in radians */
+ const float cutoff = this->m_settings->t2; /* in radians */
+ const float gain = this->m_settings->fstrength;
+
+ float x_angle, z_angle, alpha;
+ float theta, beta;
+ float kfg;
+
+ this->m_inputKeyProgram->readSampled(inKey, x, y, sampler);
+ this->m_inputImageProgram->readSampled(inImage, x, y, sampler);
+
+ /* Store matte(alpha) value in [0] to go with
+ * #COM_SetAlphaMultiplyOperation and the Value output. */
+
+ /* Algorithm from book "Video Demystified", does not include the spill reduction part. */
+ /* Find theta, the angle that the color space should be rotated based on key. */
+
+ /* rescale to -1.0..1.0 */
+ // inImage[0] = (inImage[0] * 2.0f) - 1.0f; // UNUSED
+ inImage[1] = (inImage[1] * 2.0f) - 1.0f;
+ inImage[2] = (inImage[2] * 2.0f) - 1.0f;
+
+ // inKey[0] = (inKey[0] * 2.0f) - 1.0f; // UNUSED
+ inKey[1] = (inKey[1] * 2.0f) - 1.0f;
+ inKey[2] = (inKey[2] * 2.0f) - 1.0f;
+
+ theta = atan2(inKey[2], inKey[1]);
+
+ /*rotate the cb and cr into x/z space */
+ x_angle = inImage[1] * cosf(theta) + inImage[2] * sinf(theta);
+ z_angle = inImage[2] * cosf(theta) - inImage[1] * sinf(theta);
+
+ /*if within the acceptance angle */
+ /* if kfg is <0 then the pixel is outside of the key color */
+ kfg = x_angle - (fabsf(z_angle) / tanf(acceptance / 2.0f));
+
+ if (kfg > 0.0f) { /* found a pixel that is within key color */
+ alpha = 1.0f - (kfg / gain);
+
+ beta = atan2(z_angle, x_angle);
+
+ /* if beta is within the cutoff angle */
+ if (fabsf(beta) < (cutoff / 2.0f)) {
+ alpha = 0.0f;
+ }
+
+ /* don't make something that was more transparent less transparent */
+ if (alpha < inImage[3]) {
+ output[0] = alpha;
+ }
+ else {
+ output[0] = inImage[3];
+ }
+ }
+ else { /*pixel is outside key color */
+ output[0] = inImage[3]; /* make pixel just as transparent as it was before */
+ }
+}