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Diffstat (limited to 'source/blender/compositor/operations/COM_ChromaMatteOperation.cpp')
-rw-r--r--source/blender/compositor/operations/COM_ChromaMatteOperation.cpp97
1 files changed, 97 insertions, 0 deletions
diff --git a/source/blender/compositor/operations/COM_ChromaMatteOperation.cpp b/source/blender/compositor/operations/COM_ChromaMatteOperation.cpp
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index 00000000000..8e793f08a3b
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+++ b/source/blender/compositor/operations/COM_ChromaMatteOperation.cpp
@@ -0,0 +1,97 @@
+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor:
+ * Dalai Felinto
+ */
+
+#include "COM_ChromaMatteOperation.h"
+#include "BLI_math.h"
+
+ChromaMatteOperation::ChromaMatteOperation(): NodeOperation() {
+ addInputSocket(COM_DT_COLOR);
+ addInputSocket(COM_DT_COLOR);
+ addOutputSocket(COM_DT_VALUE);
+
+ inputImageProgram = NULL;
+ inputKeyProgram = NULL;
+}
+
+void ChromaMatteOperation::initExecution() {
+ this->inputImageProgram = this->getInputSocketReader(0);
+ this->inputKeyProgram = this->getInputSocketReader(1);
+}
+
+void ChromaMatteOperation::deinitExecution() {
+ this->inputImageProgram= NULL;
+ this->inputKeyProgram= NULL;
+}
+
+void ChromaMatteOperation::executePixel(float* outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) {
+ float inKey[4];
+ float inImage[4];
+
+ const float acceptance = this->settings->t1; /* in radians */
+ const float cutoff = this->settings->t2; /* in radians */
+ const float gain = this->settings->fstrength;
+
+ float x_angle, z_angle, alpha;
+ float theta, beta;
+ float kfg;
+
+ this->inputKeyProgram->read(inKey, x, y, sampler, inputBuffers);
+ this->inputImageProgram->read(inImage, x, y, sampler, inputBuffers);
+
+ /* store matte(alpha) value in [0] to go with
+ * COM_SetAlphaOperation and the Value output
+ */
+
+ /* Algorithm from book "Video Demistified," does not include the spill reduction part */
+ /* find theta, the angle that the color space should be rotated based on key*/
+ theta=atan2(inKey[2], inKey[1]);
+
+ /*rotate the cb and cr into x/z space */
+ x_angle=inImage[1]*cosf(theta)+inImage[2]*sinf(theta);
+ z_angle=inImage[2]*cosf(theta)-inImage[1]*sinf(theta);
+
+ /*if within the acceptance angle */
+ /* if kfg is <0 then the pixel is outside of the key color */
+ kfg= x_angle-(fabsf(z_angle)/tanf(acceptance/2.f));
+
+ if(kfg>0.f) { /* found a pixel that is within key color */
+ alpha=(1.f-kfg)*(gain);
+
+ beta=atan2(z_angle,x_angle);
+
+ /* if beta is within the cutoff angle */
+ if(fabsf(beta) < (cutoff/2.f)) {
+ alpha=0.f;
+ }
+
+ /* don't make something that was more transparent less transparent */
+ if (alpha<inImage[3]) {
+ outputValue[0]=alpha;
+ }
+ else {
+ outputValue[0]=inImage[3];
+ }
+ }
+ else { /*pixel is outside key color */
+ outputValue[0]=inImage[3]; /* make pixel just as transparent as it was before */
+ }
+}
+